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Spy der Mann (805235)

Spy der Mann
  spydermann@slashdot.gmail@com
http://slashdot. ... er+Mann/journal/

Programmer since 12. Open source Fan, and proud Linux user since October 2007. Favorite programming paradygm: Multi tier philosophy. Favorite Linux distro: PcLinuxOS. Favorite sci-fi theme: Distopian futures, orwellian nightmares. Favorite Science topics: Nanotechnology, energy efficiency. Turn offs: SPAM, MAFIAA, BigBrother, Monopolies.

Journal of Spy der Mann (805235)

MSN censoring youtube links over IM?

Saturday May 10, @01:54AM
Censorship

Recently i've been experiencing problems with Pidgin over MSN. If I post a link of google, or any other website (including msn or microsoft.com), the link gets passed without problems.

However, if I post *ANY* link to youtube (including videos of course), I get this message:

Message may have not been sent because an unknown error occurred:
http://www.youtube.com/

The curious thing is that if i change *any* leter in the domain, the problem doesn't appear. It only happens when the domain is www.youtube.com .

Update: I talked to a friend using aMSN, and he's experiencing the same problems.

Has this happened to you?

My disappointment with Castlevania: Dawn of Sorrow

Tuesday May 06, @10:55PM
Portables (Games)

I've always been a Castlevania fan. Last week I had the opportunity to play (and complete) Dawn of sorrow, the sequel to Aria of Sorrow.

Unfortunately, I was rather disappointed. Here's why.

For starters, the trailer shows some very interesting scenes. At 00:15 we see Soma being invaded by the darkness. This was just like the beginning of the second part of the AoS game, where Soma realizes that he *is* Dracula. Then, at 00:35 we see Julius using the Cross ability. Does this mean we'll get Soma and Julius to duel again?

Don't count on it. They don't. This was a major disappointment for me. Come on! The Belmont vs. You battle had become a classical element of Castlevania series: Symphony of the Night, Circle of the Moon, Harmony of Dissonance (if my memory doesn't fail me), and finally Aria of Sorrow (IMO with the best battle). So what about now? Well, there's a Soma vs. some hero battle, but you play the other hero and it's not quite as entertaining (you play Alucard). It's just the typical Giant Dracula shoots things at you then teleports kind of battle. Where's the melee, the jumps, the subweapons? I had expected Soma to battle Julius but this time with Julius being more dexter at dodging your attacks (i.e. having a more advanced AI).

But Dawn of Sorrow failed at this - and miserably.

What other disappointments did I have? Secret areas. Yes, there is a secret area of the castle that is only accessible if you manage to get the "good" ending. OK, two areas, but one is the Abyss and we saw something like that already in Aria of Sorrow (the chaos realm). The other area well, it wasn't really a deep area.

Perhaps you haven't noticed, but something really bothered me in Dawn of Sorrow. The areas are in the majority, corridors with at most two levels. This is PLAIN BORING. A very good joke is the abandoned town, there is a part where you have to move in a zigzag-like sequence to reach the other room. But that doesn't add any more fun of it, only more boring gametime.

This wasn't the case with classics like Symphony of the Night - where the Ice caves (I forgot their name) were deep, and if you weren't careful, you could die because of the water (unless you got the Holy Scuba - er, symbol). But this meant that you could explore a second part of it and keep exploring. The most interesting part was when you reached the abandoned mines, and then the catacombs. This was really an exploring adventure.

Something similar happened with Aria of Sorrow. The watery area was big - no, it was HUGE. You would need the giant bat soul to keep exploring some parts of it - what I liked was that a part of this area was like some underwater roman city, and the other was completely wild. The background with the fossils near the waterfalls captured my imagination.

With Dawn of Sorrow the hidden areas were a disappointment. Yes, I know that there's a hidden area that connects the town with the alchemy lab, but that was still disappointing, very boring (more straight passageways).

Seriously, what happened with the level designer? Did he quit or what? When I finished the game I felt so... underwhelmed. Is that it? Is that all you got?

OK, I haven't played the game in the Julius mode, but a very important part for me is the exploration. If there were areas that were only accessible with the Julius mode, I'd love it. But man, the map is so messed up. There were many areas, but all of them short.

I miss the mystery and secrecy atmosphere of Symphony of the Night, in the abandoned mines. There was this huge snake pillar that made me imagine that this part of the castle was built by some ancient egyptian cult adepts or something. What mysteries did those mines kept hidden from outsiders' eyes? I wanted to go to those mines and start exploring them room by room. And don't forget the lizard sounds in the background. It was so captivating. Dawn of Sorrow just... failed.

Another disappointment was the easiness of winning the game. It wasn't as challenging as Aria or Symphony. Oh yes, except for the annoyance of the darn magic seals. I would have preferred the seals to do some magic spells like Alucard had in Symphony (i.e. Soul Steal!). That would have been much more entertaining. The seals are either boring or frustrating, depending on your dexterity with the stylus (or with the mouse if you're using an emulator - I don't recommend it tho).

So, In terms of replayability, I still prefer Aria over Dawn.

Your thoughts?

10 years ago... wxWidgets and the QT vs. GTK division.

Tuesday May 06, @10:23PM
Programming

I stumbled upon this gem that was written almost 10 years ago. It's a plea from the wxWidgets developers to start a QT port of wxWidgets (then wxWindows).

The following is a proposal by the wxWindows developers. We hope to
attract some interest and help for this project, to ease the situation
for application developers who are currently in the difficult decision
to chose whether to support KDE or GNOME.

Please understand that we do not favour either of them, nor do we want
to get involved in a discussion about the pros and cons of KDE vs
Gnome. We are simply interested in helping application developers
(such as ourselves) to live with the existing situation. If you are
not interested in that, just ignore this post.

        Proposal for a port of wxWindows to Qt - wxQt

            Following the recent discussions
            and flamewars about KDE vs Gnome, we got worried that we'll see a
            repetition of the same damaging infighting from which Unix has
            suffered before. Competition is a good thing, but the current
            situation leaves application developers with a difficult decision to
            make: Write for KDE, using qt/harmony or write for Gnome, using GTK?
            Whatever happens to these projects, we will end up with a lot of
            duplicated efforts and a mix of applications written for either of the
            two environments. The result will not be the consistent look and feel
            that both projects aim for.

            The people on the wxWindows developers team thought that we might have
            a solution for this problem, if we can get some outside help to get it
            done. Let us explain: wxWindows is a cross-platform development
            toolkit, a library of C++ classes which provide GUI concepts as well
            as other cross-platform issues such as container classes, debug
            features or configuration management. It has been around since 1992
            and started by supporting Motif, XView and MS-Windows, with a direct
            X11/Xt port added later. Last year, a major rewrite was started and we
            now have a much advanced library, available for MS Windows, with a
            Motif port under construction. Later last year, Robert Roebling set
            out on a one-man project to build wxGTK, a gtk-based implementation of
            wxWindows which in less than a year has become sufficiently stable to
            use it as the main development platform of rather large
            applications. The wxWindows license is a variant of the LGPL,
            which should meet no objections from the free software community. In
            fact, this has been an open source project long before the term became
            commonly used.

            Our idea is, that if this is good enough to work across different
            operating systems (a MacOS port is under construction, too), it could
            easily bridge the gap between KDE and Gnome. The quick evolution of
            wxGTK has shown that a new port based on an existing widget set or
            toolkit can easily be created by a small team within a few
            months. Therefore, we would like to start a project for a Qt/Harmony
            based wxWindow library, wxQt. It would then be possible for
            application developers to write the same source and compile it either
            for KDE, Gnome or even any of the other supported systems.

            But for this we need help. The core developers are all pretty busy on
            the existing ports, but we could provide significant help and support
            for any such effort. A wxQt port could also recycle lots of existing
            code from the other ports.

            Please, join us in this effort and, if you feel that you could
            contribute, join the wxWindows developers mailing list for further
            discussions. Just send a mail containing "subscribe" to

                              wxwin-developers-request _at_ x.dent.med.uni-muenchen.de

And 10 years later, due to licensing issues (the wxWindows license is a derivative of LGPL, while QT is GPL licensed, so the "L" is clearly a limitation here) and software complications (nobody has dared), there still isn't a common widget platform/wrapper for Linux. Wow... ten years. Imagine that. Personally, I would enjoy having such a wrapper, this way we could write cross-platform apps that would run on Windows, GTK or QT and adapt to our favorite Window manager.

So, what do you think? Would it be possible to do this with Qt 4.4? Would it be healthy to have such a wrapper? Or actually... is it even relevant?

Direct Note Access + Compression = Super compression!

Thursday April 17, @10:48PM
User Journal

I just read this digg article ((original source) and I realized how easy it would be to compress music digitally with this baby.

You only need to find similar samples and sort out the differences with the originals. Then the whole melody is translated to a MIDI score, and maybe even use transformations for individual note compression (i.e. this note sounds like this one but amplified twice).

I'm sure that if this system was implemented, we could achieve a compression ratio 10 times better than MP3.

Online mp3 stores: No wonder there's so much piracy.

Tuesday April 15, @02:00AM
Music

I finally decided to purchase a piece of music (an OLD piece of music from an OLD 60's movie). First I tried Amazon. Is the song there? Check.
99 cents pers song - check.
Requires a VISA account - check.
Secure - check.
International orders - FAIL.

Yahoo! music store.
Requires Microsoft Windows - FAIL.

Apple iTunes.
Requires itunes for Windows. FAIL!

OK so where the heck can I purchase a song online if I don't live in the US? This is nuts. It was going to be my FIRST FRIGGIN' PURCHASE. Screw you, RIAA, Amazon, Yahoo, and Apple. I'm going to remain a pirate again and it's YOUR FAULT.

Oh, look, there's this music store called Magnatune (supported by Amarok!). Let's see if they have the song I'm looking for...

NOT FOUND.

Alright... we can't do it the legal way, we do it ... the only way.
www.google.com...

voila.

Downloading torrent file... done.

Downloading file... aw crap, tracker not available. Let's try youtube now.

SUCCESS!

Any questions?