Molyneux Talks Reviving Classic Games 124
Gamespot has a few words with Lionhead's Peter Molyneux, who looks back on some of the great games of the past in the days before the Leipzig Conference, where he is slated to give a keynote. Along with some commentary on modern gaming, Molyneux discusses a wish to reimagine titles like Populous, Dungeon Keeper, and Syndicate. Great ideas ... if he ever gets the chance to make them come true.
Populous remake (Score:2, Redundant)
After realising how much I missed it, I bought Populous second hand a few months ago. What makes it so good is that it has everything a good real-time strategy game should, and nothing more. If only someone were to remake it on modern hardware, with photo-realistic castles and fluid water, but no changes whatsoever to the gameplay, I'd buy it in an instant.
Remakes in General would do well (Score:2)
Re:Remakes in General would do well (Score:1)
Re:Remakes in General would do well (Score:4, Informative)
Re:Remakes in General would do well (Score:2)
Re:Remakes in General would do well (Score:2)
From http://www.blizzard.com/support/?id=awr0517p [blizzard.com]:
Recommended [for Warcraft 3]:
* 600 MHz processor
* 256 MB of RAM
* 32 MB 3D video card
* DirectX® 8.1 compatible sound card
Re:Remakes in General would do well (Score:2)
Aye, Google and ye shall recieve [moddb.com].
Re:Remakes in General would do well (Score:2)
Re:Populous remake (Score:5, Interesting)
I think the only 2 of his games that I've played were Populous on the SNES I think and Dungeon Keeper. Populous on the SNES could have used some work. I could see how it would have been much better on the computer though. I don't mind some minor changes other than updating graphics and the engine. I don't like series that tend to stick too closely to the status quo. My thought on that is the Civ series. Other than updated graphics and engine, there wasn't much new other than culture was added in Civ3. My biggest dislike of the Civ series was always Alpha Centuria was released before Civ 3 and its tech engine and unit builder made anything in Civ feel dated. The Civ series should have had a unit builder. You should have been able to choose which animals to domesitic and breed different riding animals other than just elephants and horses. (You should have been able to ride big cats or train war bears or maybe even ride cows/bulls into battle.) Other thing is mixing and matching weapons. If I want tigers pulling my chariots and shooting fire arrows, I should be able to train and build the units. Well enough of my Civ rants.
I'll need to dig up a copy of populous. It was a cross between an early age of empires and a regional sim earth with a computer god to play against. Now that I think about it, an updated Populous could make an awesome multiplayer game or maybe even an online game. You'd just start everyone off with a single hut and villager and go from there playing against others. You could have a polythesic religion where you let allies villagers into your turf or maybe spread religion around like Civ culture a bit. Or you could be monothesic where if they were of a different religion your followers would automatically kill or injure villagers of another religion.
Re:Populous remake (Score:1)
Try Civ IV, it's great. Warlords expansion makes it even better.
Re:Populous remake (Score:2)
Try Civ IV, it's great. Warlords expansion makes it even better.
You seemed to have liked it much more than I did. After playing Civ3 & Civ4, Civ4 just runs alot slower even in the early game wit
Re:Populous remake (Score:2)
the problem i had with unit builder: the units do not really evolve over long periods of time, it's still "unarmoured buggy, n attack", with only n changing, same goes
Re:Populous remake (Score:2)
the problem i had with unit builder: the units do not really evolve over long periods of time, it's still "unarmoured buggy, n attack", with only n changing, same goes
Re: (Score:2)
if you take out the different weapon and armor itearations - how many classes of units do you really use?
ignoring the civil units (clean formers are a nice touch, but will they really average out to survive long enough to make the investment pay off? oh, and airborne colony pods may be fine, but can't really shine ne
Yay for autonomous NPCs (Score:2)
I just picked up populous for super nintendo at a garage sale. I had played it on genesis a few times about a decade or so ago, and it is still quite as much fun as I remembered.
I like the idea that the people you "control" are mostly autonomous - there isn't the same degree of micromanagement as, say, Command and Conquer or Warcraft; though, reshaping the land and recruiting knights can be a bit tedious.
I could imagine populous being remade as a mmorpg; player characters could be the people, and the g
Re:Populous remake (Score:2)
Populous was my first exposure to multi-player gaming - I have fond memories of building myself a 3-wire RS232 cable so my mate and I could link our Atari STs together and play against each other.
Re:Populous remake (Score:1)
Re:Populous remake (Score:1)
I know that there are a couple of remakes in progress but nothing that is available to buy or download.
If someone would come out with it, I'd buy it in a minute.
LK
Re:Populous remake (Score:2)
Dungeoun Keeper.. (Score:3, Insightful)
And I think it would be great as a MMO.
and since we're on the subject a MMORPG for Disciple would be great too. From a lowly acolyte, "evolving" into the lords of demons
Re:Dungeoun Keeper.. (Score:2)
actually strike that.
bring me an MMO my wife would like to play that is also enjoyable for me to play. do that and i will bring the piles of money to the gaming table.
Please please please (Score:2)
We all saw how well that turned out for Fable.
</sarcasm>
Re:Please please please (Score:2)
Re:Please please please (Score:2)
Re:Please please please (Score:2)
Later released on PC with a little extra content.
Game had insane potential, but ended up being largely a waste.
Re:Please please please (Score:2)
Whatever the reason, the game sold extremely well on the Xbox. The only people who considered the game a failure were those who had paid way too much attention to pre-release hype. It was a solid game (Game Rankings has it at 85% for the original Xbox version) despite all their griping. It was no Dungeon Keeper (I liked 2 better), mind you, but it was fun.
Curse you EA (Score:5, Interesting)
Re:Curse you EA (Score:1)
Re:Curse you EA (Score:2)
Re:Curse you EA (Score:2)
when their board of directors became a bunch of 60+ CEO's from other companies that have NO game experience whatsoever
Re:Curse you EA (Score:2)
That is not to say, that I particularly like their franchises, but apparently there is a profitable market out there for them.
Or not! (Score:2)
Re:Or not! (Score:2)
Re:Curse you EA (Score:2)
Re:Curse you EA (Score:2)
Re:Curse you EA (Score:1)
Re:Curse you EA (Score:1)
But at least we have The Sims with its 5000000 expansion packs.
Don't forget Magic Carpet (Score:1)
Ok, I'm going to rant a bit... (Score:5, Insightful)
Re:Ok, I'm going to rant a bit... (Score:2)
Re:Ok, I'm going to rant a bit... (Score:1)
Besides that, he's already "re-imagined" Populous, and we all know what a monochrome turd that turned out to be. Twice, even.
Re:Ok, I'm going to rant a bit... (Score:2)
Dungeon Keeper! (Score:4, Interesting)
I remember if you had the screen centered over the sexy torturer woman for too long without moving the mouse, the game's narrator/alert voice would say "You know, that'll make you go blind."
Re:Dungeon Keeper! (Score:5, Insightful)
Hell, forget making a new one, I'd take a simple DS port.
Re:Dungeon Keeper! (Score:2)
Dungeon Keeper - Easter Eggs (Score:5, Funny)
Really? How'd you find that out? No, wait. I don't want to know.
Online Syndicate (Score:5, Interesting)
Re:Online Syndicate (Score:1)
Re:Online Syndicate (Score:3, Interesting)
Re:Online Syndicate (Score:2)
why? because it would make the direct meeting experiences feel special and not routine.
and indirect strategies (like blocking the supply of civilian cars to teams needing them or something like that) could make for a very interesting gameplay. gta3-like engine (otoh: a fresh isometric would certainly rock for us oldschoolers)
Re:Online Syndicate (Score:2)
Yay! (Score:2)
Classing Handheld Gaming (Score:2)
I've already finished Super Mario World and now I'm replaying flashback. Man, what a game.
This little console is an absolute must for every classic gamer out there.
Re:Classing Handheld Gaming (Score:1)
This just in.. (Score:2)
...actually, considering the general state of the video game industry in recent years, maybe this is news after all.
Re:This just in.. (Score:2)
I challenge you: name any recent game that is worth playing.
/. poll). The game before: Master of Orion 2. The game before: Nethack. Oh, and that reaches the beginning of this year.
The game I played last: Super Mario Bros 3 (due to the recent
Generally, the game industry is getting as low as mainstream music these days.
Re:This just in.. (Score:1)
You're right though, I can't think of the last game besides Civ IV & Europa Universalis 2 that were as good as the old classics like Populous, X-Wing, Dungeon Keeper & Doom.
Re:This just in.. (Score:2)
Darwinia [wikipedia.org]
If Molyneux remade these games what would we get? (Score:5, Informative)
"Oh you're monster will learn from everything" except you have no idea what it learns, you have to wait til Black and White 2 for that. Hell in Black and White if you don't pay attention to the monster 24 hours a day you will never know what is going on or what it might be doing.
I do give Molyneux kudos because he does take big games and attempt amazing things, and doesn't fall flat on his face like Romero, but at the same time he does fall on his ass quite often. He does do the hype to the extent that Will Wright has done, but at the same time Wright delivers on most of his promises or at least admits when he can't do something before a game comes out, not after, or in the final hours.
On the other hand one thing that these games had going for it was lack of graphics and amazingly complex gameplay that made fans cheer, unfortunatly most of the industry seem to focus so much on the gameplay (because the fans crave it and crap on any game that's not perfect) that we see nothing that has the depth or complexity of even games like Deus Ex. I don't know if I want to see Lionhead look into classic games, it might just turn into an abomination.
Re:If Molyneux remade these games what would we ge (Score:2, Informative)
Re:If Molyneux remade these games what would we ge (Score:2)
Re:If Molyneux remade these games what would we ge (Score:4, Interesting)
Dungeon Keeper was a great game. Especially the first one, all things considered. A small set of changes and it'd shine as an engine even today. The AI was spectacular in practice. It was actually fairly simple, each creature had certain rules and preferences, but with a good mix of creatures the dungeon really hummed along by itself without a lot of dumb intervention. Combat could use some work (they tried to fix it in the second one, but the ultimate problem is you probably need to be able to play without picking up the creatures at all, at least as an optional mode), and there were a couple of other bugaboos, but it was really solid. Really packed a lot in on those older computers.
Now he wants to really pack a lot in on these newer machines and consoles, and our tools just aren't up to it. Theoretically the games he envisions probably could exist, but they'd take longer to develop than the consoles will actually be economically viable for. People bitch about bloat, but the fact is that in general, even allowing "bloat" our programmer tools have not kept up with hardware, and truly pushing a complicated world to the limit in code (not just graphics) is basically beyond us right now. An XBox 360 may be, say, 100 times more powerful than a Super Nintendo, but we can't really make a game's code and engine 100 times more complex. (In fact, going from a Super Nintendo RPG to a modern RPG can sometimes leave you wondering what we've been doing with our time since then.)
I do not say this to excuse him; ultimately, despite various self-esteem-propoganda to the contrary, you do need to limit you dreams to the possible. But I think it's a good stab at an explanation.
Someone who would probably fall prey to this is Garriot, the guy behind Ultima. Ultima games were always just on this side of dissolving into a quivering mass of bugs because they were always so cutting edge. (Mind you, I'm not saying they were quivering masses of bugs; they are in general quite good, although 7 and on get a little glitchy. I'm saying that it took a lot of work to get them there and sheer willpower. Witness the fun involved with getting Ultima 7 running, with its incredible memory management scheme. (You're better off running Exult, now.)) And you know, while I've heard about some plans of his, I haven't heard about anything he's done and finished since before the first Black and White...
Re:If Molyneux remade these games what would we ge (Score:2)
If someone was to take the 360 and make a 2d game, with enough time alotted they would be able to make a game in excessive of one thousand times as long as Final Fantasy VI, which only used 8 megs. I
Re:If Molyneux remade these games what would we ge (Score:1)
Quite so, but length isn't inherently a good thing. I think Final Fantasy VII was a pretty long game, for i
Re:If Molyneux remade these games what would we ge (Score:1)
Quite so, but length isn't inherently a good thing. I think Final Fantasy VII was a pretty lo
Re:If Molyneux remade these games what would we ge (Score:2)
Graphics are important, however their true importance is far overrated by todays industry. The important thing about graphics is simply that they don't distract, not that they look good by whatever todays standards are. For most part that simply means to provide a steady framerate, a good viewing distance and enough polyons, but thats already all. Once the graphics are good enough by that stan
Re:If Molyneux remade these games what would we ge (Score:1)
I'm not really a graphics whore (I still run 1024x768 with AA/AF o
Dungeon Keeper Creatures with Molyeneux AI? Sold! (Score:2)
There wasn't much missing from DK2. It ran on the Quake2 3D engine; now it might run on the Doom3 engine without challenging modern computers too much. But what it really needs is a deeper AI. The creatures in DK2 were a joy to work with most of the time, but occasionally, the shallo
Re:If Molyneux remade these games what would we ge (Score:2)
Re:If Molyneux remade these games what would we ge (Score:2)
i don't see any clue at all that would indicate that he is good at making post 2k games.
he did have the will to try new things and this is a good thing. but in trial and error you have to accept the errors and that's the problem with molyneux.
in the end i definitely prefer an average shooter over what b&w turned out to be. that one quickly becomes repetive in a boring way (sure the shooter has many repetive elements, but it
Re:If Molyneux remade these games what would we ge (Score:2)
Re:If Molyneux remade these games what would we ge (Score:2)
give trust (which means funding) to someone new, maybe someone who has actually already succeeded to make anything above-average during this decade.
and in what way is an rts game with an added gimmick or two new anyways?
Re:If Molyneux remade these games what would we ge (Score:2)
He certainly has overhyped his games a lot, but failed? Fable scores 85% at gamerankings, Black&White 89%, The Movies gets a 79% and Black&White2 still got a 76%. Ok, the last two ones are not that great, but still good, 85% and 89% on the other side is certainly a very good score. The only real throuble I see with Molyneux is the hype, he talks and talks about features and stuff and the final games sim
Re: (Score:2)
Syndicate! I want Syndicate!!!! (Score:1)
I loved this game, after ga
Re:Syndicate! I want Syndicate!!!! (Score:2)
(i saw the tax option just recently when i did some futile attemts with dos-box or some different version of the windows os)
Syndicate (Score:1)
Re:Syndicate (Score:2)
Sega - Remake and distribute Rocket Jockey !!! (Score:1)
Think about it, Sega. You still own SegaSoft... right? You were going to give this one to the PSOne. Give it to every c
Update Dungeon Keeper controls! (Score:1)
Kind of Scary - like the movie industry (Score:5, Insightful)
I can only hope that the remake of an old favorite game doesn't fall into the same trap. And they need get the same voice actor for the Dungeon Keeper! Thinking about slapping around those imps to get them to work faster still brings a smile to my face...
FWIW...
Re:Kind of Scary - like the movie industry (Score:2)
A single re-vamped Molyneux game still provides more originality then a dozen of todays regular games combined. While it might not be something entirly new, it at least is something that hasn't been done in quite a while. The last Synd
Powermonger (Score:2, Interesting)
Re:Powermonger (Score:3, Interesting)
Powermonger was Bullfrog's finest moment. Intro music was excellent too!
Trainable AI Assistants? (Score:1)
Re:Trainable AI Assistants? (Score:1, Funny)
--Ballmer
Re:Trainable AI Assistants? (Score:2)
Regards,
Bill
Robosport!! (Score:2, Interesting)
It could be fantastic!
OB X-Com!! (Score:1)
Still waiting for Total Annihilation 2 (Score:1)
Re:Still waiting for Total Annihilation 2 (Score:2)
http://www.supremecommander.com/ [supremecommander.com]
Re:Still waiting for Total Annihilation 2 (Score:2)
-Trillian
Re:Still waiting for Total Annihilation 2 (Score:1)
Great idea! (Score:2)
Dungeon Keeper Anecdote (Score:2)
"Hey, you're a hand. Wouldn't it be cool if you could, lik
Magic Carpet (Score:1)
Molyneux' biggest failure was probably the idea of the god-sim itself. I played a fair amount, actually a crapload of Populous, DK, and DK2, and one question that always nagged me was, "How am I winning?" Those games were a lazy version of an RTS. You have units, you control them...sort of.
Sounds good (Score:1)
Magic Carpet (Score:1)
Hell yes (Score:2)
Re:Bought my microsoft. *sigh* (Score:3, Interesting)
How many people worked on that game?
We still love those old pixel grids more than the shiny new HDR graphics, but only because they are our childhood memories. give any person is used to todays visual quality and instant gratification a game made like those old ones with which he does not connect any memories of "the good old times" and he would never endure the pains of long text passages, crude menus etc.
today we see the old games as warm and