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Does Portable Music Have to be Compressed?
Posted by
CmdrTaco
on Sun Dec 03, 2006 10:20 AM
from the what-lossy-eyes-you-have dept.
from the what-lossy-eyes-you-have dept.
FunkeyMonk writes "The Christian Science monitor has an article discussing the gap between music fans and audiophiles when it comes to portable music. Would you pay a few cents more to have lossless downloads from iTunes and other online music retailers? As a classical musician myself, I choose not to download most of my music, but rather rip it myself in lossless format."
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Does Portable Music Have to be Compressed?
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Lossless is compressed (Score:5, Insightful)
(http://kernelpanic.blogspot.com/)
Re:Lossless is compressed (Score:5, Informative)
(http://en.wikipedia.org/wiki/User:H2g2bob)
Ahem, http://flac.sf.net/ [sf.net]
A used for Magnatune downloads (among others), and supported by decent media player software and a handful of MP3 players
Re:Lossless is compressed (Score:4, Interesting)
(http://slashdot.org/ | Last Journal: Saturday November 03, @04:58AM)
What you will end up with is some set on N systems, which will be large amounts of noise with small amounts of useful sound in them, which when superimposed with each other AND a filter function produce the original sound and which when taken individually are highly compressable. (The noise is simply there to create fake patterns that we can compress. It won't be random noise, because that doesn't compress, but is noise in the sense that it has no meaning or purpose other than to produce nice mathematical functions. The filter is simply something that's used to extract this deliberately injected deluge, so that the output is valid.)
Is this a valid technique? Well, yes - it's not that unusual to add noise to simplify compression, then subtract the noise afterwards. That's fairly standard. Splitting the data up to simplify the noise is merely a variant on the idea, and is used in plenty of compression methods. Compressing individually seems to be the customary method, but computing power is more than adequate these days to use fancier techniques IF justified. (Since you can encode the decoding method at the start of any track, it should be wholly irrelevant as to what method is used, provided the computing power is there to run it in real-time.)
Re:Lossless is compressed (Score:5, Insightful)
(http://www.themeuge.com/)
Your ears are pretty lossy too. Anything recorded using 192kHz/24bit has more dynamic range and a lower noise floor than your ears do... not to mention the fact that no equipment exists that can do better than ~100dB of dynamic range, and SNR of <0.1%
Re:Lossless is compressed (Score:5, Insightful)
But yeah, from a digital perspective, things can be compressed such that the original is reproducible ("lossless") or an approximation is reproducible ("lossy").
Layne
Re:Lossless is compressed (Score:5, Informative)
I'm not arguing that a lossy encoding of CDDA is as good as CDDA; it isn't. Just that there's no law of nature establishing CDDA as the gold standard in the first place.
Re:Lossless is compressed (Score:4, Interesting)
(http://www.yvan256.net/)
Re:Speaking without detail is useless. (Score:5, Informative)
(http://drblast.blogspot.com/)
It's funny, I have an audiophile acquaintance who swears that records are superior in every way to "digital," and for the same reasons described above. The funny thing is, because of the large number of quantization levels used in a CD, the CD's dynamic range far surpasses that of any record player. More info here [georgegraham.com]
Theoretically, yes, analog would always be superior. But in reality, physical limitations of the stylus on a record player limit that medium far more than quantization limits the CD. Those same physical limits exist in the human ear, too.
So, while digital might not be "perfect" theoretically, it's "perfect enough" allowing for the limitations of the human ear.
more for non-DRM (Score:5, Informative)
(Last Journal: Wednesday August 15, @03:36PM)
Actually I'd like to be able to get an "original" image a la the CDs you buy, but allow single CD tracks. Would I pay more for that? I don't know. I've never bought any of the DRM'ed crap because it's DRM'ed, so I don't know how badly (or well) compressed they are.
If there are audible compression artifacts anywhere in today's downloadable DRM'ed music I'd probably insist the compression be less or not at all, after all I'm paying for music, and a compression artifact (to me) is analogous to stuck pixels in a monitor or camera... my threshold of tolerance is zero for that.
(I had one of the very original SONY Mini-disk recorders, and remember a passage of a Doobie Brothers track where some high pitched bells instead of sounding like high pitched bells sounded like someone sneezing... unacceptable... completely altered my experience of MD (along with numerous other things about SONY).)
So, bottom line, DRM aside, I consider it the responsibility of the music industry to deliver what they claim they are delivering... music (usually). I'm willing to bet what they are delivering has artifacts... I wouldn't pay more to get rid of that, I'd demand they replace the defective product.
The nice thing about my CDs and my derivative mp3 collection (recorded at 320 VBR) is if I hear an artifact in my track, I have the unedited original, I rip it at higher quality until the artifact isn't there.
(As an aside, I think the article makes an exceptionally great point not directly related to the users:
So, in addition to short-shrifting consumers with less-than-perfect (to the ear) product, the movers of downloadable music thumb their noses at the collective profession of sound engineers and engineering... pretty rude.
Granted, a lot of the music out there is crap -- it's no justification for compromise on the medium.
Oh, and re the subject line of my post... I'd pay a little more for non-DRMed music, not uncompressed music.
Re:more for non-DRM (Score:5, Interesting)
(http://www.christopherculver.com/)
Not all sound engineers are as dedicated to the art as you suggest. Okay, sure, if one wants to listen to something recorded in a state-of-the-art lab by consummate lovers of both the music itself and clean audio in general, then one should invest in the right conditions.
From my own collection, I'll take the world premiere recording of Boulez's Repons [amazon.com] as an example. It was recorded in the projection space at IRCAM, one of the world's foremost music and acoustics research laboratories, and I only listen to it from the CD on my home stereo system, which isn't the most whizbang, but the best I can afford.
Contrast this with Rush's 2002 album Vapor Trails [amazon.com] , a musically strong release which was recorded in poor circumstances and remastered in worse. The clipping that plagues every track in the album has long been criticized by fans (see the Amazon reviews for further info). So, since the guys who engineered the album didn't aim for clear audio, I feel no shame in putting this in 160 kbps Ogg Vorbis and listening to it with merely average headphones on my portable MP3 player.
As has already been said in many places in the discussion, lossless is probably going to be a draw mostly for classical (or, in my case, modern-classical) fans.
Observation on music quality (Score:5, Informative)
(Last Journal: Friday July 22 2005, @05:16PM)
Re:FFS shut up already (Score:5, Informative)
(http://www.lagom.nl/)
Every encoder will generate ringing and other artifacts. Every good encoder tries to put those artifacts just a bit below the hearing threshold according to an algorithm that has been tested extensively with normal music. However, encoders are generally not fine-tuned to deal with the unnatural type of noise that results from another encoding process, resulting in the noise ending up above the hearing threshold after the second time.
You might wish to check some double-blind test results on HydrogenAudio [hydrogenaudio.org]. Short version: reencoding 256 kbps MP3 to 128 kbps MP3 sounds horrible compared to 128 kbps MP3 straight from the lossless source.
Re:FFS shut up already (Score:4, Interesting)
(http://www.lagom.nl/)
Yes, they are based on psychoacoustic modelling. But I believe that it is mostly a few curves that define the hearing threshold for certain frequencies in the presence of a loud masking tone. The rest is trial and error, with lots of fine-tuning of a zillion parameters in the algorithm while listening to compressed music and asking the golden ears at hydrogenaudio to compare different versions of a codec (at least for the OSS ones). There is no algorithm that will give you the degree of transparency of an encoding as a number that realiably matches the results of double-blind trials.
Regarding generative losses of enoding: masking can for example be done by using the fact that a listener doesn't hear pre-echoes before sharp attacks as long as they don't come earlier than X milliseconds before. The encoder uses this fact to get the bitrate of sharp attacks down. But on the second encoding, the pre-echo might become 2X milliseconds rather than X milliseconds, and be audible.
I've seen reports on hydrogenaudio that codecs such as LAME that use complex psya modelling extensively do a worse job as a source for transcoding than fast high-bitrate codecs that have much simpler algorithms for throwing away information.
I suppose you are talking about transcoding to the same bitrate MP3 with the same psychoacoustic model. That could be useful if you want to get rid of DRM by burning to CD and then re-ripping. But the question is whether transcoding to a lower bitrate or even different codec will give audibly different results from encoding directly from the source.
Re:FFS shut up already (Score:5, Interesting)
Now, if you wish to sell stuff to audiophiles, then players supporting lossless compression are excellent - they will buy it (along with anything you claim, on whatever grounds, will improve the playback quality).
If you however want to bring better music quality to the general population - make them get better headphones.
Re:FFS shut up already (Score:5, Funny)
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Can you afford NOT to buy a Sound Squid?
Re:FFS shut up already[FORMATTED] (Score:4, Insightful)
About lossyness:
I agree with you that ears can be trained, and that you won't miss stuff if you don't know it should be there in the first place, or don't care whether it is. When I decided how I want to encode my music I did a quite extensive test and I found that to me even high-bitrate mp3 encodings made by lame can sound noticeably different from the CD. For example, I encoded the first track of Mike Watt's Contemplating the Engine Room [amazon.com] CD. It starts with an e-bass solo, and using reasonable lame presets there were no artifacts and I certainly could hear the notes played. Somebody expecting nothing more will probably be happy with the compressed sound. However when you know how a bass can sound and listen to the CD, you realize that there is so much more in Watt's bass sound: it is full of harmonics that make the bass come alive and turn it into the recognizable Watt bass in the first place. And these harmonics are gone even in the highest lame preset. (And oggenc adds a nasty hiss which makes the song completely unlistenable.)
About equipment:
You said "All of the high end audio products generally have no benifit for the average consumer, but in a studio setting, when trained ears are listening, that expensive gear tends to be more valued", and that's where I disagree a bit because you make it sound as if only a professional sound person could appreciate good gear. I's agree that someone who is not particularly interested in music has no need for good gear. That's pretty obvious. If you're going to listen to music only as background noise while cooking, go with the cheap stuff by all means.
However I would argue that everyone who likes music and spends time actually listening to it will profit from good gear. To everyone who doubts that I can just recommend to grab a few favorite CDs and make an appointment at a good hifi shop for a listening session. "Good" means "a shop that has solid equipment from the lower to very high price ranges, but that will not rip you off by trying to sell you air conditioners."
Not directed at you, but I need to say this once on
To those discussion contributors who lose all ability to differentiate when they hear the word "audiophile": one cannot deny that wackos exist in this field. On the other hand, since when is being an analog geek not allowed on
Re:FFS shut up already (Score:5, Funny)
it depends (Score:5, Insightful)
(http://evil.google.com/)
What's the point? (Score:4, Insightful)
Whenever I buy a new MP3 player I spend a few minutes to find the sweet spot where I simply can't hear any difference with a higher bit rate let alone lossless audio. This is almost always 128 kbps, even with quite good head phones.
I would pay a few cents less (Score:5, Interesting)
(http://www.kibbee.ca/)
GIGO -- Garbage In, Garbage Out (Score:5, Insightful)
How much longer before we consider 128-kpbs MP3's to be the "standard" for quality music, especially as we're moving to more and more of a "download on demand" compression crazed society?
Won't anyone think of the children!
Re:GIGO -- Garbage In, Garbage Out (Score:5, Insightful)
(http://timgray.blogspot.com/)
Both the sattelite radio services have incredibly horrid sound. anythign with high frequencies has twinkle and other nasty artifacts that are so prevalent it renders it unlistenable to most people who like clear music. I have went back to FM at times because Sirius and XM suck so bad.
Now we have robot radio stations around here that are mp3 based and LOW bitrate mp3 based at that. My daughter was listening to one of them and I asked, "when did you get a XM raio in your room?" she let me know she was listening to the new Rock FM station.
Current state of music is swirling the toilet. I havent heard a decently mastered CD in decades, radio and supposed "CD QUALITY" Digital FM and Sattelite all sounds worse than 128kbps mp3's on a $6.00 mp3 player.
All around the music quality stinks. Even if I could buy a uncompressed high bitrate version, the mastering at the studios is so sub par it wouldn matter.
Doubt it will happen (Score:5, Funny)
Re:We need a new Hi-Def Audio format (Score:5, Insightful)
(http://evil.google.com/)