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Three 3D Web Browsers Reviewed
Posted by
Zonk
on Fri Jun 09, 2006 05:36 PM
from the just-don't-turn-down-the-wrong-alley dept.
from the just-don't-turn-down-the-wrong-alley dept.
mikemuch writes "Use that graphics card for something besides games. ExtremeTech has a group review of three browsers that use some aspect of 3D to display the Web. While none of them are going to put Firefox or IE out of business any time soon, they're fun to play with and give a new slant to the Web." From the article: "Whatever happened to the virtual reality, 3D world of the Web? Back in the late '90s, all the hype was about VRML -- Virtual Reality Markup Language -- which would turn the web into an immersive environment that you'd maneuver around to get to the information you wanted. We're here to tell you that the reports of the 3D Web's death are greatly exaggerated."
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Three 3D Web Browsers Reviewed
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Not dead (Score:5, Funny)
(http://mboverload.no-ip.org/tech.html | Last Journal: Tuesday July 13 2004, @01:54PM)
Re:Not dead (Score:5, Funny)
Re:Not dead (Score:5, Insightful)
Re:Not dead (Score:5, Funny)
(http://wfpearson.blogspot.com/ | Last Journal: Monday May 01 2006, @08:29PM)
Re:Not dead (Score:5, Interesting)
*Notice I avoided (yet another) car reference*
Re:Not dead (Score:5, Insightful)
(http://www.hyperborea.org/journal/ | Last Journal: Tuesday September 11, @05:30PM)
The main problem is that people have this nifty tool, but they keep applying it to bolt it onto an existing interface instead of really trying to create a new one. (And when they do try to create a new one, the drawbacks outweigh the advantages. I swear, these "airport/city" metaphors and the like remind me of nothing so much as Microsoft Bob.) It's like using advanced 3D graphics to render a console app -- in a hard-to-read font.
Someone needs to figure out what a 3D display brings to the table, and build on that. Texture-mapping the 2D web onto the walls doesn't accomplish much.
The 3D Web state-of-the-union in a soundbite: (Score:4, Insightful)
(http://youtube.com/watch?v=FCDJ0jhWKno | Last Journal: Tuesday November 14 2006, @01:31PM)
Texture-mapping the 2D web onto the walls doesn't accomplish much.
That's the problem with ALL of the 3D web-browsing/user-interface implementations right now. You use markup and controls that are designed to render onto a flat 2D raster surface. It seems logical to bundle an existing renderer (an IE/gecko control, or a UI toolkit window rendering) and point it at a texture, and then schlep that into a 3D framework... but that's just so completely wrong.
At least for web browsing... if you want to make it 3D then you first need to WRITE a 3d renderer for XHTML. You need to figure out some way of interpreting the tags and markup and using 3d (or 3d accelerated algorithms) to do something intelligent with all that CSS and hints.
You are going to need to at least have an antialiased glyph renderer for text. Either using real polygons or dynamically created texture maps (maybe a single mip-mapped texture for each character).
Because on the web the most important thing to be able to have is LEGIBLY RENDERED TEXT.
Maybe for the sake of keeping polycounts low you reserve the shape-defined text for h1/h2 tags and render the rest as rasters. But do something useful with them.
Don't start putting textures containing text at oblique angles unless you've got it at least 2x oversampled. Instead, render it to a surface in a bounding box and "float" it where you want but keep it's normal pointed straight at the view frustrum. Or use a particle or sprite primitive.
Come on people!
Have a look at some demoscene demostrations and how they integrate text and 3d. I guarantee you can always read the text clearly (as it is often used to convey jokes or greetz). And that stuff is just for fun.
Obligatory Movie reference (Score:4, Funny)
(http://slashdot.org/~Spy+der+Mann/journal/ | Last Journal: Saturday November 10, @01:50AM)
Not the first time... (Score:3, Informative)
Re:Not the first time... (Score:4, Funny)
This missed opportunity to employ 3D web browsing technology has been brought to you by...
Breasts!
Smells Like Hype (Score:3, Interesting)
(http://www.dragonswest.com/ | Last Journal: Monday November 05, @07:35PM)
My first thought was VRML and what a clunky thing that was before it all but vanished. I've still got books and CD's for doing stuff in it, in a box somewhere, probably in the car-port.
Not really what I had in mind when I thought about what would make for decent 3D browsing. This looks like something you could knock off in a plug-in, like Flash. Probably has some decent uses, like creating a game on your own website or a Realtor giving you a VR tour of a house (which i think someone nearby already has.) Handy for exploring a Mall, to see where a shop is rather than looking at those little hand-bills which are sometimes so artsy-fartsy you just try to go in the general direction and hope you find it. Hope people keep these sites updated. More content==more overhead for maintenance.
Second Life (Score:5, Interesting)
(Last Journal: Tuesday March 23 2004, @07:55PM)
Re:Second Life (Score:4, Interesting)
(Last Journal: Saturday March 26 2005, @10:20PM)
Some things are better in 3D, some not (Score:3, Insightful)
We don't need a browser to show us a 3D representation of the web, because that is too much information. Hyperbolic mappings are not somehow more intuitive than simple lists. In fact, they are less so.
When we get common 3D displays and controllers, then my position will change.
Lacks an application (Score:3, Insightful)
Now, 3D graphics on a 2D display is the opposite. Instead of presenting information in an easier understandable way, it obscures it. Basically, what we lack now is suitable interfaces. Input as well as output. The mouse is not the best way to navigate in a three dimensional world, neither is a non-stereo view the best display for it.
My guess would be the new interface for Vista will face a similar fate.
3D (Score:3, Interesting)
(Last Journal: Monday November 12, @01:57AM)
As long as the screen on my computer is 2D I don't think the 3D web will really take off. Now, if you can get me some cheap VR glasses and gloves, that's another matter.
-Grey [wellingtongrey.net]
the best 3d web thingy ever (Score:5, Interesting)
I find this incredible because a) it's an amazing practical use of 3d and b) it's not at all flashy or trying to create a 'new 3d browsing paradigm' or some such silliness. Instead, Apple has used the graphics tools available to them and once again, made a fantastic advance in user interfaces.
Before you call me an Apple fanboy, you should know that I don't even own a Mac, I just think they're neat is all.
Sigh (Score:5, Insightful)
Wii? (Score:3, Interesting)
(Last Journal: Saturday March 26 2005, @10:20PM)
Terrifying Vision (Score:3, Funny)
The extreme annoying-ness is too much for my feeble brain to handle.
Imagine the most hyperactive ADD person you know.
Now imagine them when they go into hyperactive mode that happens right before they need a nap.
Now give them lots and lots of soda and candy.
Now give them some crystal meth.
This is half the annoying-ness of a 3d flash ad.
Already tried (Score:3, Insightful)
No 3D browsers before flying cars, dammit! (Score:5, Funny)
It's time that we draw a line in the sand: no further development on the 3D browser until a commercially viable flying car hits the market.
3D + Internet, not 3D + Web (Score:4, Interesting)
Packard Bell Navigator (Score:4, Informative)
It was stupid then, and it's stupid now.
Re:Hmmm... (Score:3, Funny)
(http://slashdot.org/~Spy+der+Mann/journal/ | Last Journal: Saturday November 10, @01:50AM)
Like grammar, for example.