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Comment: Re:Applying for an apprenticeship (Score 1) 176

by CronoCloud (#47708049) Attached to: Microsoft's Windows 8 App Store Is Full of Scamware

When did I bring up video game consoles in this thread?

Tepples, don't be disingenuous when you are known to view everything through your glass of wanting to become a console developer. Your whole worldview is based on wanting to be a console developer.

While I don't entirely agree with comment 47597909, he's got a point. There are far far too many "amateurs" cluttering up app stores and drowning out the good stuff in masses of mediocrity.

For every Notch, there's 10 guys in a basement who think they're the "Next Notch". And even he is a one-hit-wonder who basically made a mass market version of someone elses idea.

Comment: Re:From other IT to video games (Score 1) 176

by CronoCloud (#47707527) Attached to: Microsoft's Windows 8 App Store Is Full of Scamware

A strict apprenticeship paradigm, with the requirement of a license to own a debugger as in Richard M. Stallman's short story "The Right to Read", would rule out even that.

Yes, but we don't have that problem in the world that exists, do we. Sure maybe Nintendo isn't just giving you that Wii devkit you want so much, but you can still do PC dev, can't you? THAT is your entry. Some apparently go from game-dev schools directly into game companies, why didn't you do that if you wanted to make games?

Comment: Re:Applying for an apprenticeship (Score 1) 176

by CronoCloud (#47707515) Attached to: Microsoft's Windows 8 App Store Is Full of Scamware

I must understand under what conditions I will continue to have the situation I have.

No you don't, that's a distraction. You want to have things "your way" but you're simply not going to have that happen.

In a strict apprenticeship paradigm, only an established software development firm should be allowed to make computer programs and distribute copies of them to the public.

It's not strict. You can do all the hobbyist work you want, but that doesn't mean that anyone has to let you release/publish your stuff on their platform/store. Their platform/store, their rules. That doesn't stop you from doing proof of concept's/prototypes on a PC...and using them to get a job where you get access to the Wii/PS4/Xbox One development kit and can work with a team to make games that a single person in the basement/garage simply can not do.

Haven't you noticed the indie PC/phone/tablet devs who later on get their game on a console?

Comment: Re:Origins (Score 1) 176

by CronoCloud (#47706993) Attached to: Microsoft's Windows 8 App Store Is Full of Scamware

The conditions that allowed an an institution to come to power certainly have a bearing on why it should remain in power. Otherwise, for example, why would any JRPG have a flashback to events that occurred before the start of the game?

Apples and oranges. One is Real life, one is a game. You deal with the situation you have, not the one you want to have.

Yeah, Atari was founded by Nolan Bushnell who repaired pinball and made a deal with another company to distribute his first game. Atari's first engineer, who did Pong, was a former Ampex Employee.

Steve Wozniak had worked for Atari and HP.

Hell, Ralph Baer was working for Sanders Associates when he developed the first game console. Sanders itself was founded by former employees of Raytheon

So it's been mostly an apprenticeship system from the start! Quit yer bitchin and go to work for someone else for a while.

Comment: Re:The Wart (Score 1) 426

by CronoCloud (#47637497) Attached to: Ask Slashdot: Life Beyond the WRT54G Series?

While for the most part, I agree, the WRT54's don't support IPv6, and it would be nice if it had a couple of USB ports for a storage device/printer.

I have two of the v8 model, one runs the most recent stock firmware and serves as the router/gateway. The other runs a micro DD-WRT and serves as a bridge. The bridge one won't turn on it's wireless after a power outage for some reason and has to be manually restarted. Otherwise, they run 24/7 without issues, and have done so for years.

I've basically had the same question as the submitter, and haven't found a proper replacement yet. I blame Cisco for buying and "nerfing" Linksys because too many home and small offices were making do with Linksys gear rather than paying through the nose for Cisco Pre-Cisco, it was easy, there was one good household router at each "wireless standard" which was at a fair price and everyone knew what it was.

B : BEFW11S4
G: WRT54

Now each brand has a plethora of models with incoherent model naming systems.

The router I want is the WRT1900AC of course, It has the right featurs and form-factor, but that thing is expensive. If they want it to be a mass-market router it needs to be $60, like the WRT54 was.

Comment: Re:Read the source code (Score 2) 430

On the other hand, I've noticed a steady decline in documentation for commercial software too. Manuals have gone from the thick reference books I remember from 20 years ago to little "quick start" books if you're lucky. More frequently no documentation at all.

How I miss the days of fat manuals and binders with software In the old (meaning even up to XP) days they even used to ship comprehensive user guides with computers.

It's even effecting games now, both PC and console. For example The manual for the PS3 edition of the GOTY version of Fallout 3 is 43 pages long. The manual for the PS3 version of the Legendary version of Skyrim is a two page pamphlet directing you to http://manuals.bethsoft.com/ where you can get a PDF version, which is slightly over 20 pages long. That PDF is useless on the PS3 itself, of course. Digital downloads are hit or miss. Strangely the PSP was better in that regard.

One set of well done user documentation I have encountered recently is that for Scrivener. Very comprehensive.

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