Real Life Cash Card Launched To Access Your Virtual Money 184
Izeickl writes "The BBC is reporting that "A real world cash card that allows gamers to spend money earned in a virtual universe has been launched. Gamers can use the card at cash machines around the world to convert virtual dollars into real currency. The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy.""
Form 1040 VR (Score:4, Informative)
From TFA (emphasis mine): Well, prepare yourself for the next level after that...taxation of virtual currency [slashdot.org].
Here's an excerpt of the first comment [slashdot.org] on the above referenced story (again, emphasis mine): That sure was quick.
Of course, if this comes to pass, it should also work both ways...e.g. I can write off my Second Life costs as 'business expenses'. IANACPA, but I'm sure other, more fiscally talented individuals could take this idea and run with it.
Re:Form 1040 VR (Score:5, Interesting)
Expect more scrutiny from homeland security. Expect this to be a recurring theme for the rest of your life.
Re:Form 1040 VR (Score:2, Funny)
What would be cool, is a virtual underworld that can create real money. Then, I can use my flight simulator and become a virtual smuggler! Of course, I'd have to get the "Drug runner/Smuggler" add-on package for Flight Simulator.
Re:Form 1040 VR (Score:2)
That's awesome! Then I can be a "virtual drug lord", and you can come fly for me.
Failing that, I can be just some lowly "virtual crackhead" begging for money for my next hit.
Re:Form 1040 VR (Score:2)
There was an older virtual airline that did just that. I forgot the name. It's based out of Australia. The flights you download have a "co-pilot" that makes you stay low to the ground to avoid radar as you're flying "questionable" carge/people around in mainly a DC-3. If you don't follow his instructions, you'll develop a sudden "headache" from a high speed projectile pointed at you (then the flight ends). No autopilot allowed un
Re:Form 1040 VR (Score:5, Interesting)
Why, 500 mana crystals, of course! This isn't a new problem, actually -- what's the fair market value of a "The Ybarra 'Don Quixote', 1780 (four volumes)", for example? Son: They're no use to Father, not anymore. His games were his own little world. Now it's just a painful memory. Daughter-in-law: Unbearably painful. Corso picks up a notebook, adjusts his glasses with an instinctive, habitual movement, taps the notebook with his pencil. Corso: Well, at a rough, preliminary estimate, you have a collection here worth around two hundred thousand dollars... See, these little +5 daggers -- they are not particularly valuable, but this +15 sword of the undead I can take off your hands for... 4 thousand dollars
Re:Form 1040 VR (Score:2)
The market value of such a book is fairly easily obtained - if you know where to ask. I do, so do many insurance companies, and so does the IRS. (Back when I was one of the persons to ask, I got calls from both.) For any type of property you can think of (real, personal,
Re:Form 1040 VR (Score:2)
That's trivially easy to answer, he picks the value on the shard/
Re:Form 1040 VR (Score:2)
That depends on how many vampires you have lurking in your neighborhood. As far as I know I don't have any, but it would probably look really cool over the mantle.
Re:Form 1040 VR (Score:2)
Next PR Stunt from MindArk (Score:2, Interesting)
They seem to come up with about two per year.
If you're thinking about getting involved in this "Virtual Universe", you should know that there are many times more losers than winners. And to make a withdrawel to your bank account is a minimum of $10 US. And it can take up to 90 business days to happen. Not 90 days but 90 days that the banks are open.
Anyone interested should do a lot of research first.
Re:Form 1040 VR (Score:2)
Re:Form 1040 VR (Score:2)
Here's a hint - don't get your tax advice from a Slashdot post. (Mostly because you can be
Re:What about gambling? (Score:2)
In Japan, the only "legal" gambling is horse racing, speed boat racing, and majong.
However, they have Pachinko parlors everywhere. Pachinko is kind of like an old-fashioned pinball game, where you drop a steel ball into a glass-lined case, and watch it bounce off a bunch of pins until falling into certain holes.
The way the parlors work, you buy a certain number of balls with cash to play this "recreational" game. If you win, you can collect
Answers... (Score:2)
Wow... (Score:2, Funny)
Re:Wow... (Score:2)
Planned obsolence comes to MMORPGs (Score:2)
At last, software that really wears out.
One word: (Score:4, Funny)
Re:One word: (Score:2)
I don't understand economics - at all - but something about this makes me very nervous. Especially when there are six-figure sums involved.
Re:One word: (Score:3, Insightful)
But think about it. What does iTunes sell? Ultimately, musicians' time and bandwidth. And they're making good
The future is NOW. (Score:3, Insightful)
Time to start that grocery trip, it appears.
I am curious... (Score:2, Interesting)
Gift Card (Score:2)
Now, if there's ever a game to crack, this is the one because the bad guy makes real money.
The unintended effect is creating a dual currency system. Though national regulations may/may not explicitely forbid this, you will find Treasuries the world over putting a stop to this.
It will make what happened to Napster a proverbial walk in the park.
Now we are all in trouble! (Score:5, Funny)
So you knock up your virtual girl friend, she gets pregnant and has a kid, costing you $25,000 real dollars for a virtual hospital, virtual delivery room, and virtual doctors. Then they slowly drain your bank with virtual housing, virtual food, virtual birth days, virtual college, etc. Pretty soon you are broke, mowing your virtual lawn, around your virtual house and listening to the virtual wife bi*ch at you about what a looser you are. All the time sitting in your real apartment with no money because it virtually vanished right before your eyes.
Re:Now we are all in trouble! (Score:2)
Time to go walk around in the dark until i'm eaten by a grue.
Re:Now we are all in trouble! (Score:2)
One question that hasn't been raised yet is that this is an alternative kind of currency, which has traditionally been quashed by the US Government. One wonders how long it will survive.
What's the point in a virtual world... (Score:5, Insightful)
What's the point in creating a virtual world and the trying to make it into reality? I thought the whole point of a virtual world was escapism. Online game Second Life already has developed a notary for verifying contracts, and that means that it won't be too long before virtual lawyers rear their ugly heads. Why bother escaping to world that has all the bad parts of reality?
What's next, getting virtual parking tickets or stepping in virtual dog poo? People are sucking the fun out of virtual environments (and I don't mean that in the virtual whore kind of way).
Re:What's the point in a virtual world... (Score:2)
It seems, more than anything, a place to stash cash, an "off shore" type account. Just wait til someone disapears with a load of peoples money because they're not held by banking regulations or anything.
Seems dangerious on so many counts.
Re:What's the point in a virtual world... (Score:2)
An associate is working in a highly ranked financial institution in London - dealing with commodity trading. We were talking the other
Simple (Score:2)
Also, your sex... you get the idea.
Mmm, well lets run with this question (Score:2)
You say it is a pest. Well I am sure that real world snipers find it a pest that they got to account for wind, distance, differences in elevation etc etc. Yet do we prefer a game that attempts to simulate these OR do we prefer games were the bullet arrives instantly at the target in a straight line?
The anwer? Depends on the game.
Offcourse the bullet still ain't real and neither are the consequences. Were as spending real cash on speculation in a game can have some
Allow Me To Clarify (Score:5, Insightful)
Now we just see some honesty. Playing WoW 24/7 is a pointless waste of time, and the more people you have that agree on a particular waste of time as meaningful, the more currency. Currency = current interest of society. Why not have real compensation for people frittering away hours on an entertaining diversion? I've seen the same thing every day for years in the workplace.
If you are a working chap like myself, head down to a mall some day during business hours and just sit and watch for a couple hours and marvel at the efficiency with which we line consumerbot pockets. Some fellow is sitting at his 9-5 job watching the clock tic-toc while 1 to 5 other people are out mindlessly pouring the earnings back into the feedback loop.
And around and around it goes.
Having been the 9-5 tic-toc guy (post-college), one of his consumerbots (pre and during college), and a mindless gamer (all along), I can say, they're all the same hat. Without legislation, an unregulated virtual economy will ultimately find balance with the real economies because it is always a balance of time for money. If you have a working bloke that would invest 36 hours to get Cruel Hammer of +Infinity^2 Ass Kicking--and he can do that because the real economy lined his pocket with enough money that he can piss away 36 leisure hours on a collection of bits off in the ether--and there's no obstacle to him instead spending 2 hours of his salary to get it, well he's not an idiot and he's probably and addict so it's just simple numbers. Lower cost and faster gratification = that hammer is worth real money because I'd spend real time to get it.
We spend money on things we want. If they are scarce (because of supply or because of the high cost in time to obtain) we pay more. The more addicted people are to virtual worlds, the closer in parity virtual goods will come to real goods. If you spend more than 50% of your time in a virtual world, it is your real world or it would be, if only you could pay your bills there.
Well someday you probably can. Some people do now.
Honestly, I think virtual worlds will set us free and give us the strongest dose of reality check we've ever experienced. After a while you notice that you are valuing utterly imaginary things above actual real things and then you start thinking, "Well, Jesus. What is the value of real things? Maybe the 'real' things in my life aren't even real. Maybe the real things I bought are just as hollow as so many bits on the ether. Maybe that's a problem that I should address."
Or maybe it won't turn out that way for most. My perspective: there's as much virtual crap at the local shopping mall as there is in the Flavor of the Year online game. It's all the same hat.
OT.. a bit.. (Score:2)
Games aren't always about escaping reality (Score:2)
This is what the future will be like: (Score:3, Funny)
Customer: Do you take visa?
Merchant: Visa hasn't existed for 900 years.
Customer: Do you take American Express?
Merchant: American Express hasn't existed for 750 years.
Customer: Do you take Entropia?
Merchant: We don't take Entropia.
Is this legal in the US ? (Score:3, Insightful)
I know very little about this subject. However, I was under the impression that only the US Federal Reserve had the authority and responsibility to coin (or print) money. How is it they can do this?
Re:Is this legal in the US ? (Score:2)
Money is actually just a commodity. Bought and sold like everything else. That's why there are exchange rates. Exchange rates tell you how much the Euro/Yen/whatever is "worth" in USD. And vice versa.
Now, if they printed greenbacks and issued their money as USD, they'd get into serious trouble. What they do, though, is by no means different than what every country does: Printing its own money.
Actually, you could g
Re:Is this legal in the US ? (Score:2)
There are quite a few retirement communities with "work-hour" based local currencies, but those only exist as journal entries, much like WoW gold. Also Visa and Paypal each created what is effectivel
Re:Is this legal in the US ? (Score:5, Insightful)
To issue money which will be legal tender in the US - i.e. which a creditor legally has to accept in payment of debts - you need to be the US Federal Reserve. But the Bank of England, the Bank of Japan and the European Central Bank all issue currencies which are not dollars, are not legal tender within the USA, but which will surely be recognised by Americans as having value.
In general, to issue money, you don't need to be a government. You just need to be a bank. If I want to start my own currency, I might gather together a huge pile of gold, and issue vouchers good for exchange for One Gram of Gold at the Bank of Meringuoid. If my promise is good, then those vouchers are as good as gold, and are effectively money.
If I'm running an online game, I am issuing in-game currency for use by the fighters and rogues and mages who populate my world. What value has this currency? It can be exchanged for powerful weapons and tough armour and spells of mighty devastation, which are greatly prized by players of my game. Useless in the real world, but no more irrational than traditional money - I mean, what bloody use is a great big heap of heavy yellow metal?
Once virtual money, backed by the notional value created by the players of the game in which it exists, becomes freely convertible at market rates into real money, backed by the notional value created by the people of the country in which it exists... then why NOT issue a charge-card? It's no different in concept from buying goods in Ireland on my British bank card. The currency conversion is handled by the bank, which debits my account of pounds, pays the vendor in euros, and takes a commission for the service. Why shouldn't they take it from my account on World of Warcraft instead?
Re:Is this legal in the US ? (Score:2)
Re:Is this legal in the US ? (Score:2)
Maybe not banks... (Score:2)
It may or may not be a good idea. It may or may not catch on. Doesn't mean it can't be attempted.
Re:Is this legal in the US ? (Score:2)
I wonder how American Express gets away with its travelers' checks then. Maybe it's the signatures? They're effectively cash, though up to the recipient to honor them.
Re:Is this legal in the US ? (Score:2)
Not really, they're just checks. Sure, they're not like personal checks because they'll never bounce, but they're like cashiers checks or money orders. The thing that makes traveler's checks (American Express or otherwise) not cash is that if I pay you with a traveler's check, you can't just bring that check to store and use it to pay for some
Re:Is this legal in the US ? (Score:2)
You don't even need to be a bank. You don't even need piles of gold.
All you need is some pieces of paper [google.com].
Re:Is this legal in the US ? (Score:2)
Re:Is this legal in the US ? (Score:2)
Re:Is this legal in the US ? (Score:2)
Your friend, the constitution... (Score:2)
Easily relevant sections of the US Constitution and amendments:
Re:Is this legal in the US ? (Score:2)
Re:Is this legal in the US ? (Score:2)
It's not "fake" money. It's just money that is only used in exchange for goods/services in a specific location (or online, in this case). It's the same thing as foreign currency: you can only buy things with Yen in Japan, for instance
Re:Is this legal in the US ? (Score:2)
That's a valid point. Your mention of gift cards being legally obligated to be considered currency is the key, though. Eventually, when certain virtual systems DO have viable economies and exchange rates, laws will be written that w
makes you wonder (Score:2, Interesting)
can you imagine the look on the loan officers face when you tell her you want to borrow 100 grad to buy a virtual space station in a computer game to turn it into a night club?
Re:makes you wonder (Score:2)
5 years ago they called them websites and you went to venture capitalists to get the funds. They seemed to be more than happy to fund stuff like that a little while ago.
Already been done ... (Score:3, Funny)
Re:Already been done ... (Score:2)
And old. Very, very old .
Re:Already been done ... (Score:2)
That depends largely on where you are. I work in a tribal casino in California and I can tell you that the majority of our female customers are indeed much older than most slashdotters would be interested in. On the other hand, if you visit Las Vegas during spring break, there's more top-shelf hootchies than you can shake an appendage at. Reno is somewhere in between the two - A lot of Bay Area Californians can drive there (and they do, and they generate a very large percentage of the business in that town
Re:Already been done ... (Score:3, Interesting)
Take any smaller casino in and around your state and go visit - you'd be surprised at the number of older people you'd find.
Re:Already been done ... (Score:2)
Here's a bet nobody will hold (Score:3, Funny)
Re:Here's a bet nobody will hold (Score:2)
There's probably only a handful of people left in the world who know about that particular bit of history from Project: Entropia.
Re:Here's a bet nobody will hold (Score:2)
New slogan (Score:2)
PR Stunt (Score:3, Interesting)
Uhhhh (Score:5, Insightful)
Er, forgive my leap to conclusions here, but isn't this basically gambling?
"Yeah, I converted my cash into this 'virtual money' they call 'chips'. It's fabulous, this place called a 'casino' has its own virtual economy! I can go to different parts and perform 'business transactions' that can make me virtual money (or lose virtual money, of course). Then, I can convert my virtual money back into real money! It's amazing!"
Re:Uhhhh (Score:3, Interesting)
The difference is that in mmorgs, if you put in enough time, you will produce a certain amount of "product" that you can sell. The value of that product is related to the amount of time you spend.
The reason the "+5 Uber Sword" is worth $700 is because it takes 20 hours of work/playing to get one AND there is a matching lawyer/doctor/rich person who says, "Wow- I only have to spend two hours of my income to get an item taht would take me 20 hours
Re:Uhhhh (Score:2)
For fuck's sake SHUT UP.
When you log on to a MMORPG you are putting at stake your character and all his equipment. You may, by skill and luck, gain levels and acquire better equipment, and increase the value of your character, or you may suffer the misfortune of being devoured by a terrible dragon and have to start afresh (or at least be considerably set back - depends on local rules.)
The moment MMORPG characters and equipment
Re:Uhhhh (Score:2)
It depends on how you define the word gambling. Going by the dictionary, a gamble would be betting on an uncertain outcome, but often people reserve "gamble" for something that relies purely on chance. For instance, some people might refer to investing in the stock market as gambling because the outcome is uncertain, but many people would abstain from referring to it as such because the outcome is, at least partly, controlled by ski
...and we thought the dot com bubble burst was bad (Score:2, Insightful)
Just think about it, the dot com bubble burst because of companies with over valued stock failed to ever produce a real profit. A lot of people lost jobs and a lot of money - but the stock market, at least in the USA, has an aura of risk around it. Most people who play the stock market know the risks (granted, not all).
In this however, I can see total idiots losing everything they own - kind of like how people spend life savings
Re:...and we thought the dot com bubble burst was (Score:2)
The only other solution is government regulations to virutal game rules and that should alternately make your head spin and cause you to retch.
Yuck.
Goldmine for GoldFarmers (Score:2)
That is, if you can even farm in this game...
Virtual goods feel like stock/property (Score:3, Interesting)
So if you have the "uber rare sword +5" which is worth $20,000, then could the government charge you property tax? Then can you take a loss if the game closes (and as a result the item becomes worthless)?
Part of the reason these items can take these values is because taxes are not included in the transactions. Add back in taxes and the prices will drop.
Touchy laws. (Score:2)
On the other hand, at least in the US, only the government can create legal tender currency out of nothing. (Or so I bvelieve, and IANAL.) Casinos have to fill in the right forms / get friendly with the right lawmakers or mobsters / jump through a zillion hoops in order to be able to maintain
For Project entropia Item duplication (Score:3, Informative)
Project-entropia is a very glitchy game, there are many ways to Glitch in this game, simply editing the registry.
1. go to start, run and type in regedit
2. press ctrl+f and find somthing called pema.reg
3. Open and log on into Project-Entropia.
4. get any item and go to a trade terminal and put it in like you are going to sell it.
5.Minimize project-entropia and and edit pema.reg and change the Vaule code to 82.617.
6. close Project entropia and log on again. there should be two copys of the item in your Inventory. Good luck and have a good time getting rich
Re:For Project entropia Item duplication (Score:4, Interesting)
Re:For Project entropia Item duplication (Score:2)
" do the above will not possibly work"
or
" if MA learned what you were up to, they'd probably ban your account."
Re:For Project entropia Item duplication (Score:2, Interesting)
Hacking laws? (Score:2)
Perfect for Illegal Aliens IMHO (Score:2)
Re:That makes me uneasy (Score:5, Insightful)
Anyways the point of the economy is to produce goods and to consume them. The point of becoming wealthy is to dabble in useless things. The point of becoming a rich country is so that everyone can then dabble in those useless things. It's all useless!
But things are being produced and consumed in this online world so the economy gets stronger and more people have more useless things!
Just like this useless post!
Re:That makes me uneasy (Score:2)
Who needs diamonds? no one, but theres a HUGE market for them.. Art? Music? Games? Spiffy Clothing? Same thing, all useless junk that no one really NEEDS.
Now I'm not arguing that we should give up all these items and live with only what we need, no way! I'm simply stating that the economy is driven by these useless things that are produced by people. If it is a scarce good, then it will have a value. Those items in that virtual
Re:That makes me uneasy (Score:3, Interesting)
How can people spend money on multiple pcs? Or getting the newest video card every 6 months. Or buying the latest fashion item, wearing it 3 times then repeating the process. How about buying 20 different jewel-encrusted watches?
While I understand what you're getting at the fact remains that people will spend their money as they see fit regardless of what you or I believe might be a better way. Put another way: People will do what they do because that's what
Re:That makes me uneasy (Score:3, Insightful)
Re:That makes me uneasy (Score:2)
And then you die, gone, finished, never to come back.
Re:That makes me uneasy (Score:2)
And yes thats nice that you can retire at 45 with no 200mph car, no $2000 computer, and especially no 60 inch TV.
Seriously though, do whatever the hell you want that makes you happy, no one's forcing you to buy any of those things. If you value retiring at 45 more then owning a bunch of useless junk, then good for you!
Re:That makes me uneasy (Score:2)
Re:That makes me uneasy (Score:2)
Re:That makes me uneasy (Score:2)
But... I was a testicular cancer surviver so low Teste got me (and that's $200 a month). If you start getting night sweats, feeling anxious, thinking a bit fuzzy, etc. then you may have low Teste (It happens to normal guys too).
Re:That makes me uneasy (Score:2)
No one is going to force you to do anything! Except well maybe the RIAA, they might force you to buy their music even if you don't want it...
Re:That makes me uneasy (Score:2)
Re:That makes me uneasy (Score:3, Interesting)
I went mortgage shopping two weeks ago and in talking to one of the loan officers I met with I told her how after I put the 20% down on the house I would be doing the 1/12 extra payment per month to speed up paying off my loan. I told her I hate debt. She remarked I probably had no credit card debt and paid it off every month to which I replied, "I think I ha
Re:That makes me uneasy (Score:2)
Re:That makes me uneasy (Score:2)
I am also good at saving, and never buy any luxary item on credit.
In the old days, money was just a way to decrease the transaction cost. IE money has no value, other than what you can get with it.
so to not get too fixated on $$$ or items, I do remind myself saving money to buy something is smart. accumlating money just to accumlate money, and brag about net worth, is meaningles to me
I try to stop myself from "appraising" everythin
Re:That makes me uneasy (Score:2)
but couldn't find it in the few seconds I have here during the day.
Basically
Time is Money... or maybe Money is Cocaine and Cocaine is Power so Time is Power... er... anyway...
Time is Money so if you earn $300 per hour, it saves you money to buy characters and items that would take a lot of time to acquire. You could work one hour, then spend 19 hours doing fun stuff in the game instead of doing 19 hours of mindless stuff to get the stupid item.
Re:does this mean? (Score:2)
In practice, I'd guess that the market is too small to sustain more than a selected few, like in every MMORPG. Unless you're able to provide a service that nobody else can or wants to provide.
There are actually people who can survive on the "income" from secondlife. It's by no means much (about 500 a month), so at best it's a nice additional income.
Re:does this mean? (Score:2)
Ultima Online - http://www.uoemporium.com/ [uoemporium.com]
Anarchy Online, DaoC, EVE Online, EQ, FFXI, SWG, WoW etc - http://www.ige.com/ [ige.com]
http://www.ezgaming.com/ [ezgaming.com]
http://search.ebay.com/wow-gold [ebay.com]
etc. etc. etc.
It's a huge economy actually, and I'm pretty surprised you haven't heard about that before. There was quite a lot of news coverage about Chinese "gold farmers" in WoW not too long ago.
Re:does this mean? (Score:2)
With the decay of items you need to find the right mix of skill/equipment/targets or you lose money in a big way.
Of course most new players buy a big gun which they don't have the skills to use and waste a lot of ammo (money)
and decay (money) hunting while 9/10 shots miss.
In theory, yes you can make money in entropia, In reality, very very few people ever make a profit.
I have been playing entropia f
Re:does this mean? (Score:2)
Yeah, I know, there are more expensive hobbies and you probably spend more on lunch a week (40 dollars) but this sounds more like one of those online casino stories than a typical games story.
Re:does this mean? (Score:2)
Basically, it appears as though your expected networth gains are slightly lower than the cost of playing. I don't know by how much, but this is very different than most other RPGs, where the costs are fixed monthly fees, and its pretty straight forward (even if time intensive, and you possibly need to have been playing since launch date) to progress your character past the point where its market value is higher than what you've spent.
I would gue