Slashdot Log In
Real Life Cash Card Launched To Access Your Virtual Money
Posted by
CmdrTaco
on Tue May 02, 2006 02:00 PM
from the kinda-wish-this-was-fake dept.
from the kinda-wish-this-was-fake dept.
Izeickl writes "The BBC is reporting that "A real world cash card that allows gamers to spend money earned in a virtual universe has been launched. Gamers can use the card at cash machines around the world to convert virtual dollars into real currency. The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy.""
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading ... Please wait.

Form 1040 VR (Score:4, Informative)
From TFA (emphasis mine): Well, prepare yourself for the next level after that...taxation of virtual currency [slashdot.org].
Here's an excerpt of the first comment [slashdot.org] on the above referenced story (again, emphasis mine): That sure was quick.
Of course, if this comes to pass, it should also work both ways...e.g. I can write off my Second Life costs as 'business expenses'. IANACPA, but I'm sure other, more fiscally talented individuals could take this idea and run with it.
Re:Form 1040 VR (Score:5, Interesting)
Expect more scrutiny from homeland security. Expect this to be a recurring theme for the rest of your life.
Re:Form 1040 VR (Score:2, Funny)
What would be cool, is a virtual underworld that can create real money. Then, I can use my flight simulator and become a virtual smuggler! Of course, I'd have to get the
Re:Form 1040 VR (Score:2)
That's awesome! Then I can
Re:Form 1040 VR (Score:2)
There was an older virtual airline that did just that. I forgot the name. It's based out of Australia. The flights you download have a "co-pilot" that makes you stay low to the
Re:Form 1040 VR (Score:5, Interesting)
Why, 500 mana crystals, of course! This isn't a new problem, actually -- what's the fair market value of a "The Ybarra 'Don Quixote', 1780 (four volumes)", for example? Son: They're no use to Father, not anymore. His games were his own little world. Now it's just a painful memory. Daughter-in-law: Unbearably painful. Corso picks up a notebook, adjusts his glasses with an instinctive, habitual movement, taps the notebook with his pencil. Corso: Well, at a rough, preliminary estimate, you have a collection here worth around two hundred thousand dollars... See, these little +5 daggers -- they are not particularly valuable, but this +15 sword of the undead I can take off your hands for... 4 thousand dollars
Re:Form 1040 VR (Score:2)
That depends on how many vampires you have lurking in your neighborhood. As far as I know I don't have any, but it would probably look really cool over the mantle.
Answers... (Score:2)
Wow... (Score:2, Funny)
Planned obsolence comes to MMORPGs (Score:2)
At last, software that really wears out.
One word: (Score:4, Funny)
Re:One word: (Score:2)
I don't understand economics - at all - but something about this makes me very nervous. Especially when there are six-figure sums involved.
Re:One word: (Score:3, Insightful)
The future is NOW. (Score:3, Insightful)
Time to start that grocery trip, it appears.
I am curious... (Score:2, Interesting)
Now we are all in trouble! (Score:5, Funny)
So you knock up your virtual girl friend, she gets pregnant and has a kid, costing you $25,000 real dollars for a virtual hospital, virtual delivery room, and virtual doctors. Then they slowly drain your bank with virtual housing, virtual food, virtual birth days, virtual college, etc. Pretty soon you are broke, mowing your virtual lawn, around your virtual house and listening to the virtual wife bi*ch at you about what a looser you are. All the time sitting in your real apartment with no money because it virtually vanished right before your eyes.
Re:Now we are all in trouble! (Score:2)
Time to go walk around in the dark until i'm eaten by a grue.
What's the point in a virtual world... (Score:5, Insightful)
What's the point in creating a virtual world and the trying to make it into reality? I thought the whole point of a virtual world was escapism. Online game Second Life already has developed a notary for verifying contracts, and that means that it won't be too long before virtual lawyers rear their ugly heads. Why bother escaping to world that has all the bad parts of reality?
What's next, getting virtual parking tickets or stepping in virtual dog poo? People are sucking the fun out of virtual environments (and I don't mean that in the virtual whore kind of way).
Re:What's the point in a virtual world... (Score:2)
It seems, more than anything, a place to stash c
Re:What's the point in a virtual world... (Score:2)
Simple (Score:2)
Also, your sex... you get the idea.
Mmm, well lets run with this question (Score:2)
You say it is a pest. Well I am sure that real world snipers find it a pest that they got to account for wind, distance, differences in elevation etc etc. Yet do we prefer a game that attempts to simulate these OR d
Allow Me To Clarify (Score:5, Insightful)
Now we just see some honesty. Playing WoW 24/7 is a pointless waste of time, and the more people you have that agree on a particular waste of time as meaningful, the more currency. Currency = current interest of society. Why not have real compensation for people frittering away hours on an entertaining diversion? I've seen the same thing every day for years in the workplace.
If you are a working chap like myself, head down to a mall some day during business hours and just sit and watch for a couple hours and marvel at the efficiency with which we line consumerbot pockets. Some fellow is sitting at his 9-5 job watching the clock tic-toc while 1 to 5 other people are out mindlessly pouring the earnings back into the feedback loop.
And around and around it goes.
Having been the 9-5 tic-toc guy (post-college), one of his consumerbots (pre and during college), and a mindless gamer (all along), I can say, they're all the same hat. Without legislation, an unregulated virtual economy will ultimately find balance with the real economies because it is always a balance of time for money. If you have a working bloke that would invest 36 hours to get Cruel Hammer of +Infinity^2 Ass Kicking--and he can do that because the real economy lined his pocket with enough money that he can piss away 36 leisure hours on a collection of bits off in the ether--and there's no obstacle to him instead spending 2 hours of his salary to get it, well he's not an idiot and he's probably and addict so it's just simple numbers. Lower cost and faster gratification = that hammer is worth real money because I'd spend real time to get it.
We spend money on things we want. If they are scarce (because of supply or because of the high cost in time to obtain) we pay more. The more addicted people are to virtual worlds, the closer in parity virtual goods will come to real goods. If you spend more than 50% of your time in a virtual world, it is your real world or it would be, if only you could pay your bills there.
Well someday you probably can. Some people do now.
Honestly, I think virtual worlds will set us free and give us the strongest dose of reality check we've ever experienced. After a while you notice that you are valuing utterly imaginary things above actual real things and then you start thinking, "Well, Jesus. What is the value of real things? Maybe the 'real' things in my life aren't even real. Maybe the real things I bought are just as hollow as so many bits on the ether. Maybe that's a problem that I should address."
Or maybe it won't turn out that way for most. My perspective: there's as much virtual crap at the local shopping mall as there is in the Flavor of the Year online game. It's all the same hat.
This is what the future will be like: (Score:3, Funny)
Customer: Do you take visa?
Merchant: Visa hasn't existed for 900 years.
Customer: Do you take American Express?
Merchant: American Express hasn't existed for 750 years.
Customer: Do you take Entropia?
Merchant: We don't take Entropia.
Is this legal in the US ? (Score:3, Insightful)
I know very little about this subject. However, I was under the impression that only the US Federal Reserve had the authority and responsibility to coin (or print) money. How is it they can do this?
Re:Is this legal in the US ? (Score:2)
Money is actually just a commodity. Bought and sold like everything else. That's why there are exchange rates. Exchange rates tell you how much the Euro/Yen/what
Re:Is this legal in the US ? (Score:5, Insightful)
To issue money which will be legal tender in the US - i.e. which a creditor legally has to accept in payment of debts - you need to be the US Federal Reserve. But the Bank of England, the Bank of Japan and the European Central Bank all issue currencies which are not dollars, are not legal tender within the USA, but which will surely be recognised by Americans as having value.
In general, to issue money, you don't need to be a government. You just need to be a bank. If I want to start my own currency, I might gather together a huge pile of gold, and issue vouchers good for exchange for One Gram of Gold at the Bank of Meringuoid. If my promise is good, then those vouchers are as good as gold, and are effectively money.
If I'm running an online game, I am issuing in-game currency for use by the fighters and rogues and mages who populate my world. What value has this currency? It can be exchanged for powerful weapons and tough armour and spells of mighty devastation, which are greatly prized by players of my game. Useless in the real world, but no more irrational than traditional money - I mean, what bloody use is a great big heap of heavy yellow metal?
Once virtual money, backed by the notional value created by the players of the game in which it exists, becomes freely convertible at market rates into real money, backed by the notional value created by the people of the country in which it exists... then why NOT issue a charge-card? It's no different in concept from buying goods in Ireland on my British bank card. The currency conversion is handled by the bank, which debits my account of pounds, pays the vendor in euros, and takes a commission for the service. Why shouldn't they take it from my account on World of Warcraft instead?
Re:Is this legal in the US ? (Score:2)
Re:Is this legal in the US ? (Score:2)
It's not "fake" money. It's just money that is only used in exchange for goods/services in a specific location (or online,
makes you wonder (Score:2, Interesting)
can you imagine the look on the loan officers face when you tell her you want to borrow 100 grad to buy a virtual space station in a computer game to turn it into a night club?
Already been done ... (Score:3, Funny)
Re:Already been done ... (Score:3, Interesting)
Take any smaller casino in and around your state and go visit - you'd be surprised at the number of older people you'd find.
Here's a bet nobody will hold (Score:3, Funny)
New slogan (Score:2)
PR Stunt (Score:3, Interesting)
Uhhhh (Score:5, Insightful)
Er, forgive my leap to conclusions here, but isn't this basically gambling?
"Yeah, I converted my cash into this 'virtual money' they call 'chips'. It's fabulous, this place called a 'casino' has its own virtual economy! I can go to different parts and perform 'business transactions' that can make me virtual money (or lose virtual money, of course). Then, I can convert my virtual money back into real money! It's amazing!"
Re:Uhhhh (Score:3, Interesting)
The difference is that in mmorgs, if you put in enough time, you will produce a certain amount of "product" that you can sell. The value of that product is related to the amount of time you spen
...and we thought the dot com bubble burst was bad (Score:2, Insightful)
Just think about it, the dot com bubble burst because of companies with over valued stock failed to ever produce a real profit. A lot of people lost jobs and a lot of money - but
Goldmine for GoldFarmers (Score:2)
That is, if you can even farm in this game...
Virtual goods feel like stock/property (Score:3, Interesting)
So if you have the "uber rare sword +5" which is worth $20,000, then could the government charge you property tax? Then can you take a loss if the game closes (and as a result the item becomes worthless)?
Part of the reason these items can take these values is because taxes are not included in the transactions. Add back in taxes and the prices will drop.
Touchy laws. (Score:2)
On the other hand, at least in the US,
For Project entropia Item duplication (Score:3, Informative)
Project-entropia is a very glitchy game, there are many ways to Glitch in this game, simply editing the registry.
1. go to start, run and type in regedit
2. press ctrl+f and find somthing called pema.reg
3. Open and log on into Project-Entropia.
4. get any item and go to a trade terminal and put it in like you are going to sell it.
5.Minimize project-entropia and and edit pema.reg and change the Vaule code to 82.617.
6. close Project entropia and log on again. there should be two copys of the item in your Inventory. Good luck and have a good time getting rich
Re:For Project entropia Item duplication (Score:4, Interesting)
Re:That makes me uneasy (Score:5, Insightful)
Anyways the point of the economy is to produce goods and to consume them. The point of becoming wealthy is to dabble in useless things. The point of becoming a rich country is so that everyone can then dabble in those useless things. It's all useless!
But things are being produced and consumed in this online world so the economy gets stronger and more people have more useless things!
Just like this useless post!
Re:That makes me uneasy (Score:3, Interesting)
How can people spend money on multiple pcs? Or getting the newest video card every 6 months. Or buying the latest fashion item, wearing it 3 times then repeating the process. How about buying 20 different jewel-e
Re:That makes me uneasy (Score:3, Insightful)
Re:That makes me uneasy (Score:2)
And then you die, gone, finished, never to come back.
Re:That makes me uneasy (Score:2)
And yes thats nice that you can retire at 45 with no 200mph car, no $2000 computer, and especially no 60 inch TV.
Seriously though, do whatever the hell you want that makes you happy, no one's forcing you to buy any
Re:That makes me uneasy (Score:3, Interesting)
I went mortgage shopping two weeks ago and in talking to one of the loan officers I met with I told her how
Re:does this mean? (Score:2)
In practice, I'd guess that the market is too small to sustain more than a selected few, like in every MMORPG. Unless you're able to provide a service that nobody else can or wants to provide.
There are actually people who can survive