Square Enix Attempting Final Fantasy XIV Damage Control 215
basscomm writes "Just the other day, it was discussed here on Slashdot that Final Fantasy XIV was released into the world as a buggy, incomplete mess. Now, it's been announced that due to 'generous amounts of player feedback' that lots of changes are coming (honest!). And, as a result, anyone who registers their game before October 25th will have their 30-day trial upgraded to a 60-day trial. But will it be enough to keep the game from hemorrhaging players once the free trials end?"
Probably not. Sorry. (Score:5, Insightful)
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But are they spending time fixing the game, or their reputation? Politicians are famous for the latter (and Apple, as of late). The former requires a bit more thought and time.
Re:Probably not. Sorry. (Score:5, Insightful)
Indeed. They've got some very, very serious rethinking to do just to get the game to a state where playing it doesn't cause actual pain. I'd say that the top priorities would need to be:
- A complete overhaul of the user-interface, rewriting it from the ground up. There is basically nothing in the current UI that strikes me as salvagable.
- Implementation of an auction house or equivalent feature to allow for an actually-workable player-based economy.
- Performance tuning so that the thing actually runs in a sensible way on even high end PCs. There's a huge mismatch at the moment between the quality of the visuals and the level of performance that a high end gaming PC can achieve.
- Servers spread around the world, so that the game doesn't feel worse and worse the further you are from Japan.
- Various other major bugfixes, particularly a fix to the "can't alt-tab out of full-screen mode" bug, which was present in FFXI as well.
Those strike me as an extremely fundamental set of changes, some of which would involve substantial rewrites of the game engine. Moreover, doing all of that would not guarantee the game's success. It would just pull it up to the kind of level where it doesn't feel actively broken. Even after doing all of that, the game still wouldn't even have begun to compete with the likes of WoW, Eve Online or LotR:O.
Given that Square-Enix never really made any fundamental changes to the FFXI formula over the years (beyond belatedly adding a windowed-mode option), I can't honestly see they'll even be able to get over the first hurdle. This game looks doomed to me.
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I tried FFXI.
Being that there is no more trial, I had to pay for it to try it.
Complete waste of time. It took me hours to get the peice of shit to play... and I couldn't figure out how to do a damn thing once I started. No manual, no useful in game prompting (it seems it assumed I knew how to do basic stuff) ... I tried just about every key and key combination I could think of, mouse clicks etc - and I couldn't do anything useful -at-all-.
Not much of a reputation to foul...
Re:Probably not. Sorry. (Score:5, Informative)
If it's not a bug, then Square Enix is hopeless. It's that simple.
If Square Enix doesn't think that Alt-Tab crashing the game is a critical bug that must be fixed by the next release, then, well, there's no hope for them, because they'll never get to the other glaring "this is a PC and not a console" issues.
Plus, here's a challenge: explain how crashing on Alt-Tab prevents cheating. The simple fact of the matter is that it doesn't, and even if it did, people were able to release programs that windowed FFXI, thereby making the whole "Alt-Tab" issue moot.
The real reason Alt-Tab crashes the game is because the PC engine is amateur hour. Handling Alt-Tab in Direct3D is annoying, because it basically means that you have to reload everything into the GPU. The easy solution is to say "screw that" and just crash. It's fairly obvious which route Square Enix went.
If Square Enix wanted to fix the game engine, they should just throw the entire thing out and license Unreal or another game engine. Their current engine is hopeless. But it's the whole "not invented here" thing taking over, so we'll never see a capable PC game from them.
I was hoping that their experience in FFXI would have taught them some lessons on how to make a PC game, but it's obvious that it hasn't even taught them lessons on how to run an MMO.
I'd love to see them make a competent Final Fantasy-based MMO, but their current offerings show that they're incapable of doing so. It's kind of sad - Final Fantasy XI showed that there is potential in a Final Fantasy MMO, but it along with Final Fantasy XIV have proven that Square Enix will never be able to realize that potential.
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Never viewed it as too big a deal, if you really need to alt+tab out then you aren't really playing your game anyways.
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Yeah, because you might not need to go start up Ventrilo, or look something up, or wait while flying somewhere, or wait for a party, or take a break during a raid...
Re:Probably not. Sorry. (Score:5, Interesting)
Never viewed it as too big a deal, if you really need to alt+tab out then you aren't really playing your game anyways.
The developers were with you on that. And that's one of the reasons why World of Warcraft blew the competition out of the water.
I played several games before WoW came out. Horrible, bug ridden messes (EVE Online was the worst offender here, although it kinda survived despite that. But the day before release they patched it and they actually re-introduced most bugs from the last 3 patchrounds). And it was accepted because "everyone did it like that".
And along came Blizzard with the beta for WoW - and it didn't crash. It just ran. Flawlessly. My friends and myself all bought it and played it for years because we could see the quality control behind it and thought "if something's wrong, they'll fix it - because they've already shown their level of commitment". I think I've had about two crashes over the years - both caused by addons, not the game itself.
Seriously: this attitude that you can deliver a subpar product because, hey, there is no choice anyway - look where it got WAR? Everquest? Star Wars Galaxies? Tabula Rasa? Earth and Beyond? All gone. And Final Fantasy is next, and that's not just because of ALT-Tab, but because of what that attitude tells me as customer about their customer care. Or lack of it.
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Re:Probably not. Sorry. (Score:5, Funny)
Most of your time in the game involves long periods of waiting
sounds like a great game.
PC engine (Score:2)
The real reason Alt-Tab crashes the game is because the PC engine is amateur hour.
Please leave the TurboGrafx [wikipedia.org] out of this.
But seriously, with both the 360 and the PC using DirectX on a Windows-based kernel, what's the big difference?
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FFXIV isn't being released on the Xbox 360. It's a PS3/PC "exclusive."
So, yeah - given how horrible the Windows version is, that might explain why there's no Xbox 360 version. They simply have no one who knows how to write code for the Xbox 360 or Windows.
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Does it even run in a normal screenspace? FFXI wanted to run at some half-assed 1024x1024 (then scale up to the monitor resolution) system. WTF.
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Both - it now defaults to the "display" resolution and the "world" resolution (I forget what they call it) being the same thing. And you can set the "world" resolution to be any standard resolution.
But it still does that weird "scale up" thing if you tell it to.
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Umm...not a Square Enix fanboy, but Just Cause 2 is made by them and seems to run fine on a PC...as does alt-tabbing. Perhaps they are using a different engine (don't know for sure) for JC2, but have found it largely glitch free aside fr
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Just Cause 2 was published by them, it was made by Avalanche Studios and Eidos (according to the Wikipedia).
Square Enix has this weird publisher/developer mix thing going for them. I think they realize that as a developer they're sinking, so they're moving into publishing instead.
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It's not a "weird" publisher/developer mix.
EA does the exact same thing.
EA is both a publisher and a developer (albeit in subsidiaries).
Although, I do agree that Square Enix have been going down hill on the developer side for a while now.
After the merger, things just seemed to go bad, don't know why.
Squaresoft and Enix were both good game companies.
I blame the "westernization" thing SquareEnix got going on these days.
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As far as in-house developed games go, Square Enix has always had a bad track record when it comes to MMO PC performance. They have made improvements in recent years, but only when using someone else's game engine: The Last Remnant (Unreal Engine 3 and Steamworks) and Gyromancer (Bejeweled Twist) both run quite well on PC.
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It's not a bug in the implementation, if it's coded according to spec. However, most people would say that it's a bug in the specification.
I'm also pretty sure it violates some sort of Windows Logo or similar requirement.
Re:Probably not. Sorry. (Score:5, Insightful)
It does. Being able to alt+tab without crashing is a fairly basic requirement. See: http://msdn.microsoft.com/en-us/library/ee417691(VS.85).aspx [microsoft.com]
"Games must not attempt to disable standard task switching. Games must not disable the ALT+TAB keyboard shortcut. Games are allowed to disable accessibility keyboard shortcuts, as described in Disabling Shortcut Keys in Games. "
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Re:Probably not. Sorry. (Score:4, Informative)
Then they're fucking morons, and anybody who believes them is a moron fanboy.
Alt+Tab is one of those core windows things. It's REQUIRED for GFW certification. Even if you want to disable it, the correct way to handle it is to pop up some kind of message about blocking it, not just crashing.
Crashing happens when the engine can't handle what the user is doing, which is the real problem. They didn't deal with this bug, and now they're coming up with a bullshit excuse to try and cover their asses. Sadly, it's always true that there's at least one raging fanboy who will believe anything a developer says, no matter how retarded it is.
Effectiveness is not beside the point (Score:4, Informative)
Actually, the effectiveness of that is not beside the point at all. If it doesn't even actually solve a problem, it's taking away basic functionality without offering anything. Plus, you can gauge people's (or companies) competence by the solution they come up with: seeing someone come up with a pencils-up-the-nose pants-on-head retarded solution is actually a bad sign.
First of all, it's an idiotic solution anyway. I've seen, used and in ye olde DOS days even _made_ trainers for games, and none ever needed switching to the trainer to activate. The way you do it, is you hook on certain key combinations that the user can press while in game. E.g., numeric 1 = add a million cash, numeric 2 = infinite health, etc. The game never sees a task switch at all.
Second, if you're really determined, even that is old hat, and you run the game in a virtual machine instead. Glider did basically that to get around WoW's checks. Again it's not stuff that'll need a task switch, or the game to notice one.
Third, and even more important, it was defeated already by making it run windowed. So it's a thoroughly incompetent solution even for the stated problem.
Fourth, and the most important, anything important should be checked by the server, and you shouldn't trust the client for more than movement and animation. It's not possible to memory-hack WoW and give yourself more money or duplicate items, because the server doesn't trust the client with that. That Square-Enix even needed something like that, is reason to worry. If the client is trusted enough to worry about client-side cheating tools, that's a crap MMO implementation and reason to expect a deluge of duped gold or duped items or whatever down the line.
That's the real important part. Crap implementations aren't beside the point, and aren't just academic discussions in how competently the game is implemented. A crap implementation can set the stage for bigger problems down the line. And that they even need to try to disable ALT+TAB is not a good sign.
Fifth, MMOs are inherently social setups and in more than one way. It's not just a SP game plus an in-game chat. A lot (most?) players also use guild web sites, some have an IRC channel too, check or update sites for advice with quests and whatnot, have at the very least as Ventrilo or TeamSpeak running, many use some form of IM to keep in touch with other players or just friends, etc. Restricting access to those is seriously crippling something which is by now pretty standard MMO gameplay. Needing to basically close the game every single time you even do basic stuff like post something to the guild site or checking some guild schedule or to post a screenshot of your char or to IM a guild mate, isn't just a pain in the butt, it's crippling the experience of playing the damned game as a MMO.
There aren't enough fixes in the world for this (Score:4, Informative)
From the reviews I read it sounds like the entire concept was borked. The game itself is buggy, the installation is a mess, the game play is boring and tedious. One review I saw showed a five minute gameplay clip where the character was being relentlessly attacked by butterflies.
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actually, no. The concept was great. The implementation was shit.
Menus that are 9-15 deep, where you can't move while navigating them is beyond retarded. There is zero reason square had to design things like that except "it was for the console" and thus they bombed.
Re:There aren't enough fixes in the world for this (Score:5, Insightful)
The underlying problem is, Final Fantasy doesn't belong in an MMO. And after the way FF13 ("world's most advanced corridor simulator, fuck even the illusion that you have sidequests") turned out, Square had better turn things around in a big way or 15 will be the final nail in the franchise.
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Glad to see at least someone agrees with me on 13. Final Fantasy 12 hit what I feel to be the pinnacle of FF's battle system. It took some getting used to at first, admittedly. Once you have all of the gambits, the thing almost plays on remote control - BUT, at least it's a remote control that you choose.
FF13? Auto-Battle. Auto-Battle. Auto-Battle. Can I choose what they do when I hit Auto-Battle? No? Herky-jerky in-and-out of the battle system, which in FF12 became a seamless thing.
HUGE steps back
Re:There aren't enough fixes in the world for this (Score:4, Interesting)
Obviously that kind of game wouldn't appeal to you however, which is why Squenix is always going to be upsetting _someone_ when they make a new game. It's kind of unfortunate however when they manage to upset _everyone_, which seems to have happened somewhat with FF13 and even more so with FF14.
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The problem isn't with the franchise or the lore not belonging in an MMO. In reality the lore is perfect for an MMO, it's rich and it provides for a very diverse base to build exactly what an MMO needs, depth and story. The problem is 100% one of implementation and the completely disregard for the proper way to build an MMO in the first place.
SE flat out didn't listen to the audience through beta when the vast problems were pointed out, very clearly. Simple things like the "locking" into an encounter
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What lore?
Last time I checked Final Fantasy didn't even have a continuing story, each game is stand alone and completely unrelated to every previous game (not counting the fan service sequel on the PS2)
But then again I gave up on Final Fantasy after IX, when I noticed that my love of the game was almost 100% NES/SNES nostalgia. The only thing I miss about the series (and JRPGs in general) is that their great for being lazy, you don't have to actually do combat, you just navigate menus. Sometimes that is
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Well I mean just look at all the previous Final Fantasies - they're literally the anti-MMO. No options, no sidequests, no choice; your only states are advancing the main plot or grinding. Even when you're given the ability to roam freely over the entire planet, the only thing to do is advance the plot.
Yes, they'll occasionally throw in some sidequests, optional bosses or what have you, but those are inevitably tiny and stunted. A single boss battle, a couple of characters, that's pretty much it. Sure, Final
All I see... (Score:2, Funny)
Re:All I see... (Score:4, Funny)
Since those are from a 16-bit FF game, yes, it is sad.
SE Stole My Play Time (Score:5, Interesting)
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But outright disabling the account before the paid time is up is dickish.
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Re:SE Stole My Play Time (Score:4, Insightful)
Square is a highly insular company. They seem to think that they still know what they're doing and that the market hasn't moved on from 2003. There's no excuse for a UI this terrible in 2010 when you can do better simply by ripping off what everyone else is doing.
FF 11's UI was bad for its time. For a modern game it's a disgrace.
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Apparently they think EQ still reigns supreme (Score:5, Insightful)
Back in the Verant days, yes, MMOs were dicks to their players and that was ok (well ok in that people would put up with it). You canceled your account, they deleted your character and other silly punitive measures like that. However WoW showed everyone that isn't how you do things. You be nice to players. Cancel your account in a rage? No problem you can keep playing for all your paid time. You wanna come back later, even years later? No problem, all your characters are just as you left them, database space is cheap. Get really mad and delete your characters? No problem, they can be recovered from backup. Someone steal your account and sell all your hard earned shit? No problem, they can trace that and recover to an earlier state.
That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.
Square sounds like they are still in the old "Us vs them," mentality. The users are the enemy, and if they do something you don't like, such as cancel their account, they need to be punished. No, sorry guys. As a subscription service with lots of competitors, you are in the customer service business. That means making your customers happy PARTICULARLY your angry ones. If someone leaves in a huff, you want to be nice to them. Tell them "We're sorry to see you go, feel free to play out the remaining time, and come back any time you like." Maybe then later they change their mind. If you are a dick about it, more likely they do write you off forever.
Also I could potentially see this opening them up for a lawsuit. If the agreement is X dollars buys you Y days of access, and there are no refunds for partial time, then I can't see how it is ok to refuse to provide the complete paid time. If I call and cancel my cable, they'll shut it off immediately. However they will also refund all unused time. If I call and cancel my AC service contract, they won't refund my money, but it'll continue for the rest of the time I've paid.
Look, I hate EQ too but I don't think that's true (Score:2)
Back in the Verant days, yes, MMOs were dicks to their players and that was ok (well ok in that people would put up with it). You canceled your account, they deleted your character and other silly punitive measures like that. However WoW showed everyone that isn't how you do things. You be nice to players. Cancel your account in a rage? No problem you can keep playing for all your paid time. You wanna come back later, even years later? No problem, all your characters are just as you left them, database space is cheap. Get really mad and delete your characters? No problem, they can be recovered from backup. Someone steal your account and sell all your hard earned shit? No problem, they can trace that and recover to an earlier state.
That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.
EQ did a lot of dumb things. Looking back, I often wonder why I bothered playing through such painful design decisions. The only reason I can come up with is I liked the idea of an MMRPG so much that I played despite the design, not because of it (not to mention that every following MMRPG tried to copy EQ's minor success by making the same boneheaded design decisions as EQ did, all the way up until WoW came on the scene and shook things up). When I speak of the game, it's the same way that I might speak
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Well with EQ I can only deal with my experience. I played it for a time, got pissed off at the continual shitting on the players and left. Just canceled the account, nothing dramatic. Some time later, probably a year or so (pre WoW), coworkers tried to get me back in. I said sure, since I happened to have been on the same server as them and time causes us to remember the good parts more than the bad. Figured it would be fun with other players I knew. Went and started things up, and my characters were gone.
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That's actionable, you should check and see if a hungry shark...er lawyer can cobble up a class action suit for all the other people they've done that to and force attorney's fees and a full refund.
The game needs more time... (Score:5, Informative)
As a long time player of FFXI, as well as several other MMORPGs, my feelings were that a lot of the highly negative reviews were really harping on subjects that for the most part were irrelevant. That being said there is a LOT of work necessary to get this game going. I was about to cancel my subscription and wait 6 months and see where they were at.
AH, Interface issues, Repeating terrain graphics are all things that actually didn't matter much to me. I don't mind having to learn a new way of doing things for a new game. What got me frustrated quickly was that the world seemed to have no content.
One of the things I like about FF games is that when you're in a large city it tends to be well-developed, with lots of weird little quests among various townsfolk, and lots of hints about up and coming content that you won't see for hours, levels, or even at all depending on how you play. None of that is present in the game currently. Every step of the one major town quest (which is a chainquest) feels like a tutorial exercise (which it is of course)...not like environment deepening material.
The world is simply not alive enough. If you run around outside there are few monsters...no killer bunnies...95% of the mobs are instantly generated for a specific person's grind-quest and aren't attackable by anyone else.
I love FFXI, I love slow worldly feeling MMOs and regular RPGs, but at this point the game is a series of grindy-quests that you pick and choose at with no end-goal in sight...there is one story-arc quest line that gives you very little and reoccurs in your progression extremely infrequently.
At the moment the game feels like they got their basic systems down, but they've got nothing actually in the game that's game-like yet.
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You're kidding about the missing AH not being an issue, right? The entire crafting system in the game is set up to have higher level crafters creating materials for lower level crafters to use, along with crafts requiring materials from different crafting classes to create things. With no auction house, and a completely nonfunctional marketplace system that they have no intention of fixing, this makes crafting basically impossible.
Throw in the fact that basically all new gear comes from crafting, and you've
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I'm not saying the AH isn't an issue, just that it isn't one that concerned me terribly, I have no doubt that even if square wasn't planning to keep working with their current market system in hopes to replace the AH idea that players would work out a way to handle the situation.
The fact that people are still arguing about whether or not an AH is necessary (there are people in both camps), and that square is trying to find a new method shows me that this overall is a mild point...it is being worked on and d
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The AH is a MAJOR issue. Player-player exchanges are really important to facilitate in MMOs. FFXI had one of the better ones. Although, still distant second to the EVE market. But they had one, and it was pretty good. How the hell can they at all justify shipping without one now?
There could be great content waiting for you, but if you can't find the gear to help you get ready for it then what good is it? If you have to offload your junk to the NPC vendors at their depressed prices so you have to farm 3x the
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Few people who aren't rabid fanboys aren't arguing that an AH isn't necessary. Even the devs seem to have figured it out now that they're promising to add a search function (which is the most basic feature of an AH).
When the game's crafting and itemization are both built around being able to make things, which other players use to make bigger things, which are then sold, a minor detail like "you can't actually find what you want to buy" is a rather big deal. It's almost as stupid a design decision as the la
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Having been in the beta... I can say they ignored everything we told them to. Heck by the last beta phase the game still wasn't working well enough to be a conventional beta and we said so. Which by the way wasn't easy whoever designed their forums probably did work on the games UI... We told them it wasn't ready for launch, we'd barely been able to even test it as often as it wasn't working at a server level...
The worst part is it looks so nice at a character level you want the game to work. Square proves
How bad is it? (Score:5, Interesting)
Let's say what gamerankings says:
Final Fantasy XIV: 51.43% [gamerankings.com]
Daikatana: 54.08% [gamerankings.com]
That's a "throw it in the garbage bin and start over" rating.
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Well, it's not as bad as the N64 version of Daikatana.
So, they got that going for 'em.
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I'm afraid gamerankings is broken: it has Civilization V at over 90%, even though most of those who played it long enough (i.e. at least 350 turns) have run into the various crashes, the 69 city limit, the large map crashes, the extremely limited (moronic?) AI etc.
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Not too highly, just wrongly. There are plenty of games that are generally well-loved by their respective community, and have a lower mark than Civilization V, which is generally hated by its community (and for good reason).
If a company must perform damage control... (Score:4, Interesting)
... I would like them to perform this kind of damage control. You know, the kind of damage control that involves listening to your user-base.
Mind you, it's not like they had a choice.
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There are differnet levels of "buggy as hell". There's "some skills don't work right", and then there's "the entire market system is fundamentally broken at the design level and will never work."
This game is more broken then your standard MMO launch, by a long shot.
Patch due in "Late November" (Score:4, Informative)
Holy shit, they aren't even releasing the patch for over a month?
I don't even play this and that sounds absolutely ridiculous.
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Yeah, once they've got rid of everyone on the current 30 day thing they can restart as if nothing happened!
Re:Patch due in "Late November" (Score:5, Informative)
Yeah, and that patch is basically full of bug fixes and things that should never have missed beta. Like being able to sort your inventory or reply to tells.
Also note that "late November" is just long enough for the extended free trial to have run out.
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I'd be more worried about whether it's actually going to come out in late November with the promised features. If you look over the list, it's much more than a bugfix release; they're promising to do major surgery on the game, add missing features, etc.
Here's some damage control (Score:5, Interesting)
Now would be the time to announce PS3 remakes of Final Fantasy VI and VII, available together for $29.
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I'm such a whore for those two games in particular, I'd buy 'em. (Assuming the graphics were updated, and updated ONLY the graphics. We don't want "gameplay improvements" tyvm.)
Don't get me wrong, I enjoy the fact that PSXeven + some ISO's pulled from my FFVI and VII discs make the games themselves playable on any computer I'll own for a long, long time. But let's face it, FFVII is farking DISGUSTINGLY UGLY at 1600x1200. Argh.
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on an unrelated note, I think the PS3's software emulation of psx games is based heavily on ePSXe, based on graphical/game glitches i've seen common to both.
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Eh, FF7 is the same linear crap that made FF13 so horrid. I recall looking at a long path I had to run back along and realized it was going to eat the next hour of my life.
I actually liked how FF1 gave a better illusion of freedom than FF7. Make a new FF1 style game and they have a winner. People only like FF7 because of their bishonen slash fantasies.
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You don't own Final Fantasy Anthology or Final Fantasy Chronicles? They work just fine on a PS3.
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Those load times also exist when you run Anthology and Chronicles on a PS1 or PS2, no difference.
It's too late, and the game is too far behind (Score:5, Informative)
Having played this game and read the list of "updates", they don't have a prayer. The "updates" are more like basic features and UI stuff that no serious MMO would launch without.
- They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?
- They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)
- They're adding a way to let you scroll the map with the mouse. Seriously. Go read it yourself. You can't scroll the map with a mouse. In a PC game. I can't make shit this stupid up.
These are just some of the changes. They're also hitting the broken targetting system (target, pick a spell, then... target again? For real? Who thought this up?). Hopefully they do something about the poor performance and terrible stability of the client. But it won't matter.
You only get one chance to make an impression in the MMO market. Recovering from the perception that you've got a bad game is extremely difficult after the fact. This game has nothing going for it except that it's pretty (if you spend enough on a computer that can actually run it with acceptable performance). In basically every other area, it's inferior to that other game that has 12 million players and just happens to have an expansion launching at the same time as the patch that will add basic functionality to FF 14.
And if you get past that, shortly after there's some Star Wars MMO coming out. Between those two games, a buggy PS3 port with the worst UI a MMO has ever seen has no chance of recovering. It'll be running at 80,000 subs (if they're lucky) in 6 months. Fortunately for them, it's really meant as a PS3 game anyway and on the PS3 the competition is much weaker.
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- They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?
- They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)
I never played FFXIV, but it sounds like they hired the developers of most korean MMORPGs to design and code their interfaces...
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Bingo! Which also means that by the time the PS3 launch hits, 90% of the PC 'players' will be farmer bots. Heck, maybe that's their plan - outsource the AI to the h4xx0rz.
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They're also adding a shortcut to reply to whisper messages directly.
The funny thing is that, yes you can. It's bugged as hell. Control-R currently pulls up a tell to the last person you sent a tell to, not who sent a tell to you. So basically, they're listing a bug fix as a feature.
(While they're at it they should make message size limits something slightly larger then a twitter message.)
The going theory is that the limit was designed for Japanese text. Because it's fairly clear that Square Enix never has and never will listen to feedback from outside of Japan. (Even this is them responding to complaints from Japan.)
(target, pick a spell, then... target again? For real? Who thought this up?)
You can skip the first "target" step, technically, although you
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They're Japanese, so probably not. I still think it was a mistake for Square to shut down their US centric studio. If they'd have kept that up they'd have some Americans working for them that actually know about table top RPG's and MMORPG's. Did you know that JRPG's weren't inspired directly by D&D but second hand via games like Ultima, Bards Tale and Wizardry?
Reading your info about the game makes me think that FFXI is the better Square-Enix MMORPG since it has mo
3 lessons in MMORPG delpoyment (Score:2)
Lesson two is: Do not release the game until it is finished. Finished means having end-game content on release. It is essential that the hardcore players feel comfortable from the beginning... THEY are the foundation of your game's diversity because they are the ones who t
Re:3 lessons in MMORPG delpoyment (Score:5, Funny)
Counter-point one: the Japanese people are basically Klingons - they hate and despise everyone else, and will have no problems in tilting the playing field in favour of the Homeland. Japanese studios would rather lose 100 US subscribers due to unplayable than one domestic one due to being pwned by gaijin scum, not because it makes financial sense, but just because we are Klingons.
Counter-point two: the PC release is just a beta for the PS3 version. There are six PCs in the whole of Japan, and five of them are used exclusively for hentai. Nothing that happens on PC matters. I doubt they'll even support the PC after the PS3 version ships.
Counter point three: the players who matter have no expectations, beyond being able to dick around with midget cat rabbits, or whatever the hell those munchkins in FF are. The players who matter are all Japanese, although Wapanese are also welcome as long as they don't get uppity. Being insular is an implicit design goal, not a failure.
Beta to Live (Score:2)
Having played the beta, I have to ask this: where were the promised changes during the HUGE amounts of feedback given that the game was going to suck? Reading the beta test boards, people were saying left and right that major game changes needed to be made, or else the game was going to flop.
Square-enix pretty much ignored the majority of the feedback. And now they're scrambling to fix things that, had they listened, could have been fixed well before the game went live.
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I hate to tell you this, but SE is no different from just about every other MMO maker out there when it comes to player feedback during the closed beta. Yes, they do read what you send them. Most of the time, they fail to do what the players suggest.
Blizzard added the Paladin's talent trees in a final version less than 2 weeks from WoW's launch. So, they got no feedback that they could really use to make changes to the tree, because nobody had enough time to test everything, give feedback, and give Blizz
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Re:What's the appeal of those games? (Score:4, Insightful)
During the mid- to late- 90's I'd heartily agree; Square's RPGS were great in those days, and I still pick up Chrono Trigger and Final Fantasy VI from time to time. These days, their popularity is more due to leftover nostalgia and riding on the coattails of their classics. Which, if response the the latest two games is an indicator, may soon be running dry.
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I've enjoyed a single game they made: FF8.
Nothing else. FF7 was palatable, but not really enjoyable.
Re:What's the appeal of those games? (Score:5, Insightful)
Now someone explain to me the appeal of poems. As far as I can tell they're nothing but crazy poetic crap.
That can't just be because they're not to my taste or I haven't put the time into appreciating them, they're just crap.
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... some poetry really is just crap by another name, though!
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I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them, on the sand,
Half sunk, a shattered visage lies, whose frown
And wrinkled lip, and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them and the heart that fed.
And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Nothing beside remains. Rou
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They're fun (Generally, maybe not this one) Now someone explain to me the appeal of poems. As far as I can tell they're nothing but crazy poetic crap. That can't just be because they're not to my taste or I haven't put the time into appreciating them, they're just crap.
Good point. Poems are stupid...
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You mean, give it the Star Wars Galaxies treatment?
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SOE botched the whole SWG:NGE thing in an epic way. And they've admitted as much. The problem was, SWG was dying. The game was pretty lousy, and was losing players at a rate that was going to spell the end of the game. Which would have been a huge black eye. How could a Star Wars game fail? Movies were coming out, and the name was as popular as ever. So, SOE tried to do something to revive a dying game, and in the process of trying to attract new players with a better game experience, pissed off ever
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But it's also the release schedule, while 3D Realms took it too far, there is something to be said for releasing a product when it's done. The main mistake they made was not sticking with an
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In this case, it's surprisingly true. If you look at the stuff they're adding, its not that advanced. It's basic functionality. Like searching for items ala an auction house, rather then clicking on every store trying to see if what you want is even for sale. Oh, and scrolling the map, and replying to messages.
No serious company would release a game with basic stuff like that missing... which shows you how seriously Square takes this game on the PC. You're buying a beta test for the PS3 version, nothing mor
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Like what happened to the LotR MMMORPG?
That one is so bad (bland, repetitive maps & quests, retarted monster AI, tons of bugs even in the current version) that even making it Free-To-Play won't do it much good (it's a miracle people even subscribed to it in the first place).
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disadvantage for what exactly?
I'm not trying to call you out, I'm just trying to understand what I've missed. There aren't any NMs and there's no PvP...are you really having that much of a hard time with kill stealing?
or are you just talking about the game not running very well because of it?
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Everything in the UI requires a round trip from the server. You equip and item, the UI locks up until the server says "OK." You equip a skill, the UI locks up until the server says "OK." You talk to an NPC, the UI locks up until the server agrees that you're done talking with them.
Visiting a shop? UI locks up until the server tells you what the vendor is selling.
All of this is just bad design, but throw in the fact that the servers are halfway across the world and what's presumably an unnoticeable delay to
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I understand UI lag (game runs like crap, I'm well aware), I'm trying to understand "disadvantage."
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UI lag isn't a disadvantage?
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Because they stubbornly refused to fix it in FFXI, and have stated that they consider it to be a selling point.
This isn't their first MMO, all we need to do is look at their previous one and extrapolate. Which means that the UI will never be fixed, and we'll never get local servers.
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Have you not read the thread? Placing the servers in Japan means the game just makes an already slow paced game even slower. That's the issue, the game already requires tons of roundtrips from the server to do anything, meaning that every millisecond of lag really adds up while you're playing.
Yes, lag is a real issue, and one that they should solve. No one wants to play with players outside their region anyway, making the whole international thing useless.
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I am in-game playing right now, and my sent is 29 ms while my receive is around 90 ms on average while fighting monsters.
Since I've played the game, I can tell you the figures you're quoting are not ping times. They're the amount of data being sent in "who knows per whatever." It's fairly obvious that those can't be ping times - my ping from Massachusetts to my website that's hosted in California is 100ms, which is actually a pretty good ping time for coast-to-coast. Throw in an ocean, and the lowest you can expect is around 200ms.
Your claim that nobody wants to play with folks outside their region makes you sound like a racist
Actually the claim is based on the fact that A) no one wants to play with people who don't speak
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Because they made the same mistake with their last game, which has been going on for many years now? They consider it to be a good thing, showing just how disconnected from reality Square HQ really is.
(As if we didn't know from the corridor simulator that is FF 13.)