PC Game Market 'Becoming A Niche'? 169
simoniker writes "Gamasutra has quizzed game analysts from Wedbush Morgan, Screen Digest and DFC Intelligence on the state of the PC game biz, with thought-provoking results. From Michael Pachter's comments: 'The PC games market is becoming a niche, substantial in size, but a niche nonetheless.' David Cole also notes: 'When I first started covering the game industry back in 1994, the general consensus was PC games would dominate the market and console systems were doomed.' What changed?" How do you think Microsoft's recent push to treat the PC as the 'fourth console' will affect things?
You're kidding, right? (Score:3, Insightful)
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I've got two friends who spend almost all their free time gaming. Both of them recently gave up PC gaming, citing HD, surround sound, and the ability to plop down on their couch while gaming as benefits of consoles, and having to spend $500+ every year to keep up with the latest games (and be competitive in multiplayer games) as downsides of PC gaming.
Personally, I've moved my PC to my living room, and I think PC's will always be where the most innovative games come out, so I'm sticking with the PC. But
Re:You're kidding, right? (Score:5, Insightful)
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Let's see. $1500, and you're set for 3 years. $1500 / 3 = $500, which is what the GP claimed.
Fascinating.
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You must be new here.
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or you could be the slightest bit smart about your investments and be able to coast for 5-6 years before needing the new machine. I mean, my processor (AMD S939 3200) is the best possible one to get for S939. At no point in the future could I find a 3500+, 3700+, 3800+, X2 3800+, X2 4200+, X2 4600+, X2 4800+, FX 55, FX 57, FX 60. My videocard is a 7600GT PCI-e, and there are no possible upgrades for PCI-e. Nvidia doesn't have the 7800GT series, 7900GT series or 7950GT series. ATI doesn't have any competing
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WTF; I assume they compete in the "get maximum fps on the fps of the week" category. Otherwise they'd only have to upgrade (perhaps) their PCs when switching to a new game in which they try to be competitive which shouldn't happen all that often because if you really love a game and want to be the best in it you don't change games every 3 months.
And this whole cost arg
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At low resolutions, my rescued-from-disposal EIZO monitors can manage 120Hz.
Of course, my graphics card can't manage to render new frames for all that...
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When you system running 90fps starts to choke it is less likely to drop below 30fps which is where most humans start to see flicker or at least get sea sick.
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You can run a game rendering at 15fps, but have a refresh rate of 90Hz and get no flicker. In between frame refreshes, each screen refresh will just have the same image again.
No flicker. Just "chunkiness" of motion.
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Vsync forces the framerate to some fraction of the refresh rate. Sure, for most of the time, your video card might be able to keep up and provide a steady 90fps. Unfortunately, because vsync locks frames to the refresh rate of the monitor, the framerate degrades drasticaly (in whole-number ratios) once you drop below the sync rate.
What happens if you hit a rougher portion of the game, and your average framerate (the framerate the card CAN draw with vsync disabled) drops to 60fp
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Why am I replying to an AC?
Re:You're kidding, right? (Score:5, Insightful)
You can't track sales of PCs that get used for gaming like you can consoles that get used for gaming... and the number of games available for the PC dilutes the market so you don't get clear winners like you do on a console with only a fraction of the library. PC games have a lot more staying power too. PC gamers are likely to buy WoW or EVE and be good for the next 6 months to a year, unlike console gamers who buy a gamer or two every month (because that's about how long most of them last). Not to mention the mod community adds to the longevity of a PC game's life.
I wouldn't call PC games a niche market... PC gamers are just a DIFFERENT market, the gamers who play there have different tastes and attitudes towards gaming and the machines are good at running different types of games. The back and forth is pretty pointless because neither platform is going anywhere anytime soon.
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Yep, not a niche!
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No matter what official statistics say, the PC is the cornerstone of gaming. The PC is the easiest way that one can play all the PC hits of previous decades, all the hits of other machines via emulation, arcades via MAME and others, and of course the latest and greatest in sound and graphics (with the right hw of course).
The PC is also the only medium that o
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Therefore to EB and the like it becomes irrelevent.
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The platform that hosts World of Warcraft and it's 7 subscribers with a million accounts each is a niche market.
The PC will always have a faster system. (Score:1)
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The main difference here, thus my preference for the PC version, is the modding. There's so many worthwhile mods out there now that there is no way i could play the vanilla game ever again. If more games were to value the aftermarket effect of moddable games, they'd certainly see sales a year or more after the game first came out. Just loo
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Also, why would you say that consoles will never have hard disk space. They are using hard drives. It isn't too much of a hassle to throw in a larger one, or even a disk array. Same with "cores" as you put it. Also, why will consoles never have Gigs of ram?
Sure, currentl
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BUT YOU DON'T NEED A SODDING EXPENSIVE DUAL-THINGY MACHINE TO HAVE FUN PLAYING PC GAMES!
Almost any halfway-decent modern PC will do a halfway-decent job of playing most computer games at more than acceptable visual quality levels. Yes, you can spend ridiculous amounts of money on something that'll let you run a stupid resolutions and framerates, but the games themselves are the same. Take Half-Life 2, for i
PC is faster, but console is more optimized (Score:2)
This means that you have less time to optimize for PCs, because you have to optimize for differen
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While your point is somewhat true, the things you mention are embarrassingly wrong.
Maybe not, but they don't have that much less right now. Perhaps they will never have as much space as PCs, but then, consoles will also never have the spyware to fill it. In any case, saying that they will never have gigabytes of RAM is just stupid. The N64 had an upgrade that gave you 4 megs more RAM, which was a huge improvement. Compare that to the sp
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The problem is that consoles offer better bang for the buck.
You can spend $4000 and get an incredible PC capable of absolutely wonderful graphics. You can spend $200 and get something barely capable of running an average game. Or you spend $800 for an average setup that allows you to play at very nice, acceptable though not incredible level. Or you spend $400 and get a console capable of the same level as your $800 setup. PC is a pretty smooth performance-price curve. The c
Ignore it (Score:1)
Market (Score:3, Interesting)
You do know 7 million subscribers is less than the number of copies Blizzard has sold with Diablo2 and with Starcraft right?
PC's are becoming a niche market - for MMORPG's. Everything else to this point seems better fit for a console.
The number of dollars saved from having to test and develop for endless combinations of CPU/GPU/OS/etc is enormous. That extra time/money is spent enhancing the game rather than just making it work.
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I don't know the numbers, but I'm guessing there were a LOT more copies sold than current subscriptions.
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FPS and RTS too (Score:2)
I'm sure there will be a ton of replies to mention that FPS and RTS games are also still better suited for PCs, because of the controllers. However this could quickly change if the Wii's controller does the job well.
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I would hardly call this a niche market yet.
Good point. And also the games that are not on this list. Millions of people playing casual games or web-based casual. Also there are plenty of games overseas that never see the light of day in North America, yet are vastly more popular in terms of subscribership than many of the games listed there.
I call BIG BS on this one. I do not think there is nearly as much combination testing as you think.
Ouch. :-)
Well unfortunately for us, it's pretty true in any
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While I really need to upgrade my video card, that's not the point I'm trying to make. The point is... how old are the cards on that list?
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Online cheating didn't help either, but neither am I willing to let Steam take over my computer. But I don't so much mind DRM in a console, because it doesn't interfere with more important applications.
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What console is a "better fit" FOR Civ 4, Rome total War, the C&C series or any other RTS game and most decent FPS games (COD, Battlefield & Steam all play best on the PC)? PC gaming is far from dead in any of the afore mentioned generes; and they certainly arn't "better fit" to console gaming.
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I've seen the Playstation versions of some of the games you mentioned, but they definatly don't play as well on console as they do on PC; having a point and click mouse is a definate help, and untill they start coming as standard with consoles, RTS and Civ games will remain on the PC for me.
PS. I know what steam is, but every steam game I've played is an F
Re:Market (Score:4, Insightful)
Same with RTS games...and adventure games...and flight simulators...(and MMORPG's)...I could go on and on.
It seems to me like Consoles are a just niche for sports, fighting and racing games...and a lot of those are even released at the same time or slightly earlier on the PC...
There was an article on
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kindly explain to me then just why it is that shelf space for PC games is shrinking in the shops... you're lucky these days if you have two racks... most of the shops in my city just have the one cabinet and most of that is devoted to budget games and pre-owned.
The entire rest of the shelfspace in the shops is devoted to console games and consoles.
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The Target I go to often carries about 30 games for each console...and then has an entire aisle featuring PC games.
The Walmart I go to has one whole aisle for PC games and one whole aisle for all brands of console games...
The best buy I go to has 2 aisles for console games and 6 aisles for PC games.
The only major retailer who's done anything in the way of maki
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Since I'm all out of mod points, and you're a friend of mine, I'll "kindly" explain it to you: PC games have moved on. They've already hit the next generation of distribution and are leading the way with online games and online content like Valve's Steam. Heck, I buy all my Linux games online! Who needs shelf space when you can skip the long line of losers waiting outside Best Buy at 3AM and order your game
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PC shelves are shrinking because the PC game marking consists of Wow, the Sims, and a couple of FPSes.
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FPS. I like the mouse.
RTS. And the genre isn't dead, there are still interesting things being done with games like Natural Selection and Tremulous.
Mods. Free games. Everything on a console seems to have a price tag these days. While Steam is leading the PC in that same general direction, it's still possible to find a huge number of very interesting, very fun games that you can download and p
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Agreed, as much as I wish consoles would go away (or at least become more flexible).
True, but then, it depends. Check out the minimum requirements for games like Half-Life 2. Being at the low end means you'll probably have to tweak the graphics down every time, whereas I'm tweaki
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7 million copies at $40 = $280 million.
3 million subscribers paying $13.95/month for a full year = $502 million per year.
Even if that number drops off dramatically after three years, they're still set to gross well over a billion dollars on the WoW franchise. With expansions and a continued fan base, they'll have have no problem pulling down billions more.
Calling PC Gaming "niche" is like calling Microsoft "niche". Like whys, calling console gaming "niche" is just
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Name one non-PC/console gaming franchise, aside from the (arguably exceptional) NES-derived Nintendo titles (Zelda, Metroid, etc.) which are shackled to the console itself, that have taken off under their own power?
The only one I can think of is Halo, and that was arguably a huge success solely because of Microsoft's marketing empire. Meanwhile, there have been many PC game franchises which have made game after game - Mechwarrior/Battletech universe, "Sim" whatever, Quake/Doom, Duke Nu
different focus (Score:4, Interesting)
With the constant push for fancier and fancier graphics, the push for new hardware keeps people from really getting into gaming on PCs. There are PC gamers, and then there's people who play old games and puzzle games. Sure, you can drop your graphics down a notch and play some of the newest games, but even then they don't often work (and often the graphics that are reduced truly affect the gameplay or ambience, making the game no longer all that fun).
We just had a super-cheesy "article" about why consoles are better, but regardless of subjectivity, it's very true that with consoles people only need to buy one thing, and then are free to play any game for that system. People aren't afraid of gaming on consoles. If Microsoft succeeds in making Vista a "stable target" for game development, with any game that's "Vista-approved" playable to high standards, then I think it could come back. But playing with a mouse/kb is limiting as well, and the gamepad market is all but extinct. If nothing major changes, then PC gaming will likely remain a niche for the forseeable future.
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Compared to the big games, it's night and day. Something quick and easy to download and play, compared to, essentially, buying an entire new console to play each new game.
Pachter Strikes Again (Score:3, Informative)
As clueless as he always is, I'm sure he is bound to have heard of World of Warcraft, the most successful video game on any platform, ever.
Niche my ass.
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Re: WoW the most successful video game ever (Score:2)
That's roughly $100M every single month. That's $1.2B per year.
And since it's subscriptions revenue, it's ALL going to Blizzard/Vivendi unlike revenue from copies sold, where the publisher/developer has to give a cut to the retailers and others involved in selling the game.
Mario might've sold 40 million copies. At $30 a pop that's about the same amount of money WoW makes in a year. At $40 a pop, 15 months worth of revenue. At $50 a pop 20 months.
I'd love to have a positi
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7 million subscribers @ $15 / month = $1260 million / year
Total: $1.6 billion + $1.2 billion/year
Box office totals for the top grossing movies:
Titanic: $600 million
Star Wars: $461 million
Shrek 2: $436 million
Total: $1.5 billion
I would not be the least bit surprised if World of Warcraft was the most successful entertainment venture of all time.
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I'm just saying your numbers a
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Dupe! (Score:2)
Whatever (Score:2)
Blizzard is claiming 7 mil subscribers right now. They're paying them $15 a month, which is about 3-4 games a year. Plus the expansion (
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I don't think anyone with PC gaming experience could contend that PC gaming isn't fun, but compared to console gaming it's absolutely a niche market. It has fewer games with high production values, it requires more work and money to keep up with technology and PC games are ha
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"What changed?" (Score:2)
Um a decent video card costs as much as an entire console... PC games with a few notable exceptions, have gone from being able to play them on almost any PC, to now only being truely playable on top of the line machines. Once you reach the pint where The point of entry for a PC game is 1GB of RAM, and a $200 video card it becomes hard to compete with a $200 - $300 console.
Blizzard has done one thing v
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So, you're saying that they
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There was a period of time, a very brief period of time - maybe a year? - prior to Doom 4's release, where this was the case. Everyone was waiting for Doom 4 and HL2 to expand the software side of PC gaming, and the video card and processor companies were both pumping out hardware which was above and beyond what games needed to operate optimally - a system to play "top of the line" games really could have bene made for almost the cost of a pre-discount X-box.*
PC gaming has always cost more
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"Niche" works both ways (Score:2)
In a nutshell, both platforms have their benefits and shortcomings. Mostly, interesting enough, not because of their computing hardware or their capabilities, but because of their controllers. Yes, of course, there are gamepads for PCs and for some consoles there are ways to attach a mouse or steering wheel, but they are few and far between, and it's not what people are looking for when they
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Well... (Score:2)
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Not a niche ... yet. (Score:2)
I think we're starting to see more and more developers putting their main focus behind consoles, then just doing a lazy port over to PC (Ubisoft's XIII and Beyond Good & Evil spring to mind). When this happens PC game quality suffers, and does in fact become a niche.
We're not there yet, certainly not for at least 3 or 4 more ye
People are just bad at math. (Score:4, Insightful)
Now, compare the PC market to just the XBox 360 market, or to just the PS2 market...and suddenly it's not a niche at all. It's an alternative.
When has it not been a niche? (Score:2)
That said, I beleive the PC Game Market has always been a niche. Yes, including the Sims despite the huge market penetration (that's more a
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Could be a problem for hardware manufacturers (Score:2)
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What makes consoles attractive is that the upgrade cycle is measured in periods of years. If your only purpose is to play games, the low price (discounted hardware recouped through game licensing) and the idea that the game platform will still be the same in a few years means that the cost of having a gaming platform is relatively cheap in comparison to...
PC gaming, which has been trying t
You like this. I like that. (Score:3, Insightful)
Which pretty much sums up the console versus PC debate. But that's not what this article was about.
They asked three industry analysts, three questions:
The Realities of Online Digital Media
iTunes. People were "obtaining" mp3's back in 1996. But it wasn't until last year that a storefront was erected, with the necessary legal and contractual agreements, to actually go and purchase a piece of digital music online. Media organizations are among the most stolidly conservative entities in the business world, the reason is because they are shit-scared. Why? Well, it's like how Esther Dyson put it : "The gatekeepers...which are dependant on putting content into inefficient containers...are going to lose."
Big game companies are no different than other big media, having built their entire businesses around the processes and tools that made their products yesterday. New stuff (ie innovation), makes them nervous. Which is why we don't see a lot of radical entertainment coming into mainstream gaming.
Contrary to doomsayers, I've noticed that there is a literal explosion in gaming (particularly online), in which the PC is the central delivery platform. MMOGs. Simple, easy-to-run downloadable casual games. Browser-based games. Digital distribution (from Game Tunnel to Manifesto to Steam and everything in between). The consoles can not do any of these things (they will one day, but right now they're not stealing anyones cake when speaking about online games).
Even WoW has greatly expanded the online gaming market to include people who have literally never played a game online before in their lives. The trend is now unstoppable. Where are they going to go when the lustre of Epic grinding has faded away? They'll try new games. What about the casual gamers (meaning, your grandma)? Is the ad revenue generated by casual gaming portal sites added into the spreadsheets of the PC gaming industry?
Note that not one of the above examples spells monetary goodness for retail stores. But that's the nature of digital media - the suppliers who put stuff on shelves are eventually going to lose and will smartly move to service-based and value-added outlets.
Not Piracy, it's Standardization
Yes modded consoles really stop piracy. Prepare for DEATH when the latest consoles get hacked.
Consoles are less about piracy than they are about a standardized implementation base, which reduces the headaches of supporting a divergent hardware base. This is where the console is vastly superior to the PC. This is where costs are lowered in the release phase of a game (meaning, technical support and patching), and filtered back into the development phase of the game.
Vista
Perhaps, Microsoft will help PC gaming. A greater emphasis on the OS-level can do nothing but achieve this. I don't think the XNA-XBLA route will be particularly significant for AAA, but the casual space should benefit.
A good reason that Microsoft just recently pushed XBLA + XNA for indies is because they control the tools, the media and the channel. They can afford to grab the mindshare because they'll profit from it any way you slice it up. More developers mean more games. More games mean more consoles. It's win-win for them.
Six years ago people were ringing the bell for the PC's demise. Three years ago, yet again. Two...One...oh whoops, the PC is still here. It's all about the games, and how we want to play them. Right now, consoles and PCs seem to make their respective audiences very happy.
Normal people vs fanaticss (Score:2)
Fanatics may be in short supply, and the market for new games, console or otherwise may be drying up,
marketing budget (Score:2)
Come to think of it, if I wanted to promote my console, it would help immensely if the PC platform were declared a "niche."
Controller (Score:2)
In the future the console market will be a niche. (Score:2)
In the meantime, despite all the nonsense "experts" like to claim the market isn't going to change at all. The market is going to continue as it has the past 10-15 years. Every so
Educational software?! (Score:2)
Those who played Carmen Sandiego or the ripoff Mario is Missing aren't going to remember anything from it. I suppose the nerds like me will, but that's about it.
Melissa
Innovation better on consoles. (Score:2)
Additionally, installing, playing new pc games and worrying about hardware is pretty much just as much a pain in the bu
PC gaming is not a niche (Score:2)
I didn't get the memo (Score:4, Insightful)
Niche? (Score:2)
Seriously...a lot of people consider gaming a niche market in general. Now PC's are a niche market compared to consoles?
Let me break it down slowly for all these game "journalists". There are certain types of games that are better on PCs. These tend to be games that require more complexity than what you can play with a controller. I would not want to play Civ IV on a console controller, for example. These games are very popular. As long as there
I "totally" agree. (Score:2)
Where PC gaming is going (Score:2)
PC Gaming requires specialized hardware. In 1994, it really didn't. That golden age lasted from when the Amiga and Atari ST stopped being valid platforms to when the first 3D accelerator cards came out. 3D accelerators are huge money, but they segmented the market: those computers with gaming graphics capability, and those without. So now, you have to buy a computer specifically for gaming.
The huge price spread in the PC games market has also be
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Yeah, in a market that is very small compared to just about any other video game market.
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Absurd. PC gaming used to involve expert prowess at freeing base memory, isolating interrupt line settings, and manually finding optimial use for the upper memory block. PC gaming was never easy.
Now, if you're really suggesting for a moment that PC gaming is more complicated than it used to be, I might give you that. My gamecube hasn't managed to confuse me too mu