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Miyamoto 'Banned' From Talking About Hobbies

Posted by CmdrTaco on Wednesday August 13, @10:08AM
from the they-might-learn-our-secrets dept.
walshy007 writes "After Shigeru Miyamoto developed a love of puzzles, the "brain-training" software that has proved to be an international "killer application" on the Nintendo DS console was born. He became interested in taking more exercise, and Wii Fit was created. He took up music lessons, and Wii Music was the result. Now, according to sources at Nintendo, the games designer has been banned by the company from speaking publicly about his hobbies."

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  • Well then... (Score:5, Insightful)

    by pak9rabid (1011935) on Wednesday August 13, @10:10AM (#24582581)
    ..guess we'll just see how long Nintendo manages to keep him around with ridiculous policies like this in place..
    • Depends on if they are working on a Wii BDSM game.

    • Re:Well then... (Score:5, Insightful)

      by ByOhTek (1181381) on Wednesday August 13, @10:15AM (#24582733) Journal

      Heh, really.

      Given the fairly common nature of these hobbies, it strikes me not the hobbies themselves that make the game popular, but rather his twist on putting them into a game.

      Seriously, how many people, honestly, could make games as popular as his, on these subject matters. The key factor is the creator, not the theme, I suspect.

    • Re:Well then... (Score:5, Insightful)

      by gsslay (807818) on Wednesday August 13, @10:30AM (#24583043)

      It's amazing what people will put up with if they're paid enough. I image that Mr Miyamoto is very well paid by Nintendo, so much in fact that the outrageous imposition of not being able to discuss his hobbies with people is bearable.

      • Re:Well then... (Score:5, Insightful)

        by pak9rabid (1011935) on Wednesday August 13, @10:40AM (#24583241)

        It's amazing what people will put up with if they're paid enough. I image that Mr Miyamoto is very well paid by Nintendo, so much in fact that the outrageous imposition of not being able to discuss his hobbies with people is bearable.

        From the sound of it, it sounds like he's been with Nintendo for awhile. Long enough to have accumulated enough money to where he very likely doesn't need the income from Nintendo anymore. There's a point in which after a person accumulates enough money, the promise of more money to throw on top of the heap really stops becoming a motivating factor and one starts looking at the other niceties of life instead. Niceties such as discussing interesting subject matters (aka hobbies) to others....not to mention I'm sure he wouldn't have a problem finding a job that pays well and gives him this freedom elsewhere.

      • Re:Well then... (Score:5, Insightful)

        by jellomizer (103300) on Wednesday August 13, @11:33AM (#24584201)

        Nintendo is not an American company. Mr. Miyamato is not an American. Why do you expect him to follow the values of American Culture. The Japanese tend to have more of a good of the company/community/family mind set while Americans have the what is good for me mind set. I am not saying one or the other is better or worse. In paradox to this article and thread the American Culture tends to be more creative and come up with new ideas (as they are trying to position themselves for promotion or noticed for the next big thing) while the Japanese are good at perfecting (for the good of the company product need to be perfect).
        YES THERE ARE EXCEPTIONS! when talking about a culture there are always exceptions as we group a group of millions of people into a box. However a cultural norm tend to strongly influence people thoughts and feelings.

    • Re:Well then... (Score:5, Insightful)

      by caramelcarrot (778148) on Wednesday August 13, @10:41AM (#24583247)
      This smells of a PR stunt to say "look how awesome Miyamoto is! we have to stop him talking about trivial things or he'd give everything away! ha ha!"
  • Latest game (Score:5, Funny)

    by Anonymous Coward on Wednesday August 13, @10:10AM (#24582583)
    I guess wii Bukakke didn't quite catch on as well as the other Japanese classics did.
  • by iamhigh (1252742) * on Wednesday August 13, @10:14AM (#24582721)
    218 words. 6 paragraphs, 3 of which are in TFS. No source. No links. Few details.

    I do agree, that is an interesting tidbit there, but it's an idle story at best. Fark material IMO.
  • Bizarre (Score:5, Insightful)

    If knowing Miyamoto's hobbies is enough to scoop Nintendo, then why can't competitors even touch his track record?

    I think Nintendo is confusing ideas with implementations. Having ideas is great. Anyone can have ideas. In fact, they're a dime in quantities of tens of thousands. The problem is getting those ideas implemented. And without Miyamoto-san's insight into the implementation, I sincerely doubt competitors are going to be able to get ahead of Nintendo.

    This seems like a case where Miyamoto should ignore his employer and just do his own thing. Unfortunately, I think he's too nice to take a stand on this. He will probably go along with his employer's request. Thankfully, however, I imagine that this requirement will loosen and fall off with time.

    Which can only be good for fans. I can't speak for anyone else, but I have found the stories behind the development of Miis and Wii Fit to be fascinating. (And hilarious. [youtube.com] "You guys are useless!" :-P)

    • Re:Bizarre (Score:5, Insightful)

      by Speare (84249) on Wednesday August 13, @10:45AM (#24583321) Homepage

      I think Nintendo is confusing ideas with implementations. Having ideas is great. Anyone can have ideas. In fact, they're a dime in quantities of tens of thousands. The problem is getting those ideas implemented. And without Miyamoto-san's insight into the implementation, I sincerely doubt competitors are going to be able to get ahead of Nintendo.

      While I agree with you to a point, I would have to say that there are a lot of dollars at stake in being the trendsetter or the follower. Ideas are shopped around and cloned so blatantly in motion pictures, usually with much worse (cheaper) script and production values. Pixar: Finding Nemo / Dreamworks: Shark Tales. WarnerBros: Happy Feet / Sony: SurfsUp.

      I think there was a Miyamoto interview recently where he jokingly mentioned what he was dabbling with some new hobby, after specifically being asked about this trend of his. If Nintendo came out with game idea first, it might be interesting primarily through its novelty. If some other house copies the idea faster and cheaper, they will probably get the most money from it, even if Nintendo's longer production leads to a hell of a lot better game. If they appear to be a "me too" on one title, then it's not just that title that suffers, but people might associate Nintendo with "me too" and assume it will be a poor knockoff of someone else's idea, instead of the reverse.

  • I don't think a game based on Hobbits would do that well.

  • Puzzle Games (Score:5, Informative)

    No one ever thought of doing puzzle games before.

    And no ever thought of doing work-out games before (we actually own the XBox virtual personal trainer game that my wife used to work out with).

    And no one ever did music games before.

    And since when was Wii Music a big hit? I thought it hadn't even been released yet, and all the hype has been about Rock Band 2 and Guitar Hero: World Tour.

  • Dogs and Gardening (Score:5, Interesting)

    by vitaflo (20507) on Wednesday August 13, @10:56AM (#24583513) Homepage

    Don't forget playing with his dogs (Nintendogs) and gardening (actually where his idea for Pikmin came from).

    A lot of people know he does this, so many journalists like ask him what he's doing in his free time and then try to parse his words to figure out what future new games he may be working on. If they really are quelling that, I'm not very surprised, given how secretive the company likes to be.