Leisure Suit Larry's Maker On Wedgies v. Bullets 270
simoniker writes "Al Lowe, the creator of lounge lizard Leisure Suit Larry, has been talking about his comeback game with new developer iBase Studios, Sam Suede, asking why games nowadays are too violent, and revealing of his new title: "there's going to be guards, but instead of slitting their throats, you'll give them a wedgie." He also asks: 'Let me put this way, the shelf is full of racing games and shooters, RPGs and action games. Where are the comedies?' Well, where are they?"
Please don't comment unless.... (Score:5, Funny)
Re:Please don't comment unless.... (Score:4, Informative)
Oh, and wasn't there a key combo that let you bypass the age questions? I was definitely not 18 when I played it, and neither was I American enough to know the answers to many of the questions, so I cheated.
key combo (Score:2)
Re:Please don't comment unless.... (Score:2)
Hahahahaha, likewise.
I'm glad you (and others who replied) got the joke
Re:I live in Amsterdam (Score:2)
Ik ook!
I wish I had a cattleprod going through the zeedijk sometimes
(but the question was one of several on the website I linked to, used to verify you were old enough to play Leisure Suit Larry 3.)
Re:I live in Amsterdam (Score:2)
For me LSL was the first game I bought when I started messing around with pc's. Oh, the fond childhood memories of VGA boobies... *sentimental sigh*
Re:Jesus, how is this offtopic? (Score:2)
Oh Christ, with a link and everything.
I suppose the fact that it got modded offtopic has a lot to do with why Al Lowe is history and rancid low res sex and shooting hookers in the face is king.
I mean except for Al Lowe's brand of rancid low res sex.
Re:NOT OFFTOPIC (Score:3, Insightful)
Are you a troll, or an idiot? Free Speech means the government is not allowed to censor you. It doesn't mean someone has to give you a soapbox.
No Funny Games (Score:2, Insightful)
Leisure Suit Larry games were never funny, mildly titilating if you're a 13 year old maybe, but funny? No. So I'm not sure how qualified he is to talk about making funny games.
I don't know (Score:4, Insightful)
The whole "quest to get laid" was fantastic, and the censored bar moving up and down was pretty damn clever.
Sure, some of the jokes were a bit hacky, but all in all I thought the game was clever and the whole meta-commentary ("it's hard to find the right girl, and when you do she steals all your money") was pretty clever as well.
Re:I don't know (Score:5, Funny)
Re:No Funny Games (Score:2)
Like how he'd get sick and turn colors (eventually plaid) and die if you slept with the hooker and didn't use a rubber. That was funny.
Then again, games were simpler back then.
Re:Overlooked value of the Sierra-era (Score:5, Insightful)
Like how he'd get sick and turn colors (eventually plaid) and die if you slept with the hooker and didn't use a rubber. That was funny.
Not only was this scene funny, but playing as a 13-year-old it really helped drive home the point that condom use was a good idea.
I'm not saying it is the duty of video games to teach sex ed, nor am I one of those "video games are the root of child violence" people, however, I certainly see value in this sort of thing. Speaking for myself, I have learned stuff from all sorts of goofy sources, and more often than not, entirely accidentally.
Re:No Funny Games (Score:2)
Re:No Funny Games (Score:2)
Monkey Island on the other hand had me laughing out loud.
Re:No Funny Games (Score:2)
Re:No Funny Games (Score:2)
The Third Reich wasn't anywhere near as funny though
Dungeon Keeper was almost as funny.... Then there's the concept games like Earthworm Jim and Sacrifice - Shiny's last great game...
I've quit gaming, or I'd be able to name one or two more... Evil Genius seemed to have potential, but it may not have lived up to it. Black and White had built in, I guess. Star control makes honorable mention for funny, certain
Re:No Funny Games (Score:4, Informative)
Re:No Funny Games (Score:2)
I have a few friends with whom that's a common catchphrase. That level is one of my favourites in any game, and I can't actually think of a better one off the top of my head.
Re:No Funny Games (Score:2)
Maybe I've grown up, but giving a wedgie to a guard is not really funny to me.
Re:No Funny Games (Score:3, Funny)
Leisure Suit Larry games were never funny, mildly titilating if you're a 13 year old maybe, but funny? No. So I'm not sure how qualified he is to talk about making funny games.
humor is a matter of taste and there is still no accounting for taste.
Re:No Funny Games (Score:3, Funny)
I thought Postal 2 was pretty funny myself, although it was full of gore and violence ^_^
My favourite part was when you shoved the shotgun up a cat's ass before you shoot someone... Here kitty kitty kitty...
Re:No Funny Games (Score:3, Insightful)
Re:No Funny Games (Score:2)
Re:No Funny Games (Score:3, Funny)
Re:No Funny Games (Score:2)
Hmmm... someone stole my moniker!
Re:No Funny Games (Score:3, Insightful)
Bah.
I find this game offensive (Score:5, Funny)
Re:I find this game offensive (Score:2)
Or something.
Imagination: use it or lose it.
Total agreement about the violence. (Score:5, Insightful)
Seems like blatently dangerous and illegal activity is endorsed by the industry (shooting people; blowing things up; etc) - while perfectly legal stuff (wasn't the sex in the GTA mod consentual?) ends up being shunned and forbidden.
What kind of lesson is that?
If I were making the rules; game rating should he based on the illegality of the activities in the game -- if there's murder or similar - keep it away from my kids. If it's minor misdemeanors (like this new game sounds like) that's better.
Re:Total agreement about the violence. (Score:4, Insightful)
I think it was consentual and legal...as long as you don't consider prostitution to be illegal and believe that prostitutes aren't effectively coerced into prostitution because of other circumstances in their life.
If I were making the rules; game rating should he based on the illegality of the activities in the game -- if there's murder or similar - keep it away from my kids.
You're a parent. It's your job to make sure that your kids are only exposed to things you find appropriate. That's why you should paying attention to what your children watch, play and listen to. And it's also not a bad idea to keep up with what they're learning from their friends and in school to make sure it matches your belief system. <tinfoil>And you should feel free to speak out if you don't like the idea that your kids are learning to be submissive to all form of authority while not learning to actually think for themselves</tinfoil> (yeah, I think that's the case, but it's pretty tinfoil hat-ish).
If you rely on the government or some industry or another to monitor what your kids learn and see, I'd wager your going to be VERY disappointed someday.
Re:Total agreement about the violence. (Score:4, Informative)
In GTA:SA if you were with a prostitute, she just came into your car and it rocked back and forth (very similar to what happens in "The Sims 2" if you WooHoo in a car). Your health would be restored, and your cash would go down (or up if you'd completed all the "pimping" missions). The "hot coffee" mod did not change this. In GTA:SA there were several girlfriends you could have (5 or 6 IIRC, you could be dating all of them at the same time without repercussion too since they were in different parts of the "state"). Each gave you some gameplay bonus for dating them - some were pretty big like getting out of jail or hospital for free (and keeping all your weapons!). Once you started dating a girlfriend you'd go on dates to wherever she wanted (dinner, dancing, bar, whatever), and take her back to her place. If you went to a place that she liked (fast food = bad) you'd get a +5 to the relationship stat (starts at around 30). Once you got your relationship stat above a certain point (40-60 depending on who) after you drop her off at her house she'd ask if you wanted to "come in for some hot coffee". Without the mod installed the camera fixed on the house and you'd hear moans and so forth, time would ellapse, and your relationship stat would go up by another 5 (so 10 for the entire date). With the hot coffee mod installed this was actually a button mashing minigame where you could succeed or fail, if you failed it nullified the bonus from the successful date, if you succeeded you'd get the extra +5.
Now whether you want to complain about this gameplay mechanic or not, I don't particularly care, but at least complain about the right thing...
the ratings (Score:2)
In case if you still didn't get it, it's your job to keep that stuff away from your kid. And now stop getting in my way of blowing shit up.
I think he is saying that the ratings should be this way. And they probably should. Young children may not know right from wrong, and parents sometimes buy titles based on the age rating (as wrong as it often is these days). Of course, they might surprise me with their knowledge of right and wrong, as ch
Re:Total agreement about the violence. (Score:3, Insightful)
And also, his/her choice of material wouldn't stop you from blowing stuff up. Virtually or otherwise, so no idea why you'd construe this as getting in your way.
I didn't intend to post a reply to your comment (which is pretty much flamebait) but felt compelled as the other reply which clarified the issue
Re:Total agreement about the violence. (Score:2)
I agree with you in principle, but if you actually believe that is possible you are really naive. I don't know how old you are, but I clearly remember my days of being a teenager - every kid gets away with doing things his parents forbid. Your parents don't want you to play violent video games? Buy it with allowance money and play it when they're not around, or go to a friend's house and play it. It's actually a lot cooler that way.
Of course, it's even ha
Re:Total agreement about the violence. (Score:3, Insightful)
Not wanting to do something and being afraid of punishment that will result from doing it are not at all the same thing.
Re:Total agreement about the violence. (Score:2, Offtopic)
Re:Total agreement about the violence. (Score:3, Insightful)
Re:Total agreement about the violence. (Score:2)
Our society does not have severe problems with people running around with assault rifles and rocket launchers (sure there are is
Re:Total agreement about the violence. (Score:4, Insightful)
"Here is the pulse. And here is your finger, far from the pulse, shoved straight up your ass. Want a pretzel?" Okay so that's a loose quote...
But the point is that we have a SERIOUS problem with YOUTH violence, AND a serious problem with adult violence for that matter. It's much more serious than any sex problem, because sex only involves the participants but violence has a tendency to spill over and bother the neighbors. Just today one of my coworkers came in and told us a story about someone doing a drive-by on her house because they thought she was involved with a man that the other woman isn't even with any more. These women are all in their twenties and I can't think of a time when a drive-by has ever occurred in this county. The cops are totally flustered by it, because it never happens.
Personally, I was quite aware of and interested in pursuing sex as a teenager, but never even had any opportunity. What I did get was constant physical harassment... the daily ass-kicking. Well, it was seldom serious, but every day after school I had to be concerned that I would be attacked. On the other hand, I never had to be concerned that I would be fucked.
I do not think you know what you are talking about. I think you have been contaminated by puritan ideals.
Re:Total agreement about the violence. (Score:5, Insightful)
And if we want people to use condoms, we should teach girls how to put them on for guys. Guys don't have a stake in the matter; they don't get pregnant. Therefore the decision should not be left to them.
Our treatment of sex is what causes problems. And at any rate, teen pregnancy is easily solved, unlike the products of violence.
Re:Wow, please think again (Score:5, Insightful)
The fact is that teens 1) Wanna and 2) Gonna so we had better darn well make them 3) ready.
Our options are not stopping them from having sex or not, it's making them prepared for when they have it.
On the one hand you're arguing that teenagers are too immature to have sex. On the other hand, you're arguing that they should be mature enough to know not to have sex. Huh? They're KIDS. They're raging balls of insecurity glued together by drunken hormones and a throbbing fire in their loins. That's why they do incredibly stupid, dangerous, and mind-blowingly weird things. That's why they're not mature enough to have sex. That's why they're not mature enough to refrain from having sex. So that's why the way we protect them is by teaching them how to have sex responsibly, not to pretend that they won't until some point in the unknown future when they're magically "ready".
And women should be taught how to put a condom on a guy. Maybe the person they're with isn't mature enough to know how. And if they're not mature enough to know how to put on a condom, they're certainly not mature enough to exhibit the self-restraint to keep it in their pants. A girl should know how to put a condom on a guy every bit as much as a guy should know what schedule the girl is on for her birth control pills. And they should feel not just compelled but also responsible for the decision. At the risk of sounding corny, a condom isn't effective because it goes on one person, it's effective because it goes between two people. Sure, the guy should be responsible enough to put one on. And if they're not, the woman should put one on for him, while teaching him proper technique and taunting him for his inexperience and lack of maturity.
It doesn't matter whose fault it is. It doesn't matter what kids "should" and "shouldn't" do. Just be safe. And keep them safe. And teach them to be safe.
Re:Total agreement about the violence. (Score:5, Informative)
Just grabbing the first document [guttmacher.org] I could find on google which talks about international rates of teen pregnancy, we find that "Adolescent pregnancy, birth, abortion and sexually transmitted disease (STD) rates are much higher in the United States than in most other developed countries" and that Sweden - a country stereotypically considered to be very open about sex - has a teen pregnancy rate of less than a quarter of that in the US[1], despite having higher levels of sexual activity[2]. The rates of sexually transmitted diseases are also lower in Sweden.[3]
So, no, I can't say that the evidence supports your claim that censoring sexuality does anything to prevent people from "having sex and getting into trouble" when the actual numbers show that more open policies substantially reduce rates of the quantifiable forms of "trouble" which you cited. ("Damaged psyches" isn't really quantifiable, but I submit that, when they result from sex, it is due to either feeling exploited or to societal censure (e.g., being seen as "a slut", whether by yourself or by others) - and both of these would be substantially reduced if sexuality were treated in a more open fashion rather than being suppressed.)
[1] "The proportion of women aged 20-24 who had a child before age 20 is a useful summary indicator that reflects the differences in teenage birthrates by country. This proportion is lowest in Sweden (4%)... and highest in the United States (22%)."
[2] "The proportion of women aged 20-24 who had first intercourse before age 20 varies from 75% in Canada to 86% in Sweden, with the United States (81%), France (83%) and Great Britain (85%) having intermediate levels", "Data on the proportion of all 18-19-year-olds who are currently sexually active (i.e., who had sex in the last three months) are available for four countries. The United States has the lowest proportion (59%), with France and Great Britain (62-64%) having somewhat higher levels, and Sweden (79%) having the highest level"
[3] "The incidence of chlamydia among adolescents in the United States (1,132 cases per 100,000) is nearly twice that in Canada and Sweden", "The annual incidence of gonorrhea among all U.S. adolescents (572 cases per 100,000) is 10 or more times the level in the other four countries."
No funny games? (Score:5, Informative)
Metal Arms - Glitch in the System
Conker's Bad Fur Day
The Bard's Tale (PS2, XBox, PC)
Metal Gear 3 - Snake Eater (very comical commentary, involving a box)
These are just off the top of my head.
Re:No funny games? (Score:2)
Good clean fun !
Re:No funny games? (Score:2)
Giants: Citizen Kabuto
Armed And Dangerous
Serious Sam
SiN Episode 1
Splinter Cell (CT?)
Max Payne
I wouldn't call all of them comedies, but the conversations the enemies have are often hilarious.
*Just kidding, ha ha.
Re:No funny games? (Score:2)
I think the army men sires are quite nice, but yeah, the larry series are hilarious (at least, I really liked them, and I remember staying a loong night until I could answer those three pesky questions after a friend gave me the game... next day (I was
Re:No funny games? (Score:2)
A lot of RPGs had good moments during dialog. Take KOTOR, for instance. According to Wikipedia, HK-47 was supposed to be comic relief, and from my own experience there are many dialogue options that'll tick Bastila off. A good deal of situational irony as well in its sequel.
Re:No funny games? (Score:2)
No One Lives Forever! (Score:3, Insightful)
Don't forget No One Lives Forever, where the object is mostly to sneak around, since you're a spy, or dispose of the baddies quietly. It's worth it to sneak around too- the guards in various places have conversations to alert you to their presence and such. The conversations are hilarious.
Two of them inside one of the "evil hideous" discuss how one's brother has gone into the business of kitchen remodelling, and the other asks for the brother's number as his wife has been nagging him to have something d
Brevity is the soul of wit (Score:5, Insightful)
Comedy is hard.
Re:Brevity is the soul of wit (Score:2, Interesting)
I would love to see what people could come up with, if only to prove your point.
I think that Dink Smallwood had a pretty good scripting engine, but google is not my friend today, and I've given up on Freshmeat.
Re:Brevity is the soul of wit (Score:2)
Libre not gratis (Score:2)
It is Libre not gratis, but it is there all the same.
Re:Libre not gratis (Score:3, Informative)
By the way, there are also Free implementations of AGI [sourceforge.net] and SCI available [linuxgames.com], as well as a development studio [bripro.com] for making SCI games.
Re:Brevity is the soul of wit (Score:2)
Re:Brevity is the soul of wit (Score:2)
Maybe you're right though, they stopped making comedic movies and television shows YEARS ago for this very reason didn't they?
Maybe if someone actually TRIED, we might find that it actually works!
Re:Brevity is the soul of wit (Score:2)
There *are* funny games. Psychonauts comes to mind.
Comedy is... (Score:5, Insightful)
blowing shit up is (relatively) easy.
Re:Comedy is... (Score:2)
It gets old (Score:4, Insightful)
I miss Larry (Score:2, Insightful)
Comedy? Depends on what makes you laugh... (Score:4, Insightful)
...but maybe that says more about me than it does about the game...
Re:Comedy? Depends on what makes you laugh... (Score:2)
Besides, w.r.t. the summary, it is much quicker to kick someone in the balls than to give them a wedgie.
Save us from kiddie "comedy" (Score:4, Insightful)
If the definition of "comedy" being used is "includes wedgies", I think I'd rather not have any "comedy games", thanks.
Now, a game that aimed at a grown-up audience and had a sophisticated sense of humor, that I could get into. But "sophisticated" is not the first word that jumps to mind when I think of Lowe's portfolio, so that's probably too much to hope for.
Re:Save us from kiddie "comedy" (Score:5, Insightful)
Comedies went away when the market got too big (Score:4, Insightful)
Those Sierra adventure games were and still are my favourite games.
Double Oh Seven (Score:3, Interesting)
In *my* idea of a cool James Bond game, you would be faced with all the same sorts of adventure-game intrigue and scenarios that you would expect. However, as the player, you had a choice of solutions to each problem, and you would select from different famous portrayals of James Bond to use them. You could pick any Bond actor you wanted for any problem, but the methods used would be quite different depending on that choice.
Wine and dine and charm the lady? Of course, everyone would pick Sean Connery's Bond for that one. But maybe you could detonate the truck as you jumped over it with a motorcycle, so switch to the action/adventure Timothy Dalton. If you could just gain computer access through the use of a one-liner retort that's crisper than a tux and dryer than a martini, well, Pierce Brosnan seems more adept at that sort of thing. And if you want to see how clumsy buffoonery and cheap cable-crane stunts can serve Her Magesty's international showdowns, we all know that's the only way Roger Moore won't disappoint.
Good idea. (Score:2, Interesting)
Changing Times (Score:2, Interesting)
Replay value (Score:5, Insightful)
Re:Replay value (Score:2)
Exactly (Score:2)
Re:Replay value (Score:2)
It is obvious you have you never played the Indy 500 [the-underdogs.info] racing game. Driving around in a fricking circle for however many hours it took on a 286 to do it? Now *that* gets old quickly.
--Robert
Re:Replay value (Score:2)
Re:Replay value (Score:2, Interesting)
I can't tell you how many times I have played through
The Monkey Island series
Sam&Max
Day of the Tentacle
Maniac Mansion
Simon the sorcerer series
etc
However lately (since 2000) the only games I can think of are Monkey Island 4 and Simon the sorcerer 3d.
The adventure game market was vibrant until the 3D games hit. Since then I have not seen many, and I miss them.
I'll tell you... (Score:5, Funny)
I'll tell you where. In your pants! It's a fucking joke down there!
BRING BACK SAM & MAX (Score:4, Insightful)
Full Throttle?
Maniac Mansion/Day of the Tentacle?
Monkey Island?
Lucas isn't good for much any more, but he's got this IP in his vault and isn't doing a fucking thing with it. Instead he's producing uber-violent, xenophobic, pornomythic rubbish for the big screen and grubbing for tie-ins.
Re:BRING BACK SAM & MAX (Score:3, Informative)
Re:BRING BACK SAM & MAX (Score:2)
Ah, but more importantly, it's because Lucas let the rights to the IP revert to the characters' creator [gamingsteve.com].
Apparently, being a fat, rich, mindless tool of your own artistic failure cum monetary overkill means you're too dumb to recognize a good thing when you have it under contract.
Re:BRING BACK SAM & MAX (Score:2)
Spy Fox (Score:2)
Crap Timothy... (Score:2)
Re:Crap Timothy... (Score:2)
Interesting thing to note... (Score:3, Interesting)
Case in point: Inmate 2993's 'Cans' series - nearing its tenth birthday - is one of the most popular and widely known games to ever be made for Megazeux. These games, especially 'Cans' and 'Cans Episode One: Special Edition' are considered must-haves, alongside the other classics of Megazeux such as Adlo - an exceptionally well done platformer - and Bernard the Bard - an RPG considered to be the 'best game of all of Megazeux'. Guess what genre the 'Cans' series falls into?
Comedy.
Comedy games don't get much attention these days outside of their little niche. That's because they rarely feature the adrenaline-pumping action and pretty colors that are required to achieve any semblance of popularity in today's gamer culture, and forget getting the game published and sold in stores without a big name like 'Leisure Suit Larry' behind it. That doesn't mean comedy gaming is irrelevant, it's just underrated. I personally like a game I can both enjoy playing and get a good laugh out of, and if spending time with the Megazeux community has taught me anything, it's that I'm hardly alone.
Infocom had some hilarious games (Score:3, Informative)
Leather Goddesses of Phobos (Score:2)
"Something, perhaps this very sentence, tells you it would be very dangerous to go left or right".
Re:Leather Goddesses of Phobos (Score:2)
The comedies are.... (Score:2)
It makes me laugh to think that studios can command such money for re-heated ideas....
Where are the comedies? Well, here they are! (Score:2, Informative)
If you score a headshot in GTA vice city the head disappears and the victim walks on squirting blood, hilarious!
In Carmagueddon you can chase grannys and score "style" bonuses if you made nice streaks of blood on the tarmac very inventive!
In Half Life 2 you can learn about physics by playing around with a sawn trough corpse hanging from a tree; both fun and educational!
Postal: Funny AND Violent (Score:2, Insightful)
Simple answer (Score:2)
Funny Games? (Score:2)
Now I want a version of "Space Ace" to play on my PC!
Ah yes, we definitly have lossed the classy comedy (Score:2)
You are forced to fight a bull and chasing you around the arena is thirsty work. Your inventory contains a bottle of laxative. Ah yes but the really fun part was the sound. In an era when sound was rare hearing that gurgling sound was hilarious.
Sure it ain't sophisticated and proper humor and all but Monty Python never minded some underwear humor and it is a lot better th
Bring them back! (Score:3, Interesting)
The other day I challenged my nephews to play and finish the old Monkey Island games. They have Game Cube and Playstation 2 consoles at home.
They got hooked immediately. 15 year old games with outdated VGA graphics got the attention of my nephews. They have now moved on to the Quest for Glory series. (Hooray for dosbox and scummvm)
There needs to be a graphic adventure game revival. The games don't need to be the summer blockbusters of the game industry. They will make enough money just by filling a gap that exists in the computer game section.
Funniest game ever: (Score:2)
Comedy doesn't fit into the schedule (Score:3, Insightful)
Can you imagine, with all the rushed art and programming that goes on in game development, how well humor would fare? Not well. You may have a joke that works well with the development team for some reason, but just completely falls flat on the audience. In the end, the publisher is going to want the game done and not really worry about whether it's funny or not.
The best example of a funny game recently is Psychonauts, by Double-fine. The dialog in that game was from Tim Schafer (Day of the Tentacle, Full Throttle) and Erik Wolpaw (from Old Man Murray - http://www.oldmanmurray.com./ [www.oldmanmurray.com] The game was often delayed and was even cut from Microsoft's lineup because Schafer was hard to work with. It was eventually released by Majesco and despite lot's of great reviews, it wasn't exactly a smash hit. The humor is top-notch, but in the end, if people don't like the game and it doesn't have a huge publisher backing it, it's not going to sell.
Three words (Score:3, Informative)
Re:Three words (Score:2)
The major problem with that game though was no multiplayer. Whilst my bro and I playing it together - well, one watching, one playing - was always fun, it'd have been more fun if we could play at the same time.
(Note: we're both uni students.)
Re:awsome game (Score:5, Funny)