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AI-Generated Artwork Wins First Place At a State Fair Fine Arts Competition (vice.com) 77

An anonymous reader quotes a report from Motherboard: A man came in first at the Colorado State Fair's fine art competition using an AI generated artwork on Monday. "I won first place," a user going by Sincarnate said in a Discord post above photos of the AI-generated canvases hanging at the fair. Sincarnate's name is Jason Allen, who is president of Colorado-based tabletop gaming company Incarnate Games. According to the state fair's website (PDF), he won in the digital art category with a work called "Theatre D'opera Spatial." The image, which Allen printed on canvas for submission, is gorgeous. It depicts a strange scene that looks like it could be from a space opera, and it looks like a masterfully done painting. Classical figures in a Baroque hall stair through a circular viewport into a sun-drenched and radiant landscape.

But Allen did not paint "Theatre D'opera Spatial," AI software called Midjourney did. It used his prompts, but Allen did not wield a digital brush. This distinction has caused controversy on Twitter where working artists and enthusiasts accused Allen of hastening the death of creative jobs. "TL;DR -- Someone entered an art competition with an AI-generated piece and won the first prize," artist Genel Jumalon said in a viral tweet about Allen's win. "Yeah that's pretty fucking shitty." "We're watching the death of artistry unfold before our eyes," a Twitter user going by OmniMorpho said in a reply that gained over 2,000 likes. "If creative jobs aren't safe from machines, then even high-skilled jobs are in danger of becoming obsolete. What will we have then?"
"I knew this would be controversial," Allen said in the Midjourney Discord server on Tuesday. "How interesting is it to see how all these people on Twitter who are against AI generated art are the first ones to throw the human under the bus by discrediting the human element! Does this seem hypocritical to you guys?"

He added: "I have been exploring a special prompt that I will be publishing at a later date, I have created 100s of images using it, and after many weeks of fine tuning and curating my gens, I chose my top 3 and had them printed on canvas after unshackling with Gigapixel AI," he wrote in a post before the winners were announced.

"What if we looked at it from the other extreme, what if an artist made a wildly difficult and complicated series of restraints in order to create a piece, say, they made their art while hanging upside-down and being whipped while painting," he said. "Should this artist's work be evaluated differently than another artist that created the same piece 'normally'? I know what will become of this in the end, they are simply going to create an 'artificial intelligence art' category I imagine for things like this."
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AI-Generated Artwork Wins First Place At a State Fair Fine Arts Competition

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  • It is sometimes used by museums, galleries, authors, or artists to generate a wider audience. You can apply it to make custom art, as per the example of artist Kolli Putri’s project Poetry Robot (see more). So you can expect AI generated art to be widespread in the near future. So I ask again, when can we expect these performances, symposia and exhibitions to be ruled out of existence forever?

    - The above comment was AI generated. (app.inferkit.com/demo)

    • Holy shit, that's good. What was the prompt?
      • No, four meaningless strings of english words, contradicting themselves and referencing a fake example of synthetic nothing-stuff is barely of note. All the model did well, was ape the style (without substance) of a real conversation.

        Expect ML assistance to do art, what heavyweight frameworks-upon-frameworks has done to the world of software development: enabled huge amount of boilerplate, but greatly increased fragility, removed human accessability & hampered creativity.
        • "No, four meaningless strings of english words, contradicting themselves and referencing a fake example of synthetic nothing-stuff is barely of note."

          So... no different from critics, then?

  • by Local ID10T ( 790134 ) <ID10T.L.USER@gmail.com> on Wednesday August 31, 2022 @07:33PM (#62841749) Homepage

    "Yeah that's pretty fucking shitty." "We're watching the death of artistry unfold before our eyes," a Twitter user going by OmniMorpho said in a reply that gained over 2,000 likes. "If creative jobs aren't safe from machines, then even high-skilled jobs are in danger of becoming obsolete. What will we have then?"

    I guess you aren't that "high-skilled" after all. Welcome to the world of the rest of us talentless folks.

    • by Tablizer ( 95088 )

      The "laws of CRUD" have been fairly stable since the RDBMS was invented. It would be fairly easy for AI to pick out patterns and at least assist with a lot of it. The hard part is keeping up with the Fad of the Month and reworking & relearning everything. Developing the same CRUD app takes roughly 3x the people hours than in the 90's. We somehow de-evolved, probably due to chasing eye candy and fads instead of value parsimony. We became feature and/or potential-feature pack-rats, nuking YAGNI in the bal

    • I see it as the result of a "good enough, so why do better" mindset. As can be seen with print (DTP) work, photography - everyone has a decent to good camera in her/his/its pocket these days - so it's not surprising that other creative arts are next. This doesn't mean we can't still value artisanship over AI just because.
  • AI is not currently hastening the death of creative jobs in general, only the low ones that were just doing basic queries (here Dave, please make "a drawing of a cat on a chair" to illustrate page 3 of our newsletter) that indeed AI can do faster.

    Photography replaced basic portrait painting, and 3D animation software replaced drawing frame by frame. But creative drawing and cartoon animation exist more than ever.

    AI artwork are just a new tool to help creative people produce awesome drawings faster.

  • Classical figures in a Baroque hall stair through a circular viewport into a sun-drenched and radiant landscape.

    I'm presuming the writer was doing this article pro bono. Either that or the editor didn't do their job.

  • by dschnur ( 61074 ) on Wednesday August 31, 2022 @07:56PM (#62841787)
    Even though the algorithms used to generate this artwork are undoubtedly the work of many people over many years, it was still the submitter who used them to generate the award winning image, therefore he is the "artist." It might seem easy to do, but for those of us who have used "AI's" to generate pictures, it involves countless hours of hitting enter, saying "Nope," tweaking things, then hitting enter again, saying "Nope," et. nausium. Current AI's have no comprehension of what images are. It's up to people to decide when what is on their screen is actually "art."
    • Some artists deride prompting as no more than glorified Google keyword search. It's unfair because people never search for "panda scientists on the moon" and "John Oliver marrying a cabbage" in Google Images
      • by HiThere ( 15173 )

        I was rather amazed that those actually returned relevant responses. But you're right, I never would have searched for those without prompting.

  • if AI ever took my job, plan B was to become an artist, here's the meme https://www.genolve.com/design... [genolve.com]
  • by Gravis Zero ( 934156 ) on Wednesday August 31, 2022 @08:30PM (#62841853)

    From the article:

    "To developers and technically minded people, it’s this cool thing, but to illustrators it’s very upsetting because it feels like you’ve eliminated the need to hire the illustrator." -- cartoonist Matt Borrs

    Suddenly, it's become possible to make full and detailed illustrations with minimal skill. As these tools progress, they'll be able to transform the most crude of drawings seemingly into masterpieces with a few identifying labels.

    I've given some thought as to where this kind of generated imagery is going and I've concluded that these generated works will replace a lot of artists. Right now 3d models ("assets") are all manually made and/or procedurally generated. It only makes sense that an image processing pipeline (because there are many of steps) will be made to generate complete 3D scenes with assets that can be manipulated. It may need tweaks every step of the way but the benefits are the radically reduced time and cost of asset development. Both game and movie development are going to be impacted and most likely there will be close to a one-to-one overlap in the technology. I say this because when this happens then the movie industry is going to shift into being entirely motion capture and CGI because it will be MUCH cheaper to make movies this way and you won't have to pay the latest dreamboat and make sure the scene looks perfect, just get someone that can act, use mo-cap and make everything/everyone look/sound the way you want thanks to computers.

    • For whatever reason it seems like realistic motion is impressively more difficult than still images. Not sure why since motion is pretty tightly governed by physics. But a lot of things that look good in stills fall apart when they move. (Including a lot of movie CGI).
      • I'm pretty sure that neural networks will be produced for each asset to minimize computational time while making them move just right.

      • It's not just physics, it's understanding how the world moves and how those phsyics apply to it visually. And I suspect it's far easier/cheaper to amass and analise large datasets of static images than large datasets videos.

        As far as these particular models are concerned, the world is static.

        • You're right, text is cheap - O(N), images medium complex - O(N^2) for width and height, video would be O(N^3) with 2D space+time.

          On top of this, transformer applies the attention mechanism which is O(N^2) so for video you get to O(N^6) complexity. That means only very short clips with low rez can be used.

          We're now catching up to video. The impact of video in training will be learning procedural knowledge - how to do things, how to accomplish a task step by step. That means better AI on the desktop an
          • by HiThere ( 15173 )

            That's an overly simplistic model. Notice how things shift as you walk around. Generally I find that I separate things into three flat planes at different mean distances. (They can be at angles to each other.) And most things are seen as flat images on one of those planes. When I look at any particular object, that particular object is popped into a more detailed image, but I'm still only modeling (at visual levels of detail) the surface facing me, though now different parts of it can be at different di

      • by AmiMoJo ( 196126 )

        I have a friend who works as an animator for video games. They use motion capture but then tweak it manually. Apparently the issues are usually down to the model not having the correct joints to mimic the real-life version (e.g. the human body), and the motion capture rig producing less than perfect results.

      • But a lot of things that look good in stills fall apart when they move. (Including a lot of movie CGI).

        Example: "SheHulk" has some of the worst CGI I have
        ever seen, despite the fact that Disney owns Pixar and ILM,
        two of the top CGI shops in the world.

    • Suddenly, it's become possible to make full and detailed illustrations with minimal skill.

      So... kind like photography then?

      Will nobody think of the poor portrait painters?

    • Have you even seen the garbage Hollywood has been putting out for CGI? It looks like you're watching a bizarre half-cartoon hybrid.
      • I disagree but here's the thing, everything have put out was manually made and modified by humans. By utilizing a pipeline of various AIs, it will be far more realistic in a fraction of the time with a fraction of the people needed to work on it. AI isn't magic but it can boost productivity exponentially.

  • I don't recall hearing from this guy when cashiers started being replaced by self-serve checkouts.

    Incidentally, I almost never have a problem with human cashiers. I regularly have issues with automated check outs, so I don't shop places that have them. Getting harder to avoid them though.
    • by PPH ( 736903 )

      .. or when the elephants [catersnews.com] were painting.

    • Never had a serious problem, and my local Aldi store has a member of staff on duty to resolve any issues. But the store still has traditional checkout staff as well.

      Given the competition in, at least the UK's, grocery trade, all the savings will go back to the consumer as prices are competed down.

      • Prices around here only seem to go up. :(
        • Aldi arrived in Manchester in 1990, at a time when a loaf of ordinary white bread was universally on sale for 54p. Aldi started selling the same for 17p. This immediately forced other bread sellers to match this lower price.

          This is merely a single example of the effect of Aldi; indeed Tescos, the biggest UK food retailer, having lost market share massively, has resorted to advertising some its prices as 'price matched' against Aldi. This is a perverse effect as it reminds us that Tescos is more expensive fo

    • by linuxguy ( 98493 )
      Automated checkouts have gotten better and continue to improve. I have zero problem with this approach. Humans are capable of much more than manning the cash registers, or horse carriage drivers, or dish washers etc. We don't need to go to great lengths to protect these jobs.
  • by registrations_suck ( 1075251 ) on Wednesday August 31, 2022 @09:05PM (#62841931)

    This distinction has caused controversy on Twitter where working artists and enthusiasts accused Allen of hastening the death of creative jobs.

    Why is it that art people seem to think that non-art jobs don't require significant creativity skills, and also be "creative jobs" ?

    • They are the creators guild and want to make sure they have a monopoly on creativity. All the other people who can now generate art should just stop it and buy non-AI art instead! /s
  • “Technology is increasingly deployed to make gig jobs and to make billionaires richer, and so much of it doesn't seem to benefit the public good enough,”

    Uh, hey, dumbass, the reason why those billionaires are getting richer is because of the improvements to the public good that they help generate. See, how capitalism works is that when a company does shit people like...such as say, make Google Maps, which they let your dumb ass use for free, they are rewarded by making money. That encourages them to make more shit that the public wants. Companies that don't contribute to the public good by making shit people want just fade away....unless they're subsidized

    • Saying this on /. ? You forgot the monopoly trials of big tech? The lock in? The shady practices.
    • the reason why those billionaires are getting richer is because of the improvements to the public good that they help generate.

      That's how free markets work, not crony capitalism.

      • by HiThere ( 15173 )

        Even for free markets, that's an idealization that only captures one stage of their development. At least for anything that's complex to build or requires ingredients not locally available.

        There is no historic record of a "free market" existing. They always exist in a context. A minimal rule would be something like "you can't use violence to produce customers", but in the examples I've looked at, there have always been additional rules (although the one I proposed isn't always present).

        • There is no historic record of a "free market" existing.

          Yes. That's why there's no historic record of capitalism not being shitty.

    • Uh, hey, dumbass, the reason why those billionaires are getting richer is because of the improvements to the public good that they help generate.

      Nah it can't be because of endless lobbying to corrupt the laws in their favor.

      Coporations war on public domain:

      https://en.wikipedia.org/wiki/... [wikipedia.org]

      The reason copyright and patent had limited times was to spur innovation, now the fact that copyright has been endlessly lobbied for what is effectively infinite time, no one should respect copyright law at this point. The whole intention was to preserve human culture, right now in the game industry, valve and everyone is bent on destroying it by monopolizing it f

  • I have been working on the story of a short picture book for children. It is just a hobby project, I have no illusions about it, yet I hope to amuse my young twins with it. Anyway, Midjourney seems like a good tool to help creating the illustrations. I will have to check it out. Though I wonder if it is possible to continue with a generated character in subsequent drawings, to provide consistency.
    • Look for textual inversion. You can provide a bunch of images to define a concept, let's say X. The you can write "X doing a back flip" or "X riding a rocket to the Moon". So it's like adding a custom word to the vocabulary.
  • People are getting hip to AI fakes. I suppose it's time to confess. Over all these years, the comments attributed to me were actually written by an AI called Smegma that I created on a Commodore Amiga. In recent years its comments have been getting higher scores than most.

    Sorry, I'm just musing over the question of whether it is worthwhile for anyone to pretend an AI did creative work that was actually done by a human. This might work if you were trying to get venture capitalists to invest in your AI startu

  • ...it is a cool picture. And do note the author admitted they curated it, as the bot generated multiple candidates, and tuned parameters. Good curating is a skill in itself. After all, we'd never know about the Beatles if a record co. didn't recognize the talent. They were turned down multiple times before.

  • An analogy of this scenario is the rise of chess computer software such as Stockfish. Now a smartphone running Stockfish will easily defeat a grandmaster. But it hasn't killed chess. Human vs. Human competition happens. Importantly, using an engine like Stockfish, while purporting to be a non-computer-aided-human is considered cheating.

    It should be the same with art. There is a place for computer AI generated art, but it must be made clear that it is. Examples like in the TFA are like the time that computer

    • I really don't care whether a picture is drawn using pencils the artist made and paints that they personally created by grinding colourful rocks, or whether it's AI 'created'. Do I enjoy it? Great. Does it cause me to yawn? Let's go do something else.

      • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Thursday September 01, 2022 @06:23AM (#62842753) Homepage Journal

        I really don't care whether a picture is drawn using pencils the artist made and paints that they personally created by grinding colourful rocks, or whether it's AI 'created'.

        If we're talking about an art competition, and we are, then only when people create the art should they be permitted to enter it in a competition. So is giving text prompts to software creating? Not unless you create the software.

        • That's right, it's only creation if you wrote the software yourself. It's cheating if you just tell some AI, "Paint me a pretty picture."

          Likewise, it's cheating if you can just tell Photoshop to use the smudge tool or various filters to manipulate your image. Unless you wrote those filters yourself.

          And it's cheating to use MS-Paint to hand-place each pixel specifically. Unless you're the guy who wrote MS-Paint, obviously.

          And it's cheating to use paint and brush that you purchased at an art store. It

        • The category he entered was for "Artistic practice that uses digital technology as part of the creative or presentation process", and includes digitally-altered photography (i.e. photoshop tweaks like saturation and filters). So do you have to make your own camera and computer from raw materials to qualify? Or is it enough to just write the software? And does the software have to be written in assembly code, or are high-level-languages enough? How high is too high-level?
    • by HiThere ( 15173 )

      That's not a good example, because chess is a performance art. Yes, the finished games of grandmasters are studied, but the act of chess is the playing of the game. This is not true of painters, or even photographers.

  • If art is valued based on the resulting art piece, why does it matter who created it and how? Humans, aliens, AI, random paint spats, film exposed by random cosmic rays, who cares? Even if AI came up with a complete concept, perhaps by someone directing it to "create a painting most likely to win art contest X" and fed it all previous winners and losers, it doesn't change the outcome, does it? Personally if I wanted a piece or art, I would love it if some human or AI would look at what I like and what I don
    • by HiThere ( 15173 )

      For some reason the original "Mona Lisa" is automatically considered a lot more valuable than any copy, regardless of the quality of the copy. In fact, various paintings have lost considerable value when it turned out that the artist that painted them wasn't the one that had been believed to have painted them. See Elmyr de Hory.

      I'm not going to defend that as sensible, but it's something that's actual, and therefore needs to be accepted as such.

  • It's not art, any more than a collage of renaissance painting parts, cut out and stuck to cardboard, is a renaissance painting. There's no craft in it. If an obvious text request has a chance of being as good as a "secret text prompt" - it's clear what part of the system is doing the heavy lifting, and it's not the human.

    • by Jamlad ( 3436419 )
      Artists also used to say there was no craft in photography; it's clear what part of the system is doing the heavy lifting.
    • Meanwhile, the local art museum here has a Warhol on display; an outer carton for a broad-market household consumer product. To be fair, that art did stir something within me. The irrepressible urge to shove it into a cardboard baler.
  • Call me when an AI wins a comedy improv

  • The debate should not focus on the contestant, but rather the organizers of the 'art competition.'

    All of the controversy on twitter is a pure echo of the American art community's response to Marcel Duchamp's submission of a urinal to an art show staged by the Society of Independent Artists in 1917. [wikipedia.org]

    Back then the critics complained the 'fountain' was not a product of the artist's hand. Duchamp responded, "R. Mutt (Duchamp's pseudonym) pointed out that the fact Fountain was not made by the hand of the art

"Conversion, fastidious Goddess, loves blood better than brick, and feasts most subtly on the human will." -- Virginia Woolf, "Mrs. Dalloway"

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