Call of Duty 4 Review 183
The Call of Duty series is a benchmark for first-person shooters. The first title refreshed the already-tired World War II setting by added a gripping gameplay-based narrative, while the second was an important launch title for the Xbox 360. The newest chapter in the series, Call of Duty 4, is a new standard for the series and the genre. Set in modern times, the title breaks the mold of previous CoD titles in other ways as well. Most intriguing is its online 'character' development system, which takes some of the great ideas used in Battlefield 2 to the next level. Though the game suffers somewhat from overly-familiar gameplay in the single-player component, you'll probably be too busy gawking at the scenery to care. Read on for my impressions of this extremely attractive series update.
- Title:Call of Duty 4: Modern Combat
- Developer/Publisher: Infinity Ward/Activision
- System: 360 (PC, PS3)
- Genre: First-Person Shooter
- Score: 3/5: This game is par for the course in many ways, but is likely to be a classic for the genre. Any gamer might enjoy renting it.
How you accomplish your objective-of-the-moment is going to feel very familiar to anyone that's played a warfare FPS in the last few years. Yourself and a small group of soldiers move through a map, accomplishing minor goals in preparation for a larger set-piece battle near the end of the level. The tried-and-true core of the CoD series remains almost unchanged, and there's nothing wrong with that - because it's fun. Gameplay is tweaked in a few notable ways by the modernization of the setting. You'll occasionally do a stealth-style mission aided by nightvision (obviously absent from WWII), weapons now fire right through walls, and it's no longer a requirement to ditch the terrible American weapons for their superior German equivalents a few seconds into each level. In fact your default assault rifle is quite serviceable, and I found no real need to snag another weapon over the course of the game. Grenades felt a bit sloppier, likely due to their weighing less than WWII potatomashers. Both shooting through walls and tossing grenades back at enemies (another new move) are tactics the terrorists can make use of as well, improving their combat effectiveness. These groundpounding elements are broken up by some very enjoyable rail-shooting sequences. They are welcome diversions when they're injected into the story, with one nightvision-only sequence particularly well done.
For many players, the par-for-the-course gameplay and well-done single player story are just sidelines to this game's best offering: a full melding of RPG sensibilities with online FPS play. Much like the accolades offered in Battlefield 2's online component, Call of Duty 4 features a wealth of medals and awards to be handed out via multiplayer. The difference with CoD 4, though, is that these accolades are wrapped up inside a 'leveling' and 'class' structure, netting you the warfare FPS equivalent of superpowers. The ability for your bullets to pass through walls more easily, a larger inventory, new weapons, and a tweakable 'character class' all lead you through 55 levels of advancement. It's probably one of the most ambitious persistent elements to an FPS yet, and certainly the most advanced to come to a console. I haven't had as much time as I would have liked with this element, but it's quite a sight to behold the first time you enter that part of the game; it's sort of like opening a menu and stumbling into a MMOG hidden inside your FPS.
"Quite a sight" was actually one of the first things I thought when I began playing the game. There's an early level that places you at the far end of a broken and battered highway, raised up above street level. Your vantage point when you first enter the mission has you looking out over the battle-scarred ruins of a city. The terrorists are everywhere, and as a result smoke and anti-aircraft tracers light the sky. There are fires off in the distance, the sound of combat, and the occasional blast of a rocket explosion. It's an amazing image, a centerpiece for the title's visual imagery in the same way the title sequence is a centerpiece for the game's story. The sound in the game is likewise impactful, with 'Saving Private Ryan'-esque head ducks and dodges required by the zip of bullets and whiz of shrapnel. Probably the game's strongest suit, Call of Duty 4's presentation is a masterwork of modern gaming. It's easily one of the most beautiful games I've seen on the 360.
Overall, though I quite like Call of Duty 4, its core gameplay tries very hard to be humble despite the amazing presentation and strongly told tale. The basic, moment-to-moment activities you'll be performing in the game are so rote at this point that it's hard to get overly excited about the experience. When compared with titles like Rainbox Six Vegas, it's also hard to understand why I can't more effectively duck behind cover. In a game ostensibly touting modern military tactics, it's altogether unclear why 'duck' and 'crouch' are my only two real options when avoiding withering enemy fire. Even still, this game is a watershed for the CoD series. It's a breakthrough in technology and story for Infinity Ward, and sets the bar incredibly high for future modern warfare FPS titles. Via the online shooter component the game also has quite a bit of 'replay' value, and is a quality showing in the midst of a very busy holiday gaming season. Call of Duty 4 is worth a look from any fan of the genre, if only for an example of how to tell a story in the midst of a terrible (and timely) war.
Review (Score:2, Interesting)
I think that sums it up. Zero innovation, prettier eyecandy.
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Clearly, Id's forte isn't in good storylines, character development, or anything else that would make a good story to play through. They are in the business of making game engines that provide excellent visuals and then making a lot licensing these engines to other developers who in turn will make great stories using Id's engines. Quake 3 was only really popular because of it's multiplayer (did it even have a single player?), and mods.
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You're equating good gameplay with good character and story development. For me, if I want character and story, I read a book or watch a movie. I play games to experience playing a game. Sometimes a story can make the gameplay compelling, but without gameplay, it's dead to me.
And that's why I take issue with your swipe at Id. I never played Quake, but Doom (and especially Doom 2) represented amazing gameplay to me. The level design and re-playability were phenomenal. They weren't just about aiming and shoo
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Same with Serious Sam. Great first person shooter that didn't even pretend to try to have a story-line. Just lots of monsters, and shoot them and live. Sorry, I just don't buy that a story is necessary for a game, and for me (and I know it's just an opinion) I think trying to shoehorn a linear storyline into something that's inherently non-linear hinders the game.
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I don't get this whole anti-graphics attitude on slashdot
I don't get the false homogenization (I may have just made that up -- (c) moderatorrater 2007) of slashdot users.
Some people (like the reviewer) value pretty graphics , some people value a new gameplay experience through new mechanics (like the gp). When you get right down to it, a game is a set of mechanics with a story thrown around it. The new brand of casual games cut away the story in favor of emphasizing mechanics, as do board games and most non-computer games. For some people, these mechanics ar
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I've played these games before. I see no reason to play them again. The game I play the most right now is EA Playground. Sure, it's
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Even more annoying - to me at least - is when the players on the losing side quit before the game ends just because the don't want to be there at the end.
It always deflates the win for me.
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A game doesn't have to be revolutionary to be good, but a sequel should improve gameplay. It should not be a graphics update plus maybe a new map pack.
Side Note: A good mod community will increase the lifetime of any game.
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Second, I had to wonder at how well-researched the review was when I hit this line:
No nightvision in WW2? The Americans -- who were probably behind the Germans -- deployed primitive nightvision sniper scopes to the Pacific Theatre in 1945. http://w [army.mil]
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Re:Review (Score:4, Interesting)
Not quite (Score:5, Insightful)
All of the Call Of Duty games feature a familiar type of gameplay... but the fact is that the creators of the games have gotten this down to a science... and have repeatedly(!) created a very immersive gameplay experience. Because every level and game are slightly different, and have their own perks, COD has not devolved into a mindless rehash, but has rather brought an opportunity to purchase a title that has a good chance of being as enjoyable as the last, with a non-existent learning curve.
Are they being original with every iteration? Certainly not. But they've provided enough of a variety of environments, stories, and settings, that COD is still enjoyable, years after the first one revolutionized the WWII FPS arena.
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Quite, I'm not a huge FPS fan and I doubt I'll play this game, but I'm always pleased when a sequel is made to a game I like.
There seems to be a carry over from the dislike of movie sequels into games as far as I can tell. I hate sequels to great movies - almost without exception they're made simply because they're a safe bet; an attempt to recreate a previous success by doing more of the same with the expectation that name recognition will ensure a profit. They don't
Re:Not quite (Score:5, Funny)
You can say that again.
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Are you implying that it isn't?
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*ducks and runs*
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That's what I got from this review. It actually sounds kind of fun (I only play FPSes once in a while) and sounds like an improvement of the "purer" FPSs that I've played (never played a CoD). But is really doesn't sound like too much more than an incremental improvement.
Yet I've seen reviews placing it at 90-100%. Super Mario Galaxy (a game that is quite a bit of a leap compared to other platformers) is in the same territory.
This game got a very fair score here at /. I'd have even called a 4/5 fair. But
Re:Review (Score:4, Insightful)
Here's my perspective: I'm an FPS hog, but have never laid my hands on a CoD game prior to starting the demo. Basically, I've been playing Battlefield 2, 2142, Day of Defeat, Counterstrike, America's Army and some other recent title for a while. I recently upgraded my gaming computer and haven't laid my hands on a lot of the shiny, newer FPS games.
I'm all for improved graphics, if it adds to atmosphere. The thing with CoD4 is that it's got a metric assload of atmosphere. After an hour of messing around with the various difficulty levels in the demo and trying stuff out, I got a little motion sick, to be honest. I mean, I didn't have run to the bathroom to retch, but it's the closest I think I've ever come to that due to motion related stuff, and I do not get sick on planes, boats, or anything else, even if I'm watching someone empty their stomach--probably due to my love of FPSs.
If someone strapped a high def camera to a soldier's helmet and put him in a similar situation, I imagine the result would be pretty close to what you see in the game play. My second run the next day didn't hit me that way, but it's still pretty powerful. Actually, the detail in the game isn't all that noticeable when you're running and gunning.
Sure, if you sit there and look around, it's pretty stunning; but if you sit there, you and your squad are dead! For the most part, the game keeps you going pretty much constantly. One cool thing I noticed in the demo is how an overhead illuminating flare is used to light up the battlefield in the last encounter of the demo. I mean, it looked pretty freaking good, created shadows all over the place, etc. Likewise, the night vision segment was really good, and it just feels real unlike it does in most other games.
I think a problem the
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If I could mod
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it isn't?
Re:Review (Score:5, Informative)
"In this case, not correct".
What the review has totally failed to mention is the sheer intensity of the combat in this iteration. I've played CoD1 and 2, and 3 was god-awful. Now *that* was totally no innovation, same game as before, with shaded and bump-mapped graphics.
In Call of Duty 4, the best rough description I can give for the combat is that "there's shit flying EVERYWHERE". From the smoke to the flames heat effect, HDR (eye brightness adjustment) exploding cars, tracer bullets, laser beams (w/ Night Vision), the debris, all the bullet marks, a copious number of corpses left around, the really neat depth-of-field as you aim down the ironsights, etc... All of this contributes so that despite that, intrinsically, nothing here is *revolutionary*, it is a culmination of all the good stuff from before, which only happens because Infinity Ward built such a great (and fast!) graphics engine. It's very *evolutionary*, and has a good amount of little touches. The story, all the character voicings, the immediate briefing-to-mission fades, the "mini-missions" (one of the coolest things EVER is the mission where you're shooting shit below from an AC-130 plane), and so on. The combat system has some minor changes. Now you usually have 2 or 3 paths to pick to get to your target, and many larger locations present additional strategic challenges. There are also some new weapons, like Claymores and C4 for snipers (the sniping mission in Prypiat is one of the coolest).
Oh, did I mention the engine is FAST? Probably one of the fastest engines ever written, in terms of "prettiness/speed ratio". It's just "another FPS", sure, that's a fact, but it's also by far one of the best. Played Crysis, next to this it's just "pretty, but meh".
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I've got a good rig sure (8800GTX), but I can tell you that CoD4 runs comparatively a LOT better than most recent games (and many old ones too). For instance, between: Bio
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I honestly expected CoD4 wouldn't run well enough to play on my system, which is an "ancient" Athlon64 @1800Mhz with 3GB of old DDR memory. My 7600GT is a decent card that seems to perform a hell of a lot better than it seems anyone gives credit for. I can play just about every game released at 1280x1024 with all the settings turned to max except AA/AF, which I usually leave at 2x.
CoD4 is not only playabl
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In any case, I hope to be
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Man, I'd pay $100 for an updated, prettier version of Fallout or Star Control. Sometimes there's no point in messing with a winning formula, just update the engine and add some bling so that it doesn't look dated.
I played the single-player CoD4 all the way through and loved it. I'm glad I suck at FPS, otherwise I'd be playing multiplayer all the time.
Bullshit (Score:2)
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Outstanding Game (Score:1)
tough time (Score:1)
Seems like they should have released earlier or waited a few weeks. COD4 will just get lost in the noise.
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4? (Score:2)
Playstation2 (Score:1)
I'm having fun on multiplayer (Score:2, Informative)
The perks you can give your character (2 of them) are cool, so people can assign them to their own strengths as a player.
I do notice some people who seem to be able to see through smoke / through walls (google it). Admins can catch it, but it's so early I don't think many know what to look for. The kill cam helps anti-sniping if it's enabled on the server you play on.
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Comparison vs Battlefield 2142: (Score:4, Informative)
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One of the greatest setbacks that CoD has suffered within my gaming group is the lack of CO-OP multiplayer on the LAN. We prefer to start our own server and play with the bots. 2142 forces you to gain rank -only- in online PvP play, which we think sucks big donkey dick (though we just found a cheat that allows you to build rank for LAN-only play). Does CoD4 offer a CO-OP LAN multiplayer option?
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COD4 SERVERS ARE ALL JACKED UP (Score:1, Informative)
this is on the 360..
when it worked it was hella fun.. but it dont work anymore
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Am I being overly critical? (Score:1)
the single best single player experience in years (Score:2, Interesting)
It was simply amazing.
Re:the single best single player experience in yea (Score:2)
Bioshock and Half-Life 2: Episode 2 destroy CoD4's single player experience and thats just this year. Granted the C-130 mission is absolutely amazing to play (they could probably make a game based entirely on that kind of gameplay), but the bulk of the missions were your bread and butter FPS which became a bore immediately after the first playthrough. Scripted enemy appearances and a lack o
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They just didn't have the depth of story or immersion of COD4.
None of them brought anything more to gameplay.
With COD4, there's the different roles you have that make the single player so fresh and interesting.
The AC-130 mission is still my favorite. I still want to go back and play the whole game through again.
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Those are all good games that I have played.
They just didn't have the depth of story or immersion of COD4.
None of them brought anything more to gameplay.
Wow... you must either be a raging fanboy, or a bit too saturated in the chemical compound described by your nick...
Deus Ex brought character customization and an actual branching Storyline to FPSes (Still would have been better if you could go UNATCO all the way through...)
Thief brought stealth as opposed to the normal Run & Gun.
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Ever heard of system shock 2? that brought character customization to FPS games.
berzerk for 2600 brought stealth.
You're just going back to those games because you're a raging fanboy.
3/5? (Score:5, Informative)
1 Physics. In the first level you are on a ship, as you walk around, run, and aim, you have to compensate for the roll of the ship. This is one of the first examples of this I've seen - it was a great effect and I'm pretty sure not super easy to do.
Bullet penetration through "soft" targets such as walls is really realistic - it also makes you re-think what "cover" really is.
2 Sneak. In most games of this genere it's kill or be killed. Taking a page out of metal gear solid, there are some levels where sneaking can keep you from getting into a fight - especially as a sniper.
3 There is one level entitled "Death from above" where you are a gunner on an AC-130. The level was very easy - but the dialog from the "crew" of the Spectre was really cool. When you scan over an area where there are bad guys the spotter will say "Get those guys" or "Yeah take them out". In some cases it's difficult to see because of cover and things - so the added verbal confirmation that you are about to kill the right guys was really impressive.
4 The enviroments flowed well.
5 Online play is challenging and engagning with a wide range of matches and game play, some lag though and "replay" is not always what you "saw" right before you died.
6 Wide range of weapons
7 Air support, UAV, and Helicopters as added bonuses for killing streaks
A FPS is an FPS but CoD 4 has really pushed the state of the art - you have to play with your eyes and ears not some crazy HUD that will always tell you where the bad guys are. There is the element of "maybe i can get that guy through a wall" - in a way this game redefines "cover" for the FPS genere. I also like the fact that dying is easy enough - it's not like it take a clip to take you down, three bullet strikes in a row is about all you can take.
Also, in the second to last level in the missle silo - there is a computer that looks remarkable like J.O.S.H.U.A. of war games. Mad props to the designers for including that.
Overall - a ton of fun to play.
Hoorah.
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Gunship level was by far the coolest.
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I used to know a guy whose father worked for a defense contractor. His dad worked on a system to aid targeting systems in compensating for the roll of ships at sea when firing their guns.
It amuses me that after many years we've finally developed the physics of our games to
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Correction for summary (CoD3: Hot Potato) (Score:1)
Capture the Flag (Score:1)
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3/5, seems a little harsh. (Score:3, Informative)
Graphics, and all that noise. (Score:5, Interesting)
Liek others have said, a game doesn't have to be original or super innovative to be a great game...with COD4, it's clear to me that the team focused on multiplayer moreso than single player (hence the "lacking" single player campaign). While I personally would choose gameplay over graphics, in some cases the graphics directly impact the gameplay.
Or would you prefer Ace Combat 6 to have the same graphics as the old 5 1/4" floppy game MiG-29?
Intense (Score:3, Interesting)
The realistic graphics, and human enemies take things to a whole new level.
Video games now have the power to move people emotionally even more than film can.
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some nitpicks: (Score:3, Informative)
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Thanks. I was wondering whether the terrorists were using tracers everywhere or flying ground support.
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Anyone looking for depth in multiplayer combat... (Score:3, Informative)
Tons of options, development, and best of all no persistent unlockables.
Smart teamplay is the name of the game there.
Yes, it is arcady, and not a strategic shooter a-la Rainbow Six, but who wants to sneak around on silent footsteps for half an hour, just to be finished off by one bullet...
It is not a standard deathmatch, or capture the flag. It has many elements and different play modes, asymmetric but balanced teams, vehicles, deployables and absolutely beautiful maps.
It is not a clone of COD, BF, but a successor to Wolfenstein Enemy Territory, which was released for free by the same team that developed Quake Wars, set in the Quake universe, during the Strogg invasion of Earth (Pre- Quake II).
Check it out...Link. [enemyterritory.com]
And to boot, it has a free demo map you can download and get a taste of the action. But noobies beware, this can be an overwhelming game at first, and can take months to master even a single class on one side.
Oh yeah, and it runs on Linux (Score:2)
It actually seems that half the playerbase runs it on Linux, as well as half the servers are Linux servers too.
Re:Anyone looking for depth in multiplayer combat. (Score:2)
Yes, Quake Wars does look good and I liked the demo. I'm kinda bummed that so many good multi-player FPSes came out all at once. I can only handle one at a time and out of this crop, I think it will be COD4 that I keep on playing.
When I try to play more than one, I never get competitively good at any of them, but if I stick with one I can do pretty well. Had these games been staggered six months to a year apart, I probably would have bought all of them (QW:ET, TF2, Crysis, UT3 (soon), and maybe even SOF
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And like you said, all those games cost an arm and a leg, and with a wife and 2
Endless respawn madness (Score:2, Insightful)
Yeah I didn't like that either (Score:2)
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Oddly (or sadly) enough... one of the original design tenets of CoD (version 1) was that endless NPC spawns were a bad game decision. So
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It doesn't use the infinite spawn thing everywhere, either. Usually just where there's heavy, heavy fighting. It simulates the fact that you're outnumbered, and standing your ground and killing everyone won't win the war. You have to complete the mission in sp
heh...check this out (Score:2)
Vladimir Putin --> http://youtube.com/watch?v=Ddg7reIOjL0 [youtube.com]
Kim Jong Ill --> http://youtube.com/watch?v=Nu8fG0aASTM [youtube.com]
Qaddafi --> http://youtube.com/watch?v=O7mYJRSilvU [youtube.com]
Castro --> http://youtube.com/watch?v=7aFqZ3AenQ0 [youtube.com]
Some of these were quite good.
Infinite Enemies = Bad (Score:2)
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Some constructive criticism (Score:2)
The old "you'll like it if you like this kind of thing" is a hoary old gaming review cliche, right up there w
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If you are gonna troll a game, at least get your facts right. You might want to delete that particular post out of that text file you keep on your desktop...
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Caveats - I have just finished playing online for the third time - a total of perhaps 5-6 hours of play, but I have been playing FPS' for
When you begin, you have access to some basic packages that include standard weapons and pre-set 'perks' (the ability to sprint for longer, take more damage, have your rounds do more damage or penetrate further etc.). For the
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i've only played the demo but i'm sure you can in it.
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(joking. the xbox 360 is a great console. I don't have one as it would suck my life away)
Sorry mate, as the review was of the 360 version perhaps i should of thought of that.
Yeah you can use q & e on the pc version. Though playing cod2 and the demo of cod4 I've never used em really.
Probably why ten year olds keep shooting me in the head...
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It seems they didn't learn from COD3.
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I tried my hand with Tuchola Forest to match Barbarossa, but I never found the last 200 hours needed in order to polish it up to the same level. I still wish I had finished it, but I also knew that it was about 20-30% too large of a map that needed to be trimmed down. Plus the issue that population #s on the CoD:UO servers were dropping fairly st
Re:Expectations? Obliterated, along with my shorts (Score:2)
2) I was annoyed by the ghillie suit scene. They were literally 1' away and they can't see you? It took me several tries since I didn't realize that you weren't supposed to move forward. You're fine if you move side to side, but they'll spot you if you start moving forward. Stupid.
3) The AC130 was GREAT. Having said that, I wish they had used a different color to show friendlies. I had a hard time spotting
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Sounds reasonable. When snipers take their ghillie suit test, the only way to pass is if the instructor can't spot the student within a foot or two (guided by spotters who know where the student is concealed).