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Science

Your Feces Is a Wonderland of Viruses 211

Posted by timothy
from the and-so-can-you dept.
sciencehabit writes "Thanks to an anlaysis of fecal samples from four sets of Missouri-born female identical twins and their mothers, researchers have concluded that human guts harbor viruses as unique as the people they inhabit; the viral lineup differs even between identical twins. Even more surprising? These viruses may be doing good work inside of us."
Wii

Game Devs Migrating Toward iPhone, Away From Wii 143

Posted by Soulskill
from the paper-toss-2-the-revenge dept.
A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of work done on games for Nintendo's Wii dropped significantly: "Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3. While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market."
PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Posted by Soulskill
from the this-will-go-over-well dept.
Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."
Image

Air Canada Ordered To Provide Nut-Free Zone 643

Posted by samzenpus
from the no-nuts dept.
JamJam writes "Air Canada has been told to create a special 'buffer zone' on flights for people who are allergic to nuts. The Canadian Transportation Agency has ruled that passengers who have nut allergies should be considered disabled and accommodated by the airline. Air Canada has a month to come up with an appropriate section of seats where passengers with nut allergies would be seated. The ruling involved a complaint from Sophia Huyer, who has a severe nut allergy and travels frequently. Ms. Huyer once spent 40 minutes in the washroom during a flight while snacks were being served."
XBox (Games)

Modded Xbox Bans Prompt EFF Warning About Terms of Service 254

Posted by Soulskill
from the by-reading-this-you-bequeath-me-all-your-possessions dept.
Last month we discussed news that Microsoft had banned hundreds of thousands of Xbox users for using modified consoles. The Electronic Frontier Foundation has now pointed to this round of bans as a prime example of the power given to providers of online services through 'Terms of Service' and other usage agreements. "No matter how much we rely on them to get on with our everyday lives, access to online services — like email, social networking sites, and (wait for it) online gaming — can never be guaranteed. ... he who writes the TOS makes the rules, and when it comes to enforcing them, the service provider often behaves as though it is also the judge, jury and executioner. ... While the mass ban provides a useful illustration of their danger, these terms can be found in nearly all TOS agreements for all kinds of services. There have been virtually no legal challenges to these kinds of arbitrary termination clauses, but we imagine this will be a growth area for lawyers."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

Posted by Soulskill
from the shadows-with-shadows dept.
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Microsoft

Microsoft Game Software Preps Soldiers For Battle 44

Posted by Soulskill
from the blue-screen-of-real-death dept.
coondoggie writes "Soldiers may go into battle better prepared to handle equipment and with a greater knowledge of their surroundings after an intellectual property licensing deal Monday between Microsoft and Lockheed Martin that will deepen the defense giant's access to visual simulation technology. The intellectual property agreement between the two focuses on Microsoft ESP, a games-based visual simulation software platform for the PC."

Comment: Maybe there's another reason. (Score 1) 361

by Perseid (#28329511) Attached to: YouTube, HTML5, and Comparing H.264 With Theora
There's a warning on the comparison site that a number of players, big name free players, don't correctly play Theora. In fact, Media Player Classic doesn't play it that video all. It's been many months since I've encountered a video that program couldn't play, so why if it's this great open source media codec do so many programs, some of them open source themselves, have a problem playing it?

Comment: Re:For the love of god (Score 1) 174

by Perseid (#27571177) Attached to: Google Open Sources Updater
It's not paranoia. It's the idea that I give up system resources, however small, to an updater for an app I might play with once a month or so. That 99% of the population you deal with - I bet they bitch that their computers gradually become slower as they age. You know why? Those people let a bunch of little programs like this run rampant on their computer eventually eating it up. Besides, apps can check for updates when they start up and ask you if you want to update then. Memory-resident updaters are never necessary. Ever.

Successful and fortunate crime is called virtue. - Seneca

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