Twilight Princess Mirrored on Wii 178
conigs writes "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time). In order to accomplish this, Nintendo has mirrored the entire game. This includes maps, since they were apparently designed with a left-handed Link in mind." Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.
cf titanic (Score:4, Funny)
hopefully this ends the comparison of twilight princess and titanic.
*dramatisation. may not be true.
Re: (Score:2, Interesting)
What? (Score:4, Interesting)
Re: (Score:2, Interesting)
"The interesting thing is, on the GameCube Link is still left-handed;"
- Mike
Re: (Score:2, Informative)
Oh kaaaay... (Score:5, Insightful)
Since some people really will want to play left-handed (I'm a lefty only when writing and eating, so not me), why not just make it a configurable option?
But mirroring the whole freaking game? Someone couldn't have thought of just flipping the character model a year or two ago when they still had time to do it? Then people could even play the game a second time with their off hand.
Re:Oh kaaaay... (Score:5, Funny)
Indeed, or even automatically switchable during game play when it detects you moving your Wiimote from one hand to another for your own little "The Princess Bride" moment.
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Funny)
Re: (Score:2, Funny)
Do it.
Re: (Score:3, Insightful)
Think animations. If they've got Link all lined up to interact with the world, they can't very well switch his hand and expect all the animations to line up properly. It's probably much easier just to reverse everything than to recreate all the animations.
Re: (Score:2)
Re: (Score:3, Interesting)
The Twilight Princess Bride (Score:2)
:s/Man in Black/Link/g
Inigo Montoya: You are wonderful.
Man in Black: Thank you; I've worked hard to become so.
Inigo Montoya: I admit it, you are better than I am.
Man in Black: Then why are you smiling?
Inigo Montoya: Because I know something you don't know.
Man in Black: And what is that?
Inigo Montoya: I... am not left-handed.
[Moves his sword to his right hand and gains an advantage]
Man in Black: You are amazing.
Inigo Montoya: I ought to be, after 20 years.
M
yeliaBnitsuJ (Score:4, Funny)
------ ------
Oh wait...wrong game.
Re: (Score:2, Funny)
Re: (Score:3, Informative)
Justin Bailey ------ ------ which allows you to start on Norfair with everything except the ice beam and without samus's power suit.
And it's not even intentional. (Score:5, Informative)
There is only one special-cased Metroid password: "NARPAS SWORD0 000000 000000", probably meaning "Narihiro's password". It gives you infinite life and ammo, and was not discovered until the assembly code behind the password system was analyzed.
Melissa
Re: (Score:2)
RTFA Zonk (Score:5, Insightful)
The article says:
I say:
What? A right handed Link? (Score:5, Interesting)
I still don't understand why the game would be mirrored. Also, what happens if you have a lefty playing the game? I know from the fishing videos [google.com] that it's backwards; I'm going to want to hold the fishing rod with my left hand and reel with the nunchuck in my right hand. I hope that this is allowed.
Re: (Score:2)
You can still play left handed (Score:2)
Re:Right hand retrieve fishing reel (Score:2)
True, Link is an established left handed character but having the avatar match the player makes more sense. It's much better than making Link right handed and also forcing all the southpaws to "just dea
Re:Department of redundancy deptartment (Score:2)
Thanks for the correction; It's appreciated. Here's my correction for you: I'm a woman. Yes, we exist. You are correct about me not knowing my right from my left sometimes... you must have been trying to give me driving directions.
Re: (Score:2, Funny)
Such nonsense. Next thing you'll be telling me is you're a sasquatch or a unicorn.
Re: (Score:2)
Yeaa for me, but hmmm (Score:2)
I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."
In the end this
Re:Yeaa for me, but hmmm (Score:4, Interesting)
Actually that isn't much work, or at least doesn't have to be. Just add in a y-axis flip into your view transformation matrix and viola, the world is now a mirror-image. All that'd be left then is to make sure the rendering of mini- or full-screen maps are correct.
As far as "what about those who are left handed", I don't know. It seems odd to me that they would consider the handed-ness of people using the Wii to control the sword, but not make it an option. The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.
Re: (Score:2)
The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.
I think they simply made the decision late enough in the schedule that they didn't have the time to run it back through playtesting.
Re: (Score:2)
Re: (Score:2, Insightful)
Of course, I haven't played in a long time, so maybe I'm remembering incorrectly. Anyone better versed in the topic have anything to comment?
Re: (Score:3, Informative)
In WW, he was described as "ambidextrous, favoring his left hand" but going back to LTTP, he swapped hands when facing east vs. west because of sprite mirroring. The Player's guide had a flavor text to explain that it was because of an old Hylian superstition that he would always swing his shield towards Death Mountain.
Re: (Score:2)
But as you say the real reason for this is sprite mirroring, lazy bastards
In WW There is a completely new link according to most histories, and yes he's ambidextrous. However he's not the same link in Ocerina of Time (which took place 100 years before W
More serious design problem here (Score:5, Insightful)
The fact that this isn't possible is troubling for the prospect of lefties being able to play this game the same way righties can.
Re: (Score:3, Insightful)
Given that fact, and the fact that the downside is realitivly minor (I can't imagine it being too disconcerting for a left-handing motion to produce a right-handied onscreen action), it makes sense to make Link match up with the majority of the population. If the downside w
Re: (Score:2)
Re: (Score:3, Informative)
However, since we've had to wait over a year more for this game because of the Wii version, I would have hoped they would work in both left hand and right hand.
We will see more options for left/right handedness in the second generation of Wii games, after developers have had time to really try it out
Re: (Score:2, Interesting)
Re: (Score:3, Interesting)
Re: (Score:2)
You have to remember, I think, that although they've put in a lot of work to retrofit the game for use on the Wiimote, it was originally designed for use with a Gamecube controller. Only so much you can do without starting from scratch.
Left handers need love too. (Score:5, Interesting)
You might be surprised to realize that almost everything is designed with the right hand bias. Most right handed people either don't realize that their design is nigh unwieldable for lefties, or don't want to spend the time and money redesigning for potential use in the left hand.
Nearly every gaming mouse and keyboard rig on the market assumes that you will have the mouse in your right hand, and the left will run the keyboard. This didn't become an irresolvable problem until the rise of ergonomics. Now, mice and keyboards are form molded to fit into the hand that they were designed for.
Try holding that nice Logitech bluetooth mouse in your left hand. You'll find that it's uncomfortable just sitting there. Never mind moving it around on your desk.
But that just the small stuff. Dangerous tools that could maim or even kill if mishandled are only available in right handed form. I've never seen a ambidextrous circular saw.
Ever try to find a left handed firearm?
Easily 90% of the auto loading sidearm designs have all of the controls positioned to be accessed by the thumb of the right hand. Almost every hunting rifle made by man has the bolt actuator on the right side. Revolvers are almost impossible to reload left handed.
So it is frustrating when Nintendo designs a controller that is so obviously ambidextrous, and the software developers ignore it and build everything right handed anyway.
Re: (Score:2)
I suppose I may just be more ambidextrous than others, but if you're able to make the switch, it's worth it. Then again, I'm not sure
Re: (Score:2)
That's strange, I learned to use my mouse on the right side but I retained the ability to use it left handed with the default button mapping (left clicking with my middle finger, right clicking with my index) just as fluently. I used to use that in com
Re: (Score:2)
Do yourself a favor and try using your ring finger for right clicking and middle finger for middle clicking, it's MUCH more natural on the fingers and gives you more control.
Re: (Score:2)
At one point the Australian army was considering a combat rifle that would eject spent cartridges into the face of anyone using it left handed.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Now you have.
http://www.google.com/search?num=100&hl=en&safe=of f&sa=X&oi=spell&resnum=0&ct=result&cd=1&q=ambidext rous+circular+saw&spell=1 [google.com]
Sorry about your leftist plight.
Re: (Score:2)
Re: (Score:2)
The obvious response to such injustice is to start a Leftorium [wikipedia.org]. =)
Seriously though, frustrating though it may be, the reason that left-handers are left out in the cold is the same reason that that Nintendo had to mirror the whole game, rather than just the character models: practicality, and marketing. The reason given in the article is essentially that there was no time to playtest the game with selectable handedness. It's very possible that certain places in the g
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
The NPCs are now all left handed? (Score:5, Interesting)
This actually changes *a lot* and is disapointing as a fix. It does not balance the world, or make it correct. Making Link right handed fighting right handed opponents would be a more accurate fix, though it defeats the purpose of having Link being left handed in the first place.
Not having an option to play a left handed Link also disapoints me because I am a lefty. I would like the option to use the sword in whatever hand I choose to. This is one game I was excited about, but am now indifferent to. This is a deal breaker for the Wiimote to lefties. Left handed batting? Left handed catching? If these are not possible, I'm not buying.
I'm sure, given time, this will be adressed in other games if they don't want to cut out 10% of the population
Re: (Score:2)
Had it been Majora's Mask, there would have been a rock band composed entirely of fish-people playing left-handed guitars! Wind-waker would have a folk band of leaf people playing left-handed cellos and pipes. Sweet Jesus!
No, but seriously, what's the point of mirroring the NPCs too?
Re: (Score:2)
I suppose it's to have the sword on the same side as the attackers' (how it is with a lefty fighting a right handed swordsman). So they are *planning* to have a world where most (if not all) of the peopl
Re: (Score:2)
I'm honestly shocked that for a system that depends so much on hand movement that this isn't coming to the surface until now. I know plenty of games will be handedness-neutral, but to pigeon-hole players into a certain hand configuration when it is their actual friggin hands controlling the game is ridicu
Re: (Score:2)
In my message I made reference to playing baseball - I would not buy a baseball game if I can't swing left handed. I'm not a switch hitter. This is no different.
The potential of the wiimote is to make things more natural. If controlling with it can't be made natural, I may as well not use the wiimote at all.
Re: (Score:2)
I said in another response is that the potential of the wiimote is to make controlling more natural. Having to adjust that much (using your off hand - unless it's an intentional game design, which this isn't) is an
Lefties shouldn't be concerned... (Score:5, Interesting)
...unless you've never played with a console controller before, it will feel more natural to use the Wiimote in the right hand, since it has the main buttons, which have ALWAYS been featured on the right side of paddle controllers. The nunchuk, held in the left, will have the control stick, just like in traditional controllers.
If you think about it, controllers have always been strangely left-handed. It's our left thumbs that do the precision controlling that is usually associated with the dominant hand, while the right hand does the button mashing more commonly associated with the subordinant hand. Joysticks and keyboards feature directional control with the right hand. Seeing that Nintendo both designed the first paddle controller and featured a left-handed Link, one wonders whether the lead design team was made up of mostly lefties at the time... not that it really made much of a difference in the long run.
Re: (Score:2)
When asked if he was a Jew by a Nazi officer (at a party in Hollywood), Chaplin replied: "No, I do not have that honor."
Re: (Score:2)
Making the switch with my NES was awkward, as I recall, but not too much so.
Re: (Score:2)
On an NES, your "joystick" (dpad) is on the left, not right. And the buttons are on the right, not left. With a traditional C64/Atari/etc. joystick, your right hand steers and your left hand button mashes.
I think you missed the comparison somehow.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
That doesn't explain why most arcade games have joystick on the left and the button pressing on the right. Go ahead, take a look...if the machine doesn't have buttons on both sides of the joystick, you'll notice that you move with the left, and shoot with the right. Hell, with Robotron, you have 2 joysticks, yet you move with the left and shoot with the right.
Re: (Score:2)
Re: (Score:2)
While this is true in most games, in FPS the right control stick is almost always used for aiming, which I would argue is more important than the left joystick which is used for moving. However, in most every other game (especially sports games) the left stick is the most important.
It should also be note
Re: (Score:2)
And as a disclaimer, I am right-handed. But I do play hocky and eat left handed. Meh...
Lefties get pwned again... (Score:2, Insightful)
Re: (Score:2)
Left handed since before Ocarina (Score:5, Informative)
From the summary:
"As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time)."
From the source material:
"Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels."
Instruction manual, Zelda II: The Adventure of Link
... that's the first mention in the written text. If you look at the sprite in the first game, it's painfully obvious that link is left-handed.
The more you know!
Re: (Score:2)
Defeats the Whole Point of Wii (Score:2)
I thought the whole point of the Wii technology was to develop a strongly symbolic connection between the player and their avatar via controls. I suppose I might be expecting too much sophistication from a relatively new technology.
I had really expected that when you hold the sword (remote) in your right hand, Link would be right-handed. Switching the controllers (as a left-handed person might do) would cause Link to become left-handed. In fact, I had taken it for granted that the twin controllers woul
GC version: IGN quotes Miyamoto differently from (Score:2)
From IGN [ign.com],
This may warrant buying both versions... (Score:4, Interesting)
Ooo Big News (Score:2)
Headline: "Minor change made in video game under development!"
Re: (Score:2)
Re:Technology news that matters? (Score:5, Insightful)
Re: (Score:3, Interesting)
Re: (Score:2)
Sun set in the east? (Score:2)
Re: (Score:2)
Re: (Score:2)
Link stabs himself in the eye! AAAAAAGH!!!! No!!!! His hand is cursed.
Seriously, I get what you're saying. I kinda wish they just made Twillight Princess a Gamecube game and
Re: (Score:2)
Re: (Score:3, Funny)
"Hey, listen!"
Re: (Score:2)
Actually...
Legend of Zelda: The Faces of Evil [wikipedia.org] had spoken dialog. In fact all the CD-i Zelda games did.
Re: (Score:2)
MOD back up-some mod didn't get the reference n/t (Score:2)
Re:MOD back up-some mod didn't get the reference n (Score:2)
Okay, so the game is from 9 years ago, and I consider that recent.
Okay, yeah, I'm getting old.
Re: (Score:2, Informative)
Very odd reference.
Re: (Score:2)
Re: (Score:2)
By the way, SotN is one of the top ten games of all time on my list. If it had more intense music, I'd say the Dawn of Sorrow on the DS was the better of the two. It runs smoother, has more animations and a lot more background 3D going on. Ot
Re: (Score:2)
Re: (Score:2)
(or rather you're correct presuming only 2 axis for rotation, and given that its a 2d game...well...)