Sony Talks PS3 E-Distribution Initiative 148
simoniker writes "Talking about its PlayStation 3 E-Distribution Initiative, the company's intended Xbox Live Arcade 'killer', SCEA's John Hight has laid down a challenge to Microsoft, commenting that: 'Some of our [digitally distributed first-party] games, by virtue of their design and hardware demands, simply couldn't work on Xbox 360.'" More from the article: "The PlayStation Beyond submission site has been online since GDC 2006, when Sony's Phil Harrison announced its presence, and explains further of the concept: 'The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user. The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios).'"
Sony's Second Mistake (Score:1, Interesting)
The Playstation 3 will retail for 599 USD...
Re:Sony's Second Mistake (Score:1)
Re:Sony's Second Mistake (Score:3, Insightful)
Seriously, we get it. Enough already.
Is the PS3 vapor, still? (Score:2, Insightful)
Does the thing work, yet? Are there any games people have seen running? Are the graphics or the smarts or the complexity really beyond the 360? Is it all simulation for design, still, or is there a PS3 that basically works that people have seen, and is it stunning?
Re:Is the PS3 vapor, still? (Score:1)
The game is based on Ancient Japanese History, where the battles actually took place...
Re:Is the PS3 vapor, still? (Score:2)
Re:Is the PS3 vapor, still? (Score:3, Informative)
Basically, it has games running on it. The games dont look any better that the 360, and certainly dont look as good as the images they released ages ago. Its pretty much meh, hence the price tag being too much as you can get a 360 and a wii for less that a PS3, and have the same graphics and innovative gameplay (with the wii). go look up the E3 coverage for running demo viedos
As for this digital distribution thing, I fail to see how it is better than the 360's.
Re:Is the PS3 vapor, still? (Score:4, Interesting)
Re:Is the PS3 vapor, still? (Score:2)
I suppose we'll actually have to wait and see whether the PS3 games can wow people or not.
Re:Is the PS3 vapor, still? (Score:1)
PS3: 599€
XBox 360 "Premium": 379€
Wii: 199€
Unless you expect the Wii, Nintendo's weakest console (compared to its competitors) to be its most expensive console as well.
Re:Is the PS3 vapor, still? (Score:3, Interesting)
um... (Score:5, Insightful)
Re:um... (Score:2)
First-Party games (meaning ones made by Sony themselves) won't work on the 360?
When is Microsoft going to come out and say the same damn thing about their First party games not working on the PS3? Samething goes for Nintendo.
Oh wait, they learned that the foot in the mouth routene doesn't work anymore...well not so much with Microsoft.
Re:um... (Score:2)
It's called Skip-Bo.
Cause of the Hardware Demands? (Score:4, Interesting)
And why are the hardware demands so high? Is it because the games are that much cooler? Or because the programmers suck? Reminds me of the reason why Windows Vista's Hardware requirements are so bloated.
Re:Cause of the Hardware Demands? (Score:4, Insightful)
This is great marketing here! He doesn't say the 360 isn't powerful enough or anything like that just "by virtue of their design and hardware demands, simply couldn't work on Xbox 360.". So they've designed our games to run on cell processors.. the 360 doesn't have a cell processor... so it just won't work on a 360. And the way they say it makes one assume the 360 doesn't have the power the PS3 does even though he said no such thing.
Here's my version
Re:Cause of the Hardware Demands? (Score:2)
Re:Cause of the Hardware Demands? (Score:1)
Re:Cause of the Hardware Demands? (Score:2)
Re:Cause of the Hardware Demands? (Score:2)
Actually, when I read that comment, I translated it as "we have games that require the tilt sensetivity of the DualShake." In other words, they're designed to the PS3 controller's "unique" functions, and can't be ported to the XBox360 because the XBox360's controller doesn't support the same things the PS3's DualShake does.
Notice how they never said they couldn't be ported to the Wii...
Although, if the PS3 has a free dev-kit for creating these downloadable games, that might be about the only thing that
Re:Cause of the Hardware Demands? (Score:2)
It's because the PS3 is so fast, it can complete an infinite loop in under a second. This allows them to do some amazing things with the graphics that the XBox360 is far too slow to accomplish.
(Old joke, old joke...)
Re:Cause of the Hardware Demands? (Score:4, Interesting)
And why are the hardware demands so high? Is it because the games are that much cooler? Or because the programmers suck? Reminds me of the reason why Windows Vista's Hardware requirements are so bloated.
It makes me pine for the good old days of DOS gaming when developers squeezed the hardware for every last ounce of performance they could get, which required good design, clever/efficient algorithms, and even bits of human-optimized assembler. We pushed the machines until they wouldn't go any further.
I'm not a Nintendo fanboy, but I'm afraid that I'm about to become one; I've noticed that Nintendo tends to go this design route more often than the competition (ie attempting to fully utilize meager hardware). In fact, if you inspect their current and next gen offerings, you'll discover that the machines have a bit fewer resources than the competition. For example, compare the DS and Sony PSP. Sony's device is overpowering by far in terms of hardware resources, but I read lots of complaints that the games are bloated and slow. :(
What about the children? (Score:3, Interesting)
Re:What about the children? (Score:2)
Credit Cards have an age verification system that has been in use for years. That's probably how they will find out if the buyer is 18 or not. That's assuming the laws aren't overturned on constitutional grounds.
Wooo (Score:3, Interesting)
Re:Wooo (Score:2)
Re:Wooo (Score:5, Insightful)
Now from what I understand Sony will use basically the PC structure of on-line play via a ad-hoc type of network. This absolves Sony of significant infrastructure management but invites all kinds of problems in terms of quality control. Game developers are always touting about the fixed hardware set for consoles and how that helps them on maximizing performance and hitting deadlines because they can avoid the moving goal posts of PC gaming. I'm not sure how Sony will structure this network (no one does apparently) but you would think developers will be less than thrilled with implementing their own on-line connectivity solutions, ala Gamespy interfaces and the like.
As to your side note, yes there are decent games on the 360. Oblivion is quite good. You have a very narrow definition of what you care for apparently. You don't like sports games, racing games nor "console speed FPSes"[sic]. I'm not quite sure what you mean by FPS in that statement but then again, I'm not sure what genre you do like. It would be easier if you stated what games you do like instead of those you don't and I'm sure you could receive some more meaningful feedback (if that's what you're interested in).
I'm not sure what this fear is you describe with Microsoft killing innovation. Are you suggesting that Microsoft suppresses quality games by developers out of some desire to only release popular titles? If anything I think Microsoft has taken very large steps towards helping Indy developers and smaller publishers with their digital distribution over Xbox Live and their willingness to deliver bandwidth for free trial downloads of this content. Try a friend's 360 and test drive "Wik" from the Arcade. This is no main stream blockbuster title but it's innovative and fun. Big brother really isn't out to get you. Microsoft wants to make money and they do that by delivering products that the public wants to purchase. You want to blame them for delivering popular content, I applaud them. I also give them credit for establishing a medium and pricing venue that allows the smaller segment of the market to get a shot.
Re:Wooo (Score:2)
Second, I will admit to being picky about my games (I don't really see it as a bad thing) here is a list of games I do like:
1. City of Heroes. (the only MMO I have ever returned to)
2. Metal Gear Solid 1-3. (MGS 4 is a big deal for me)
3. Zone of the Enders: The Second Runner. (never played the first one)
4. Shadow of the Collosus.
5. Grand Theft Auto 3 and so on. (finally sims
Re:Wooo (Score:2)
Tomb Raider
Saints Row (out soon) which is a sandbox game in a similar vein to GTA3 (GTA4 will be on 360 as well)
The (many) puzzle games on XBLA
There's nothing quite like MGS, but there are a few "thinking shooters" coming along.
Re:Wooo (Score:2, Interesting)
I will second this.
Tomb Raider legend on the 360 surprised me. Finally the game doesn't play like Lara Croft is walking (slowly) on some unseen grid. The controls are actually pretty good this time around. Crystal Dynamics has done well and to be honest this is the first Tomb Raider game I've ever liked. I bought the first one, and I tried many of the others, but since every complaint I had about the original continued to come back time and time again I had long since written the series off
Re:Wooo (Score:2)
Prince of Persia: The Sands of Time (Yes, it's cross-platform, but the Xbox version is superior in every way to the other two. A re-invention of the 3rd person adventure game combining the mechanics of the original PoP from the 80s with revolutionary new gameplay features, like controlling the flow of time, and an excellent story-based framing.)
Panzer Dragoon Orta (innovative rail-shooter with an in-depth story.)
The Chronicles of Riddick (No, seriously,
Re:Wooo (Score:2)
Re:Wooo (Score:2, Informative)
Re:Wooo (Score:3, Interesting)
Except for, you know, Halo 2. Players host on that game.
Re:Wooo (Score:3, Interesting)
Xbox Live is a matching service. (At least, for 90% of games; there are some games that don't work that way, like Final Fantasy XI for instance.) Of course one of the player's machines is hosting the game; but that doesn't address the grandparent's point in any way... the Xbox Live quality control mechanisms still apply regardless of who's hosting. You can complain about an asshole player as easily in Halo 2 as you can in Crimson Skies, or any other Xbox Live game.
Now, Halo 2 do
Re:Wooo (Score:2, Insightful)
Re:Wooo (Score:2)
1) Microsoft's user rating program, whereby assholes users are kicked off, applies.
2) Microsoft's very thorough (and I believe unbroken) anti-cheat code is running, preventing more asshats from ruining your game.
3) Microsoft VOIP is running all the time, through "Microsoft servers" (since that's so important to you) even during load screens.
Those all apply regardless of which hardware is hosting the specific game in question, and those are the se
Re:Wooo (Score:2)
Re:Wooo (Score:2)
xbox live is a rather poor service. There are some glaring obvious missing features. There is no match browser, or server/room whatever browser, you just get matched up with some dudes, and then after a quick game it doesn't just go to the next map you start over. It's cool for a quick session but lame for longer ones. I prefer the system sony has for the socom series which has improved at each iteration. Though I do appreciate the lack of obvious cheeting that still plagues tho
Re:Wooo (Score:1)
You can even play joust (old school) online with XBL.
The best games for XBL 360 so far are COD2 and Chromehounds. Both excellent games with excellent online support. It appears that Chromehounds will soon be a very popular online game (Released on Jul 11th).
Well, duh. (Score:5, Insightful)
Re:Well, duh. (Score:1)
Re:Well, duh. (Score:2)
Re:Well, duh. (Score:1)
"To me, that sounded like a challenge."
I'm lazy, so I meant it sounded like a challenge... to someone else.
Re:Well, duh. (Score:2)
Re:Well, duh. (Score:2)
Re:Well, duh. (Score:2)
-Eric
Buying One? (Score:1)
Re:Buying One? (Score:2, Informative)
Re:Buying One? (Score:1)
I've been kinda wondering myself... the consensus for me is that most of you will maybe buy a wii and possibly a 360 when/if they are cheap enough.
But I see few if not none of the Sony PS2 fan-boys out bashing the other consoles like they did the gamecube.
have they simply matured since the Sega Nintendo 'blood and gore' battles ? or are they themsel
Re:Buying One? (Score:2)
Re:Buying One? (Score:2, Interesting)
It needs to sell 10s of millions to do well(on it's own) and at least 100 million(and counting) to not be a "fa
Re:This post is probably flamebait! (Score:2)
By that logic as a Linux user how does M$'s brand of evil effect you any more than Sonys?
5. The ps3 will run linux!!
For half the price you can build a pc that runs Linux far better so how is that a selling point?
6. Sony have good internal developers (studio liverpool etc), and will always have good 3rd party support. Namco, Squnix, EA etc have supported sony for years.
All of which are actively sup
Translation (Score:3, Insightful)
Im pretty sure this is just refering to the motion sensing which sony built into the control in a late attempt to jump onto the ninetendo bandwagon. it doesnt say that the xbox is incapable of running the game due to lack of resources such as cpu, mem etc
so sure, these games couldnt work on the xbox, but will xbox (& wii) owners really be missing much....? (especially when you look at price comparisons/value for money)
Re:Translation (Score:2)
They would have out and said it in that case, this is just a sad example of "it's not a bug, it's a FEATURE" marketing polish.
Re:Translation (Score:1)
this is currently what sony have to offer: http://youtube.com/watch?v=ZYMxpcYrYZE [youtube.com]
so unless they get their act together, the xbox is by far a clear winner
(laugh, its funny)
Re:Translation (Score:1)
Killer app is no good if the hardware is dead! (Score:4, Insightful)
Maybe they should worry about the price of their hardware killing the market before going on sale first?
Is this not canned yet? (Score:1, Flamebait)
Re:Is this not canned yet? (Score:2)
examples: they get a $2000 plasma tv, each only pays $500
they get HBO & Showtime and split the bill
i'm sure they'll buy PS3 and split the cost (it's like each of them only buying 1 video game console!)
Re:Is this not canned yet? (Score:2)
Re:Is this not canned yet? (Score:2)
Re:Is this not canned yet? (Score:2)
Re:Is this not canned yet? (Score:2)
E-Distrobution and Console Generation Trends (Score:5, Interesting)
About the time of the 32-bit battles, an old trend began resurfacing in a new form; Forced Competition Development Denial (FCDD.) FCDD was easiest illustrated by Nintendo's NES. They choked off development for other consoles (namely the Sega Master System) by forcing developers to choose; in this case by having them sign contracts preventing them. That was killed in the courts and for the 16-bit console wars, FCDD didn't happen; the only denial of competition was from sales, loyalty, and popularity (oh, and who bring the $$.) From that, you had relativly similar cross platform offering and much less exclusivity.
In the lastest Generations, however, FCDD has resurfaced in a more diabolical, more legal form. By creating hardware and formats incompatible with their competition (as in Sega Saturns multiprocessor setup, 64's cartrige format) forcing developers to strech their resources to support them all. It is in the developer's best (buisness) interest to develope a game for as many platforms as its resources will allow without impacting the game's quality in a way that it will hurt overall sales. As new competition enters the console game, the developers are already becoming streched naturally. The FCDD tactic takes this further by increasing the resources the developer must devote to developing for a particular system; stealing those resources from other consoles and hopefully costing the developer to drop support for a competitor. In this generation FCDD is hitting a high mark, especially between Sony and Nintendo (Microsoft is guilty too, they just hide it well.) Nintendo's controller will require a different devotion of resources, namely creative input, to 'port' games successfully without disappointing. Sony has an unholy FCDD armament in the form of their Cell processor. This octopus of a processor is built in such a devious way that multi-threading in their programming is almost impossible to avoid; complicating the development process.
E-Distro is a huge next step. Not only is it on their format tailored for their hardware, Sony manages to monopolize the entire game development by forcing the developer to integrate Sony into every level of the game; it would become a nightmare for developers to to go cross platform (especially if they are targeting indy and small time developers, who have notoriously small budgets.) Don't expect games released by E-distro on Sony, Nintendo, or Microsoft to be appearing on any where else. And that, unfortunatly, is the point.
On another note, FCDD is a risky tactic for any developer. Increasing resource costs can also force developers to reconsider developing for the FCDD console itself. FCDD practictioners need to put more reliance on brand popularity (which Sony seems to rely a lot on) and really sell the FCDD hardware as "superior choices" if it's going to really win those ever important developer games. Jaguar and Saturn are two good examples of consoles that (inpart) failed because of a backfire of their FCDD tactic. Don't let Sony's focus on 'first party games' in the article fool you, this is all about the 3rd party developers; lower distribution costs for their own titles is just a happy bonus.
Re:E-Distrobution and Console Generation Trends (Score:2)
Where are mod points when you need them?
I just think about a perfect example. Although innovative, the Nintendo DS dual screen setup + touch screen serves this purpose in the portable scene.
The interesting question is, to what extent is creativity and risk taking limited when creating a game just because of this?
For example, I may have a hot franchise in my hands (e.g. pirates of the caribbean), I could actually write a DS game that mixed action, aventure and RPG elements and fully utilized the DS
Re:E-Distrobution and Console Generation Trends (Score:1)
Re:E-Distrobution and Console Generation Trends (Score:2)
It's funny that you mention it, but the idea of a universal console standard is not new (It was tried once by Pioneer). A standard will make the console a commodity and development costs will go down (along with developer salaries).
However, who wants to do that???? remember that companies are in to make money, and licensing is very profitable.
R.P
P.S: I guess console wars would be over too. Then it would be development
Re:E-Distrobution and Console Generation Trends (Score:2)
You'll also have to deal with a lot more driver issues, and game patches. On the upside, you'll probably get to play with a lot of cool free mods and easily mess with the game files if that's your thing.
But then
Re:E-Distrobution and Console Generation Trends (Score:2)
Making a console standard that didn't change for 5-6 years would provide marginally lower prices
I disagree (Score:3, Informative)
You're right that Console makers tried to ensure exclusivity in any way they could. However, my understanding is that the court cases you refer to were more than simple title exclusivity. Back in the height of their power, Nintendo's restrictions on publishers were pretty severe.
Counting chickens before they're hatched (Score:2)
Don't you just hate... (Score:5, Insightful)
Geez... Like kids in kindergarten. Just release the frelling product and we'll see for ourselves.
Robert
And i dont really see any reason for boasting (Score:2)
damn you sony, you've killed the ps.
Re:Don't you just hate... (Score:2)
-Eric
Re:Don't you just hate... (Score:3, Insightful)
If you ask me, console vendors are all behaving like prescool kids, but the only people behaving less mature than them are vendor fanboys.
Grow the fscking up. There's no value in consoles other than what you really can do with them. Really, there's no value in software other than what you can do with it. It doesn't matte
The PS3 is not Vapor, and yes I plan to buy one... (Score:1)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:1, Insightful)
Given that it's probably not going to be The Platform, I'd rather not support the company that was at the
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:2, Insightful)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:1)
True, just because you CAN afford it doesn't mean you should buy it, however....
Buying tampons as a male would probably be a pretty inefficient use of money anyway. Its spending on something you get nothing (usable) in return for.. (Like buying Windows from Microsoft?)
AND There is a market for all higher end products. Why buy a
Donated hardware; PSP demo units (Score:2)
Bad example? Buying into the Windows platform gives you access to device drivers for hardware that family members (if you are an individual) or businesses looking for a tax break (if you are a non-profit organization) donate to you. If they donate more Windows-compatible hardware than FreeBSD-compatible hardware, then Windows is the obvious choice over FreeBSD.
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:1)
My point was merely that there is a difference between being able to afford something and seeing the need to buy it. The poster who I was responding to seemed to be implying that because he/she can afford the PS3, that was a reason to buy it.
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:2)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:1)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:2)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:2)
What happens is that the game preloads all adjacent rooms as you enter. You'll notice that enemies appear on your radar that are in adjacent rooms, but not two rooms away. Which can make for some interesting gameplay quirks (you won't have to fight those nasty Chozo ghosts again if you happen to exit through the wrong door in the room). I wonder whether the game does some preloading of the adjacent rooms when you first shoot the door, and then opens the door after a specific amount of time, while it finishe
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:3, Interesting)
So you've just replaced your $100 PS2 with a $600 PS3? Genius!!
Vaporware: As far a vaporware, there were working PS3's casing and all, not dev kits, at E3 this year. They were in those back rooms that are reserved for industry insiders
Interesting - I didn't see any. Sega didn't have any. They were just in the Sony booth? So they had what - 4 or 5 units? That's just an engineer s
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:2)
Re:The PS3 is not Vapor, and yes I plan to buy one (Score:3, Interesting)
If you have the means to buy a HDTV and all the equipment needed to hook your PS3 into the system (HDMI connector? Mine 2-year old HDTV doesn't have one; so Sony would be making me buy a new TV-- screw that!)... why don't you just buy a Xbox 360 right now and enjoy all the benefits and features that Sony's giving you right now this instant? The only thing the 360 doesn't have that the PS3 does is a tilt-sensor controller-- but it *does* have rumble pack controllers, so it all e
Hight was then... (Score:2)
Limited audience (Score:2)
WiiConnect24 and iTMS (Score:1)
What bandwidth concerns? Server-side or residential? Most Nintendo DS games are 16 to 64 megabytes, and even iDSL can easily transfer 64 MB within an hour. PS1- and PSP-class games (ca. 500 MB) could easily fit over a broadband line overnight, and it's a lot cheaper than shipping a disc overnight via FedEx/DHL/UPS. Even with a PS2-class game, the system could download the first level overnight and then subsequent episo
Re:WiiConnect24 and iTMS (Score:2)
Time to Get Over The Price Point (Score:1)
It's more than obvious... (Score:2, Interesting)
The games industry has seen major changes since they started developing their new baby, and most of those changes do not help S
Re: (Score:2)
Wii in reverse? (Score:2)
Wrong target (Score:2)
Other than that, if the Xbox 360 can't handle the hardware requirements for what Sony intends to offer online, just h
Re: (Score:2)
Re:I'll be watching this closely. (Score:2)
OR, m