World of Warcraft Teaches the Wrong Things? 577
Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."
Well... (Score:2, Insightful)
Re:Well... (Score:2)
Re:Well... (Score:2)
Nobody said it better (Score:2)
-- Woody Allen
Re:Well... (Score:4, Interesting)
I think you'll find that "skill at the job" is, ultimately, what determines the size of that pay check. If you're highly skilled you will probably be paid a lot more for your time than someone who is just starting out. The main reason that time is used is that time is a lot easier to measure than skill - unless the job has a lot of very clearly defined tasks and milestones it is far more effort for the payroll staff to try and measure the results of your work and pay you accordingly than it is to set an hourly rate based on a general assessment of your skill and assume that the results of your labours are roughly equal to their initial estimation of the amount of value you can produce in an hour multiplied by the number of hours you worked. It is that estimation of "amount of value you can produce in an hour" that really determines how much you get paid, and that is solely determined on their best estimates of your skill.
Jedidiah.
The trolls hath entered gamasutra (Score:5, Insightful)
As much to the dismay of gamers, Blizzard and every other major game developer out there exist to fulfill their primary goal: to MAKE MONEY.
While it would be nice to have more of skill based element in WoW, they are constrained by a few variables:
1: Technical limitations, for example: Latency. I've been playing WoW for quite some time now, and I remember when they released the pvp honor system patch. The first day I loaded up the game, it was a lag nightmare. I was at the fort in Stranglethorn Vale, along with roughly 80 fellow horde members. My chat log start spamming with ppl yelling "THEY ARE COMING!!", and I roughly 200 alliance started to steam roll us. It was beyond laggy. We crashed the server. Several times. The server was Mannoroth. Massive pvp raids are not that massive in WoW, which is a shame.
2: Appeal to a wide audience. This generally means the Lowest Common Denominator, as in your average run of the mill gamer. If you cater too much to the hardcore gamer, guess what: someone else will create a game that WON'T and will take your subscribing members away. You wanna tell that to their investors?
3: Appeal to the narrow audience. I.E. the hardcore gamer. Or in this case, the hardcore group of gamers. You know who they are: the ones that got to Onyxia the first 2 weeks of release. The ones that killed Nefarious the day Blizzard released the 'cockblock.' These are the ones that generate the most noise in the gaming community, the ones that make the game alive. These are the players that average players look at in awe at the type of gear they are wearing (2nd tier epics), the title they hold (High Warlord Someandsuch) and the mounts they ride ("What the hell is that? That doesn't look like a wolf at all!"). They are what the average player looks up to and goes "Wow, I wanna be just like that someday.." and drives them keep playing (and keep paying). What do you think will happen when the hardcore group 'beats' WoW the first two weeks of playing? What's their incentive to continue paying the monthly fee? It's not called the Treadmill (or the Grind) for nothing.
The World of Warcraft did not create the beast, it was created by it.
Tradecraft... (Score:2)
Re:Tradecraft... (Score:3, Insightful)
Perhaps it's just me ... (Score:5, Insightful)
At an early age, my demon hunting skills were top notch in Doom but I never took the extra step to transfer those to the playground.
Probably because video games are a virtual reality meaning that different laws apply there. I have learned never to use the same strategy when different rules are in effect. That's been pretty useful.
Re:Perhaps it's just me ... (Score:2, Funny)
Re:Perhaps it's just me ... (Score:3, Funny)
When I was a little squirt, I pretended to be BATMAN!!! and everyone else was a villian. The playground monitor wasn't too crazy about the villians going to see the nurse and my cape was taken away.
Re:Perhaps it's just me ... (Score:5, Funny)
Pitting cacodemons against hellnights shows you that if two people hate you but hate eachother more there's no reason that you need to deal with either of them.
And the game as a whole teaches you to always stock up on any and all valuable supplies because you never know when shit might get rocky.
Re:Perhaps it's just me ... (Score:3, Funny)
my how times of changes. In my day, we learned that lesson by watching the build up along the Russian and Chinese border.
Re:Perhaps it's just me ... (Score:5, Interesting)
That was one of the coolest things of MUDs (for youngster, the text-based MMORPGs of days gone by, though some still exist): in most of them, once you reached a high enough level, you could join the programming team and create your own new areas for the game. I learned more practical coding skills from nights of hacking LPC than from my computer science study.
Designing new areas would be quite the cool endgame for WoW lvl 60s. Unfortunately, I'm afraid that it takes too much skill and training these days to create good enough content for games like that.
Re:Perhaps it's just me ... (Score:5, Funny)
Coding wars upped the ante quite a bit. So, another wizard has a habit of desting (destroying your player object - kicking you off, usually with fanfare) me? I dest them back when I see their dest start. So, they modify their dester to create an object in my inventory that eats my keyboard commands as soon as they start their dest. So, I create a "counterdest" object that immediately dests them whenever it sees their message and destroys any unknown objects in my inventory or my room (this was later expanded into an "AT-field" object). So they make one-line dests, where the player gets kicked off first thing. On and on it goes -- it was such great fun
Even when not "combatting" each other (or actually being productive), there were so many fun things you could do. An alchemical "bread shop" that performed alchemy based on hashes of the objects put into the bread and picked a result for the bread from a large table. A chat analyzer which would pick the most frequently used words on the wizard chat line and compiled statistics on them (net result: wizards became fond of inserting their own names in inappropriate places all throughout conversation
Letting players ultimately code is a nice reward indeed.
Re:Perhaps it's just me ... (Score:5, Interesting)
Yes, that sort of thing. :-) And we couldn't resist trying to cheat...
We were players, we used to also have an "illegal" wizard character, but it got banned. We knew someone else from our uni had one, and hadn't used it for a year... login as Guest, send one mail saying "Hi, I'm Cobra, I want to code again but forgot my password, could you set it to 'sven'?" was all it took... then we went to a meeting in England, and while we were in a taxi with some admins who had picked us up from the station, they asked something like "Do you know if the Cobra who's logged in recently is the real one? Because we've got someone else claiming that _he_ is Cobra and his wizard was stolen..." Managed to bluff our way out. Years later we gave the account to someone else, who didn't know the history, and it happened some months later that the real Cobra was on the computer next to his when he logged in, and went ballistic... Fun times.
Or make an item that you can move into someone's inventory; it did something like 'add_action("", "funcname", 1)', which meant that each and every command that person did (and wasn't handled by the room object) would be passed through funcname() (executing with his permissions), and if that function returned false, the MUD would look at the next item in the inventory to see if that item perhaps implemented the command, so the person would never notice anything odd. So we'd move an item into an admin's inventory that added a line to the serialized savefile of another admin (changing his password), then destructed itself. We didn't login as the admin (too obvious), but we did have ftp access to absolutely everything... we changed the then Law admin (who annoyed a lot of people) into a lvl 16 playerkiller _player_ (attackable by almost everyone) and removed all traces of what we did. Admin died rather quickly after he logged in, utterly confused.
But it does make the code I write today more secure than most people's :-)
Re:Perhaps it's just me ... (Score:3, Insightful)
You should read the book On Killing by LtCol. Dave Grossman.
Re:Perhaps it's just me ... (Score:3, Interesting)
Servers for "light players" ? (Score:3, Insightful)
Why don't blizzard and others create servers for players who prefere to play less than 1h a day ? Since they don't make money on the actual number of hours you play, they shouldn't care.
Knowing that I'd have to compete against hard-core players is definitely one reason I do not even try MMPORPG ...
Re:Servers for "light players" ? (Score:3, Informative)
Long list... (Score:3, Informative)
Silent Service (submarine simulator): Patience and careful approach. If you gave full-ahead, you had the destroyers with depth bombs on your head in matter of seconds. Lie in wait on the route of the convoy, or approach at 1/4 the power. And don't fuckin' move when the destroyers approach! (helped me a lot with handling horses. They require the same approach even if you don't launch torpedos at them afterwards...)
The Last V8: Gradual increasing of difficulty will be mo
Re:Perhaps it's just me ... (Score:3, Funny)
Dear article writer (Score:5, Insightful)
Re:Dear article writer (Score:5, Funny)
fuck! I bought my kid GTA a few years ago and haven't bothered to check back since! I thought it would be okay!!
Re:Dear article writer (Score:4, Informative)
fuck! I bought my kid GTA a few years ago and haven't bothered to check back since! I thought it would be okay!!
The other day I heard my 16 year old daughter telling a friend that you can sleep with the proffessor to get a good grade in the Sims 2 University expansion pack. To the best of my knowledge, the thought of this had never occured to her before playing this game. She's got very good morals and a strong sense of ethics, so I don't worry about her, but it sure made me think twice about how video games might affect them.
TW
To the Slashdot crowd: I know there's a humor potential here, but I'd appreciate your respect for my very real daughter. Thanks much
Re:Dear article writer (Score:5, Funny)
Re:Dear article writer (Score:5, Informative)
True, but for the exact same reasons as TFA, I don't feel very entertained by the values in WOW. I've avoided MMOGs like the plague because I so thouroughly dislike the fact that someone who spends more time on the game can whip my butt even though we both have the same skill.
When I play Unreal Tournament or Counter Strike, we all start the same. Though it's true that most players who've played alot will be more skillful, the fact is that their skill is in their own head and reflexes, not stored up in some 60th level ass-kicker of a character.
Imagine if were playing sand-lot baseball and one of the neighborhood kids showed up with his baseball-playing robot that has all the skills of Barry Bonds. Personally, I'd tell the kid to fuck off. But what if I couldn't get rid fo the kid because baseball was structured so that everyone got to bring their kick-ass robots any time they want? Well I'd say that the people who claim to be "playing baseball" aren't really playing baseball at all. They may, in fact, be competing at building robots or growing robots or earning money until they can buy the best robot, but they are not playing baseball.
When I show up to PLAY video GAMES, I want to play the game that's on the screan and I want to be playing against the skill of the other player. When I get in a sword fight, I don't want to lose to someones "skill" at buying a great character on e-bay. That, to me, is not "fun"
Life lessons be damned. I just want to play a real game. To me, WOW doesn't count.
TW
Re:Dear article writer (Score:3, Funny)
So do most of us - congratulations.
Re:Dear article writer (Score:2)
Fortunatly as we get older we can use life lessons to temper what we learn.
Re:Dear article writer (Score:2)
Too specific (Score:3, Interesting)
Re:Too specific (Score:2)
Formulae (Score:5, Funny)
Ah, but time = money, therefore, in what is quickly becoming the "Formulae of WoW," money > skill, which I think everyone will agree is a lesson modern America teaches pretty much every day.
This is also substantiated by the original axiom, WoW = Golf.
Wrong, It's a one way relation (Score:2)
No matter how much money you have, you can't buy back your wasted life.
So this quashes your argument.
Re:Formulae (Score:3, Insightful)
There's opportunities to be had all over the place, and i
Re:Formulae (Score:5, Interesting)
Why not look at his points one by one? He repeats himself twice, so he really just has 3 objections:
Time > Skill
He's right that a great talent can do as much in less time as a mediocre talent. That's just to get the same quality of work.
My best friend is in a band [thebards.net]. He and I both admit that I have more musical talent in my left arm than he has in his whole body. The difference is that I'm a slacker, and he's constantly working at it. The result is that he has more and better CDs [celticmusic.org] than I will ever make [cdbaby.com]. His Ability far exceeds anything I've ever accomplished in any context.
And that's how it goes: Ability is a combination of effort and talent, and the coefficients favor effort: The mediocre talents who put in great effort always get ahead of the great talents who put in a mediocre effort in the real world.
I also feel that this is more fair; God has not seen fit to distribute all talents evenly, so claiming that talent is the most valuable thing (moreso than effort or ability) is tantamount to saying that blond hair and blue eyes are more valuable than black hair and brown eyes.
So here, I have to agree with what WoW teaches.
group > solo
I'm an introvert, just like the author. I am not a hermit. A few years back, I took the Dale Carnegie course -- you know, that Dale Carnegie [amazon.com]?
The knowledge I gained changed my life. Learning the skills of how to get along with others didn't mean abandoning the introverted lifestyle. The main thing to realize is that people skills are learned skills, not inherent abilities. Even if you're an introvert, that doesn't mean you want to be a hermit or die alone -- and it also doesn't mean you can't learn how to deal with people effectively.
Your so-called "superior" may be an idiot jerk to you, but he got his position because he isn't a jerk to the right people. And if you look at the superiors who are great managers, they aren't great because they know more about your field than you. They're great because they are easy to get along with and know how to let you do your job well.
Take a look at the great bands that were great together, but when they split apart the solo acts all seemed wanting. Or how your family is not just a number of people, but seems to have a life of its own. Very few people really want to be completely alone, but some of us are just not very good at it; it would be a problem, except that anyone can get better at it. I know that I did -- or at the very least, I recognize my mistakes when I make them now.
So once again I find that WoW is teaching the right things with real life.
Terms of Service
I don't really have an opinion on this, because I am not a subscriber.
Work, in the real world, is more valuable than skill, and it also seems more fair that it should be that way. And well-made groups are more valuable than the sum of their parts -- especially families. In the end, I'd say the top two lessons he says WoW teaches are very important lessons and are the right things to teach.
Re:Formulae (Score:5, Insightful)
I quite caught that point, and this is pretty much how things are in real life: The person who goes it alone is not going to have the success of people working in groups. Even if you're talking about (say) a solo recording artist, you're talking about a huge support network surrounding that person, including the producer, studio musicians, promoters, the works. If you're talking about a pro tennis player, the big successes have their entourages including family, coach, trainer, someone to manage the money to make sure they don't go broke, a business manager to deal with the licensing, and for women's tennis, a tutor so they don't miss out on the 9th grade. If you're talking about a hacker, you've got the folks who wrote the compiler, editor, libraries...
In real life, you'll be locked out of the best things trying to do it all yourself, and justly so. The ability to work with a group is more valuable than gold, and you don't have to become an extrovert to learn how.
This is a core tenant of marketing strategy (Score:3, Interesting)
I can tell you that the core base of WoW, from a marketing perspective, will always be for the hardcore segment of the population. This is because they are the ones who will always pay, month after month, for the ser
seniority? (Score:4, Interesting)
Re:seniority? (Score:2)
If you want to really get things done, you're going to spend a lot of time doing it. It doesn't matter what you're doing, or how efficient you are, there are certain levels that can only be reached by putting in a whole lot of time.
An individual may be content putting in 8 hours per day and then going home and doing whatever. That's fine, you can live a happy and productive life that way. If, however, you feel the need to accomplish more, runn
Re:seniority? (Score:2)
Oh jesus (Score:4, Funny)
- Killing cops and prostitues is funny
- In war, once you die, you come right back to life (or maybe there is a slight delay)
- etc
Re:Oh jesus (Score:2)
Yeah, but you lose all but your three best items and all your stackables and money. And if you were the aggressor you don't even get to keep those.
Oh, and if you have enough faith and remember to pray before battle you get to keep one extra item if you die.
Wait, that's a different one...You don't lose anything in WoW. What a horribly misleading game.
On game enjoyment (Score:3, Insightful)
Levelling over time is a way of introducing this element of "getting better" artificially. It's not perfect, but it's very controllable. Developers who mete progress out in time-based levels can control how long it takes to reach the "flat", unsatisfying portion of the curve (where many will quit playing). When you get paid by the month, it's in your interest to have the most control possible of the progression curve (and thus how long you get paid) - and that's why pretty much all MMOs end up with time-locked progression.
Re:On game enjoyment (Score:3, Informative)
That was really insightful. I'm just going to add some supporting evidence to your argument.
Since it's on a weekly timer and anybody who wants to run it more than once a week should probably be institutionalized, Molten Core takes about six months to farm for everything you want. In th
Rank 14 (Score:2)
not news (Score:2)
Not news, just people whining over WoW.
Re:not news (Score:2)
It's not unfair, it's just stupid.
Re:not news (Score:2)
You all have access to the same content, there is nothing there that you can't touch. Hence you both have the same dice. You both get rewarded by a good weapons drop )hence rolling a 6). You both roll the same damn system, he just rolls it more.
Huh? (Score:3, Interesting)
Teaching? (Score:5, Interesting)
Look, it's a video game. It's not a job interview, a checkout line in a grocery store, a pay-scale within a company. It's a video game. Act accordingly.
And if you still insist on trying to learn lessons from it, at least consider all of the lessons. For example, getting used to and interacting with a variety of classes and races without discriminating based on each characters appearance. And that a womans appearance does effect how you treat her. And that age doesn't matter, maturity of mind does.
Re:Teaching? (Score:2)
Nothing is a total blessing or an unmixed curse. This is a lesson I learned from most of the games I've played - and about most of the games that I have played.
Anybody who expects WoW (or GTA or Silent Hill or Tetris) to be a full-blown lesson in the facts of life is fooling themselves.
Author's complaint unfounded (Score:2, Insightful)
He is an introvert, so he disapproves of needing to play with groups. He doesn't want to play too many hours a day, so he disapproves of any rewards that encourage excess time.
So? Some people want to get a reward for time. Some people want to play with their friends without getting lower quality loot.
The amazing power of Wow is that you _can_ play any way you want. Solo, group, 24/7, infrequently. D
Re:Author's complaint unfounded (Score:2)
You took the words out of my mouth.
It seems to me the reviewer is expecting too much of a simple game. If he doesn't enjoy playing in groups, maybe he should look into some other genre.
In any case, for his own sanity, he should stop playing for a while. I mean, why does he expect his warcraft skills to somewhow translate into real life? Wow is looking to "teach" you anything. It's just a freaking ga
He doesn't really seem to get the "point" of (Score:3, Insightful)
Me thinks this guy doth protest too much...
Re:He doesn't really seem to get the "point" of (Score:5, Funny)
Re:He doesn't really seem to get the "point" of (Score:2)
Some tasks don't have clearly visible metrics that let you know who is more skilled (i.e. programming). Other tasks have random elements to them that can give illusory images of skill in the short term (i
correct equation (Score:2)
It's Not Supposed to be Street Fighter (Score:2, Insightful)
It's not about hardcore vs casual either - some very serious gamers play only RPGs and absolutely do not want their "skill" tested too much.
Actually it's even worse than the submitter implie (Score:2)
2. However, when you reach Level 60 none of your efforts are rewarded anymore.
Nothing is more retarded than designing a game based on one paradigm, only to have it come to a grinding halt at some arbitrary point(level 60). Even the Everquest designers were bright enough to implement an alternate-advancement system, and that was years ago. If anything WoW took a step ba
Re:Actually it's even worse than the submitter imp (Score:2)
It is actually balanced towards 60 very well. Talent point are set where if many characters had one more point, they would be unstopable.
This is whay when the changed the boundry(soon to be level 70), they have to rework the talent systems paradigm.
Re:Actually it's even worse than the submitter imp (Score:2)
Even over on the WoW boards, there's a huge argument over why the poeple who have tons of time to invest get the better rewards, and how WoW is allowing the people who don't have the time to acquire rewards differently.
Rather than flame me why don't you include a link or at least a quote that explains your point?
My post was about experience points having no value at level 60. Gaining levels through xp is a huge part of the MMORPG experience. If you're
I'm not so sure about that. (Score:2)
Fast forward to one my tech jobs 12 years later. In house support for education sy
Other way around? (Score:4, Interesting)
Re:Other way around? (Score:5, Insightful)
Jedidiah.
Skill is hard to model (Score:2)
In Real Life(tm) there are two kinds of abilities: ones where the "best" action is known and ones where it isn't.
In the first case, these abilities are either limited by physical attributes or not valued. Consider Tic-Tac-Toe. It's known how to achieve the highest possible skill level in that game so having that ability is not valued.
Consider sports. It's known how to make the best f
I beg to differ (Score:2, Insightful)
Not all MMOs have those problems -- try Guild Wars (Score:2, Informative)
It summarizes quite simply: for that person, WoW is the wrong game.
But that isn't a valid condemnation of WoW. He simply chose wrongly.
If you want to remain in the MMO genre but don't want any time s
One line refute to the article... (Score:2)
Author does have a few interesting points, even if he reaches the wrong conclusion.
The main thing I hate about WoW is:
- Dead Time (you WASTE so much time travelling)
- Combat-only (impossible to be a pure tradesman)
Sure, WoW is the "Best", but it still sucks.
Lessons Learned (Score:2, Insightful)
I've learned that sometimes killing your friends can be hilarious.
I've learned that Alliance are whiny bitches, and are Kill On Sight, and don't pull thier weight to open those damn gates.
I've learned that living in a more colorful world then reality is very comforting. A world where my physical limitations don't apply. Where I'm a giant on the field, instead of an ant under the magnifying glass of real life.
Lessons I've learned from Video Games (Score:3, Insightful)
1. It's always ok to Kill The Bad Guys (*almost* every game ever made)
2. I'll get the girl in the end, by just being myself, regardless of my deficiencies [most every JRPG]
3. I can't kill certain bears, they will give me bad druid faction [Everquest]
4. Stealing cars & beating hookers is OK, because the government is out to get us [GTA]
5. It's better to be part of a gang, because they can protect me from urban violence [UO]
6. The only important factor in building a great plane, is being a great pilot and having a dream [Grandia 3]. Oh yeah, also something nebulous about being able to cut out portions of wing "if it weighs too much"
7. Befriend your enemies, so that you can subjugte them militarily or culturally when you are resource starved, but not have to defend yourself in the mean time. Other people are my pawns, move them with skill. [Civilization 4]
8. Working Harder >> Working Smarter. I will eventually obtain all my goals if I spend a long time at it, while using my brain is always cheating. [Every MMOG ever made]
9. High twitch skills designate me a superior person who Gets Laid Often [FPSs, and a few MMOGers who don't get it yet]
10. Ancient relics are always of higher quality and provide better AC/DMG/Mana than new goods bought from modern vendors [Most RPGs]
Lesson Infinity +1 - Perhaps video games are not exactly a good place to learn life skills after all
Welcome to the real world (Score:2)
Skill doesn't always equal rewards... (Score:2)
I've certainly seen companies where it wasn't. It's not unheard of for a PHB to promote John over Sally because John puts in more unpaid overtime, even if Sally's productivity far outstrips John's.
RTFA (Score:2)
-Rick
His first premis is incorrect (Score:2)
Time is the only uncheatable advancement method (Score:2)
Time is the only thing that can't be cheated.
I think I speak for WOW players when I say... (Score:4, Funny)
I think I speak for quite a few ex--WOW players... (Score:3, Insightful)
Missing the point (Score:5, Insightful)
The objection is not that someone who works hard gets rewards. The objection is that there IS NO WORK involved in advancing in MMO games beyond the timesink.
And that's why it isn't fun.
If I want to get good at Street Fighter, I can practice because the rules do not change. If the person playing against me has been practicing more, he does not get Super Chun Li. He has to use his skill. There is a chance that I can advance due to effort and luck.
Now imagine if every time you wanted to play Street Fighter, someone playing Super Chun Li and another person playing Super Guile could come in at any time and not only kick your ass, but steal your special moves so you couldn't use them any more AND they could block off access to Bosses like Bison. In fact, only huge 'guilds' would even have a chance at getting good moves or winning the game.
Fun, right?
Oh, and all they would have to do to get the Super Status would be to drop out of school and press "Fierce" 6000 times a day. Just playing so much would be enough to get the 'gold' and 'experience' they needed to get upgrades to Super status. They wouldn't really have to use any skill- 40 hours a week of crappy play would be enough to do it. Even better, they could go on eBay and BUY Super status from someone in Malaysia hired to get 'gold' for them.
Wow! Sign me up!
Anyone want to sign up for a Counterstrike game where I get Nuclear Weapons, Phasers, and Invisibility Cloaks because I am a Level 60, and you have to play in teams of 40 or you can't advance beyond Private First Class otherwise?
Or, let's play Mario Kart. I get a much better car and a 5 minute head start because I put a lot of time in, and you didn't. Wheeee! Fun!
Set aside your idea of fun for a moment ... (Score:3, Insightful)
How is this not like real life? One guy can learn some impressive martial arts skills. However, that person will
Re:Set aside your idea of fun for a moment ... (Score:3, Insightful)
How is this not like real life? One guy can learn some impressive martial arts skills. However, that person will always fall to to the one with superior time, technology, or numbers. It is for this reason that police forces are comprised of mostly normal individuals and yet are able to maintain order for the most part. It is also for this reason that warfare has become a matter of who can build the most planes and bombs. Certainly, WWI era fi
Re:Missing the point (Score:3, Insightful)
Your comment would be relevant if that applied to WoW.
Sorry, but you can't block off access to important bosses in
Re:Missing the point (Score:3, Insightful)
This is actually a very bright observation (Score:3, Informative)
In any case, this is one of the reasons why I stopped playing WoW after about a week.
You can't become good.
You can become experienced, you can invest a lot of time and thus get a higher experience level, you can build a large network of people to chat with... But you can't become a skilled WoW player.
Just about the only skill you can obtain is learning all the maps and the missions. The rest of the time is being spent doing the same thing over and over again in order to raise your XP. Even games that I utterly dislike, such as CS, allows you to become skilled. Actually, most glames do, but not the MMORPGs. I honestly don't understand why. Perhaps it's because most people are not prepared to practice something? Perhaps WoW is just an alternative to planting oneself in front of the TV, watching MTV? (i.e. no intelligence required). I don't know, and by now I don't really think I care.
Now that I'm writing a post about WoW, I have to add my pet peeve as wel:
Playing WoW, it feels like I'm trapped in the Twilight Zone. I walk around in a living world, things happen all around me, but no one can really see me. I'm like a walking shadow, somehow being able to touch things, but still not. Anything I do have absolutely zero effect on the world. It really kills the immersion for me when an NPC tells me that I need to save the village by killing this or that monster. I do it, I arrive in a triumphant return... but... No... Wait... Nothing changed! The village is apparently still held in the grasp of this monster, since the very same person is still handing out the same quest to other players. I'm still the same no-one I was before, altough with a couple of more experience points, and the world laughts in my face saying: "Don't think you can be someone special. You're always doomed to be a boring no-one, and you'll never affect the world".
I think that's the real problem with WoW.
Re:Er... so what? (Score:2)
Re:Er... so what? (Score:2)
Re:Er... so what? (Score:2)
For combat with a swordfighter, you might pre-program appropriate responses for given types of situations - someone strong armed with a knife in their left hand coming in high while your sword is in your right hand and extended forwards, for e
Re:Er... so what? (Score:2)
Re:Er... so what? (Score:3, Informative)
Personally, i know that i have almost no artistic talent at all, and my attempts at art throughout high school usually prompted ridicule. According to the WoW (or more genreally, ORPG view) If i keep drawing crap for a long time, suddenly i'll be a better artist than someone who may
Re:Er... so what? (Score:3, Insightful)
why?
There is exactly no logical reason for this.
Re:Er... so what? (Score:3, Interesting)
why?
There is exactly no logical reason for this.
My emphasis added, which answers your question. Really the OP is just dodging the point though. There is some sort of implicit acceptance of the idea that anything that can be done soloing must necessarily be easy in comparison to the difficulty of doing something in a group. Certainly there is no reason that "gear you can get while soloing" need be "easily obt
Re:Er... so what? (Score:3, Insightful)
no, it does not.
The premise is based that the game is competitive, which is does not have to be.
You want special gear thats just for PVP cmobat, swell; But there is no reason someone who only plays a few hours a week can't have an orange item, since we will not be in competition with the people that raid.
If you are raiding for the sole purpose of getting rare stuff, then you are Blizzard's bitch.
Persoanlly, when I raid I get the same thrill finding a rare ite
Re:It's the World of Warcraft that teaches that? (Score:3, Insightful)
I can write a program in 2 hours. Joe in the next cubical would take 10 hours to write the same program while Frank might only take 1 hour. Guess what, we all get paid nearly the same amount. Maybe
Re:It's the World of Warcraft that teaches that? (Score:3, Insightful)
I know Slashdot hates MBAs, but let you share with you something called piece work. Many people are paid by the job (or "piece") Think of flat rate vs
Re:It's the World of Warcraft that teaches that? (Score:3, Funny)
Re:It's the World of Warcraft that teaches that? (Score:3)
Translates perfectly to real life.
Re:It's the World of Warcraft that teaches that? (Score:5, Insightful)
Consider two people, let's call them Alice and Bob. Alice picks things up quickly, and is able to get an A in a certain class with a minimum of studying. Bob has to go to more effort, and while he can pull off an A in the same class, he has to do several hours of studying each night to get there.
Which is more valuable? Alice's facility with the subject, or Bob's ability to invest time? Both got to the same place -- mastering the subject to the extent needed for the exam. As far as the school is concerned, both are commendable.
But I've never heard someone like Alice disparage Bob's achievement as being worthless because all he did was study, while I certainly remember hearing people like Bob disparage Alice as being lazy, because "I worked for that A, and what did she do?"
The attitude is out there, and it's hardly new.
Re:It's the World of Warcraft that teaches that? (Score:5, Insightful)
Being like alice is great, until you hit the wall. The wall being the subject, or as in my case several, you can't quite grasp at once. Up until this point I had never studied a subject at home for more than an hour.
Hitting the wall happened to me a couple of years into college, pretty much the worst time possible. Suddenly I didn't get it and then there I was without a tool to get past the wall.
Now years later, I have got that tool. The ability to sit down and study something.
When things get hard enough we all become Bob...
I just wish school would have given me the tool of a Bob sooner...
Re:It's the World of Warcraft that teaches that? (Score:5, Insightful)
Yes, you can decide to forego the web sites, but you're back to the original article's thesis: You'll still be standing there with less quality items than those with the time and magical ability to avoid bed sores on their @$$.
And he's right. There was that study last year where top programmers are 4x as productive as the average ones, and there were problems they could solve that average ones could not no matter how much time they were given.
Yes, an RPG is the exact opposite of reality in that respect. Yet you cannot put in intellectual challenges because people will just go to Allakazham and get the answers.
The only intellectual challenge that was never solved in an RPG of which I'm aware was the original way for a paladin in EQ to gain the Fiery Avenger supersword. After six months in which the company swore it was in the game and that the quest was tested to work, but nobody on any server had gotten it, they changed the quest to make it easier.
Of course, whether the quest was due to intellectual difficulty or only partly that, and partly that someone, somewhere on some server would stumble across something at some stage (or multiple stages) remains to be seen.
There used to be rumours of a giant clockwork dragon in or under the gnome city, and a gnome-donated tower in one of the human cities. Nothing. And what's up with those various strange alters and whatnot all over the EQ planet (one, for example, is where the two named beetles in Mountains of whatver hang out, others in NRO.) Nothing.
And people are cleverer than the game designers could possibly imagine. The "clockwork dragon" theory was shot down when someone figured out how to load up all the zones in the tutorial application and you could go exploring. Nothing, not even in any of the normally unvisitable god zones.
Still, one can get a good feeling of accomplishment, say, beating all 125 levels of the original Lemmings without looking up solutions. Yeah, that guy with a giant L on his forehead finished first because he looked up the answers. Woo. Hoo.
Re:Bigger problems (Score:2)