Duke Nukem Forever Update 250
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
What Went Wrong? (Score:5, Insightful)
They are complex.
The technology is forever changing.
There are multiple platforms.
They become obsolete after two months.
The fan base is one of usual hypercriticality.
With these aspects working against you, developing them is just all the more difficult. How many times has this game changed the engine it's being built upon? Too many.
From the article: There's also a very informative timeline. As the last sentence of the above excerpt illustrates, Duke Nukem Forever came to suffer a development process that simply could never complete itself because it always needed the newest latest and greatest renderer. This is insanity, and I predict that this game will lack original content and any sort of story line since they are relying on graphics and graphics alone to satisfy the customer requirements. You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.
How Many Big Games... (Score:2, Insightful)
Re:What Went Wrong? (Score:2, Insightful)
What happens again if you add more people to a late project?
Re:What Went Wrong? (Score:4, Interesting)
It's worse than that, actually. From a PC Gamer article I read back in the 90's, DNF started with the Quake I engine, then moved to the Quake II engine. They thought it would be an easy transition until they realized that the higher resolution of the Q2 engine meant that they needed to add more detail to all their models. By the time they got to the Unreal engine, everyone was already starting to wonder if it was going to ship.
So in short, they've been picking up and throwing away their work for a long time now.
Re:What Went Wrong? (Score:2)
Some other gags include:
* Duke Nukem Taking Forever
* Duke Nukem Forever and Ever
* Duke Nukem If Ever
Re:What Went Wrong? (Score:5, Insightful)
Yeah, there can be a multitude of reasons but I think it boils down to: Someone in the chain of command didn't know when to call quits.
When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.
This obviously isn't the game they had in mind years ago, hell, it's been majorly revised several times. The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.
As it is, I don't see any strong direction for the game now, it looks like it's being designed to be a jack-of-all-trades. And through all the hype and time, the bar is set so high, that it better be nothing short of spectacular.
Personally, I'm betting it'll be thoroughly mediocre.
Re:What Went Wrong? (Score:5, Funny)
When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.
As I recall, these attributes are considered to be a good thing within the Open Source community.
Re:What Went Wrong? (Score:2)
As I recall, these attributes are considered to be a good thing within the Open Source community.
Yeah, but think of where Linux would be if Linus was still working on it alone at home because it didnt quite have all of the features that he wanted. It wouldnt be nearly as far along.
--
Re:What Went Wrong? (Score:5, Informative)
We know exactly where it would be, because another open-source kernel project has succumbed to this.
The GNU kernel was originally meant to be based on Trix, but then it was decided that it was too much work to port to other architectures, so work began afresh on the HURD, based on the Mach microkernel. After a while, it was decided that Mach wasn't good enough, so work began again on a revision of the HURD, this time based on the L4 microkernel. These days, there's talk about abandoning that work too, in favour of something based on Coyotos [coyotos.org].
Meanwhile, after sixteen years, GNU still don't have their own production-ready operating system kernel, but more pragmatic people have brought us Linux.
Re:What Went Wrong? (Score:5, Insightful)
They say projects are never completed; they are merely abandonned.
You are exactly right. 3DRealms should have released 2-4 good (but not great) games since I bought my copy of Duke Nukem Atomic Edition way back when. I still load that game onto my computer occasionally when I feel like blasting some aliens, because even though the game technology is years old, it's still a very playable game.
Here's my armchair perspective of how 3DR should proceed:
3DR needs to stop thinking of Duke 4 in terms of a motion picture masterpiece that will go down in history with Ben Hur, Lawrence of Arabia, or Debbie Does Dallas. Think of it more like James Bond or Star Trek. Some people will like each release, some people will hate it. But it brings in enough dough to keep the franchise going, and gives your core fan base a whole lot of fun.
Re:What Went Wrong? (Score:2)
As somebody always points out, NASA have designed robots, built them and sent them to Mars in less time than it has taken to produce Duke Nukem Forever. I think "one good, if not great game" is aiming a little low, personally. I've attended college, university and built a business up in the same time period.
Re:What Went Wrong? (Score:2)
Re:What Went Wrong? (Score:2, Insightful)
Actually there is was a new Duke Nukem game... (Score:2)
You mean like Duke Nukem Manhattan Project?
Re:they DID release a side-scrolling Duke Nukem (Score:2)
I miss Commander Keen too
Re:not just graphics (Score:2)
Yeah, they're done with the textures, physics engines, and most of the guns, and now they're trying to figure out the story, monsters, and levels.
Apparently, they think storyline and interactivity are so important, they decided to do them last.
You Retards! (Score:4, Funny)
Re:You Retards! (Score:5, Funny)
Re:You Retards! (Score:2, Funny)
Re:You Retards! (Score:2)
Preorder? (Score:5, Funny)
Re:Preorder? (Score:2, Informative)
I noticed it's available for download at http://freshmeat.net/projects/dukeforever/ [freshmeat.net] and it's being written in Perl. I knew Perl was powerful but now I'm really impressed
Re:Preorder? (Score:5, Funny)
Re:Preorder? (Score:2)
Re:Preorder? (Score:5, Funny)
MY NAME IS MIKE OBUTU. I HAVE RECENTLY COME INTO POSESSION OF 1000000 (ONE MILLION) COPIES OF DUKE NUKEM FOREVER.
Stupid lameness filter isn't letting me post the full message, but you get the idea.
Re:Preorder? (Score:2)
April 1 lasts a long time at Slashdot. (Score:5, Funny)
Nothing for you to see here, move along (Score:4, Interesting)
Sounds to me like Broussard has finally realised that endless rewrites and engine changes were a mistake, and that at some point you have to accept limitations and ship the product. Now that he has realised this, I expect DNF will actually be released in the near future.
Re:Nothing for you to see here, move along (Score:5, Funny)
Re:Nothing for you to see here, move along (Score:2)
It sounds to me like he realises the endless rewrites were a mistake, but it also sounds like he's resigned to the fact that nobody cares if they release tomorrow or five years from now. He's gone from being optimistic about realising it soon (which granted was always incorrect), to saying he hopes they someday finish it (which may turn out to actually occur).
Either way,
Finally some REAL progress! (Score:5, Funny)
"mainly just pieces of the game in progress and tech demos", including "an early level, a vehicle sequence, a few test rooms"
OOOoooo, an early level *and* some test rooms? Sounds like they've been busy these past ten years! If we're lucky maybe they've also completed a Pong mini-game, which leaves nothing left to create except the game itself.
What /I'm/ waitng for.. (Score:2, Interesting)
Sending email? (Score:5, Funny)
I expect we'll see a realease right after Duke Nukem gets threaded news reader and RSS support.
Evolve? (Score:5, Funny)
Re:Sending email? (Score:2)
That's the law of software envelopment [wikipedia.org]. cf. GNU Hello World [gnu.org], with integrated mail client.
Re:Sending email? (Score:2)
Re:Sending email? (Score:2)
It's already in testing (Score:2, Redundant)
Wait...this *is* just a late 4/1/06 joke, right?
Relevant? (Score:5, Insightful)
Re:Relevant? (Score:3, Interesting)
Re:Relevant? (Score:2)
It's possible they're going to have to be marketting it less as a sequal, but as a new game. I don't think they can rely on the name they had, because it's very much a "had".
Re:Relevant? (Score:2)
-Eric
Re:Relevant? (Score:2)
The one's that are going to have this old game imprinted deep into the memories that they have "grown up from" now...
I think they need to start again, but with a new name
Re:Relevant? (Score:2)
Plenty of people remember Duke Nukem 3d... Few remember the side scrolling Duke Nukem. That was way more fun...
Re:Relevant? (Score:2)
no i'm sure it'll be fine, I'm just going along with what everyone else is saying for the hell of it *lol*
Case in point - my younger siblings don't have access to top of the range PC's, and so often will play older games. I wouldn't be surprised if duke3d was last played only 5 years ago by them, some of them are probably young enough to not have discovered better things like drugs before forever comes out to wanna spend their money on that
Re:Relevant? (Score:2)
Honestly, at this point we just want to finish it. (Score:5, Funny)
Yeah, whatever.
who? (Score:3, Insightful)
I remember playing Duke Nukem 3D, but I honestly can't remember what computer I was playing it on because it was so long ago. It isn't like there haven't been three or four generations of shooters since this game was announced.
Sure the original was amusing, but it wasn't that good. Just give it up. No matter what they finally release, it won't be worth the wait and no one will really care.
Oh please (Score:5, Interesting)
Because of this, the instant it's released, a million people will rush to buy the game just because of the hype.
It may be that a week later, the game will turn out to be shitty, and no one will care, but I'm predicting that the game will at least cover its development costs within that first week.
Re:Oh please (Score:2)
At this point, they're just going to have to try to lessen their losses, and spit out a few quick games after, built on the technology. I am shocked that this company still exists. They must have made a lot of money on duke3d and max payne to pay for this exercise in hopelessness.
Re:Oh please (Score:2, Insightful)
Re:Oh please (Score:2)
Re:Oh please (Score:2)
That fact notwithstanding, the money is mostly already spent (assuming this isn't just another joke article). If they drop the game now, the money is definitely gone. If they finish it and release it, they have a chance to recoup at least some of the money, assuming the cost of finishing it doesn't exceed the net income from
Re:who? (Score:2)
And we have an excellent example too: Doom3.
The first dooms were great, but Doom3 was just not very fun.
Hell, after finishing D3, I fired up jDoom (opengl engine for the original doom) and played coop with a friend. Guess what? It was a lot funner!
Re:who? (Score:2)
Not a big fan of switching from flashlight to weapon and back again, over and over and over again???
=D
I agree - Doom 3 was a wonderful showcase for an amazing 3d engine, but the game itself was mediocre at best.
Unreal2 was also a showcase for their own engine, but it was one of the few fps games I enjoyed playing to the finish...
Re:who? (Score:2)
Not our fault if you have a poor memory. I remember clearly the excitement when I ran home afer buying the huge pile of perforated card that held the game.
Ah, those were the days...
Re:who? (Score:2)
I'll buy it. (Score:4, Funny)
It might look good next to BOB and Daikanata.
Re:I'll buy it. (Score:2)
Get rich quick... in ten years (Score:2)
1. Announce game
2. Start working on it 10 years from now
3. ???
4. Profit!
*MIB memory-eraser thing flashes*
All right everybody, we at Headcase88 Enterprises are starting a new game, simply named "Ben". Scheduled release date: Summer 2007. If it takes us much longer than that, expect an awesome game!
World Interactivity (Score:4, Funny)
So they've built a spambot that runs from inside a game? And all it took was 10 years. Wow...what innovation.
Wow. 10 years for.... (Score:4, Interesting)
Maybe you guys don't see the true humor here... (Score:4, Funny)
Re:Maybe you guys don't see the true humor here... (Score:2)
Mod parent funny (Score:2)
-Eric
Truths (Score:5, Funny)
2. Other testers will then buy $800 graphic cards to test it out on their vapor cooled 5Ghz Pentium4 box, then say, meh, only gets slightly better FPS than Jazz Jackrabbit or something equally stupid
3. The game will be released, it will sit on 5 CDs instead of one DVD to keep "costs down" and pirated versions will appear with all the speech replaced with mexican festival music
4. People will realize the game is as deep as the pamphelet their latest credit card came in and will toy with the game until 17 minutes after initial release someone posts a complete walkthrough with every secret bonus and glitch found.
5. The online site will be inundated with delinquant 13 yr old sharp shooters who won't give us hard working adults a chance to just play the game and have fun.
6. Some dude in Korea will die after playing the game for 79 hours straight.
7. A full week after the release of the game a dozen patches will come out to fix various holes in the game [re: pirates] and each one will take a full 200MB to replace 39KB of code in the binary.
8. A full week and one day after release the game will become yesteryear news and people will be clamouring about the latest "let's kill the mutant aliens in obviously dangerous situations game"
9. The folk at 3DR will be vindicated then bought out by MSFT and outsourced to India to make the "books" look good.
Tom
Re:Truths (Score:2, Funny)
> DVD to keep "costs down" and pirated versions will appear with all
> the speech replaced with mexican festival music
Cool! Where can I download this patch?
> 6. Some dude in Korea will die after playing the game for 79 hours straight.
When Quake came out, soon after I got the 3.5 CTF super-patch. I recall seeing a guy run by with the glowing, waving flag, and this holy light shone down on me. This, multiplayer, team-based online
Re:Truths (Score:2)
Re:Truths (Score:2)
Re:Truths (Score:3, Insightful)
1) The game is never released. The idiots in charge finally can the project, like they should have five years ago.
OR
1) The game is released
2) 5 people buy it
3) 5000 people download it for a laugh and delete it 5 minutes later
one comment. (Score:2, Funny)
HAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAHA!!!!!!! pull the other one.
LOL (Score:2, Funny)
E-mail? (Score:5, Insightful)
This "feature" should be a late addition in the final production or something a programmer added on their lunch breaks, not something to show off.
Re:No kidding! (Score:3, Funny)
But this is special string data that has been touched by the blessed DNF engine (may it bring us everlasting joy amen).
A serious Attention Whore, maybe? (Score:2)
Why does 3DR bother? This game will get crapped on no matter how good it really is. The common refrain will be "It took them ten years to do this? "
They would be MUCH farther ahead to sell the game rights to someone else. 3DR gets money now, the new developer will catch all the crap when the game is launched and 3DR gets to say "Well, gee.
Duh Nukem (Score:4, Funny)
Inspired, insightful thinking like that is getting Duke Nukem finished and downloaded to your computer at lightning speed.
no way (Score:2)
what? oh....
Release date: September 29, 2006 (Score:2, Informative)
It even has screenshots...
Re:Release date: September 29, 2006 (Score:2)
Does the Wayback Machine archive Amazon? Tempting to see if they had something similar predicting September 29, 2005 a year ago.
Re:Release date: September 29, 2006 (Score:2, Informative)
Sorry about the ugly link, but slashdot doesn't seem to like me putting it in
http://web.archive.org/web/20050224222429/http://w ww.amazon.co.uk/exec/obidos/tg/stores/detail/-/vid eogames/B00005NCEZ/pictures [archive.org]
Even if it does release... (Score:2)
Old gameplay tropes (Score:2, Interesting)
It's a reasonable educated guess that a 10-year-old game design will be received very poorly. It's kind of like if
Considering what this game has been through... (Score:2, Interesting)
http://www.gamepro.com/computer/pc/games/previews/ images/50334-1-2.jpg [gamepro.com]
Then upgraded to the quake 2 engine:
http://games.cnews.ru/trophy/screens/duke-nukem-fo rever/aai.jpg [cnews.ru]
Not sure what engine this is from 2001: http://www.gamenavigator.ru/pub/gallery/news/n [gamenavigator.ru]
Burnouts? (Score:2)
I mean... hearing the phrase "Hail to the King Baby" day-in day-out for 10 years must drive anybody INSANE!!!
You have to admire their perseverance. Somebody should award them with a world record or something...
Y
Uhhh... Not exactly a recipe for success (Score:5, Insightful)
With a motivation among the devs at this level, what quality can one expect from the game?
other considerations (Score:2)
Either rate, I kno
Honestly, at this point, we don't care. (Score:2)
Why would anybody buy this game? This industry is quckly tiring of one vapid 3rd person shooter after another. Buy the time DNF ( Did Not Finish more like it ) comes out, 3rd person shooters will be fads lon
Re:Honestly, at this point, we don't care. (Score:2)
One of the joys of Duke 3D was the interactivity of the environment.
Almost everything you tried to do something to, did something.
I'm playing FEAR right now. There're phones, computers, fire extinguishers, desks, a ton of scenery. And it's all just scenery. I'm sat there going "hang on a minute. A decade ago FPS games had more interactivity than this!"
I go up to a computer in Duke Nukem Forever, I damn well expect to be able to browse the web on that thing. I expect to be able to run Google searches, click
How can they not realize... (Score:2, Insightful)
Jarndyce and Jarndyce (Score:4, Insightful)
I wont be surprised if they make more money from the book about what not to do with a game/generic development project than they do from the software itself.
Re:Jarndyce and Jarndyce (Score:2)
The evils of PC development (Score:2)
If they had developed this title for a console, it would have been finished in much less time - since they would not have felt pressured into changing their underlying engine way too many times.. Heck, it might have been a dreamcast title!
DNF (Score:2)
Re:DNF (Score:2)
Duke Nukem Forever = Daikatana 2
Just because it's a dumb old joke--- (Score:2)
Duke Nukem: Sometime [ridiculopathy.com]
Re:THIS IS INCREDIBLE! (Score:2)
Re: (Score:2, Funny)
Re:What the?! (Score:2, Funny)
[b]3D Realms:[/b] Why? We running out of time?
[b]Gamer:[/b] Technically, yes. The universe is collapsing and the time dimension is starting to rotate into a physical dimension.
damned if they do, damned if they don't (Score:2, Insightful)
Re:terrible (Score:3, Insightful)