Microsoft To Enable User-Created Xbox 360 Games 303
simoniker writes "Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 'Creators Club'. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress."
Great! (Score:4, Funny)
Re:Great! (Score:5, Funny)
My game will be called... (Score:5, Funny)
.... "Linux kernel"
Re:My game will be called... (Score:5, Funny)
Microsoft has detected an error in the naming of your game.
The term 'Linux' is a trademarked entity and as such cannot be used as the title of your game.
Sincerely
Billy boy
ps, even if it weren't trademarked, we still wouldn't let you have it you commie pig
Re:My game will be called... (Score:3, Interesting)
Re:My game will be called... (Score:2)
This is where the idea of DRM will either work or fail. If I put my executable in as an array of bytes, will the runtime environment allow an i386 emulator to run?
Re: (Score:2)
Re:My game will be called... (Score:5, Insightful)
Who cares?
This is designed for the hobbyist/amateur game developer. A managed environment built on top of a decent framework from Microsoft will allow a much broader audience of enthusiasts out there to create games. Instead of fumbling with buggy or complicated code, they will actually get to express their creativity and fresh designs.
Re:My game will be called... (Score:2, Funny)
Therein lies the problem...
Who cares? (Score:2)
But me? I don't care -- I'm not likely to be using it.
Re:My game will be called... (Score:4, Insightful)
See, by "giving" this kit away to amateur gamers, they are essentially guaranteeing a long line of new games which only run under a closed Microsoft platform. This ensures that people will continue buying their Windows OS in order to run the tools/games. It's actually a very strategic move by MS, and unfortunately it is likely to work.
Re:My game will be called... (Score:5, Funny)
Re:My game will be called... (Score:5, Funny)
Donkey Kong replacement... (Score:3, Funny)
Re:My game will be called... (Score:2)
MS would think that's great! (Score:2)
Of course this may just be the beginning of the great PC lockdown. I suspected that the point of the XBOX was to move people away from the open PC architecture that we all know, to a closed architecture that they can control. It seemed obviouse. Make a closed
Re:MS would think that's great! (Score:3, Insightful)
My bet is that the most open system will win.
Re:MS would think that's great! (Score:3, Interesting)
Killer Feature (Score:5, Insightful)
There's so many extremely simple games that are insanely fun multiplayer, and will probably never, ever be released as stand-alone games.
I'm still praying the Nintendo Wii will be opened up like this, but if it isn't, this might be what tips me over to XBOX 360. Programming for the Wii-controllers would be fun though, and I really, really want to play Pong with them
Re:Killer Feature (Score:2)
to be honest, I never really understood why the PSP homebrew scene is so much bigger than the DS
Re:Killer Feature (Score:2)
Re:Killer Feature (Score:3, Insightful)
The Playstation line has always had it's own "developer's club" in the form of the netyaroze and linux kits that they provided for the PS1/PS2. It wasn't perfect, but it was there and one of the first for a
Re: (Score:3, Informative)
Re:Killer Feature (Score:5, Interesting)
Re:Killer Feature (Score:2, Interesting)
Re:Killer Feature (Score:5, Insightful)
2) Even if Nintendo does give you a dev kit, that doesn't mean you'll be able to release games for their system. All consoles have a logo program, and games that aren't vetted and approved can't be run. That's not to say it'll be trivial for you to get Microsoft to approve your game, but at least Microsoft is out there assuring people that it'll happen.
3) $1700 vs. $99/year. If you're paying $1700 for something, you're basically already a full-time game developer. $99/year is cheap enough so that Microsoft is going to have tons and tons of people on their kit, and they'll be able to pick and choose the best from the lot. Plus, you can start development of your game for free... the $99 is just for access to more documentation and Xbox portability. You can develop and release you PC version for free, THEN decide to pay $99 to port to Xbox and try to get it on Live.
4) Isn't it telling that every time Microsoft announces something truly innovative and, frankly, pretty damn refreshing, there has to be a counter-post saying that Nintendo has the same thing... even if they don't? I love Slashdot. Give credit where credit is due... this is a great move on Microsoft's part, and a win-win for every gamer out there.
Re:Killer Feature (Score:2)
The bad news however is that at this point you simply can't buy it, no matter how much it would cost. Nintendo only gives away devkits to larger publishers, not indies and if that will ever change, we will see. Beside that $1700 is still quite a bit of money and even if you colud get your hands at a devkit, you still don't have a way to actually publish your game, which really is the important part in the end. XBox360 d
Re:Killer Feature (Score:3, Interesting)
Fragmenting the community. (Score:3, Interesting)
E.g. Alien Swarm has about 4 decent servers, and a community of 100 players.
Well color me impressed... (Score:5, Interesting)
Now don't get me wrong, I'm sure a lot of the games will probably suck eggs, but it might just turn out that we'd see some real innovation in design and concept with an infusion of fresh development blood. Because you never know, one of those hobbists/indie designers might crank out something good enough to either a) get picked up by an existing studio or b) generate enough interest from others to start up their own studio. Then it just becomes a matter of being a good enough businessman to keep things working.
Re:Well color me impressed... (Score:2, Interesting)
From the link:
Re:Well color me impressed... (Score:5, Insightful)
I think this is fantastic news, if only because it offers a cool and enticing way into programming for the younger generation (shit that makes me sound old ...)
If you interview a random sample of programmers in the world today I bet a lot of the 25-30 aged ones will have got started by writing cheesy games as kids for their {Commodore 64/Sinclair Spectrum/BBC Micro}, even if they then went into corporate software, operating systems, embedded work or whatever. Learning to write software by doing databases in Visual Basic is boring. Learning to write software by doing cool games you can add multiplayer to and beat your friends at is a much better proposition.
Wasn't the head of Nintendo saying that it's a shame games are no longer feasable for hobbyists and entry level studios? It's surprising Microsoft beat them to it, but then Visual Studio Express was designed for the home/hobbyist developer as well if I remember correctly so maybe not too surprising. Here's hoping it becomes a trend and the next generation of coders are learning threading by actually doing it, instead of memorizing lecture slides.
Re:Well color me impressed... (Score:2)
MS is missing the REAL opportunity (Score:2)
That's the quote in the article that really disappoints me. MS's desire for control and fear of truly "opening" up the game market is a real hindrance here. It's an area where they could REALLY get the advantage over Sony. Since Sony's online offerings have always sucked and they're MUCH bigger control freaks than anyone else, they could NEVER compete with this program if MS opened it up and let the indi
Re:Well color me impressed... (Score:2)
Of course, I can't remember where I saw this story, and it might be just that - a story - bu
MS does get it some times (Score:3, Interesting)
It's easy to make fun of Ballmer, but remember that he's *exactly* right here. MS has always made the development tools cheap and available.
Many years ago, I worked in a university department that mostly ran OS/2. This was back in the days of the OS/2 Workplace Shell and NT 3.5- OS/2 was in many ways vastly more sophisticated than NT. Queue up NT4- I went by the campus bookstore one day to look at software.
Sitting on one shelf was the OS/2 dev kit. ~$500, academic pr
next step (Score:2, Funny)
Re:next step (Score:2)
Maybe the games will run in a VM, so in a sense they will never leave XNA Game Studio Express.
Re:next step (Score:2)
Re:next step (Score:3, Interesting)
I just wanted to add that, ironically, if you want to do development using a very popular "indie-level" game engine you would choose the Torque engine [garagegames.com]. And to use it, you pay them $100. If you want their studio tools on top of that, it's another 100$.
The new MS-XNA Game Studio is based on this Torque engine. When you pay your $100, you also get additional content downloads, the studio package, listing on Xbox Live Arcade (XBLA), etc. etc. These are pretty decent extras, and it's cheaper than just using T
This will be a .NET environment (Score:2, Interesting)
The current announcements don't seem to spell out that this is based on .NET, but I'm sure it is. Microsoft has mentioned before that getting .NET on the XBox 360 was part of XNA. Also, see t [firingsquad.com]
Developers, Developers, Developers (Score:5, Funny)
Re:Developers, Developers, Developers (Score:2)
XNA & Your Rights (Score:5, Interesting)
So it could be a standard American Idol style:
1) trick contestants into signing away all rights they have to their work
2) let the community decide who is the best
3) publish their work and profit!
If you have preliminary questions about the XBox 360, you can find it on their forums [microsoft.com].
Re:XNA & Your Rights (Score:5, Informative)
It definitely looks like 1 is not the case, and given that he also says "I'd love to send a royalty cheque to a kid" 3 could well be it.
Andrew
Re:XNA & Your Rights (Score:2)
1) trick contestants into signing away all rights they have to their work
There's no tricks involved. Any person competent enough to develop a video game will be more than competent enough to quickly Google the rights they'll be allowed to keep.
Similarly, all the karaoke champions on American Idol know that the network keeps the rights to what they sing on American Idol, give me a break. The Clay Aikens of the world know that they'd never have the slightest
Re:XNA & Your Rights (Score:2)
Re:XNA & Your Rights (Score:2)
Sounds cool (Score:2)
$99 a year? (Score:2, Insightful)
They're kidding, right? $99 to develop a game that only a handful of people might play, and as a student having no income. You could get a job though to pay the fee, but when would you have time to code? And what happens if you develop the next Geometry Wars? Do you own the rights to have it published or will Microsoft just pay you royalties (that probably wouldn't make you back your $99 either).
Here's a suggestion, set up a page on My Space with a link to, say, a File Planet fo
Re:$99 a year? (Score:3, Insightful)
Re:$99 a year? (Score:2, Flamebait)
I mean, look how much it costs for a PlayStation 2 development kit! (Of course, Sony stays mum about it, not mentioning it on their websites, but according to unofficial sources [playright.dk] on the web, it costs approx. $19,000.00(US)!!!). I'm guessing PS3 development has a similar barrier to entry.
But seriously, it is about time that they "democratize" game development - especiall
Re:$99 a year? (Score:2)
Re:$99 a year? (Score:2)
Re:$99 a year? (Score:2)
-Eric
Re:$99 a year? (Score:2)
As a college student and part-time indie developer, $99 is _nothing_ to pay for this service. We've been locked out of the console arena this whole time and now it's open to us. Not mention MS has also promised the sub-$1K professional licensing which I presume will allow you to shed the XNA Game Studio shackles and allow non-XNAGS-subscribing users to play the game (i.e., full-time XBLA status).
Hell, I paid more for my 3D/physics engine ($150, TrueVision3D, ridiculously awesome piece of software).
Re:$99 a year? (Score:2)
Are you retarded? If the student can't afford $99 how the Hell do they have an Xbox360? Let alone a PC? Practically NO student is that poor.
You could get a job though to pay the fee, but when would you have time to code?
What are you smoking? Get a job and not have time to code? At $5/hour you have $100 in 20 hours. That's a week of part-time work. Then quit. Seriously - have you
Re:$99 a year? (Score:2)
How fun! (Score:3, Insightful)
~Ben
Good 'ol game designer (Score:2)
Impressed (Score:2)
Am really impressed by this cool move from the Redmond's boys, but got a lot of questions over it. How will it bypass the anti-copy game protection? Will it be a true SDK with full access to all the key components or a crippled down OS with no ability to get the juice from the optical disk nor 3D CPUs like the SONY's attempt with the ps2 [wikipedia.org]?
--
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Re:Impressed (Score:2)
Probably full access (Score:2)
The real question for me is the first, how will you actually be able to load games on your system and share them as well? I am assuming you'll have to share them through Live, but I wonder if you'll hvae to use the paid Live. It could well be that you would "share" it through Live even for testing it o
Let me get this straight (Score:3, Funny)
Brilliant. I'm going to start a company right away, and I'll make sure to hire lots of developers to pay me.
You got it! (Score:2)
Make sure to give them "dumbed down" tools [gizmodo.com] and only let people who pay you use the results. Call it the "Ricky Rat" Club or something. Prediction: another big xbox flop.
Who says Slashdot always bashes Microsoft? (Score:5, Insightful)
Re:Who says Slashdot always bashes Microsoft? (Score:2)
So it's a little nice that Slashdot is giving some credit to MS, but now let's work on getting the moderation system to actually get rid of off-topic and non-funny crap.
Lets take bets... (Score:4, Funny)
Re:Lets take bets... (Score:2)
Re:Lets take bets... (Score:2)
Alterior motives? (Score:2)
I don't keep up with XBox360 game development but is this a subtle hint by Microsoft to get more developerment on the Xbox360? Seriously, I don't know. I can see this as a tactic.
"If you don't develop more games, someone else will . . . maybe the gamers. And we'll get their games and their money. And your little dog, too!"
I can finally do that game about the sassy robot!! (Score:2)
-Eric
Painful distribution.... (Score:5, Informative)
Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA "Creators Club" subscription? Will it be available to all 360 users that have an Xbox Live account?
A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.
1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
3. The receiving user must have XNA Game Studio Express installed on their own development PC
4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.
Doesnt exactly sound like a barrel of laughs to distribute to friends etc...
Re:Painful distribution.... (Score:2)
The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.
Amusing to see Microsoft not just pushing but requiring open-source development!
Re:Painful distribution.... (Score:2)
Re:Painful distribution.... (Score:3, Informative)
Another take on the situation (Score:2)
Bold Move (Score:3, Interesting)
you haters are incredible. this is GREAT news. (Score:5, Insightful)
did you guys say "oh great now we can have shitty mods" when the iD guys gave access to the WAD files?
How about when Valve let people have access to the half-life engine? Isn't counterstrike still the most played online game? I'm willing to bet that a serious portion of the half life cds have been sold just to play counterstrick.
What happened to the guys who made the Desert Combat mod for BF1942? Oh yeah, they got hired by the company and improved the game.
Look at the success of Xbox Live Arcade. You have a plethora of PC game developers making games and selling them on the Xbox system. These are all guys who could never make console games in the past.
MS made a bunch of tools to help developers make their PC games work on 360 and vice versa.
So now MS wants to let even more people in, and you guys bitch about it? Why because you have to pay $99? or because some kid will make a donkey kong clone with steve jobs and bill gates? or because you have to have a 360?
I'm willing to bet that some kick ass games come out as a result of this. Maybe some kid gets hired by a company and makes a truly kick ass game like Geometry Wars. Maybe some game comes out and gets noticed and picked up for Arcade. Who knows.
If you dont want to do it, keep the $99 in your pocket. But only good stuff can come out of this.
Re:Why a subscription fee? (Score:4, Insightful)
I believe they were charing significantly more for the full scale developers kit/package which companies like EA Sports and such buy into. This makes a "tinkering/homebrew" entry point into that arena for what is only the cost of a couple games.
Re:Why a subscription fee? (Score:2)
More people buying the 360+subscription to live.
It is called a value added service. Makes the product that much more attractive.
Re:Why a subscription fee? (Score:2)
Of course I can't vouch for MS's motivation in charging for the 360 access, but I would think it has something to do with not clogging its tubes (by which I mean not overwhelming the XP homebrew offerings with crap that 10,000 clueless pre-teens put together), or something.
Or maybe it's to help recoup their losses on the 360 sales, while XP is profitable already.
Or maybe i
Re:Why a subscription fee? (Score:4, Insightful)
By charging a subscription fee you can have your cake and eat it too. Garage developers can make AND RUN their homebrew software for a fairly low cost $100 really isn't that much, and the subscription fee lets MS allow that kind of development without breaking their profit model, essentially making up the money they're "loosing" by not selling you games.
while it might be a bit more expensive then chipping your console a lot of people will opt for the legal route if available. Not to mention I can see a whole lot of non-developers signing up just to run the homebrew stuff made by the real developers. I'll tell you what, if they make an XBMC360 and it's availble on this thing, I'll pay the $100 a year to run that and other software, weather I'm developing my own software or not. I would imagine there will be a lot of other people in the same boat. MS basically found a way to allow homebrew software and turn a profit at the same time... crafty buggers.
Re:Why a subscription fee? (Score:2)
I wouldn't say that chipping your console is cheaper than the $99/yr sub fee, considering that you'll lose a lot of the 360 functionality by chipping it (Live is not an afterthought like it was with the Xbox; it's key to the 360). Assuming, of course, that no one comes up with a way to chip a 360 and have it not locked out.
Re:Why a subscription fee? (Score:2)
Re:Why a subscription fee? (Score:5, Insightful)
Weight Watchers (the only example I can think of right now) has the same principle. They charge you $10-12 a week for their program whether you attend or not. They don't really do anything but weigh you and give you some rah-rah speeches to keep you motivated. The financial cost is there because, psychologically, people who have a vested financial interest in something tend to follow through with it more often and more completely.
Re:Why a subscription fee? (Score:2)
So.. If $99 is a lot of money, what about $399 (current of an xbox 360 on bestbuy.com)? And what about $59 (current cost of a new game, which would be a monthly or bi-monthly recurring cost, depending on how many games you buy)?
I think $99 isn't a real barrier of entry for people who can afford an xbox. They might not pay the money out of a joke, but if they're serious
LOL (Score:3, Insightful)
Haha. Nonsense. The financial cost is there because they want to make money of desperate fat people!
Fee Required? (Score:2)
Re:Why a subscription fee? (Score:2)
The other is that, say you and 3 friends decide to do a little development (call it a dev team if you
Re:Yaroze (Score:2)
Re:Homebrew & Backups & ... Linux :) (Score:2)
Re:Homebrew & Backups & ... Linux :) (Score:2)
Unfortunately because this whole XNA Express thing uses VB.NET or C# (it doesn't seem to specify in the article) any games written will take a performance hit over native code.
The thing about the PSP was that it's native code accessing the hardware, so you could exploit that. C#/VB.NET programs don't touch the hardware, so if they crash it's no big deal.
Re:Homebrew & Backups & ... Linux :) (Score:2)
I'm not really sure what the point of this is. If I were writing a homebrew game, I would pick SDL and OpenGL so as many people as possible could play it. I might pick DirectX if I still owned a Windows machine, but I would target the PC, not the console. I would spend the $99 on a few USB joypads, if I wanted a console-like experience from it.
Something like the PSP is a di
Re:Potential (Score:2)
Microsoft to Enable Last Measure OS on Xbox 360
* http://en.wikipedia.org/wiki/Last_Measure#Other_L
Re:this is going to boost their sales (Score:2)
Re:Microsoft Can't Be Serious (Score:2)
It isn't true.
Yes, the PS3 "runs" linux.
Embedded Linux.
You will never 'see' it. You will see a nice shiny PSP style XMB menu. You will not be able to
code a damn thing (legitimatly). Sony has never once said you would be able to. Stop spreading
old shot down rumors.
Re:Microsoft Can't Be Serious (Score:2)
Re:Microsoft Can't Be Serious (Score:3, Interesting)
Re:Microsoft still doesn't get it... (Score:4, Insightful)
One of the consequences of FOSS is that now everyone wants everything for free. God forbid you pay for a library! What's with the sense of entitlement here?
MS has a brand image to keep with the Xbox. To allow unfettered distribution of homebrew is a disaster. Remember that there are certain types of content that MS would rather keep off Xboxes, even if it wasn't authorized or endorsed by MS. Adult games, games featuring direct explicit illegalities... knowing the internet and YouTube, we have an immense ability to create content that the Xbox brand does NOT want to be associated with. There is absolutely nothing wrong with MS wanting control of distribution, if only for this purpose alone.
So the idea will be to put a crutch on homebrew distribution, so that MS can pick the cream of the crop for official endorsement, and probably un-handicap the game for full XBLA distribution, free or otherwise. This will allow you and your buddies to have fun throwing pr0n and other shenanigans on the Xbox360, but disallow you from doing any real damage through mass distribution.
And what's with the "XP only" game development? It's the .NET Framework for cryin' out loud. *AND* it's Managed DirectX! This concerns Linux/UNIX zealots none. We're not talking about a C++ library for OpenGL here, this thing simply *cannot* run in 'nix. The Xbox360 runs DX only, and one of the concepts here is getting rid of complex C++ and throwing in simpler C#, none of these quite fit with 'nix eh (Mono doesn't count)?
Do you seriously think MS is intending on sucking $100/year out of every developer? Are you seriously believing that MS intends the subscription fee to be a profitable industry? There won't be enough devs out there for this to be anything but a drop in the bucket to MS. I suspect the fee is more of a barrier to entry requirement to keep your everyday kids out and encourage some serious development - without setting the price as high as to keep interested (and qualified) parties out.