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Comment: Re:My thoughts are with everyone who lost anyone (Score 2) 804

by kitsunewarlock (#37368754) Attached to: Marking 10 Years Since 9/11/2001
The Shinto faith that lead on the Kamikaze doesn't belief in a positive afterlife for anyone but the emperor. That death was about honor and duty in this world--the afterlife in Shinto for any but the direct descendants of Amaterasu was considered a bleak world of grays where soul's stand around forever basically doing nothing. It was meant to encourage one to live a more glorious life: this is what we got; love it while you can. Or at least modern theologians believe. That's one major reason Buddism was so readily integrated into the faith--it gave people hope for an afterlife. But the 1940s Shinto attempted to remove the Buddhist influence and become "pure Japanese".

Comment: Military? (Score 1) 844

by kitsunewarlock (#36963286) Attached to: Debt Deal Reached
Maybe we should cut the military spending a little. Cut down on a few jets and a giant nuclear powered city-sized carrier and see what that gets us. I'm not saying we should outright disarm--but maybe if we scaled things down just a little but kept provisions in place for a few years to maintain inactive fighters and ships we could keep our "shores protected" and still not be spending more than the top 15 non-US nation's military budgets combined. Unfortunately, the first google result for "cut military spending" is an article explaining that any cuts to our military will result in an immediate invasion of our nation by a combined force of Muslims, Chinese and everyone who isn't Israel/South Korea...

Comment: Re:"We want to spam all your customers at will..." (Score 1) 140

by kitsunewarlock (#36934066) Attached to: Movie Studios Want Automated BitTorrent Warnings
Many campuses already have LAN based file-sharing systems set in place. They share the address (and password, if any) via word-of-mouth and share their media folders/servers. I've heard of some servers on a local campus sharing upwards of 300 gigs of what appeared to be all copyright material at speeds faster than both torrents or direct download. Almost makes me wish I lived on campus...

Comment: Remote? (Score 1) 95

by kitsunewarlock (#36299232) Attached to: Bringing Old Arcade Machines Into the Internet Age
A remote-controlled pinball machine would be quite a feat--especially if you could play it online. Just give the online user access to the flaps and ball release. Maybe use air-pressure to release the ball instead of a spring (seems less likely to break over-time). Give the machine a web-cam and ask for donations to keep the project running...

Comment: Re:Tabletop Rant (Score 1) 185

by kitsunewarlock (#36065688) Attached to: Is the Gaming Industry Moving Online Too Fast?
Well the "spreadsheet" approach works--assuming there's enough variables. My DnD characters are on spreadsheets. But the odds of me finding the same or even a similiar character in any random group are slim to none. That being said: 4th edition characters tend to be more copy-and-paste due to higher restrictions on multiclassing, less feat trees, more restrictive prestige class options and less races/templates for PCs.
But what Video Games have thus-so-far almost always failed to do is make your character what your doing at the time. They make your character=your character's options during an encounter/dungeon. Its like saying Batman is Batman because he's always crazy-prepared...but in truth your arsenal and skills are only a small percentage of your [i]character[/i]. Your character is your background, personality, etc... and not just "how well you faire/what you use against obstacles in life.
Of course, its hard to establish a character in games where everyone does the same routine quests. At one point I tried to emerge myself in WoW towards the lower levels...but seeing people in chats asking for help with a quest I completed levels ago just made me lose any interest. "Kill this guy at this castle? I already did that. Whats the point if he's just coming back to life?"
Of course customized quests with long term and game-changing effects would require a staff devoted to a handful of characters. "GMs" in MMOs, as they are so inappropriately called, are really just bug-managers and moderators. They no more add to the flavor, story or immersiveness of a game than anything else.
And, of course, single-player games are trying to tell their story (or stories) and will inevitibly force you into the same plots that have been completed ages before you get your hands on the game (unless your a developer or beta tester who plays before the game ships).
In the end, playing Electronic RPGs is no better than playing a DnD group that only uses modules with a DM who hates improv.

Comment: Re:ADD in the modern era (Score 1) 246

by kitsunewarlock (#36065612) Attached to: Easily Distracted People May Have 'Too Much Brain'
That's a little unfair. When hunting what one would consider a "distraction from the task at hand" becomes an advantage. People with ADD/ADHD are simply able to focus more quickly on whatever piques their interest. Noticing a low-hanging branch or an easier prey or a sharp rock in the path i.e. sudden obstacles and potential opportunities in a world full of organized chaos that would be missed by those focused on just "getting that one animal". "Can't see the trees for the forest" is another way of putting it.

Comment: Tabletop Rant (Score 0) 185

by kitsunewarlock (#36060284) Attached to: Is the Gaming Industry Moving Online Too Fast?
Another article with the word "Gaming"...another rant from a Tabletop Game Player/Amateur Designer.
The gaming world is straying too far from their roots. Meeting players/designers that openly mock tabletop gaming is becoming all too common. Video Games, especially RPGs (including MMOs, despite the lack of an RP element), take most of their core systems from Tabletop Games...from the 80s. With the exception of Dungeons & Dragons, which is just keeping itself classic for the sake of nostalgia, most tabletop RPGs have abandoned the "level" system ages ago. Few, if any, still use Hit Points. And Mana Points have gone the way of Vancian Casting. The next design company that takes from the modern non-Wizards of the Coast model of Tabletop Gaming without simply copying and pasting existing mediums is going to make a lot of money. Or is going to make Blizzard/Valve/etc... a lot of money when they take their stolen ideas and repackage it for the masses. Why a modern RPG still uses the level/class/HP/MP system is beyond me. Even life-bars are embarrassing at this point.

Comment: Its a perception problem (Score 1) 566

by kitsunewarlock (#36057448) Attached to: Doctors Are Creating Too Many Patients
Not to sound like a dirty-commie-hippie, but Western medicine's "fix when its broken" approach is just not a sustainable practice. Its like doing no maintenance to your computer (i.e. defragging, deleting useless files, clearing your cache, etc...) until after it stops running--and then calling an expert to help you. Doctors need to solve lifestyle problems to prevent diseases and conditions before they happen. Naturally, a lot of things can't be prevented (random viruses and broken bones come to mind), but having a stronger immune system can still help the process after the fact.

Comment: Poll Voting? (Score 2) 183

by kitsunewarlock (#36054446) Attached to: Smithsonian Unveils 'Art of Games' Voting Results
If they really wanted to treat video games like an art they shouldn't have done an online poll. Aside from the most obvious problems (fanboys and people voting more than once), it makes it "the most popular video games of this list" instead of "the most interesting/innovative/artistic".
That being said: I'm very pleased with this list. There is some obvious blizzard fandom. Starcraft didn't really add much to the RTS genre other than revitalizing it with brilliant marketing and lots of nice bells and whistles. Diablo feels like Gauntlet, which wasn't on the list. I think TIE fighter should have beaten out Diablo given how it honestly added almost nothing to the gaming world (it was successful and good; just not precident-setting). Same with Goldeneye; if they wanted a precedent setting FPS they should have looked towards Half-Life or Quake for its mods--not that they aren't "Doom Clones".
Separating the categories by console with 4 games in each was just silly. There's plenty of more worthy games on the "PC" than the PS3--not surprising given there's hundreds of thousands of more games. Especially if they leave out consoles like Gameboy.
Seeing world of warcraft on a list without Ashnod's Call or Everquest is kinda weird. No dwarven fortress either.

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