Microsoft Admits Sales of 'Expensive' HoloLens 'Not Huge', Says More Versions Are Planned (betanews.com) 69
Microsoft is not giving away too much about the sales figures for HoloLens but goes as far as saying it is "in thousands, not hundreds of thousands". From a report: Speaking at educational technology event the Bett Show in London on Thursday, Roger Walkden, Senior Director and Commercial Lead of HoloLens, acknowledged that the price tag was partly responsible for the small number of sales. Interestingly, though, Microsoft is not bothered by what could be seen as disappointing sales, despite the fact that the company seems to be betting big on HoloLens by adding headset settings in recent Windows 10 Insider builds. [...] But for anyone who feels let down by what HoloLens has to offer, there is good news: "this is version one, and there will be future versions."
They lied to investors (Score:1)
Class action lawsuit!!!
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Where did they lie? This was always a developer version, nobody seriously expected consumer-level sales figures.
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I'd never heard announcements of them actually releasing it!!
They certainly didn't advertise it very much...?
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Right, the only announcement was for an expensive developer preview version. It's not consumer ready and was never marketed as such. In fact its main market, so far, appears to be commercial.
That may change. They have been iterating and have shown interest in building out support for wireless vs. wired scenarios and AR vs. VR, and are bringing other OEMs on board. HoloLens 2.0 appears to be under development. And there seems to be a real interest in making it a first-class citizen in the Windows ecosys
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However, the drawback to me would be...having some requirement to have Windows 10 on any computer in my home....
Technology demonstrator and development platform (Score:1)
Doesn't sell huge numbers.
News at 11.
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Doesn't sell huge numbers.
News at 11.
This. It's intentionally priced to keep end users away to keep it fairly low-key while devs are figuring out what they can do with it and MS is working the bugs out. Did anyone expect them to sell hundreds of thousands of them?
Is making every story a hyperbolic click-bait crapfest the new normal now across the board? I mean, it's been building with politics but it seems that it's becoming pervasive in tech reporting now as well.
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....."Is making every story a hyperbolic click-bait crapfest the new normal now across the board?"
I would say we have long past that time and we are all worse off for it.
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Pence gets to say something?
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Also, how many could they sell? 2?
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Because not walking into walls is good.
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VR has really only two uses- games and training sims. AR has a whole world of purposes- as many as you can think up. A whole universe of meta-information exists about everything you see, and can be displayed on demand.
Granted it will be difficult to do well. But in the end VR will be for entertainment, AR will eventually integrate with every facet of your life.
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Now can anyone think of the down sides to this?
advertising will be changed
I found one.
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This is more right then you think.
Airline Mechanics have asked for this kind of thing since the 90s. The idea that they could look at a part of a plane and for information to be made available for it. Anything form the correct torq on a bolt to a part number for inventory checks and stock reordering. This use case goes far far past Planes to. Industrial repair and maintenance when the lockout system is both physical and digital can allow for much better repair safety. Oil processing safety measures are
Ya think? (Score:2, Informative)
I have a Hololens and while it's cool, it's still pretty rough. The field of view is ridiculously small and the price tag is way too high.
I have a lot of experience developing on mobile and embedded devices and find the MS tool chain to be a pain in the ass. I do admit that I'm pretty baised against MS for just about anything though.
I have a meeting with a defense contractor next month about a possible project using the Hololens so it might be useful for something. If not, it will sit on the shelf next to
Re: Ya think? (Score:2, Informative)
You forgot heavy and the difficulty some people have adjusting it so it doesn't sag on your face. It's cool to play with for about a half hour and that's it. And that tiny view port at arms length ruins any opportunity to get in close for a look. And a six foot ballerina is only in full view at about 5 meters distance otherwise it's a floating head or torso. Though, it's space tracking is amazing. I hope the next revision brings a more VR type view.
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I already have a Powerglove, but if you don't want your Hololens anymore, I might be persuaded to take it off your hands.
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maybe they can send Stephen Elop to build up the core ecosystem.
Needs an upgrade (Score:2, Informative)
I have tried the hololens for corporate use and it's impressive but it have some major drawbacks. The field of view is very small and needs to increase ninefold for the hololens to be really useful outside niche applications. The hololens also have limited use outdoor, it's lasers have limited detection range and it doesn't work in Sunlight.
Right now, VR seems more useful but that might change.
Re:Needs an upgrade (Score:4, Interesting)
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Obviously the product produces actual results that are not even close to the hype. Just like pretty much every other Microsoft product then.
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Nah, it's better than that. It's like the GP says; the field of vision is very small. Imagine an invisible wall. Now put a window in the wall. You can only see the AR objects if you look through the window. If you look at the wall, you see nothing (you don't even see a wall; remember, it's invisible). That's the best that I can explain it.
Does that mean the results don't meet the hype? Yes, depending on what you think the hype actually was. Microsoft never sold this as a consumer product. It was only offere
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I'm talking about stuff like this:
https://www.youtube.com/watch?... [youtube.com]
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I'm talking about stuff like this:
https://www.youtube.com/watch?... [youtube.com]
Yeah, no. The current generation of HoloLens literally cannot do any of that.
But the hardware still leaves you impressed when you demo it. It's a neat effect. Practical for some application? Not really.
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> The field of view is very small and needs to increase ninefold for the hololens to be really useful outside niche applications.
The headset is not too heavy and is fairly balanced on your head. But I still wouldn't wear it out of very particular use cases. So I don't think it will in the current form ever be used "casually". It is going to be either for entertainment or for a particular business use.
The field of view is a bit small, but I still can imagine dozens of applications even at that size. And f
Comment removed (Score:5, Informative)
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They actually made the damn thing? (Score:3)
Roger Walkden, Senior Director and Commercial Lead of HoloLens, acknowledged that the price tag was partly responsible for the small number of sales.
Up until fairly recently, most news about the HoloLens seemed to present it as some sort of far-off research project, with little hope of a commercial product you could actually ever buy. That impression has probably contributed to a lack of hype and development of third-part applications, too.
Half baked (Score:1)
It's not the price of the thing. If it was 5K per eye rolling at 120 fps .. it would have sold at $1000 each. VR done properly would be a mega hit. The current generation of VR is vomit inducing. It should never have been released. Oculus, Sony, HTC, and Microsoft have killed VR for a generation or two. We probably won't see VR emerge again for another 25 years. They could have avoided this by waiting 5 years until we had the technology to do it. Why release something before it works?
What if the Ford Model
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Yes, it's half baked and under heavy development. But if you disallow the release now, you pretty much make development grind to a halt. The only application that will get any widespread use is entertainment. And that in turn is heavily dependent on independent developers, since no AAA studio is going to drop money on something they eventually cannot sell.
Look at 3D. Yes, it failed. But did it fail after the first failed implementation? Not by a long shot. It was a gimmicky, overhyped crap in the 50s, made
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You are mistaking what this is. It is not a VR headset and frame rate doesn't apply in the same as it would on a VR headset. It is an augmented reality headset. It scans the environment around you in order to make a real-time 3d model so that virtual objects can be overlaid on the real items you are seeing.
From what I have heard, it works surprisingly well, it just has a small range of view. Presumably this is because of the high processing requirements of creating and maintaining a stable real-time 3d mode
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It's not the price of the thing. If it was 5K per eye rolling at 120 fps .. it would have sold at $1000 each. VR done properly would be a mega hit.
A) it's AR, not VR. It's very different from the Rift and Vive
B) It's priced at $3,000 for the Dev kit, $5,000 for the commercial suite.
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Have you actually tried the vive or the rift?
If you tried one of the two, and it made you sick, especially if it was immediate sickness, then it's not the headset's fault, you are just one of the small percentage of people that simply can't handle VR (my mom is like this, she gets sick with 30 seconds). You will probably never be able to use VR in your lifetime, regardless of how far the technology advances, unless you either take medication or start building up a tolerance.
It's pretty extreme to say that V
Is that really surprising? (Score:2)
Costs way too much (Score:2)
You really have two choices when it comes to new environments like this:
1)You and a handful of picked producers come up with amazing intial content for the device and sell it with perhaps a limited initial niche.
2)You crowdsource developing content to the masses and make it easy for developers to write awesome apps, and count on that converting into sales.
It costs way too much for route 2- you really need to be sub-1K. The costs are in line for route 1, but then you aren't usually selling anything to the
Not bothered by poor sales? (Score:2)
why? (Score:1)
Waiting for version 2.. (Score:2)
For me the price is a large factor, but also being first gen tech. Version 2 should be all manna and honey, right? RIGHT?!
Cen't resell either. (Score:3)
So basically if you Buy one for 3000$ It turns out it's a broken piece of garbage then you're fucked, you cannot even rent it out for others to form similar opinion. that's why there are no reviews, who'd buy such thing for such price and then throw it into garbage?