Why Game Movies Stink 264
Via Cathode Tan (who has some commentary of his own on the subject), a Guardian article attempting to ascertain who is at fault for crappy game movies. From the article: "Because, unlike cinema, computer gaming is a medium which requires the player to make things up for themselves. An individual game may be laden with 'plot points' but its narrative is always up for grabs. It is a format of scenarios rather than stories, elements which can be bolted together in differing orders with varying outcomes. Cinema, on the other hand, is designed for people who like to watch and listen, and who expect the film-maker to get their story straight before the movie reaches the theatres. Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games. It has less to do with story-telling than conceptual shelf-stacking. And it is symptomatic of the painful death of the art of narrative cinema."
They don't need a good plot... (Score:4, Funny)
Re:They don't need a good plot... (Score:2)
Sky Capitan would have fit nicely in that category and if you watch it, you'll see how every 15 minutes is a completely different setting. You can pick up on the story at any 15 minute interval without really missing an
Re:They don't need a good plot... (Score:2)
Basically, she can act and has had good parts in movies, but any movie whose main draw is that Angelina Jolie's tits are in it... well, you can pretty much guaranty to fail. Pretty much the same for any movie where the main draw is that (acr
Re:They don't need a good plot... (Score:2)
Re:They don't need a good plot... (Score:2, Insightful)
I disagree with the article completely. I think the problem with game based movies is that they don't stick to the plot points that made the game interesting in the first place.
Take doom for example, They changed it from scientists finding an ancient civilization on mars, studying their culture, and religion, and accidentally opening a gateway to hell, to finding an ancient civilization on mars, back engineering their te
Yeah (Score:3, Funny)
Yeah, that and Uwe Boll.
Re:Yeah (Score:2)
1st person movie? for a 1st person shooter? (Score:4, Funny)
Re:1st person movie? for a 1st person shooter? (Score:2)
did I miss the memo?
-nB
Re:1st person movie? for a 1st person shooter? (Score:3, Insightful)
Re:1st person movie? for a 1st person shooter? (Score:2)
My point was that movies aren't as engrossing because you have zero control over the action.
Re:1st person movie? for a 1st person shooter? (Score:2)
Re:1st person movie? for a 1st person shooter? (Score:4, Informative)
Re:1st person movie? for a 1st person shooter? (Score:2)
Uh.. (Score:3, Insightful)
most games stink
most movies stink
It's basic algebra/logic/common sense...
Poppycock! (Score:5, Insightful)
It is still possible to write a good movie based on the plot points of a game. "Tomb Raider" comes to mind, as does "Mortal Kombat". Neither is all-time great cinema, but they are both perfectly good movies. They took the plot points of the video games and built a good story around them.
If you can't make a good movie from a video game that's a failing of the writers you are using, not of the concept itself. Given the quality of plots coming out of Hollywood in general, it should be obvious that good writing is in seriously short supply.
Re:Poppycock! (Score:5, Insightful)
The parent is absolutely correct. Most game-movies fail because they aren't like the games at all. For example...
Super Mario Bros. should have been a pipe-and-koopa-filled Mario and Luigi adventure to rescue Princess Peach from Bowser. Instead, we got some bizarre sci-fi thing involving parallel universes and evolved dinosaurs(?)
Doom should have been like the games - an intense survival-horror flick where the main character blasts his way through demons (and even Hell itself) to save the world. But, nope.
Street Fighter... don't even get me started. How they adapted a fighting game into this piece of motion-picture crap, I'll never guess.
Either way, the success of movies like Advent Children proves that people want movies based off of the actual games themselves, rather than some contrived movie plot written by someone who has obviously never played the original games in question.
Re:Poppycock! (Score:3, Interesting)
Re:Poppycock! (Score:2)
One problem arises when you take something from one medium to another and try to keep the presentation the same. Look at Casshern: They took an anime series into a live action
Re:Poppycock! (Score:3, Funny)
Re:Poppycock! (Score:5, Insightful)
Re:Poppycock! (Score:3, Interesting)
Except that it's poppycock, since films like that have been made for quite a long time. Take a glance at Burt Reynolds' early 80s filmography, for example, and you will see many examples of films that aspire to be nothing more than just some car chases and things blowing up... and this was well before the video game-movie phenomenon.
In tru
Re:Poppycock! (Score:2, Funny)
I'm so glad there was a period between those two statements.
Instead of a period, I could suggest:
-Was not a
-Far from
-No where near
Re:Poppycock! (Score:4, Insightful)
Because they don't take it seriously, and think that the IP can stand on it's own.
Take a look at Batman. The good movies were the ones where they took the time to craft a plot, work on character development, and generally respect the material. The bad ones were the ones where they assumed that because of the strength of the IP and the established characters, you didn't need to do any of the things that you normally need to do when building a movie script.
Writing a movie script is a process, one which I only scratched the surface of in my screenwriting class. But it was enough to show me that the bad movies are the ones that diverge from the standard process that people use to develop a screenplay. I'd say that has far more to do with it than the lack of interactivity.
Re:Poppycock! (Score:3, Insightful)
Re:Poppycock! (Score:2)
simple (Score:4, Interesting)
Re:simple (Score:3, Insightful)
Re:simple (Score:2)
Re:simple (Score:3, Insightful)
Re:simple (Score:3, Insightful)
Yes, but, I can distil the story of any major hollywood film down into two paragraphs but you try and convey the understanding one gets from reading two hundred or so snippets of chozo lore (metroid prime) or the ever increasing pain of finding the diaries of people who have killed themselves and left behind their last thoughts for you to find in a mansion full of terror (resident evil 1) in a two hour film. A game film that tries to express the 15 hours of emotion evoked from a massive involving plot most
Re:simple (Score:3, Insightful)
Re:simple (Score:2)
Now the sequel, there's another story. Wow, was that awful! I believe that "Mortal Kombat: Annihilation" is on IMDB's bottom 100 list, and deservedly so.
This is ridiculous. (Score:4, Funny)
Re:This is ridiculous. (Score:2)
Seriously? (Score:4, Insightful)
Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold. They don't go there to make things happen. When people go to see a movie based on a video game, they expect the same level of excitment the videogame delivers. This can never happen.
Silent Hill was probably one of the best videogame movies I've seen. The game doesn't concentrate on combat, but on storey and making you piss your pants. The movie keeps your heart unsure whether or not it's worth each heart beat. Just like the game. The movie has very little combat. The game does not focus on combat. The game has a deep story that takes forever to discover and understand. The movie uses the time you're in the theatre to deliver enough story to understand what's going on. The only problem is that if you haven't played Silent Hill 1,2, and 3, you may not understand the movie's symbolism, and thereby, believe that it's just wonton violence.
Silent Hill was good. Not the best, but good. Compare it to any other video game movie, and we're darn near a 10, at least a 9. TFA goes on to campare it to Street Fighter and Mario Bros (THE worst video game movie EVER). Not really a fair analysis. Street Fighter the game doesn't really have a plot. And Mario Bros the movie didn't have a plot. Not really a fair comparison there.
Re:Seriously? (Score:3, Insightful)
Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold.
That's an interesting quote from TFA. The thing about "the luxury of a joystick" is that a
Re:Seriously? (Score:2, Informative)
Also, I'd argue that if the game can't be understood without having played the games then that's just as much a failing as if an adaptation assumes you've read the novel.
Re:Seriously? (Score:2)
I don't disagree with that. Like I said, though. The movie can be understood without playing the game. The symbolism, however is a look into the human psyche from someone else's point of view. Which really doesn't translate well across rooms or across the seas.
A friend of mine has already tried an experiment. He has played all the gam
Re:Seriously? (Score:2)
Game movies may be bad... (Score:5, Insightful)
Re:Game movies may be bad... (Score:2)
Re:Game movies may be bad... (Score:4, Informative)
It's a problem with the videogames NOT the movies (Score:5, Insightful)
No, the problem isn't the "painful death of the art of narrative cinema" its the "painful dearth of art in popular video games."
Let's face it, most video games have a very simple storyline (if any storyline at all). Most of that storyline concerns itself, not with introducing interesting and complex characters and plot points, but in setting up cheap excuses to get you into some predictible gaming sequence. The focus of "Doom 3" isn't charcter and plot, that's all just there to set up a fairly predictable FPS.
Decent movies; on the other hand; rely on good writing, plot, and character development pretty much EXCLUSIVELY. That often means that a video game adaptation movie either has to reduce itself to being just as mindless as the video game, without even the benefit of any interaction (what the article complains about) or make HUGE alterations and additions to the original videogame storyline just to "flesh out" some interesting characters and plot developments (something which makes the studio and fans howl).
I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?
-Eric
Re:It's a problem with the videogames NOT the movi (Score:2)
I'll agree with you for the most part, but there have been some exceptions.
The Marathon Trilogy easily comes to mind. The original was a 2.5D first person shooter, but it had an interesting story, and if you were a thinking player, it made you face the question of just who or what your onscreen counterpart really is. Are/were you human? Are you the missing Mjolnir cyborg? That ques
Torment! (Score:2)
Re:It's a problem with the videogames NOT the movi (Score:3, Interesting)
I disagree. The script might rely on those things exclusively, but a good film is brought to life by a host of elements almost entirely divorced from the writing or plot. The language of film is primarily visual and great films find their voice through their cinemtography and direction as much as they do through their story.
My theory... (Score:4, Insightful)
1) They are the same plot as the game. You already played the game, why do you want to watch the same thing in cinematic form?
2) They are too far away from the plot. The fans already know the plot line and you've thrown something completely different at them and they cry about how it's not true to the game.
I prefer the latter personally.
Oh wait...
3) Uwe Boll
Re:My theory... (Score:4, Insightful)
Just because the inspiration for the movie was a videogame instead of a book, doesn't mean that these movies have to be treated with special care.
Re:My theory... (Score:2)
Re:My theory... (Score:2)
1) Steal underpants
2) ?
3) Uwe Boll
Re:My theory... (Score:2)
2) Rub vigorously against perineal region.
It's simple, really... (Score:2, Informative)
Game-based movies would be better if they were based on games with better plot. When you start out with a shootfest where your main hero doesn't even speak, you're gonn
Re:It's simple, really... (Score:2)
Piracy! (Score:4, Funny)
Umm, no (Score:3, Insightful)
Re:Umm, no (Score:2, Interesting)
Or it could just be that... (Score:2)
So making a film based on a flawed attempt at making a film is two steps away from making a film. And that is a Bad Idea.
Fans don't write scripts! (Score:4, Insightful)
If Bad Video Games Make Bad Movies... (Score:2, Funny)
Game movies, movie games, both stink. (Score:2)
Movie games stink for the same reason. You don't have a great idea for a game. You have a set of characters and you need to find something for them to do.
Storytelling and fun are afterthoughts in these projects.
I would have thought that was obvious.
Lacking proper perspective (Score:5, Insightful)
I don't see any interesting video game works in the horizon save for Halo: Fall of Reach which at least has been rumored to be attached to pretty good directors (Ridley Scott, Guillermo del Toro). Just give it time. It may take another two or three years for a good video game movie to be made, or longer, but it will eventually happen.
Now, if they could only get licensed games to be good...
Re:Lacking proper perspective (Score:2)
The 1% I totally disagree with you is that serious comic-book movies started with 1989's Batman. You're about 10 years and 3 words off:
S
GIGO (Score:2)
You can't generalise... (Score:2)
Two points:
1. You will theorise as to the reasons why it doesn't work *until* there comes a "game movie" that's truly great. And then you will revise your theories..
2. The gaming media and cinema are new art forms, especially compared to other arts like painting or literature or music. To write any one of them off is premature not to mention an attempted fusion of the two.
I think instead of blasting the combination of the two, the important questio
I long for the old days (Score:2)
When they only made bad games from average movies..
(Actually, I've seen the RE movies, and thought they were reasonably entertaining. It's all about the mindset - I wasn't expecting Kubrick or Herzog, and recieved neither. As for adhering to the plot of the game, it's a chick shooting zombies - close enough.)
Cop-out (Score:5, Insightful)
The reason videogame movies blow isn't because of the source material (usually). It's because the writers/directors/studio bigwigs/what-have-you take too many damn liberties with the mythos.
Okay, let's take Silent Hill for a start.
DISCLAIMER: I am a Silent Hill fanatic.
The makers of this film had an interesting, unique mythos to work with. They had interesting characters, bizarre environments, crazy monsters, excellent music, etc. So instead of using that as it was presented, they decided to pick and choose what they wanted and slapped it all together. Granted, they nailed the visual aspect of the game, but nothing else.
For a start, let's talk about Pyramid Head (er, sorry - the Red Pyramid). He shouldn't have been in this movie at all because he's totally pointless outside his original context. Pyramid Head was only relevant to Silent Hill 2 because he a manifestation of both James Sunderland's sexual frustrations and his guilt. Including him in the movie just smacked of "hey, this guy's a cool villain, let's use him!"
And don't even get me started on the whole plot/character deviation from the first game. You know, things like the lead character being Harry Mason and not this Rose person, his daughter being Cheryl and not Sharon, etc. Harry Mason's presence in the original Silent Hill game is very important, as it plays a rather significant part in Silent Hill 3, where it wraps up some of the first games loose ends.
I could go on and on, but I won't. The fact of the matter is that they take too many liberties with the games. Don't change things that don't need changing. For the parts that can only be experienced with a controller, use your head and try and think of a way to convey that experience to the audience. Play the game through and take note of your emotions/feelings as you play a particular part, then use that to transfer it to the big screen.
I think bad game movies are more a lack of effort and adherence to canon as opposed to having nothing to work with.
Re:Cop-out (Score:2)
LOTR took liberties with the book but was still good, only the minority of fanboys complained.
What a total crock of sh!t. (Score:2)
This line alone is an utter crock of shit. If a movie on based on a video game, it's like hanging around in an arcade? What the f**k is the person who penned this smoking and why isn't he sharing it with the rest of us, because that's some strong stuff!
The source material is completely irrelevant whether it's based on a true story, a classic piece of
Ah, finally it all makes sense! (Score:4, Insightful)
Now I read, they are only a symptom?
No, the real problem is, quite simply, Hollywood can NOT make a movie where the story is already written for them and the market for that story is pre-built-in. They can't HELP but change it based on market testing, on director's "creative" whims and seniour executive's cocaine fueled brain farts... Only to discover after the fact that the original story that sold so well as a game was, in fact, quite good and was the primary reason why the franchise was so popular in the first place, and that changing it to make it more saleable actually made it less appealing to everyone.
Re:Ah, finally it all makes sense! (Score:2)
You have to understand that this is a necesary evil. A game can sell 1 million copies and be profitable, because games are $50 or so. If the movie is made to appeal to the fans of the game, then they can expect (best case scenario) that every person who bought the game will see the movie. That makes for a grand total of 1 million movie tickets at $9... or $9 Million revenue for a movie, which by all means is a horrible flop. Lets not even get into the fact that most fans of the game will still hate the movi
IMHO (Score:3, Interesting)
"Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games. It has less to do with story-telling than conceptual shelf-stacking."
What an asinine thing to say. This article is nothing but a worthless attempt at shifting the blame for crappy movies which are based on the same story that some video game was based on away from the people who deserve it. Just because a video game was made of a story does not mean a movie made of the same story can't be great.
Today it's virtually impossible to turn on the television without being told to 'press the red button for more options', or to phone an 0870 number and vote for your favourite contestant.
What the hell are you talking about?!!
What do you think?
I think you should put down the crack pipe.
Re:IMHO (Score:2)
For those not following digital TV in Europe, there is a lot of interactivity these days, almost too much and most of it is DOG'd into the screen with a "press the red button now" - you press it and get to follow on with WWTBAM or Idol and so on using your remote control.
I'm fairly sure US digital TV is much the same but I haven't seen so much of this "HEY YOU INTERACT NOW!!!" hyped as it is in Europe.
0870 is a premium rate p
GAME MOVIES are a subset of MOVIES (Score:3, Insightful)
So, take the same vapid cadre of writers who produce the piles of drek and schlock out there and sick them on material that's already (in general) not good (game plots), and why is anybody shocked that they make crappy movies out of it?
Nope (Score:2, Insightful)
I rather thought Final Fantasy was at very least a half-decent movie. I know some people didn't think much of it, but it was better than a ton of non-game-movies I've seen. In any case there have been so few movies based on computer games that it isn't right to write off the genre yet. Just because there has yet to
These guys think too much (Score:4, Insightful)
Not because the producer fails to grasp the concept of game or because it lacks the player involvement or any sense of reality.
Let me break the hard truth on you : budget.
There are 2 scenarios :
1. A small producer trying to get some movies under his name because it fits nice on a resume. Its like acculumating hours of flights for a pilot. He'll take a quick project, small budget movie just to get experience
2. Big producer accepting the project for a big budget movie, but he'll use only a fraction of that budget because people tend to except low quality anyway. He'll use the remaining budget to fund a big movie that will catter to a much bigger audience, rewarding him with more money.
Its all about the money really.
Well, anyway, that's my 2c
Gameplay versus plot (Score:2)
What makes a game good is gameplay. What makes a film good is plot. The two have nothing to do with one another. Hence running around hitting your head on blocks, avoiding turtles and eating magic mushrooms makes a very fun game [everything2.com], but a lousy film. Conversely, many films have been licensed to make bad games (such as ET on the Atari 2600).
Game movies don't stink. The scripts do. (Score:3, Insightful)
Why does it matter in the movie while it doesn't in the game?
Because the player of a game is more involved than the watcher of a movie. He's part of the experience, he is "in" the game, not "looking at it".
Quite the same reason why Game-TV isn't really getting off the ground. Play a few hours of a shooter and then watch others do it. You'll understand the difference.
If they want to make GOOD movies based on games, they should take the general idea and write a plot around it. Not try to copy the "feel" of the game. Can you imagine what Indiana Jones and the last Cruisade would've been like if the game had been out before the movie? Can you envision the movie? And how bad it would've been? Just imagine the movie would have been watching Indy do what you make him do in the game...
Lack of imagination and creativity (Score:2)
Consider: If I have a great deal of creativity and imagination, I am going to write my own damn story!. I am not going to set my story in some video game I played, or some TV show I watched - I am going to make up my own world.
So almost by definition any screenwriter who is basing his story on a video game lacks imagination.
Now, if I am a director who is *good*, am I going to pick a screenplay by some hack who was inspired by some
A couple more differences... (Score:2)
2: Genre choice. Only one RPG has gott
Re:A couple more differences... (Score:2)
It did use many of the basic themes, though. Bizarre, world-ending threat. Creatures that seem alien and magical at the same time. The world as a living being.
And, hey, there was a character named Cid. :)
Why? (Score:2)
Because Hollywood still hasn't figured out (Score:2)
As much as Hollywood might wish it other, people will ALWAYS think that watching a game made into a movie sucks BECAUSE IT DOES!!!
Without the interactivity, most games, from chess to Quake Arena, don't have enough plot to offer to make it worth watching.
By the same token a script good and tightly scripted enough to make into a movie would suck as a game.
There is NO WAY to reconcile these two modes. You CAN'T be
Dreamfall (Score:2)
Don't get me wrong, I'd love to see it made into a movie. It's the best story I've seen in a game since the prequel "The Longest Journey" from 1999.
Re: (Score:2)
Halo (Score:2)
I really liked DOOM (Score:2)
Re: (Score:2)
I said this same thing on Monday, swear to god... (Score:2)
Ok so rewrite the plot for the movie? Great idea... but the plot devices THEMSELVES are also problems.
Basically any movie thats going to be at all faithful to a video game is almost doomed from inception.
Let's assume that any movie that is not faithful (to some degree) to the video game it is created from is a failure fro
Worst game movie... (Score:2)
Bad acting, bad special effects, mind numbing dialog, stupid plot, clips of the actual video game spliced into the movie. This wasn't even campy fun.
And apparently they've made a sequal.
Re: (Score:2)
The real reason... and not just games (Score:2)
Movies in general stink because of the way they are made...
Actually (Score:2)
Hey (Score:2)
Hey, Uwe Boll has potential (Score:3, Funny)
Re:Silent Hill (Score:2, Informative)
When I saw it, the audience burst out laughing at all of the "dramatic" points. A complete and utter failure in terms of inspiring fear, drama, or any other emotion but contempt.
Re:Silent Hill (Score:2)
Not to knock the guy, that wolf movie was interesting but it's like all the fight scenes were just replayed with different people every time. Got tired watching it. Stylish and interesting but not very compelling (that wolf movie he did).
Re:Silent Hill (Score:2)
Exactly -- it didn't inspire fear. Don't get me wrong, the film was visually very impressive and it kept true to the settings in the games and the monsters, but the movie didn't scare me in the least bit. The game did. It was creepy, with little events here and there that involved no game plot points or combat, just to scare you. The story ending in the game was hokey, but it was still a masterpiece just for pure spookiness. The movie was a horror story; lots of shocking, horrifying imagery, but the story i
Re:Movies stink generally. (Score:2)
Production Budget: $113 million
You are WAY off if you think $113 is anywhere NEAR the record. I think what you *may* have read somewhere is the "cutesy" fact that the new trilogy movies are *technically* "The most expensive independent films ever" because they are technically financed by a single individual (George Lucas himself).
Re:Game Movies Stink (Score:2)