Why Work Is Looking More Like a Video Game
Posted by
CmdrTaco
on Sun May 20, 2007 10:30 AM
from the explains-the-hookers-orcs-and-skaeboards dept.
from the explains-the-hookers-orcs-and-skaeboards dept.
james_bong666 writes "According to the New York Times, business software vendors can learn a great deal from how video games are designed.
This makes a lot of sense — how many professionals like working with their software in the office as much as gaming after hours? Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently."
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Why Work Is Looking More Like a Video Game
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work / play (Score:3, Interesting)
By the way, I don't care how much someone loves their job. Anyone who stays after-hours and plays games or just hangs out is sad.
Re:work / play (Score:5, Interesting)
(http://shortcircuit.us/ | Last Journal: Sunday October 14, @02:01AM)
Uh. (Score:5, Insightful)
Re:Uh. (Score:5, Insightful)
Re:Uh. (Score:5, Interesting)
(http://www.martianfrontier.com/ | Last Journal: Wednesday January 15 2003, @01:04AM)
Scientists, small business owners, executives, and even the person tending the grill at the burger joint have normal attention spans.
Do not underestimate the difficulty and attention required of other people's work. I am now a lab manager of a memory development lab at a major university, but I've spent many years working at mini-markets, coffee shops, etc.
Let me tell you. If you have 14 fraps, 5 iced lattes, 3 vanilla lattes, 4 hot mochas, and several ice teas to make in under 6 minutes, all the while greeting customers and making small talk, you damn well better pay attention, and concentrate.
In such cases, you transcend the planning of one or two drinks, and start planning and attending to the situation at a larger scale. At that level, its Zen.
Re:Uh. (Score:5, Insightful)
(Last Journal: Saturday June 23, @05:33PM)
Re:Uh. (Score:5, Interesting)
(http://www.devdas.geek/)
Developers write fantastic User Interfaces. Also see Unix. Not quite what you mean? Find a specialist who specialises in UIs for non developers.
Naked Objects (Score:4, Interesting)
You'd get even greater compliance... (Score:1)
You could get even greater compliance if you showed their competitors getting blown up when an individual's sales figures are better than their co-workers. I mean, if you're going to make it like video game, go all the way!
Next ad in, when your boss pisses you off, his likeness appears in a first person shooting game - as the "monster".
Jaded MMORPGer (Score:5, Funny)
"Gaming is more like work nowadays"
?
Non-programmers can't do without pictures? (Score:4, Insightful)
Re:Non-programmers can't do without pictures? (Score:5, Insightful)
One thing that was drilled into us in an Engineering Communications class was to assume your audience (often management) was impatient, had limited reading comprehension, and generally ignorant of your subject matter. At the time we thought this was amusing, as we imagined the standard Dilbert stereotype of a manager.
Looking back now, I see this was more of a mental exercise than a statement about our future bosses' intellectual abilities. Engineers tend to be detail-oriented, especially about their particular work. This is generally good, because details matter in implementation, but bad for communication if it clutters up the main points you are trying to convey. By telling engineers to write like their audience is stupid and lazy, you might end up with something that is almost understandable. :)
In reality, your boss might not be an expert in the field, and they also have lots of information flying at them from all directions. Making prose simple and compact speeds comprehension for busy people. Unfortunately, people who are predisposed to have a negative attitude toward management (bad previous managers, overly large nerd egos, social insecurity, etc) just remember this advice as "Write simply because my boss is dumb."
Patronising BS (Score:4, Insightful)
These people don't need their software designed completely differently, they just need it designed better.
Re:Patronising BS (Score:4, Insightful)
missing the point (Score:5, Insightful)
I agree that the ideas of connection, management and cooperation within MMORPG are potentially interesting in the context of managing large companies, but the "making work like a videogame" metaphor doesn't work for me.
yskel
And all this time... (Score:1, Funny)
Please Sir, (Score:2)
Or may be a first person shooter with the TAX man as a way of handling sales taxes.
Good friggin' grief! (Score:1, Insightful)
It's always been like a video game. Says BOFH. (Score:5, Funny)
(http://rahga.com/ | Last Journal: Tuesday October 18 2005, @05:15PM)
Another user rings "I said what I wanted was more space on my account, *please*"
"Sure, hang on"
I hear him gasp his relief even though he'd covered the mouthpeice.
"There, you've got *plenty* of space now!"
"How much have I got?" he simps
"Well, let's see, you have 4 Meg available"
"Wow! Eight Meg in total, thanks!" he says, pleased with his bargaining power
"No" I interrupt, savouring this like a fine red at room temperature, with steak, extra rare, to follow; "4 Meg in total.."
"Huh? I'd used 4 Meg already, How could I have 4 Meg Available?"
I say nothing. It'll come to him.
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagggggg
The Next Level (Score:5, Funny)
Does this mean that in order to advance to "the next level," you have to kill the Big Boss at the end of the current level?
Re:The Next Level (Score:4, Funny)
Obvious, but overlooked (Score:5, Insightful)
Interesting. (Score:3, Interesting)
(http://explodicle.blogspot.com/)
Be afraid... (Score:2)
(http://www.metatrontech.com/ | Last Journal: Sunday October 21, @01:39PM)
It's called "Gamer Influenced Design" (Score:1)
Etrade does this (Score:3, Interesting)
(http://www.animats.com)
ETrade's user trading interface was deliberately designed to look something like a video game. Not too many choices, self-guiding, big type. This encourages users to trade too much.
Real life (Score:2)
Why Work Is Looking More Like a Video Game ? (Score:1, Redundant)
If work was like the games I play... (Score:2)
Narrator: [Voice-over] I'm half asleep again; I must've left the original in the copy machine.
Richard Chesler: The second rule of Fight Club - is this yours?
Narrator: Huh?
Richard Chesler: Pretend you're me, make a managerial decision: you find this, what would you do?
Narrator: [pauses] Well, I gotta tell you: I'd be very, very careful who you talk to about that, because the person who wrote that... is dangerous.
[Gets up from the chair]
Narrator: [Talking slowly] And this button-down, Oxford-cloth psycho might just snap, and then stalk from office to office with an Armalite AR-10 carbine gas-powered semi-automatic weapon, pumping round after round into colleagues and co-workers. This might be someone you've known for years. Someone very, very close to you.
Narrator: [Voice-over] Tyler's words coming out of my mouth.
[Snatches the piece of paper from boss' hands]
Narrator: [Voice-over] And I used to be such a nice guy.
Narrator: Or maybe you shouldn't bring me every little piece of trash you happen to pick up.
[Phone rings]
Narrator: [Into phone] Compliance and Liability...?
Marla Singer: My tit's gonna rot off.
Narrator: [to boss] Would you excuse me? I need to take this.
My word processor as Pacman (Score:2, Insightful)
Bert
I'll go one further (Score:2)
(http://www.designpoolstudio.com/)
There is a reason why contemporary games often have fairly progressive and intuitive user interface solutions. As most game designer have realized, you need to have the visual communication folks on-board at the start, and they need to have input in to the design of communication tools. More often then not, desktop applications are designed by a software engineer and skinned by a graphic designer. This is fairly miserable approach.
A bit of a forced analogy, but a good point. (Score:3, Insightful)
gaming/work fun (Score:2)
Work hasn't been all that fun lately, but most modern games I encounter are still less fun.
Work and home aren't the same (Score:2)
I like sitting in my recliner at home a lot more than in my office chair at work, but it doesn't mean there's anything wrong with the work chair. Different missions (pleasure vs productivity) yield different levels of enjoyment.
Funny... (Score:2)
(http://www.creimer.ws/ | Last Journal: Friday January 26 2007, @12:40PM)
A videogame, sure, but this is not a good thing. (Score:2, Funny)
(http://www.warriorvisions.com/)
I was tasked with setting up the Outlook profiles of 3 new users in the accounting office. This should be a very straight-forward, brain-dead job. To complete this, however, involved me eventually having to replace a machine in the office, which meant a trip across campus to the purchasing office in order to locate a spare box. The purchasing guy wouldn't give up his spare box willingly unless I performed another task he needed accomplished and which had been far lower on IT's priority list. To complete THAT task, I had to drive to another location, speak to yet another person, fix yet another problem, and finally wind up back where I started.
Had someone asked me to climb a magic mountain to retrieve an ancient artifact in order to unlock some secret spell would have made as much sense.
On the flipside, I gained +750 EP, +200 gold, and rose 2 levels.
Games recommeded for executives and salespeople (Score:1)
From the game designer's perspective (Score:2, Insightful)
The reason why video games such as Second Life, World of Warcraft, and even RTS games such as SimCity, Civilization, and Age of Empires are so successful is that they present their data in a way that makes sense to the Player. The data is shown in a way that the Player can easily interpret in terms of His/Her progression, and it is this simplication of statistics the game's software provides that removes a lot of the number-crunching and interpretation that is usually involved in the real-life equivalent the game simulates (being mayor of a city, for instance). Thanks to this the Player spends less time interpreting data and more time thinking about how to resolve conflicts or improve performance. In terms of software design, more is being done under the hood to better address the connection between abstract data and the user's goals. Like the article points out, the kinds of organizations found in MMORPGs such as World of Warcraft and Second Life are so prevalent and successful thanks to the design of each games' respective interface. Guilds succeed because the game was designed to handle them.
I don't think that salespeople have "short attention spans" like the article claims, I just believe that there is a larger gap between the Users' goals and the software that sustains them. Programmers these days have it easy with high-level languages such as C++, but if we all went back to the age where we had to program in machine code or assembly language we would be dealing with similar issues.
MS-Bob lives! (Score:1)
(http://www.geocities.com/tablizer | Last Journal: Saturday March 15 2003, @01:22PM)
The Bridge on the Starship "Enterprise" (Score:2)
On the "what if" side, I am reminded that the Atomic Energy Commission used the Atari game "Meltdown" to teach the basics of running a nuclear reactor through simulation. Each business "system" ought to have a simulator to enhance the process for the customers, the employees and the business.
Sounds like my work (Score:2, Funny)
Indeed. (Score:2)
Naked breasts (Score:2)
(http://zoeshire.com/ | Last Journal: Thursday October 31 2002, @05:12PM)
But I'm a Systems Administrator (Score:2, Interesting)
(http://www.ldc.usb.ve/~ciro)
Multi-touch Interface business apps (Score:2)
REAL "Life" Work..... (Score:1)
empty calories (Score:1)
Not everyone is addicted to games. Games pit your wit & skill against some artificial creation and reward you with points or cute sounds, etc
Business software can reward you with spending cash, a feeling of accomplishment and the respect of worthy associates. Whatever economic goals and ideas you have, this software can amplify your ability to realize them. Quality nutrition!
Perhaps there is a perceptual disconnect in some people between the work they do and the money they have in the bank. These people might slack off at work or at home without realizing that there are consequences for themselves and others. Enthusiasm for work will not be generated by more amusing software interfaces. It comes from an internal reward system that is triggered by a worthwhile job well done.
I'm self-employed and am challenged by real needs for research, production, distribution, marketing, and the tiresome need to verify large bank deposits, etc.
When I work in Excel to plot a more efficient formula for a product, or work in Word or Dreamweaver to improve a marketing message, or simply browse the net to spy on competing products/services, I'm in heaven. Except perhaps when web sites present cute animated graphics, noises and 'innovative' navigation systems.
I'm not a workaholic; I'd rather be at the beach. I simply want the biggest reward for the least effort, and that depends upon reliable business software; software that doesn't intrude. I'm very happy with what's available and don't believe that the minds that waste precious hours programming otherworld frivolity will be able to improve my business software.
Blame it on the UI? (Score:2)
This is true for everyone up to a point. But it might be exposing the weaknesses in the sorts of people who go into executive/sales positions rather than the UI. Those who can absorb data in the 'denser' form of charts and tables will naturally have an advantage over those who can't. Those who can't will migrate to careers where this ability is less important. Unfortunately, as technology progresses, more and more of this 'dense' data will become a part of all jobs. The executive of yesteryear may only have needed a good golf game, but with Sarbanes-Oxley, they actually need to understand what they are signing.
The moral of the story is: When you're in school, lay off the bong and the keg and study. The only jobs left with a really user-friendly UI are the POS terminals with pictures of burgers and French fries on the buttons.
Software Testing (Score:1)
Accessibility for the intellectually disabled (Score:2)
Sorry for the rather mean sarcasm, but lately my entire job has become devoted to having to produce output that has been pre-digested for the consumption of supposedly intelligent professionals who are somehow unable to look at a table with more than two rows and three columns without throwing up their hands in frustration.