Should not have been modded down. Shame on you guys.
Shit, accidentally modded your post as smart. Posting to correct this.
Agreed! I felt exactly the same way, when does the story start? HL1 was great. HL2, am disappoint.
The hammer analogy is quite apt.
Lots of things have changed about hammers. None of this would prevent a craftsman from a hundred years ago picking up and using a modern hammer. He wouldn't look at a screwdriver and no longer be able to figure out how it works.
Lets consider the nail gun. It's different, more expensive, more complicated, not really needed by the average homeowner but its a killer tool for those who need it and doesn't require that much specialized training. The ancient craftsman would be won over.
If the enemy doesn't have good targets, these missiles don't accomplish much.
According to Richard Clarke:
As early as Sept. 12, 2001, Clarke says, Defense Secretary Donald Rumsfeld urged bombing Iraq despite repeated assurances from intelligence officials that the threat emanated from Afghanistan.
"Rumsfeld said there aren't any good targets in Afghanistan. And there are lots of good targets in Iraq," Clarke said on Sunday's 60 Minutes. "I said, 'Well, there are lots of good targets in lots of places, but Iraq had nothing to do with it.' "
Anyone have screenshots of the major designs over the last ten years? I'm remembering the original design looking the best but I'd like to see them side by side to confirm it.
TV watching in this country averages between 150 to 200 hours a month. The average cable bill is $150. So you could say it's a dollar an hour for some people.
In EVE, you earn as you play. Each hour of gameplay gives you in-game money to apply to your toys. So it's really more accurate to look at how many credits you make per hour and how many hours of time a ship represents.
If people were battling with model airplanes, you'd factor cost of kit and time invested. Since the subscription is cheap, it's the time lost that really kills.
Because you can buy in-game currency, you can either play 100 hours to get a great ship or just drop money and buy it now. Either way, losing one in a fight is expensive, in time or money.
As was explained to me, it's a soup sandwich much like Syria. In Syria you have the choice between a secular dictator and religious fundamentalist rebels. Now there may be some rebel groups that aren't fundie but the fundie ones are getting some of the best outside funding. The official US position is to let both sides bleed each other white to keep the conflict contained. To me that seems a bit like firefighters not trying to fight a blaze, just keep it contained so it doesn't spread and wait for the fuel to run out. Works fine so long as the wind doesn't kick up: then you risk losing the whole block.
The Ukraine situation is described as one faction wanting to fall under the German sphere of influence in the Eurozone, the other faction wanting to ally more closely with Russia. Makes a big difference for those in power, for the little guys it's just a matter of who's getting to fuck them over.
I see, so Angelina Jolie used to be an academy-award-winning actress, but now she's just Mrs. Pitt?
She's an aging sack of bad plastic surgery who's been in too many terrible movies. A pretty good match for her hubby at that.
The closest I can think of is Civilization Revolutions. It's streamlined for console play, hardcore fans will probably call it kiddified, but I think that they really cut to the heart of the game without larding it up with too much cruft.
Beloved game sequels usually fall into two categories:
1) True fans who love the game and want to make their mark but end up cluttering the clean and elegant design of the original with entirely too much crap that bogs things down. See Master of Orion 2 to Master of Orion 1, later Civilization games on PC, etc.
2) Franchises purchased for IP name recognition but fundamentally different games are built, equivalent to when studios buy a stand-alone script and beat on it until it can become yet another sequel. Max Payne 3 was an entirely different game that they then stuck the Max logo on, sharing none of the original's atmosphere, play mechanics, or fun.
I can at least respect the true fans even if their efforts turn out like caked shit on the hairy ass of gamedom. I heard the new X-Com kind of straddled the line by being made by true fans who also tried to shift the genre and failed.
Netflix is undergoing another content purge. I'm perfectly willing to pay for the service. There are some movies I never got around to watching that are disappearing. Oh, well. I'll have to pirate them then.
It's important to note how my viewing habits have changed.
Before the Internet: Tape from live TV, borrow from the library, Blockbuster
After the Internet: Tape from live TV for broadcast shows, watch crummy encodes of anime leeched from napster and other early p2p services, would buy reasonable sets of DVD's for material I love and will be rewatching.
After Bittorrent: All BT, all the time
After Netflix Streaming: Is it on Netflix? No? Ok, now start searching torrents.
I've gotten away from buying physical media because I don't have the space for it. I do want to reward the creators, I just don't have a proper means to do so. Here's the kicker: Netflix is MORE convenient than piracy. For a small fee, I have shows on my TV, laptop, phone, tablet, and they all stay in sync. I don't have to remember my watchlist. Hell, for TV downloads I keep a text file in the directory that I update after I'm done watching so I don't lose my place. That's less convenient than Netflix.
I'm happy to pay for a service that's timely and reasonable. I'm not waiting six months if the shit's done and released elsewhere. I'm also not paying a bajillion dollars because some executive's wife needs new tits.
Fuck Apple. I bit the bullet on smartphones with a 4S. I was very pleased with it. The new OS is about as appetizing as being smacked about the face with a rotting donkey dick. It's slow, clunky, and changes everything for the sake of change. It's terrible.
"So if you don't like it, don't buy it," says the fanboi.
Hey, I bought what I did like! Apple's changing it on me. If I like a brand of shoes there's always the chance they'll change the line when I need a new pair. Thems the breaks in life. But not even Nike is going to go to my house and fuck up a pair I already own. Apple will. I'm not updating this phone, period. If none of the new apps will work with it, I'm done buying apps.
Sadly, I don't like Android much either. Windows Mobile can choke on my fuck. IOS5 was the last really good mobile OS. If there's ever another good one, I don't think it's coming from Apple.
And I'm not about to look any further into this on my own. But how realistic does the girl look in motion anyway? I saw a screenshot of the face build on another site. I would think in motion she'd still fall into uncanny valley territory. This story intrigues me more from the CGI angle than the Chris Hansen one.
It's pretty much impossible to do a space disaster film with anything close to modern technology. It basically boils down to "Everything works exactly as planned or you die." Yes, we have Apollo 13 but most disaster scenarios are going to be more like Challenger and Columbia.
Tyson is correct in every point he makes but he's missing the point. This was first and foremost a good, stunning movie. While I noted science quibbles in passing, it was hard to be preoccupied with them because I was fully engaged with the film. I do my worst nitpicking when I'm in hate with a film for wasting my damn time.
There's no sound in space. They stuck with that. I'm impressed so much by that one detail. What's more, read up on the notes the studio gave the director about things they wanted to see. They wanted flashbacks to Earth, they wanted Russians deliberately shooting missiles at the survivors and other silliness.
How would I rate the realism of this movie? It looks real-ish. Apollo 13 is hardcore real, only strained interpersonal dynamics were hammed up from what actually happened. But Gravity is a damned good film.
The only physics bit that bugged me was the tether scene. Spoilerish. Two astronauts tied together falling past a structure, once one of them grabs on and withstands the shock of the other astronaut snapping the tether taut, he should rebound back towards the secured astronaut, not dangle as if still being pulled by gravity. This would not be the case if, say, they were on a rotating structure or on a rocket making a significant burn but neither is the case.