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It's a good game, maybe even a great game, but it's not a perfect game and it's not the best game ever. Too much of it is just not fun. The major design flaws in my mind:
* Once you hit the labyrinths and have to deal with the wizard following you around, it just becomes a grind. A little bit of a grind in order to achieve something afterwards is fine but when a game becomes work then that is not.
* It doesn't give you a fair way to figure out what to do. A lot of the actions required to finish the game are neither hinted at nor intuitive.
* It's too repetitive. It doesn't exercise my mind much; you just do the same things again and again.
* It's too time-consuming, and frequently unnecessarily so (which goes back to the repetitive point).
Anyway, just my thoughts.
The counterargument against excluding evidence is: you committed a crime; this evidence shows it. Why should you get off just because the police did something wrong? That didn't magically make it so you didn't commit the crime, it just turns the whole process into a game with arbitrary rules.
In any event, my hypothetical was more akin to Illinois v. Rodriguez, where the Court held that as long as the police had a reasonable belief that the person giving consent to search was in fact authorized to do so, evidence won't be excluded, even if that person did not have actual authority.
That being said, I will qualify that I believe in some states actual authority is required, but at the Supreme Court/Federal level only apparent authority is needed.
Kind of over the top but in a close case it might convince a judge that whatever pretext the police came up with to enter was unreasonable. Also might be a good idea to have a motion-activated camera with sound to capture anyone who would be in a position to read it so you could capture whoever enters, if you really want to be careful.