Gaming Now and 20 Years Ago 433
Anonymous Coward writes "A cool comparison of video games from the same genre, the only difference is about 20 years of technical development. The Bard's tale vs World of Warcraft is really funny."
On a clear disk you can seek forever. -- P. Denning
rogue (Score:2, Insightful)
Re:rogue (Score:5, Insightful)
Re:rogue (Score:5, Funny)
Re:rogue (Score:5, Funny)
You know that theory that says people have a "set point" for fat? I think there's a set point for titillation.
A Victorian pervert probably got all kinds of sticky enjoyment out of pictures of ladies in their underwear, even if the ladies were rather, uh, plain and middle aged, and the undewear looks like a cotton interpretation of a teutonic knight's jousting armor. You on the other hand can glance at a picture of an anatomically improbable young woman engaged in some equally bizarre sex act, then pass without missing a beat in your search for a blonde Japanese teenaged acrobat with large natural breasts and a knife fetish.
If you had anything close to the erotic imagination of your 19th century precedecessor, you'd have died from an aneurism the day you got broadband.
Re:rogue (Score:3, Insightful)
I have to disagree on this one point. Too many models with those kinds of proportions...and too many girls that I see with those kinds of proportions tomake the above statement true. Is it the majority of women, no (what a shame), but there are plenty of women who fit this body mold. Nothing is wrong with it. It has always been the case - a minority of the population have a certain look that everyone drools over, and others in the population want to
Re:rogue (Score:3, Funny)
I'll put that one down under "list of funny things to do when I invent a time machine"
Re:rogue (Score:3, Insightful)
You have to imagine that she's naked for, and wanting you.
Re:rogue (Score:5, Insightful)
Re:rogue (Score:2)
'Of cause it seemed more exciting 20yrs ago, I was just a kid! Everything was more exciting!'
Re:rogue (Score:4, Informative)
There is proof in there that good graphics doesn't make a good game - Pac Man and Tetris are pretty minimalist compared to todays graphics, but still entertaining. There's definately proof that a good game concept and gameplay are more important... just like todays movies that are all flash and no substance, the same applies to video games.
Re:rogue (Score:4, Insightful)
Re:rogue (Score:2, Insightful)
You should probably try to find a way to compare the experience that a kid today, new to computers, would have with a particular game-genre, with the experience you had, twenty years
Re:rogue (Score:2)
There are of course some very good games the
Re:rogue (Score:2)
Re:rogue (Score:5, Funny)
Re:rogue (Score:3, Interesting)
Second: Diablo and Diablo II are from a map point of view, from a level point of view, from a scoring point of view and from the equipment point of view very similar to nethack, and it would be actually quite simple to generate a Diablo level from a nethack level (Just add graphics for the chars. I am wondering if someone ever thought of generating a Diablo like GUI for the original nethack
Third: I was playing and progr
Re:rogue (Score:3, Informative)
The Bard's Tale... (Score:3)
I am just an old fart. There, I said it. Thanks for listening.
Re: The Bard's Tale... (Score:2)
I was an Apple ][ Wizardry [wikipedia.org] addict, back when they rendered perspective line drawings to show you what you saw of the dungeon.
I'm still afraid of running into a maelific somewhere...
Re:The Bard's Tale... (Score:2)
Re:The Bard's Tale... (Score:3, Interesting)
Kids . . .
Seriously though. When guys our age started playing computer games, they were all text based. The earliest graphics games were such a leap visually it was like night and day. The graphics now are like watching a movie.
Gotta wonder what it'll be like in another 20 years.
Re:The Bard's Tale... (Score:3, Informative)
NOOOOOOOOOOOOOOOOOOOOO!
Deeper level comparision (Score:5, Interesting)
My bet would be they are a lot closer than this graphics comparision which was purely a technology problem.
Re:Deeper level comparision (Score:3, Insightful)
How can this be called a 'comparison' ? They are comparing apples with oranges on a superficial level only... Good job at screwing up!
--
XviD review [palmdrive.net]
Re:Deeper level comparision (Score:2, Informative)
Re:Deeper level comparision (Score:2)
Re:Deeper level comparision (Score:2, Insightful)
Re:Deeper level comparision (Score:4, Interesting)
Re:OK, here they are for nethack (Score:3, Funny)
Let's try again.
Here's a screen shot for nethack in 1984,
+---------+
|...O.....|
|.....@d..+
|.........|
+-----+---+
Now, here's one from the current version:
+---------+
|...O.....|
|.....@d..+
|.........|
+-----+---+
This clearly shows the superiority of technology used in text games. But then, nethack is the only game that *matters*.
hawk
Re:Deeper level comparision (Score:3, Interesting)
Re:Deeper level comparision (Score:5, Interesting)
And then there's the nostalgy. If you played some game as a kid, you can't play a new game 20 years later and have the same feelings because _you_ are not a kid anymore. That has nothing to do with the quality or playability of the game. It is very hard to be objective in this matter.
Re:Deeper level comparision (Score:5, Insightful)
Good point -- I remember burning a lot of hours (and quarters! Remember arcades?) on some pretty basic games, including Pong.
But one thing I notice is that while the graphics and sound have leapt forward, the improvements in game play itself hasn't kept up. It's as if the core is still based on the same old ideas, prettied up and repackaged.
Comparing a massively multiplayer game like WOW to a single-player adventure game is a fair comparison because it shows a genre that has made changes and adapted well to newer technology.
Re:Deeper level comparision (Score:2)
any straight shoot-em-ups today that require anything close
to the quick reactions and finger dexterity of a game such as
Defender.
Re:Deeper level comparision (Score:4, Interesting)
Screenshots (Score:5, Funny)
Ten yard fight? (Score:2)
Re:Bug? (Score:2)
Re:Bug? (Score:3, Funny)
Pre-rendered shot? (Score:5, Informative)
It still makes you laugh though. If only there was as easy a way to measure game playability as these is to measure graphic differences.
Re:Pre-rendered shot? (Score:2, Interesting)
This, I believe, hits at the root as to why we get so many multi-million dollar me-too efforts from big companies. The decision makers don't play games yet they are they ones that make the decisions on what gets created and published and what doesn't. These people don't understand gameplay because they haven't lived gaming; they have no connection with it. But they can see better graphics in the 5 minut
No, they are not ... (Score:2)
Re:No, they are not ... (Score:4, Interesting)
I may be old-fashioned, but I prefer to play racing games with the camera looking forwards, and maybe with the speedo visible somewhere on the screen. Those wishing to take screen shots of racing games should read this useful guide. [ukresistance.co.uk]
Re:No, they are not ... (Score:5, Insightful)
Or would you like to play Gotham Racing with camera view stuck in direction of your front bumper? Or to see the face of the basketball player instead of the basket?
The problem with many new games is that they often concentrate on different 'cinematic' angles to show off the game art and disrupting the player's concentration. One moment you look how your car beautifully jumps from a ramp and the moment you see it composed into a lamppost. Or you frantically try to turn around to get the camera to show the opponent because the engine decided to focus on your face and the opponent is 'somewhere' in front of you but you have no idea where. That's actually where the old games had it right.
Re:Pre-rendered shot? (Score:2, Informative)
Re:Pre-rendered shot? (Score:2)
The Ultimate History of Video Games (Score:5, Informative)
The histroy of computer gaming (Score:5, Informative)
Wikpedia article about computer games. [wikipedia.org]
Comprehensive article with lots of detail. [gamespot.com]
The Bard's Tale (Score:5, Informative)
That photo is from the worst graphical version available(Apple II), and doesn't do it justice. The Bard's Tale was a wonderful game, and in many ways still is. Trying to play that game without the internet and without a clue book is extremely challenging. Games like The Bard's Tale, Wasteland, etc. deserve respect...they are the shakespearean classics of computer games.
Re:The Bard's Tale (Score:2)
The Apple II version was actually pretty decent. They used staggered pixel drawing bitmaps (alternate color+white) to make checkerboard-like patterns and give the graphics a nice change of pace from solid colours. Lots of graphic adventures at the time also did this.
Re:The Bard's Tale (Score:2)
"It was originally released for the Apple II, and was also ported to the Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Commodore Amiga, Atari ST, DOS, Apple Macintosh, and NES platforms."
"Short article" is right (Score:5, Insightful)
I was kinda hoping for an interesting in-depth article, rather than just a few side-by-side screenies. Graphics is probably the biggest, and definitely the most visible (pun intended) differance, but it's by no means the only change that's happened in games. The side-by-sides are kinda fun & interesting, but glancing at them really doesn't give any insight into much of anything. Sure, the graphics are better now. Does that make the games more fun? Well, yeah, all other things being equal, better graphics == better overall game, but is everything else really equal? I'd find an article making deep & broad comparisons between games today & 20 years ago very interesting to read. Little disappointed this wasn't that.
Re:"Short article" is right (Score:3, Interesting)
I don't think that games have changed all that much. Sure, we have programmable-shader 3D HD++ graphics, but the core gameplay of many genres has pretty much stagnated.
In genres like racing or sports (say football), there isn't much difference between Pole Position and Gran Turismo 4, or between Tecmo Bowl and the latest Madden. The "precision" may have gotten better, allowing more options or more accurate simulations of things like play calling or physics, but they're mostly the same games (save the fa
Re:"Short article" is right (Score:5, Interesting)
Now, those are all aspects of the underlying game engine, which is somewhat seperate from the overall game design. Advances in the various aspects of game engines creates more possibilities for the game design, but fulfilling the increased potential does require innovation on the part of the game designer; and it's by no means guaranteed that the designer will do so. But regardless of whether they fully realize their potential, does not change the fact that the game engine, and hence the game as a whole, is different than games 20 years ago. Innovation or the lack thereof in game design is in many ways a seperate issue than changes in the game engine. As graphics is only one part of the game engine, I'd like to have seen a more in-depth article that included more comparisons of other aspects of game engines between 20 years ago and today, in addition to the side-by-side screenies in the article.
Haven't seen a match for Starflight yet (Score:5, Insightful)
For a game that only required two 360k floppies it was amazing in depth. The story was great and the detail was good as well. There was even lots of humor involved, some required you to be a real fan of the genre.
Wiki reference : http://en.wikipedia.org/wiki/Starflight [wikipedia.org]
Graphics can enhance a game but they never make a game.
Except that Bards Tale wasn't online... (Score:5, Funny)
Obligatory... (Score:4, Funny)
Oh wait...
"Article" begs the question... (Score:3, Insightful)
Re:"Article" begs the question... (Score:5, Informative)
Re:"Article" begs the question... (Score:3, Funny)
You're British?
Age of Sequels. (Score:5, Insightful)
Double Dribble vs. NBA Live'06
Karate Champ vs. DOA 4
Tennis vs. Top Spin 2
Bard's Tale vs. WOW (there were quite a few warcrafts/starcrafts/etc before)
Rad Racer vs. PGR 3
Ice Hockey vs NHL 2006
10 yard fight vs Madden NFL 06
Punch Out vs Fight Night round 3
Re:Age of Sequels. (Score:5, Insightful)
Double Dribble vs. NBA Live'06
Basketball
Karate Champ vs. DOA 4
Martial Arts competitions
Tennis vs. Top Spin 2
Uhhh... tennis, like on a clay court
Bard's Tale vs. WOW (there were quite a few warcrafts/starcrafts/etc before)
Dungeons and Dragons
Rad Racer vs. PGR 3
NASCAR, F1, etc.
Ice Hockey vs NHL 2006
Real Ice Hockey
10 yard fight vs Madden NFL 06
NFL/USFL football
Punch Out vs Fight Night round 3
Boxing
I think in your eagerness to point out how unoriginal games are today, you missed the observation that all of the older games listed are just videogame versions of other games. There is no originality there.
For all you retro farts (Score:5, Insightful)
For you old farts(i'm 26) who seem to think old games were better than new games remember the following: point Your memeory doesn't serve you well (neither does my spelling)
you don't remember the bad things, and you will make the good things seem even better than they were. When you remember that really good game that you spend hours playing when you were younger,
you forget about both the bad sides of the game and the other bad games. All the good games, i've gone back and revisited, have been good for the first 10 minutes, but few of them i've kept playing for more.
They're fun, but the fun part lies mainly in my memory and in the storytelling, and with the really good lines, i remember the story. A few of them i manage to keep playing (like the original master of orion), a few have better gameplay than current day; I still think Dune 2 is superior in game play to many modern rts' unfortunately the interface is horrid and the bugs are weird.
The first mistake lies in comparing the great old games to the games that disappointed us, if you wanna compare bards tale, do it to something like the elder scrolls series instead of a game we'll all happily forget next year. The second mistake is forgetting all about the disappointing games in the past or all the horrid pacman clones that were sold to diehard fans, all the pong alike games or the front/side -scroller inferno with thousands of ever more similar games. Anyway if you want a good game, without paying for hyped graphics, indie games have a lot to offer.
The reason that the past always appear more glorious than the present,
is that we're repeating the past and this time we have the experience to see the flaws and are too stubborn to revise the past.
Re:For all you retro farts (Score:2, Insightful)
Re:For all you retro farts (Score:2, Insightful)
Re:For all you retro farts (Score:2)
The basics haven't changed much, but I realized Dune 2 had been passed up already when Dune 2000 came. It was the same with better graphics, but particularly things like queuing had improved in other games.
I never had so much fun as I did when I played Dune 2, I completed the campaign with all three (even the bloody useless Ordos, don't know anyone else that did). But well, trying t
Re:For all you retro farts (Score:2, Insightful)
Talk about you (Score:2)
I still replayed recently Bard tale 3.
I am still replaying from time to time Planescape Torment.
And that is a short list of oldies that I play more than any recent game EXCEPT NWN....
And the old games are STILL more fun... (Score:3, Insightful)
The problem is I don't think it's just the look of the games that's changed fundamentally over the years, it's the actual dynamics of the gameplay. Ice Hockey aimed at being fun and amusing... I have a feeling this new NHL game aims at being intense and real.
I think the old games were just more fun. Nintendo has been keeping the spirit of being "fun" alive through to the Nintendo64, but after that I felt Nintendo tried to become aimed at an even younger audience. And the Playstation and it's style and mindset just was never me. I hated the look of all those games.
I'm 24 years old, and me and some other computer science students recently got together and took out the old NES and SNES... and I think we had a LOT more fun playing those games than we would on any new system.
(My favorite system I own is still the Genesis/32X/Sega CD... 3 power plugs, yeah!)
One old game that still kicks ass... (Score:2)
With two good players, fights can go on for hours, especially when they are evenly matched (Syreen vs Spathi comes to mind.)
My memory... (Score:2, Redundant)
Old Nintendo vs new Microsoft...? (Score:2, Interesting)
They could just as well have compared some of the 1986 4-coloured PC games with new Gamecube games. Heck - even comparing old PC games with other games from the same era, would make the PC look silly!
Nintendo - aargh (Score:2)
Re:Nintendo - aargh (Score:3, Informative)
almost impossible on a home computer of the day. Eg the
SNES had sprite scaling and rotation and perspective that
could all be done in real time. Try doing that on a Spectrum.
The only home computer AFAIK than could do the same was the
Amiga.
Re:Nintendo - aargh (Score:4, Informative)
almost impossible on a home computer of the day. Eg the SNES had sprite scaling and rotation and perspective that could all be done in real time. Try doing that on a Spectrum.
Uh... your chronology is rather inaccurate. The SNES reached the West in 1991, nearly a full decade after the ZX Spectrum.
By the time the SNES appeared, sprite scaling and rotation and perspective were trivial and commonplace on home computers. For example, the 3D space combat in Wing Commander (1990) is based entirely around smooth scaling and rotation of sprites in real time. And within a year of the SNES launch, PC gamers were enjoying titles like Wolfenstein 3D and Ultima Underworld (1992) that totally blew away anything that was ever achieved on unextended 16-bit console hardware.
The Horror, The Horror! (Score:4, Funny)
My friends had Atari, and I had junk. It was so embarrassing when my friends would be over and my dad would ask us if we wanted to play video games. He was so proud of this cheap, no-brand, POS.
I don't care how prehistoric some of the old games seem in comparison to the flashy new stuff. Back in the '70s, I would have killed for those prehistoric games.
- Greg
Article only compares graphics (Score:2)
Lode Runner and BBS Games (Score:2)
The amount of creative time I've wasted playing that game and the amount of joysticks I wore out is immense. Tehre goes about 2 years of my life. I must be some kind of loser......
What I really miss are the BBS games. Anyone remember them???
Dell sells gaming machine (Score:2, Funny)
Cassette loader (Score:4, Funny)
Re:Cassette loader (Score:3, Informative)
With standard casette recorder you would think twice before starting to load a game, and spend next 3 hours or so on it.
Were games better with worse graphics? (Score:5, Insightful)
But the other ones existed too. Games that kept you up at night, games that made you lose sleep over, games that swallowed away half a year of your life by simply being SO good that you cannot get away from them.
And, to be honest, I miss those kind of games. I haven't met a game in the last 10 years that had the capability of sucking me in as badly as Starflight or Elite did. Sure, graphics are stunning today, but it's still the same games that I played already. Did we reach the level where there's no longer anything new to come? Where we've seen it all?
Appearantly, there's only a market for shooters and realtime strategy games and nothing else. And appearantly there's a market for a billion of either. Personally, I can't even see them anymore. What happened to space sims? Economy sims? Adventures? Flight sims?
No longer viable? Take too long to make for little return?
I don't know how to say it, but today's games lack the power to keep me going for months. Few games interest me for longer than a few days, even though I got far less time to play today than I did 20 years ago. Am I getting old? Or are games getting worse, gameplay-wise? Considering that I don't care about graphics at all, could it be the effect of feeling that I already played it (in another incarnation, so to speak) and dumping it because of that?
I don't know. All I know is that I miss the originality in games. Todays games are bland, in my opinion. They lack depth, they lack challenges, all that's left is better graphics, better sound and needing more horsepower in your computer. And, honestly, I'd love to play my old games again. But my 486 recently died, so they don't run anymore.
Re:Were games better with worse graphics? (Score:2)
Dosbox to play them on and "home of the underdogs" to get the files so that you haven't got to scratch around hunting for an old 5 1/4 drive... (sorry haven't got time for links, can't do that much browsing at work)
Gaming Now and 20 Years Ago (Score:5, Funny)
I kid, I kid
T.B.H. (Score:2, Insightful)
At least with The Bards Tale on my trusty ol' Atari ST, I could spend hours beneath Skara Brae without having to worry a
You get what you ask for (Score:3, Interesting)
When I finally got my grubby little paws on a NES my wish was granted, and then I started to wish that the games I were playing were more 'realistic'. At the time I played beginner Games Worksop games like Hero Quest and Dungeon Bowl. What I wanted was a game were I could actually be in the 'dungeon' and walk around it like my characters in the game could. I upgraded my PC to a 486 SX20, installed Wolfenstein 3D and then I wanted it to have better graphics.
There were side wishes: I want to be able to shoot someone with a genuine fake gun: duck shoot. I want to be able play golf with a genuine fake club, I want to play racing games with a genuine fake steering wheel.
My current wishes include: play jedi knight with a real lightsaber (revoluntion?) and I want a truely immersive environment - just like the matrix. Do I expect the games to be any better? No not really.
Its not the games that are to blame for the increasingly bland gaming landscape its the market. We understand that emmersive 3D environments are expensive, so we're prepared to handover $60 per game, but we are also defensive about handing over that ammount of cash if we don't know we're going to like it.
I think one of the cool things... (Score:5, Insightful)
Not that I'm pining away for times of old particularly...I love new games as well...too much. I'm a recovered EQ addict who avoids anything WoW like the plague for fear it will suck away my life as well.
Random_Amber
Shmeh (Score:2, Insightful)
Remember - one person could code a commercial game (Score:2)
code a game that could sell commercially (as opposed to just
as freeware) in big numbers. Which meant that amongst the
reams of dross you got the occasional gem of inspired lateral
thinking gameplay that could never have come from a 20 man
committee which seems to be behind all the games today.
People expect amazing graphics these days and this means
its simply not possible for one person (or even 2 or 3) to
write a killer commercial game since no matter ho
Re:Remember - one person could code a commercial g (Score:2)
And just how long is it since the latest Duke Nukem was released? 10 years?
Not it (Score:2)
Games vs Reality (Score:3, Interesting)
The satisfaction is in the imagination (Score:3, Insightful)
It reminds me of the scenario where kids were given a large, boxed-up toy to play with. When the parents returned a while later, they found that the toy was thrown in the corner, and kids were having fun playing with their new box "fort".
Imagination is what really makes playing fun. Technology that removes the need for imagination really takes the fun out of it...
involvement (Score:2)
Still working it out for myself tho...
But what about the ultimate retro game.... (Score:5, Interesting)
Himem.sys and emm386.exe, I had nearly forgotten all about you guys, ahhhh those were the days.
For those who want more of this jovial tweakfest go here [kisser.net.au]
Re: Flight Simulators (Score:4, Funny)
Yours isn't?
What planet are you posting from?
Re:Flight Simulators (Score:2)
Inaccurate modeling of the human body and physical interaction is a problem not only flight simulators suffer from. In many first person shooters the "hero" is still nothing more then a pair of flying arms, no legs, no bo
Re:More accurately: Game Graphics Now and 20yrs ag (Score:5, Insightful)
I have a pretty large compilation of old NES ROMS on my computer. And I can tell you that almost all of them suck. Many of them really, really suck.
There are also plenty of good games mixed among them, but Sturgeon's law holds true for video games. Both "back in the day" and now.
Re:More accurately: Game Graphics Now and 20yrs ag (Score:4, Insightful)
Games sucked just as much 20 years ago. (Score:5, Insightful)
That is such an old bunch of trotted out cliched tripe. Twenty years ago games were not as fun as they are today. Twenty years ago you didn't have MMORPG junkies that derive their entire existance from games. Twenty years ago you couldn't make your own fun in computer games like you can in HL2 by painting zombies and walls with the grav gun, or in BF1942 where you can forgo the game for acrobatics like detpack jeep boosting and wing to wing transfers. Twenty years ago you couldn't be in a situation where you have a whole city or world to explore with no rules like you do in many of todays games like the GTA franchise. Generally speaking games 20 years ago were twiddle tests where only ones reflexes are ever challenged. Games today embody strategy, tactics and sometimes even empathy, things that could never by fortold 20 years ago.
I buy a game today and generally I am far more satisfied than I ever was in the past, I like nice graphics and I like added realism but I also like gameplay and I don't see any reason I'm getting less of that now than I ever was. We all see the past as a rosy time but really, games wern't that great back then either. The franchise has always been a part of games, we all remember the crap that was River Raid 2; plajorism has always been there, how many space shooters did you play in the old days; bad movie tieins have always existed, remeber ET?
Don't kid yourself, the game industry would have to be REALLY bad if things were going downhill.
By the way, does it occur to anyone else that when people ask for "innovation" they tend to really be asking for abstract games? Does anyone else just plain enjoy games better if they can immerse themselves in a model of the real world and get down to some good old fasioned violence? The best times I ever had was commanding my huge army in Rome: Total War and thinking about how cool I am, that wouldn't be possible with brightly coloured squiggles and dots.
Re:sid meier's railroad tycoon (Score:2)