You Say You Want A Revolution? 503
rafemonkey writes "Looks like the first hard info on a revolution game has hit the internet. The game, from Ubisoft, is called Red Steel. It's a FPS where the Revo's positional controller takes the place of the mouse. And, for those of you that were worried, the graphics look nice." PointlessWasteofTime points out that it doesn't actually look like an FPS, but more of a GunCon title, in a piece called A FanBoy Intervention. Elite Bastards has a brief history of the Revolution console. From the Waste of Time article: "Look at the Red Steel screens again. Never mind that Ubisoft has a habit of publishing concept renders and claiming they're in-game screenshots, and never mind that shots like that in magazines tend to have usually been 'touched up' a bit. Just look at the screens, then look at the inset photos of the people pointing and shooting with their Rev controllers: Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt."
Duck Hunt? Not! (Score:5, Insightful)
Really? I wasn't aware that Duck Hunt allowed you free-movement in a 3D environment. Oooohhh, that's right. It didn't.
This isn't the next Duck Hunt, and (unless it's on rails, which apparently it's not) it's not the next Time Crisis either. What it is, is a new generation of First Person Shooters that actually work on a console. No more fidgeting with those tiny analog controllers! You can now take aim and fire, all while strafing, running, jumping, (can we do Matrix style flipping, puullleeeazze?), and dodging. If this works out, Nintendo will have again revolutionized the console controller! Which would be impressive, considering that their Gamecube controller just didn't live up to its predecessors.
Of course, that's a pretty big "if". Nintendo is telling us that they've developed inexpensive positional monitors that are more natural than a light gun with target-painting, but with a full controller built in. Given that most of us remember how horrid the Power Glove was (Lucas: "I love the Power Glove. It's so bad." Yeah, right.) and that target painting doesn't work on LCD screens, Nintendo has one heck of a tall order to fill.
Re:Duck Hunt? Not! (Score:5, Insightful)
Re:Duck Hunt? Not! (Score:2)
Duck Hunt was awesome for it's time and a lot of players would l
Look, what you have to understand is (Score:5, Funny)
After all, everyone knows that what made Halo popular was the radical and unnatural retraining that is required when you take a control scheme that was designed and perfected for a mouse and keyboard, and just jam it unceremoniously underneath two thumb-controlled joysticks and a maze of randomly positioned multicolored buttons. Unless Nintendo can replicate that kind of hand-eye coordination dissonance, they'll never get anywhere with their Halo killing, I mean console, business. My suggestion: They should duct-tape a cinderblock to the Revolution remote. Then everyone will just eat it right up!
Re:Look, what you have to understand is (Score:2)
Re:Duck Hunt? Not! (Score:2)
Re:Duck Hunt? Not! (Score:2)
And in other future news.... (Score:5, Funny)
Lawsuits abound involving the new Waichowski Brothers game, "Bouncing Duracell", in which children are encouraged to jump around while playing the game. A Chandeliers Manufacturers of America spokesperson was quoted as saying, "This game has caused us to rethink our product in order to prevent more wrongful death suits from falling glass. The inverted flip sequence especially has caused more innocent children to be impaled by our product than ever before."
Can we take a deep breath from the hype for a second and realize we're talking about a remote control here? I have one word for you about flipping and jumping: PowerPad.
Re:And in other future news.... (Score:3, Insightful)
Re:And in other future news.... (Score:2)
It occured to people after a while that we didn't need video games that measured how quickly you would move your feet. Of course, the technology at the time couldn't really make a decent "move your feet to music" game.
Re:And in other future news.... (Score:2)
WTF (Score:4, Funny)
Re:Duck Hunt? Not! (Score:5, Interesting)
The GameCube controller was, in my opinion, absolutely spectacular. I don't understand why some people don't like it. The thing didn't have any awkward buttons.
Re:Duck Hunt? Not! (Score:2)
I also found the shoulder buttons a bit stiff, but that could have been a problem with my particular one.
Re:Duck Hunt? Not! (Score:5, Insightful)
Absolutely! I thought the Cube's controller was the best of its generation; the XBox controller was too chunky, and Nintendo did something with the Cube that neither MS or Sony did with their consoles' controllers: they made all the buttons distinguishable by feel.
That's an incredibly important thing. I can't count the number of times when I first got my PS2 that I would be playing a game, and the game would tell me "Push the X Button". Invariably I had to take my eyes off the screen and look at the controller to figure out which one of the identically sized buttons was "X". With the GC, that was never an issue; each button has its own shape, so you can find the right button without taking your eyes off the screen.
This may seem like a small thing, but it's the small things that make or break usability, and Nintendo got this one right.
Re:Duck Hunt? Not! (Score:2)
Bullshit. I have bigger hands than anybody I know.
Psh.. this is a lot more than duck hunt (Score:5, Insightful)
It's not JUST a freaking light gun game. It's a light gun first person shooter, which is almost unheard of. I'm pretty sure that the "Next Gen Duck Hunt" and Halo-Killer could be one in the same, if the game is built right. This looks REALLY fun, and I think it has the potential to be a lot funner than any traditional FPS that I've played. There hasn't been a whole lot of change in FPS gameplay for years, this might be just what it needs.
I've always wondered (Score:2)
Ah, objectivity. (Score:3, Insightful)
So: This game involves pointing a device, and duck hunt involves pointing a device, therefore this game == duck hunt. Brilliant! Let's see here. So continuing along that logic: Qix involves rolling a trackball, and World of Warcraft on my PC (I have a trackball mouse) involves rolling a trackball, therefore Qix == World of Warcraft!! Amazing.
I guess when the only tool you've ever used is a lightgun, everything looks like a nail? Or something.
OK, so let me get this straight... (Score:5, Insightful)
Keyboard and mouse interface: Yup, it's a shooter!
Gamepad interface: Yup, it's a shooter!
Gun interface: OMGWTFBBQ, it's Duck hunt!
What kind of stupid fanboy do you have to be to make that kind of argument?
Re:OK, so let me get this straight... (Score:2)
Re:OK, so let me get this straight... (Score:3, Funny)
Re:OK, so let me get this straight... (Score:2)
Re:OK, so let me get this straight... (Score:3, Funny)
Hear hear.
Also: you've given me the idea for a new chain or restaraunts. Because teenagers who can't stop texting gotta eat too.
Maybe we'll need extra moist towelettes, though. No good getting bbq sauce all over your keypad.
Re: (Score:3, Funny)
Re:Please use a different adjective. (Score:3, Insightful)
Brokeback Revolution? (Score:5, Funny)
Re:Brokeback Revolution? (Score:3, Funny)
D:
Obvious (Score:2, Insightful)
Re:Obvious (Score:2)
For example: as you progress in the game, you use smaller and smaller weapons with less "spray" and more accuracy shooting. The game encourages one hit -> one kill effeciency with extra points or something. There are lots of other weird things like that, such as the ability to
obligatory... (Score:3, Funny)
After all, a revolution is not a revolution without dancing.
Re:obligatory... (Score:2)
Just so everybody knows, that reference in the V for Vendetta movie is a play on a quote by early 20th century anarchist Emma Goldman ("If I can't dance, it's not my revolution"), although there's speculation that she may not have actually said that. But it's attributed to her, anyways.
Since the screen adaption of the movie took out all reference to anarchism and anarchist philosophy, and instead made it a movie about a generic freedom fighter, I like to think that the above quote was a kind of a wink and
Re:obligatory... (Score:3, Insightful)
Yes, because a comment in a games forum about dance revolution must refer to some obscure anarchist quote, doesn't it?
Re:obligatory... (Score:2)
Seems fine to me (Score:2, Insightful)
Too early to tell (Score:4, Insightful)
Re:Too early to tell (Score:3, Informative)
Can anybody explain to me... (Score:3, Insightful)
Re:Can anybody explain to me... (Score:3, Insightful)
If they're smart a
Not leaked (Score:4, Interesting)
I find it funny how people like to believe its a leak.
I am much more enclined to believe the big N is building up hype around its now famous revolution controller. Which makes perfect sense since they're getting close to release now.
"Fanboy Intervention" article is a troll (Score:5, Informative)
P.S. Has "fair and balanced" journalism finally arrived at slashdot? Is every story going to feature, alongside the actual news, an obvious troll?
An FPS? By Nintendo??? (Score:3, Informative)
Generally Nintendo brings out games with their traditional trademarks first.
Like some Mario, Donkey Kong, or Zelda variant.
Wireless mouse (Score:4, Interesting)
Re:Wireless mouse (Score:2)
Re:Wireless mouse (Score:2)
This is the anology you should be making: Hold a remote control in the air, and push down on one of the buttons with your thumb. Is that frustrating? Or how about move your index finger like you were moving a trigger (as that is the general location of the B button). Is that also frustrating?
Re:Wireless mouse (Score:5, Insightful)
Re:Wireless mouse (Score:3, Insightful)
So I guess your complaint is that the new controller will allow increased realism?
light gun confirmed? (Score:2)
Re:light gun confirmed? (Score:4, Informative)
duck hunt halo (Score:5, Interesting)
I cant be the only one thought that duck hunt owned, and that halo was just a scripted version of counterstrike, can i?
whats with all this duck hunt hate? that game was AWESOME...
when was the last time you played a light gun FPS? SNES? its about time another one came along. just like the arcades, except you dont have to pay 2$ for 5 minutes of play.
Re:duck hunt halo (Score:3, Insightful)
Dreamcast, actually. House of the Dead 2 is really fun when you have a light gun.
Re:duck hunt halo (Score:2)
It is indeed. It's even more fun when you have TWO light guns. Plug both in, start up two-player mode, one gun in each hand...
Re:duck hunt halo (Score:2)
It was damn good, but a bit easy.
I played it to death when I first got my NES (the SMB / Duck Hunt pack) and ended up getting to level 30 or so most times I played.
Then I bought To The Earth.
Holy crap. I have never, ever played a harder game. That damn thing was insane. The speed and accuracy it demanded even to finish the first level were already inhuman. Finishing the game, though...
But I did. I finished the game, and got good enough th
Re:duck hunt halo (Score:2)
I'm sure someone who has actually used one can give a full accounting.
Who? (Score:2, Interesting)
Ahem. (Score:5, Informative)
I think not.
Moz la Punk got ahold of details on the Game Informer article from which this news emerged, and that includes the control mechanism. Check it out [web-log.nl]. You actually use the controller to push obstacles down to use for cover. You nod your head or shake it in order to interact with NPCs. How awesome is that?
Apparently the game uses the controller's assets in the most obvious way--that is, sword and gunplay--but from what I've read so far, it's hardly gimmicky. The gameplay appears to be pretty deep.
The summary is biased and stupid, by the way, in an attempt to get a reaction from Nintendo people. Nice job, Slashdot.
Duck hunt? (Score:2)
right ... (Score:4, Funny)
Cuz duck hunt allowed you to do subtle things like tilt the gun and hold it gansta style?
check it [revolutionfanboy.com]
"Freakin" light gun game? (Score:5, Interesting)
The arcade games are all rail-shooters. No control.
Standard FPS games give you control, but lack the realism of actually aiming and firing (only your entire view aims - not your hand alone).
I would do obscene things for something on the level of say Quake, but with a light gun for my firing (and view independant of gun). I'd sit in front of my big screen, jerry-rig whatever control system I had to, and bask in the heavenly glow of light-gun ultraviolence.
And I liked Duck Hunt, dammit. Utterly hated Halo for that matter - it's one of the few games I got tired of before I could even finish it.
Re:"Freakin" light gun game? (Score:3, Interesting)
The Quake source code was released years ago, and the internet's awash with fan-made hacks of it. Let's see... you'd want a joystick for motion around the map, and a mouse for targetting; a gyro mouse if you can get one, for Revolution-style
Re:"Freakin" light gun game? (Score:2)
But it's got to be a light gun... not a gyro mouse. I tend to start smashing things when the aim isn't perfect.
Re:"Freakin" light gun game? (Score:3, Informative)
Quote from an Moz La Punk article.
"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. later
- According to lead game designer Oriola, it takes roughly three seconds to turn completely around
Missing the point (Score:5, Interesting)
Nintendo doesn't make Nintendo's for North America or Europe, they do it for Japan, an excessive fad/trend based society that spazzes out over anything novel and new by throwing heaping wads of money at it. The Japanese are quick adopters of new ideas (the good, the bad, and the absolute ridiculous), and Nintendo can pretty much bank roll the entire Revolution R&D costs within the first week of selling it in Japan. By the time the Revolution hits North America, its just gravy, pure profit for the company. Even if sales are slow for the Revolution in North America, Nintendo will just churn away at releasing regional games that are huge hits in Japan. If some of those trends make it to North America, then again, its icing on the cake.
Nintendo doesn't care if North Americans or Europeans thinks the new Revolution game controller is a joke, people in Japan are already planning their Revolution launch day activities, which will include lots of stretching before hours of epileptic gameplay with whatever cutesy Duck Hunt/Mario/Zelda creation Nintendo whips up for the system. Six months later, Japanese customers will still be twitching and jerking in front of a TV with the Revolution long after the rest of the world tires of the novelty of the new gaming remote.
Nintendo is a Japanese company that caters to the Japanese market, and they are largely unapologetic for it. If Japanese trends and fads like Sudoku or Pokemon make its way overseas, its just gravy, and easy way to earn more profit when the rest of the world follows Japan's lead in entertainment and novelty acts.
Nintendo won't die because Japan won't let them. Xbox hardly has any impact in Japan. Sony wants the world to accept its PlayStation, they invest way too much money into the technology behind the PS3, and they can't simply cater to Japan's fad based culture. Even if Nintendo continues to fail in markets outside of Japan, they will simply redouble their efforts to continue to create innovative and gimmicky entertainment products that appeal to Japan.
In the end, this guy misses the point completely. When did gaming every become serious or respectful. Why is it now that its all about the frame rates and number of polygons and vertex shaders? When did a beautifully rendered game take the place of pure fun? Nintendo knows how to entertain people, they have been in this business longer then Sony and Microsoft combined and while the Revolution may not be the MOST popular game console released in this next generation console war, it is looking to offer the most enjoyment for the money.
If the Xbox360 is any indicator of how the next generation consoles are supposed to be received (with its what, 150,000 in unit sales) and the PS3 might be pushed back to release end 2006/early 2007, I think Nintendo may be in the unique position to capture a large market of people looking for instant gratification out of a next generation system as opposed to waiting for one company to fix up their bugs, and another simply to release the product.
Re:Missing the point (Score:4, Interesting)
Really? Nintendo is failing outside of Japan?
Courtesy of http://arstechnica.com/articles/culture/teardowns
And for some anecdotal evidence, check college dorm rooms. You'll see GameCubes with Smash Bros. and Mario Kart all over the place, next to their PS2 and/or XBox.
Or go to an anime convention, and witness the 10-to-1 ratio of Nintendo DS to Sony PSP.
Just because Nintendo is far more successful in Japan doesn't mean that they're failing elsewhere. That's like saying some city is dry because some other city gets more rain.
What's with all the hate for duck hunt? (Score:3, Funny)
I won't argue that this is it, but... (Score:2)
Re:I won't argue that this is it, but... (Score:2, Interesting)
Picking on Light Gun Games? (Score:2)
The reason, the sole reason, why light gun games are not more popular is because of something called Columbine. Columbine painted a big red bullseye on the arcade light gun shooters that were becoming very popular at the time, and made a distortion in the market because no one wanted "Action News 26 looks at what your children are playing!" with their light gun games i
OT: Batteries? (Score:2)
A next-gen Duck Hunt would be AWESOME (Score:2)
Jump to conclusions much? (Score:5, Insightful)
Red Steel has been known to be a full movement FPS for some time now, and if someone with half a brain would look you plainly see the cord going to the nunchaku attachment in use... 3D movement. Aha! Tough one. Not to mention it *clearly states* that it is not on rail in the article... but who has time to read shit before flying off half-cocked and stating Red Steel is the next Duck Hunt.
The Revolution is the first console in 10 years to even make me stop and notice. Something new and different awaits us, and the MS/Sony fanboi's just can't stand to think that maybe, just maybe, the days of cliche, tired, overextended genres may be coming closer to being over. I'm actually upset that the first published game is an FPS, since it is not revolutionary in the least... I will say though that the controller is made for FPS games. The control is intuitive and slick, Metroid Prime was being demoed originally and it was pure heaven to play with the controller. My only actually anticipated sequel would be to Luigi's Mansion, if ever there was a perfect setup for the Revo that is it.
I'm most interested in seeing the truly new and 100% original content, that is where the Revo will begin to steal some thunder. Can we stop jumping to conclusions and trying to diss the Revo until we actually know even slightly substantiated rumors?
The RTS Genre on Revolution (Score:3, Insightful)
The writer's assumption that all revo games will have to be very basic and dumbed-down, just goes to show he lacks any real creativity or imagination.
Fish food, get your fish food... (Score:5, Interesting)
Since I'm sitting in class bored, I'm going to mince that line apart.
Guys...
While it's likely that's just a common euphamism for "You all", it shows a little bit more; most console gamers are guys. However, only roughly half of all humans are guys. That leaves a lot of potential consumers, and this is one thing that Nintendo has really been pushing for since we got the DS. Games like Super Princess Peach, Nintendogs, and Animal Crossing have been pulling in female gamers by the bucket load, and Nintendo wants to extend that to your average parent and grandparent as well with the Revolution.
it's just a freaking light gun game. Tell me it's not.
Light gun games require the controller to interact with the light cascading from a television. In the case of the afformentioned Duck Hunt, the screen briefly changes its colors to highlight the location of said duck, and the gun reads those colors to see if you hit it or not.
Nintendo's controller, on the other hand, uses spacial recognition in co-operation with gyroscopes to measure height, distance, arc, pitch, yaw, and alignment. Light gun game my ass.
This isn't a badass 'Halo killer.'
It very well may not be, but what it shows is how the Revoltion controller can do for FPS games. Say you're chasing someone (or they're chasing ou) on the run down a hallway, and baddies pop out of side doors to shoot at you. To shoot them back, you'd have to turn your character to face them (or lock on), shoot them, and turn your character back to look at the guy you're after and continue forward. In this time he's gained ground on you.
With the Revolution controller, you never stray off the path. You keep holding forward, and simply move your hand to point the gun to your right, left, or whatever, cap the guy's ass, and continue as if nothing happened.
This controller adds a whole new layer of immersion to many titles, especially FPS. A good majority of people complain that regular console controllers suck for FPSes, citing various reasons. I'm really interested to see how the remote controller will fair in this.
It's next-gen Duck Hunt.
If you ask me, we're overdue for an updated Duck Hunt. None of this hiding in the bushes shit of other hunting games, either- you just sit there with a gun in a patch of grass while endless numbers of birds of different types fly out. Your dog (you would get to choose the breed- maybe even import a dog from Nintendogs!) would then fetch the bird and/or scare up more. Every so often you'd get to shoot the dog when it gets too damned annoying.
Bonus levels would including shooting flamingos in Florida and a form of skeet shooting where penguins launch down ice ramps into the air and you try to get them before they land on the other side.
Re:Fish food, get your fish food... (Score:3, Funny)
WTF Slashdot?!?!? (Score:5, Insightful)
Of all the Red Steel coverage floating around the net, you chose the links to people calling BS on the screenshots? No reports on how awesome this game looks and how wonderful the system will be if it works like they say, just the "oh, this can't be this good" speculation.
No, you only looked at the bad. You pointed out the guy who said that these pictures were probably "touched up", but ignored Ubisoft's own claims that these are totally legit, real screenshots. You blatantly called it a GunCon game, while completely ignoring Game Informer's quote about it feeling like a true FPS, and NOT a lightgun game.
In other words, you only looked at one side of the story, the negative one. The one with no facts to back it up. This is one of the most intriguing games I've seen in damn long time. Sure, you have to take stuff like this with a grain of salt, but to completely ignore how amazing this is and just calling it BS is bullshit itself on a level I have trouble comprehending.
The game looks amazing. Period. There is not a reason in hell anyone should have a reason to question the graphics. If the Gamecube can pull off Resident Evil 4, the Revolution can pull off this. As for the controls, well, I don't think you should judge until you try it for yourself, but I also think it's stupid to think Ubisoft has Game Informer in their pocket and GI was lying when they talked about how great the game felt to play.
I'm damn ashamed and quite frankly pissed off at you Slashdot. Get your act straight.
This is far more informative (Score:3, Informative)
-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller
-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"
-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game
-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven
Re:Duck Hunt... (Score:2, Funny)
with aliens or zombies or fascists or whatever... (Score:2)
Theyre mean as hell
Theyre unpredictable
Theyre as vicious as can be when they smell blood (Or free beer or pizza)
But in the end they are easy to knock out making for nice high scores...
Re: with aliens or zombies or fascists or whatever (Score:3, Funny)
duck hunt > halo (Score:2)
Re:duck hunt halo (Score:2)
Re:If the controller is a success... (Score:5, Insightful)
As the market leader? As AMD can tell you, it's much nicer to make the other guy dance to your tune rather than dancing to his. The customers will see you as The Source(TM) for the latest and greatest, and mostly ignore the copycats.
Yeah they'll ignore them... (Score:3, Insightful)
"The Source(tm)" usually dumps huge amounts of $$ and then someone else comes along and steals it. But hey... our patent process is far too strict, so I'm sure nobody will find a way to steal Nintendo's controller.
Re:If the controller is a success... (Score:2)
Re:If the controller is a success... (Score:2)
Sitting on top of a pile of cash from Nintendo's patent holdings?
Consider the digital D-pad. Nintendo patented their plus-shaped implementation of it; avoiding license fees are why the PlayStations have each direction as a separate button, and why the Xbox controllers (and the Sega controllers they descend from) have a raised plus on top of a disc.
In the end, Nintendo's implementation is simply better.
Re:If the controller is a success... (Score:4, Insightful)
Re:If the controller is a success... (Score:3, Informative)
Re:If the controller is a success... (Score:2)
Sony will almost definately copy parts of the Rev's controller, the PS3 will at least have tilt sensors in it's controllers. Microsoft would have to release it as another optional add-on for their console that seems to be aging already.
Re:If the controller is a success... (Score:2)
Re:If the controller is a success... (Score:2, Insightful)
Re:Cue fanboy self-defense mechanism... (Score:3, Insightful)
It sounds like an interesting if not great concept.
But more to the point, why is a satirical site making headlines on
Re:No hidef, hard sale (Score:5, Insightful)
Re:No hidef, hard sale (Score:2, Insightful)
I think HD support will play into this upcoming race more than Nintendo plans for it to--but HD hardware will remain expensive until several years down the road, when the HDDVD/Blu-ray battle has been decided. The HD decision won't be a matter of people actually wanting HD content, since most general consumers don't really know the difference anyway, but companies are pushing HD pretty hard, making consumers think they need that HDTV.
Anyway, the HD support is kin
Re:No hidef, hard sale (Score:2)
While an FPS or a grand, "realistic" RPG beg for HD, the next Mario Kart will probably fare just fine and b
Re:No hidef, hard sale (Score:2)
In case you've forgotten, those DVDs you watch are 480p @ 30fps (well, 480i @ 60...)
Re:No hidef, hard sale (Score:2)
Trust me, 720p with the same trian
Re:No hidef, hard sale (Score:2)
I'm not saying that 720p doesn't look freaking amazing. But I am saying that EDTV looks good already. Maybe you demand that extra visual quality, and then Revolution is not for you. But I can watch my DVDs without complaining about bad quality, so I think that most people will play Revolution games without minding either.
Re:No hidef, hard sale (Score:2)
Yeah, and hidef games just don't that good on old school low res tvs. I can't afford a hidef tv, and I like the fact that there will a new console that isn't insanely expensive because of graphical enhancements that won't show up on my tv.
You want a hidef game console, then PS3 and 360 are for you. But I'm happy that I won't have to spend on on a console just to make you (and everyone else with hidef) happy.
Re:No hidef, hard sale (Score:2)
Re:No hidef, hard sale (Score:2)
Really? Cool! I thought I was the only one.
iqu