Oblivion Polymorph Mod 116
Via Kotaku, a post on the Oblivion forums on a polymorph mod for Oblivion. The Kotaku story has a video attached, showing the shapechanging in action with a rocking musical background. The mod seems awesome, but I'm not sure I agree with poster Eckhardt's commentary: "This could be just the thing for me to forget how unbearably stagnant and boring I ultimately find Oblivion to be: the ability to transmogrify into huge ogres, gigantic walking sticks and carnivorous cephalopods."
Agree with sentiment (Score:3, Interesting)
Re:Agree with sentiment (Score:4, Interesting)
The NPCs were a lot better in Oblivion, but they were still pretty... meh... Their scripted rumors got old very quickly and it was very rare that they could surprise me with some behavior I hadn't seen before. The way the quests forced you along in Oblivion was really annoying -- I don't recall there ever being a door you couldn't pick or an NPC you had to kill in Morrowind. I've always hated being forced into taking actions I don't want to take and the oblivion quest system really fell flat there.
That being said, I've more than got my money's worth out of the game. The landscapes were as beautiful as any I've seen in a game and I worked through all the major quest arcs and a lot of the errands that the NPCs send you out on. If they come out with expansions like the original morrowind did I'm sure to buy them (Hell, I wouldn't mind getting the original Morrowind content on the new engine, either.)
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I appreciated fast travel, but the thing I felt really made Oblivion feel smaller was the long-distance views. Oooo pretty, but still gives a "smaller" feel. Similarly Morrowind with the FPS-optimiser mod makes that feel a lot smaller too.
I hear that. In f
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I will comment that you could indeed screw up your Morrowind game by killing some NPCs. One of which I believe had the underground haven for the zombie people I think they were called "Corprus Diseased." Part of the main quest was to get infected with this disease and that NPC would give you a potential cure. I forget how the rest turned out but I know if you killed him a message would pop up that you coul
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Re:Agree with sentiment (Score:5, Insightful)
Also, the authomatic leveling of the monsters with the leveling of the player means there are no zones packed with monsters "beyond your level" and you cannot set yourself as an objective being high level enough to get in there.
Also there is not enough variety in weapons and armor - there comes a point when your rewards for defeating a bucketload of monsters is weapons and pieces of armor of the same types you've been getting for the last two weeks (real time).
I other words the quality of the rewards (be it new areas to explore, new weapons or new armor) for achieving something, stops increasing too early in the game.
Which leaves the missions (and especially the main ones) as the only way to actually feel challenged and achieve something. This pretty much removes the fun of going out and exploring outside the missions.
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I think that line sums up the entire game. You just can't get ahead.
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You can't even join the three girls robbing poor sobs who they lure in to their house with promise of sex.
Heck even Fable had sex.
They'd better not mess up fallout!
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Once I got past that and started to pick up some useful magical weapons, and people started having reactions to me based on what I had done in the past, I found the story to be really engrossing and the quests to be both fun and rewarding. It becomes the kind of game where you keep telling yourself that you'll play for "just 5 more minutes". Of course, those 5 minutes turn into a couple hours.
For anyone who wants to know if they should check this game out,
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Oblivion has got to be one of the strangest games I've ever played. It was so great yet I barely played it. Most other games I would consider great I've had no trouble playing through numerous times without getting too bored.
Disagree (Score:5, Interesting)
I just got done with another 2 hour long session... which brings my total game-play hours up to 112! Yes, that's what it actually says on the save game loading screen... I really have played that long, just with one character... and _no_ I haven't finished the main storyline yet (in fact, I didn't start it until I was _90_ hours into the game!)
So what the hell have I been doing with my time? Mostly working my way up through the fighters guild and the mages guild (I'm a custom class WarMage)... and doing every damn side quest I can get my hands on. I've also (of course) fought through the arena. I also enjoy working on obscure skills (alchemy?) and becoming expert/master with all kinds of weapons.
I guess I just love the open-endedness of it all. If I want to run around and pick flowers for a while I can do that. If I want to go climb that mountain over there (and discover another shrine with its own quest line) I can do that too.
I know I'm probably in the minority on this... but I love being able to be a packrat. I have chests _full_ of gear (where it even takes a couple of seconds to open the chest because it's trying to load the list!) and more chests full of ingredients... and still more chests full of books and scrolls.
Sure the NPCs aren't much to talk to, but I do enjoy the fact that they have much more realistic daily routines (sleeping, waking, eating, working, eating, sleeping etc). They might not be perfect, but I believe they add just that little bit extra.
But I'm not going to convince a bunch of people on slashdot.... I just thought there should be someone to post a positive experience with the game.
If you are looking for a world to explore, and love open-ended games then you really should check this one out....
Friedmud
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I'm more of a story+character+dialogue sort of person. I have played a lot of the more traditional CRPG games like Fallout, Planescape, and NWN. Unfortunately I found the dialogue in Oblivion absolutely excruciating! And don't get me started on that stupid persuasion mini-game. I solved that in 2 minutes and never wanted to see it again. I guess it got modded out? Anyway, it's dialogue and characters that build a cohesive game (for me), and I just c
Re:Disagree (Score:4, Interesting)
I guess I just haven't spent all that much time listening to dialog... instead I'm off doing stuff. But now that I've started playing the main storyline I do kind of understand what you mean, because you end up talking to people a lot more.
As for the persuasion mini-game... I rather enjoy it. It's nice that even if I play a Dark-Elf character I can get people to like me even if they originally don't like the look of me. It's atleast better than certain people just being off-limits if your personality/charisma isn't high enough...
For me, it comes down to a huge world I can play in without the interference from other human players (ala MMO's). The cost of that freedom is that player interactions are fairly mechanical, but atleast for me it didn't get in the way of enjoying everything else about the game.
Friedmud
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1. Group?
2. Loot?
3. Auctions
4. Trade?
5. Die!
5. M3 NEWB l337!
It gets a bit repetitive.
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I played Oblivion for a little while, and much like yourself I like the openendedness of it [although even that can be a little intimidating at times]...and the graphics are absolutely amazing. The best graphics, in anygame.. provided your system can cope!
But my two main gripes of the game are that it is REALLY easy to cheat [a failing of mine i'm afraid!]. I worked out the hex codes for giving a player xxxx gold in no time
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Especially if Oblivion is anything like Morrowind, where console commands are needed to counter disappearing characters and other bugs.
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More than any other game... Oblivion is what _you_ make it.
In this thread and others I hear a lot about things like "fast travel ruins the game" and "it's too easy to fire up the included editor and give yourself a 'hugebeatstick of fire'".
The thing is... this is a _single player_ game. Meaning that the only person you are cheating is yourself. Now, if that's what's fun to you then that's fine... but you can also place your own limita
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Jaysyn
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Or Arcanum. I'd love to see Arcanum 2 with Morrowind's plugin system and modern graphics. There's so many unsolved plot ends too, from Dorian-Ka's battle zombies to what the dark elves will do now that Arronax has returned.
Any fantasy game where you can help form a labor union for orcs deserves a sequel ;).
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Agree to disagree... (Score:2, Insightful)
Overall, however, it is a great game. However, despite all that there is to do, there doesn't seem to be much variety. I never really cared about the story, and most quests are varients on certain themes. I can't expect more than that, but it still gets old after a while.
Prey,
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So basically, releasing a moddable is like saying "Aw christ, we really have no idea how to make a fun game. I hope somebody else does it for us."? Sounds about right, if you look around at PC gaming these days. I guess people have just gotten so used to the games sucking to the point that they will say something is a "great game overall" even though it's "tiresome" and "doesn't seem to be much variety".
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I'd love to see a game come out that stayed fresh after 10 or 20
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Well, they did release Fable: The Lost Chapters, otherwise known as Fable: The Finished Game, which maybe had another 10 hours of gameplay. I bought the first release. I didn't buy the second. Pay out another 50 bucks to get what the game should have been? I won't be fooled twice, so I won't be buying Fable 2 when it is released.
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Imagine a game based on walking boring? (Score:1)
Oblivion isn't boring! You get to walk a lot.... and stuff happens... and you walk a lot "This is the first movie" *walks* "This is the second movie" *walks, stumbles, keeps going* "Are you ready for the third movie?" *walkes, takes off ring, drops it, shrugs, turns around*
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Once you are outside the dungeoun and have visited a few towns, go to your map, click on the location you want to go to, and then say "yes". Boom you are there.
That will be $5.99 please
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I actually remember fondly using MW's Mark and Intervention spells (along with boats and silt striders) to try to shave off as much time from my trip as possible. Of course, in Oblivion you can go pretty much
How long.. (Score:5, Funny)
Re:How long.. (Score:4, Funny)
Or a very small rock?
It's all good, as long as you get better.
Awesome gameply ramifications! (Score:5, Insightful)
Part of the problem is that there's no group to play with in Oblivion, no classes with complementary skills etc. But still, your character can become such a powerful jack-of-all-trades I think it's hard to justify the mundane nature of his/her abilities.
Cool stuff like this just adds a ton of gameplay possibilities, and the designer of the mod knows it. Changing into the rat form, for instance, isn't just some gimmick. You can then sneak into/outof places you normally wouldn't fit. Stuck in jail? Sneak through the bars. Chased by the guard? Sneak through a crack in the wall.
It's surprisngly well done, too. There obviously aren't animations between forms, but the transformation (accompanied by a puff of smoke type effect) isn't too jarring, and the animations once you've changed are all in place. Great to see mods for this game that don't ruin the immersion. I haven't gotten to play with it yet, but hopefully the spells have appropriate costs/requirements associated with them.
At any rate, this is really just a concealed rant against Oblivion's focus on graphics rather than what should have been a really awesome combat system. That and a little thank you to the modders for noting the potential here, and fixing what Bethseda forgot about.
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It was a great game (and a dumb one too) and I wish I still had the CDs
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This is a bonus in my book. I hate group based CRPGs. The comptuer AI is never smart enough and I loose the imersion feel when I am managing a group rather than managing a single character.
I haven't played Oblivion in quite a while. (Score:3, Insightful)
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Re:I haven't played Oblivion in quite a while. (Score:5, Informative)
BTMod [beider.org] is I think the one you're referring to. A 'must have' mod for Oblivion really.
Boring?! (Score:3, Insightful)
Lets face the facts. A lot, a lot, of people bought Oblivion for its graphics and little else. They wanted an RPG spoonfed to them like so many Saturday morning cartoons, complete with detailed plot expositions and explanations even a six year old could follow.
Oblivion isn't like that. It's an old school dungeon adventure RPG. The presentation of the backstory, world and plot most closely resembles GR Martin's masterpiece, A Song Of Ice And Fire. Like that series, Oblivion will not in some hackneyed and vulgar fashion, simply explain every aspect of the game to you. Rather, through subtle references and occasional books or conversations, the structure of Tamriel, its customs, laws, religion, creation and history, are slowly revealed to the player. This gives the setting a depth that simply could not be achieved by allowing narrative spoonfeeding to break the illusion of immersion.
As to the gameplay, any RPG fan will love it. It has both variety and depth, and of course near total freedom. I played the game for 160 hours before finishing the main quest. I'm still playing it. The craftsmanship that has gone into this game is simply unparalled. The sheer amount of quests, dungeons, characters, items, abilities, classes, terrain, etc boggles the mind. The game has been buffed till the sheen shines.
And these aren't just slapped together to make up the numbers. Oh no. Almost every quest is an engaging and entertaining narrative. Ask anyone who has played the Dark Brotherhood mission with the house guests. When you listen to the tale of the drunken old Nord, confessing how he is reliving the loss of his own daughter after the death of the young dark Elf woman, as you see him go from gregarious to suddenly serious and realise that the guests needent even have been killed in this order, and you needent even be speaking to him, you begin to see the level of sheer effort that has gone into this game.
Oblivion isn't just a pretty face. I should know. I play it on the lowest graphics settings with Oldblivion. It's not about the looks. It's about the gameplay. And Oblivion has it by the bucketload. I'm off now for a moonlight run oe'er the mountainside, to find new dungeons and shirnes. This never gets old.
Re:Boring?! (Score:5, Insightful)
I'd argue that it has neither. The dialogue is 99% click through (although it is pretty well written and well voiced). Speechcrafting, although interesting, is hardly of primary importance, and can easily be ignored by the player. The trading system has been toned down significantly since TES and now amounts to simply finding an npc with good standing and selling as much as you can to it.
I'd argue that the only gameplay mechanism of any import is the combat system (speech, travel, and trading are all just ways to facilitate combat) and this is where Oblivion falls short. As I mentioned in my original post up the page, the spells are of a disapointingly repetative nature, all that's been implemented is a simple resistence system and a few damage types to get around it. This stuff is simpler than Diablo 2 for god's sake, and most harp on Diablo for its decidedly simple combat mechanics.
Archery, although satisfying to use, offers a similar lack of innovation. You click, you hold, you shoot, the enemy takes damage... and little else happens. The magic arrows and the effects they offer are startingly mundane given the quantity available. Some paralyze arrows, and then a bunch of damage adding arrows, the variety of which is disapointingly similar to the spell casting system. The fun, more creative effects found in deeper CRPGS are not to be found. No multi shot type things, you can't pin your opponent to a wall, spell effects limited to stun or damage, little to no alteration effects, and those that do exist are simply meant to allow you to do more damage.
The melee combat system isn't *bad* but as I went through the game I found that the special attacks were hardly any more effective than the standard attacks. That's fine in a game like Baldur's Gate, when you're also managing spell casters etc. in combat, but if you're melee only it gets rather tiresome not being able to do anything but deal damage (and *occasionaly*, *rarely* stun or disarm).
The sneak system was, IMHO, too powerful, which lead to it being no challenge to use. At high levels you could zoom around the room while crouched, only occasionally being threatened by an enemy..
At any rate, the sum of all this is that combat requires too little thought. Maybe the enemies were too weak, or maybe the fact that you rarely took on more than 2 at a time lead to gameplay limitations. Whatever the case, combat ultimately resulted on clicking on the enemy, dealing damage, and then either fighting or running. You could sneak up if that was your though, or just engage from afar. Better CRPGs allow for more creative solutions to fights, and given the excellent physics system present in Oblvion I was disapointed in the repetative nature of the combat. Every fight in a given dungeon was almost identical, the only difference would be whether you had to chase the enemy (if they were a caster) or they chased you (if they were a melee'r).
The amount of content was impressive, and the amount of repetition in monsters and dungeon types wasn't too distracting (although the auto leveling of the world was rather disconcerting). A lot of the quests were enjoyable, but a lot of them were mundane. Ultimately it comes down to the sub par combat system, that's its flaw.
Re:Boring?! (Score:5, Interesting)
Someone likened playing Oblivion to paddling in the middle of the Ocean. You do stuff, you exert yourself, it looks like stuff is changing.... but really, nothing's changing significantly. The reason I loved Baldur's Gate, or even Skies of Arcadia, was that stuff changed. Things got wiped out. Enemies that would chew me up within seconds at the beginning would at some point fall to my attacks. There was a feeling that the world was changing based on what I did. In Oblivion.... well, sometimes guards would attack me. Sometimes they wouldn't. Other than that.... it was like reading a giant book. Where it would take 10 minutes to turn one page, and where each story would be 1.5 pages.
yeah, I plunked 100 hours into a game that I decided sucked. Unfortunately, it took that long for me to realize that the initial problem would never go away. And that the side quests did nothing to help the main problem of pacing and actual story. Yeah, there's some cool moments in there. I'd say I've seen about 30 minutes total of them. That's just too much filler to qualify as a good game.
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Have you tried any of them? Check Realism 1.0 for example, it has you running for your life from wolves early in the game, but since they don't level with you they are easy prey a few levels down the road.
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To be fair, you usually aren't fighting the same creature, just a more difficult creature in its place. The only exception, is bandits. The bandits are higher level bandits, with much better gear. It's not like you encounter a level 100 mud crab... you'd encounter.
They had the ability to balance it a little better. The percentage of hitting a leveled oppon
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Let me finish that sentence
you'd encounter a druegh<sp?>, or some other larger creature.
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Gameplay is something different, and it's gameplay is distinctly average. Combat is tedious and overly simplistic. The way you interact with the world is tedious and overly simplistic. In fact almost everything gameplay is tedious and overly simplistic.
The mistake they made was trying to put everything into the game and what they got is a Jack of All trades, but master of none.
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- The robotic NPCs with their 2-3 different one-liners and their limited dialog options gets very annoying after hearing the same thing for the hundredth time.
- The omniscient godpolice, that teleports into a shop to arrest you for stealing.
- Annoying main quest. Those oblivion gates get very old after you clean out the third gate, after that I just started running t
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Let's see the lies:
old school - linear, simple quests, nearly no puzzles, essentially hack&slash. Yeah, old-school like Nethack.
spoonfed plot - each journal entry spoon-feds you the next step to perform, NO THINKING.
depth - things you're told to do are simply foolish!
freedom - invisible walls, non-openable doors and scripted events that make you cry from frustration as you helplessly watch some fool getting killed and
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Ever played an RPG from Japan? Squaresoft games especially suffer from the fact that there is one path to take, one set of events that WILL happen because they are scripted to do so. You have a set sequence of dungeons and fights and you will complete them all in the order that you are given. Near the end of the game you may be able to traverse the world and pick your team, but the choices ar
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Basically, you have no idea what "old school" RPGs are. The ones that were running on Amiga, like Ambermoon where after the first short cutscene you are free to explore about 80% of the world (huge! getting lost in the forests WAS an option!) and start out with quests in any city, or one where for first 3 months of the gameplay time you don't even get a hint of the main quest, all the time picking
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But is that really any different from tabletop RPGs ? While I've never played them, I have read quite a
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What about Ultima 7? Stop adventuring, ignore the main quest and get a job in the bakery! Or running crops from farm to village. Or smithing. Or get hooked on drugs. Or get your party members hooked on drugs.
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I enjoyed combat and the advancement was cool. The storyline and quests and amount of stuff to do was great.
However, after a bit of mucking around the problems with the world started to appear. Everybody knew everything. I would rob a horse in one town and everybody in the world knew about it. The guard followed me day and night for weeks until I eventu
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That said, it's a lousy TES game and it's a horribly bad RPG. The dialog is lousy, much worse than in Morrowind. There is less text, but to "make up" for that, it's all spoken by the same six or so voice actors. But what hurts the most for any long time, s
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It's a shame you got so many replies, because anyone that includes this fanboy bullshit line in any post should be immediately ignored.
I really love Oblivion, but I have the intelligence to understand that there will be people that don't like the same games that I do.
Even though it's not an old scho... wait, what?
It's an old school dungeon adventure RPG.
Are you kidding? The creatures and loot level up as you level up. Unless you gimp your character with skill selec
Wait until the ESRB reclassifies for this mod... (Score:5, Funny)
Jack Thompson today decried Oblivion as a "bestial sex simulator" citing a new mod that allows players to polymorph in to horses and then "ride" their existing mounts. Given object clashing, this creates the appearance of two horses getting it on "hot coffee"-style. "Do we really want our children being exposed to this kind of 'conditioning'?" an enraged Thompson asked. "This kind of bestial porn must be reclassified as Adults Only, if allowed for sale at all." Thompson is now reportedly looking for horses that have been sexually abused to represent in a class action lawsuit.
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"I've fought mudcrabs tougher than you!" (Score:3)
I blame the voice acting (Score:5, Insightful)
If you've played the game, do you remember walking into Edgar's Discount Spells? Talking with that guy was a slap in the face; maybe I just liked the nasal, annoying voice of the Bretons from MW or something. Then I go across the street and talk to--well, to any orc or nord, khajit or argonian. Though I think--not sure--that the VAs for some of those races had been the same in MW, in Oblivion it didn't even seem that they tried to differentiate the races vocally. The actor for the female redguard came off as not even trying, like she recorded her lines at 3AM the day before going gold. I really can't say for sure, of course. One of the things that kept me playing MW was the atmosphere: you were rarely jarred out of the notion that your character was walking around in some completely alien world. Oblivion's extensive VA just lends itself to the kind of stupidity you experience when, for instance, a beggar talks to you in a meek voice, and then suddenly jumps into the same voice that every other Imperial uses.
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Why not hire more voice actors? Seriously. It doesn't take that much skill to read a few lines and put in some proper inflection. They shouldn't cost that much to have a few more people do it, and they don't need extensive training/experience.
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I thought this was a 1st person game? (Score:1)
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Oblivion (Score:5, Interesting)
I'm still not sure if I love the game or hate it.
On the negative side:
1) Levelling system is one of the worst ever. Your early endurance score matters more than your endurance late in the game, so you have to be careful to crank it up in each of your early levels. Which entails sitting still and letting monsters hit you for half an hour each time you want to level. Ridiculous. Fortunately there's a mod that solves it, by incrementally levelling your stats as you skill up.
2) Combat system is tedious at best. Monsters scale with your level... and since spell damage goes up slower than spell costs, your spells actually do less and less damage as you get higher in level. OOO is a mod that fixes the most major of the scaling problems, and retweaks some things a little bit to make it better.
3) Magic item creation is pretty bad. Most of the options are terrible. Why yes, I'd like to damage myself over time! How thoughtful! Or you can either put a Feather (greater carrying capacity) on an item, or you can put +Strength on an item and get carrying capacity as well as a host of other benefits. And I thoroughly detest charged magic items. I don't care, tone down weapons or whatever, but I really hate the idea of burning through a stack of gold every time I whack a skeleton with my weapon. So I never use magical weapons unless the combat is way over the top. I haven't found a mod yet that makes all magic weapons permanent.
4) Combats are too easy and too similar. Pretty much anything can be beaten by left clicking over and over, mixed up with taps of healing spells on yourself. If you have potions, you essentially have an infinite life bar and infinite mana. How can you lose? The new combat behavior mod helps a little here, though it usually just involves monsters learning to dodge your 5 MPH fireballs...
5) Stealth is ridiculous. You can run a mile away from a monster and hide in a dark cubbyhole but he still can track you down and kill you. I found a mod which lets you re-hide if you break line of sight for 20 seconds, and have been enjoying using that. Also, a mod to do away with the bloody telepathic guards also helps a great deal if you play a rogue type in the game.
6) It's as crashy, if not crashier than any Bethesda game since pre-patch Daggerfall. And I only tip the hat to Daggerfall, since it wouldn't run at all on my Cyrix procesor until about 19 patches out.
On the positive side:
1) It's pretty
2) Okay/decent storyline
3) Has Jean-Luc Picard, the only bright spot in the terrible multiple-personality disaster voice acting for the NPCs (they use MULTIPLE voices on the same NPCs, it sounds like they're crazy).
4) But... best of all... the game is just barely flexible enough that you can do some really cool things with the chaos that ensues. Pickpocket an NPC villan. Stab him. He runs over to a nearby place and picks up a weapon. The owner of the weapons call the guards, who then beat the living daylight out of him. I think my version of the world has a lot more larcenous NPCs than in my girlfriend's... I find dead bodies of NPCs caught stealing all over the place, and from time to time I'll see a thieves guild member run screaming by chased by the guards, but my girlfriend hasn't seen it yet. I saw the guards blow away a guy once for stealing lettuce. Or I delayed completing an escort quest and ended up taking the NPCs I was "escorting" through the Oblivion gates. They come back to life if killed, so they make excellent party members as they fan out and take on the dremoras while I sneak up from behind for the backstab.
I like it... but I'm still looking for more patches to further improve the gameplay. The game design, as a whole, was terribly flawed at release.
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I just like to powergame a little. (Not too much -- it's stupidly easy in Oblivion to make a character with permanent 100% chameleon, essentially rendering him invincible.)
Bugs are forgiveable, but bad game design is not. The mods that somewhat fix the gaping deficiencies in the gameplay are the only things that make the game palatable.
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Whats the point [2]? (Score:1)
"what is the point?"
In an earlier thread a slashdotter argues that this shapshifting would be great if you were in jail, you could polymorph and squeeze through the bars. Or polymorph and hide from chasing guards. But the game has already been designed WITHOUT the mod, therefore solutions to the problems that polymorphism could solve have already been 'written into the storyline'. Thus making the mod redundant? Perhaps?
No Bloodmoon-Oblivion Expansion? (Score:1)
Meh.. (Score:1)
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