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Comment: Party Games (Score 1) 382

I have a full-sized Dance Dance Revolution machine, always a hit at parties. If you don't have the space then Rock Band is a good party game too, basically karaoke + plastic instruments for the introverts. Other video games I like at parties are You Don't Know Jack and Typing of the Dead (for Sega Dreamcast as it supports 2 players) and Wii Sports. For Board games Apples to Apples and Cards Against humanity are popular party games but I find that The Resistance is a lot more fun once A2A and CAH have been played to death.

Comment: Re:In a nutshelll (Score 1) 304

CGP Grey is all about presenting factual well-researched information about a topic, going so far as to speculate which jobs might be replaced by bots is in and of itself a substantial step beyond what he typically presents in his videos. I think proposing his own solutions to a problem that hasn't happened yet would turn an interesting presentation of information into something with an agenda.

I find it interesting that people see the video as fear-mongering since it's presented very neutral as to the good or bad that will come of the bot based revolution, it's left as an exercise for the user because... who is he to plan our future, he's merely the messenger.

Comment: Re:Tesla (Score 4, Informative) 394

by twistedsymphony (#46569189) Attached to: Is the Tesla Model S Pedal Placement A Safety Hazard?
That's not really an intentional "feature" in Automatics... it just happens to be a design quirk created by Torque Converters... Since there is no physical 100% disconnect between the engine and transmission (like there is in a stick-shift with the clutch depressed) the car generates enough torque at idle that, unless you're physically braking the car, the torque "seepage" through the converter will result in your car creeping forward.

Comment: Re:No, bad (Score 1) 159

by twistedsymphony (#45278895) Attached to: Car Hackers Mess With Speedometers, Odometers, Alarms and Locks
This isn't "news", people have been hacking around with that stuff since there have been computers controlling the engines in cars (which has been around since the 70s). The only thing that makes this news is that hackers recently had a bright idea to make a Bluetooth dongle for remote control.

Since the start of the OBDII Standard (which was a requirement starting for 1996 model years) There have been companies that have sold devices that let you plug into the computer and modify it's parameters, disabling emissions warnings and changing fuel and timing maps, or "recalibrating" the gauge readouts, among other things. This isn't some niche thing either... this has become the foundation of the whole aftermarket tuning industry. A single model car will have several companies offering competing products.

Honestly, adding additional security is a bad thing, as it is now there are enough roadblocks preventing you from having control over the software that's in your car (to actually make those changes to the computer you essentially have to reverse engineer the communication and modification protocols, hence why a single programming devices only works on specific model cars)... For all intents and purposes your new car is jailbroken, adding additional security would lock it down and take that control out of the hands of consumers.

Comment: Re:I think they plan to compete on the premium end (Score 2) 348

There are some distinct differences between Value's situation and the examples you provided.

1. All three of those successful consoles from outsider were price competitive within the existing market. If you look at the literal pile of failure consoles throughout history they were all substantially more expensive, and so far what we know about the Steam machine says it will be substantially more expensive.

2. All three of those successful consoles from outsiders were presented as a singular hardware model by a single manufacturer there was no significant hardware differences from one model NES to the next or one Xbox to the next, Valve is planning on developing more of a spec and opening hardware development and marketing up to multiple hardware manufactures... a strategy used by several consoles in the past (most notably the 3DO) to great failure.

3. All three of those successful consoles from outsiders launched with a strong list of exclusive titles that you couldn't get on any other platform. Valve finds themselves in the situation where anything developed for the Steam Machine will also be available on PC, without the machine, this inherently makes their hardware less valuable as there's literally NOTHING it can play that couldn't also be played on a PC or elsewhere.

In general the three factors that historically have contributed to a successful console (by a new entrant into the market or otherwise) has been price competitiveness, and desirable exclusive games, as well as a desirable feature set (such as the PS2's DVD player or the Wii's waggle controls, or the 360/PS3's ability to play games in HD). So far the Steam Machine seems to be missing the mark on most points.

Then again, the iPod looked like a turd on paper when it was released and that thing sold like gang-busters so who knows, stranger things have happened.

Comment: Re:Smart move (Score 4, Insightful) 457

by twistedsymphony (#44381695) Attached to: After a User Dies, Apple Warns Against Counterfeit Chargers
Didn't apple recently change their proprietary connector design around the release of the iPhone 5? and doesn't that new design remove support for raw audio/video through their proprietary port?

The old iPhone connector was excusable for the reasons you've stated... the new one has no excuse to not conform to the new standard aside from Apple wanting to further bleed their customers of money.

Comment: Re:That doesn't fix anything (Score 5, Insightful) 581

The problem isn't with used sales, the problem is that they're changing from a product model to a license model that requires authentication. Just because the publisher are given control over how the license works doesn't solve the problem of when the authentication servers eventually shut down giving you a nice collection of coasters.

As someone who still owns and occasionally plays many of the games bought new in the late 80s early 90s this bothers me... I have no interest in buying games with an expiration date.

Comment: Wrong Joystick! (Score 1) 106

by twistedsymphony (#43917477) Attached to: Retro Gaming With Raspberry Pi
Sorry but as an Arcade Nerd I have to point out that an 8-way joystick as used in the article is the wrong joystick to use. Most classic arcade games from the 80s used 4 or 2 way joysticks... If you want an authentic Pac Man or Donkey Kong experience you need a 4-way joystick, not an 8 way. Heck even the example game in the article (Joust) used a 2-way in the original arcade cabinet... It wasn't until the late 80s/ early 90s that most games started to use 8-way sticks... Games like Street Fighter 2, Mortal Kombat, or Ninja Turtles.

One would assume that if you care enough about the gameplay experience to build a custom joystick then you should also care that you're using the right type of joystick. There are companies that make sticks that are switchable between 4 and 8 way, those are great if you want to play both 80s and 90s era games, but if you're only interested in one era or another, pick the stick that's most appropriate for that.

Comment: Re:Archer? (Score 5, Interesting) 236

by twistedsymphony (#43376331) Attached to: Microsoft Apologizes For Cavalier 'Always-Online' DRM Tweets
I'm a game collector myself, I've bought 3 Xbox 360 consoles and over 150 games on that platform this generation. I will also buy exactly ZERO if the always on DRM is implemented.

For me the biggest problem is the the fact that the games have a finite time after which they will not work. The servers will not be available forever and if I'm spending money on game I want to know that I'll still be able to play them 10 years, 20 years or even further in the future. I have games that I bought in the late 80s and early 90s that I still play, it stands to reason that if I buy games next generation I will want to play them again in the distant future, but that's not going to happen if "Always on" becomes a reality. Given a long enough time frame my having an internet connection is more guaranteed than MS supporting their server for the remainder of my lifespan.

This doesn't even take into consideration people like my friends who serve in the military, and play games in their down time despite not having access to broadband while deployed, or those friends who lost their jobs due to the economy and had to cancel their internet and TV service but kept their gaming consoles as a meager source of entertainment in an otherwise shitty period in their life.

Microsoft earned the lions share of my gaming budget the last two generations and if I were to receive similar gaming experiences in the next generation I have no problem continuing to spend money that way, but if they required an internet connection I will not be giving them any money what-so-ever. I have no interest in purchasing games with an expiration date.

If you're not careful, you're going to catch something.