Ratchet and Clank - Tools of Destruction Review 66
In an era where games are increasingly complex, sometimes it's important get back to your roots. For the Wii and the PlayStation 3, just closing out their first year of launch life, this holiday season is a time to set down standards and 'classic' titles for the system. This week sees the release of Mario Galaxy for the Wii, and a few weeks back Sony's own platforming mascot made his next-gen debut in Ratchet and Clank: Tools of Destruction. For better or worse, the PS3 launched without a Ratchet and Clank title last year. It was well worth the wait. Ratchet and Clank: Tools of Destruction is pure, uncomplicated fun. It's easily the best game I've played yet on the PlayStation 3 and is essentially a new classic for anyone with Sony's next-gen console. Read on for my impressions of a back-to-basics title that looks better than every other platformer you've ever played.
- Title:Ratchet and Clank: Tools of Destruction
- Developer/Publisher: Insomniac/SCEA
- System: PS3
- Genre: Futuristic Action Platformer
- Score: 4/5: This game is above average, and excels in the genre it supports. A classic for the console, likely to be a part of every PS3 owner's collection, and well worth a look for every gamer.
As with most platformers, of course, the plot is really just an excuse to get you from point A to B. As Ratchet you'll be destroying enemies across a variety of planets and settings in a well-realized 3D world. There are a number of jumping/platforming elements, but you're equipped with a number of tools that make the gameplay easily approachable. There are also a few simple puzzles to tackle, but none of them will take more than a few moments to solve. These run and jump sections are also broken up by 'rail grinding' segments that have you following a fixed course, moving from track to track to avoid obstacles. There are also a few vehicle segments, including repeated space-shooter sequences. Both of these elements are well-integrated into the flow of gameplay, and feel completely at home in Ratchet's futuristic world. The shooting elements didn't do much for me fun-wise, but they didn't detract from the experience either.
Combat, pure and simple, is where you'll be having most of your fun. As you're jumping and dodging from place to place you'll be fighting a number of different enemy types. The colorful, creative enemies you'll be facing are only matched in number by the true hallmark of Ratchet games: the weapons. Though you start with just grenades, a pea-shooter laser weapon, and your trusty wrench, there are a galaxy of different destructive devices to find, purchase, and upgrade throughout the game. This never gets old. You're constantly tweaking weapons with the resource rareitanium to improve their powers, or deliberately using certain weapons to level them up through experience. That dinky pea-shooter becomes an impressive hand-cannon, and it's joined by laser whips, rocket launchers, tornado machines, spike guns, gel-tossers, saw-flingers, and a vicious nano-swarm machine that takes your enemies apart atom by atom. Each of these can be modified in the same way as the pea-shooter, with special 'ultimate' modifications if you completely upgrade them. Leveling them up is as simple as using them in combat, and also leads to a transformation after you get in enough 'dings'. These destructive toys are joined by a series of ingenious devices that assist you in more supportive roles. There's a leech bomb that restores your life, a grappling hook, stunning gas, and a grenade that turns your opponents into penguins. There's also the groovitron, famously demonstrated in the trailers for this game, that forces your enemies to dance for your amusement. At least, till you cut them down where they stand. It sounds gimmicky hearing about it, and you may feel like you're burdened with an overabundance of choice, but this system really pays off. Like all of the side-elements to the game, upgrading and leveling your weapons is completely optional. If you don't want to bother, just pick the one or two that you like the best and exclusively use those. The game will let you know if you're using a weapon ineffectively, and switching items is as quick as hitting a button.
The whole time you're combatting your foes with these weapons, you'll be collecting the bolts that fly from their destroyed forms. That's just one of the currencies and collectibles you can find throughout the game, along with giant bolts, the aforementioned rareitanium, special devices, hidden weapons, and even achievements. Ratchet and Clank is one of the first PS3 games to feature an achievements-like system, called skill points. Skill points have been in Ratchet games for some time now, and unlike many Xbox 360-style achievements, these actually do take skill to complete. Earning them can allow you to unlock behind-the-scenes videos and other goodies, making them worth even more than the static gamerscore points. For those who enjoy collecting, there are tons of hidden areas and squirreled away treasures to keep you busy. And (most enjoyably) none of these things are requirements for the game to continue. All the core devices and contraptions you need to complete the game are given to you over the course of the story. Everything else, all the upgrades and extras, are just icing on the cake.
It plays great, and there's a story worth listening to, but over the course of the hours required to complete the game you're going to want to look at something pretty, right? In this, Ratchet is a pure win. Heavenly Sword may be more detailed, and Gears of War may be grittier, but Ratchet and Clank has a pristine cartoon beauty that is unmatched by any other title currently available. The PS3's processing power results in sweeping animated vistas and incredible cartoon villains. Explosions, special effects, and weapon damage all cause suitable on-screen mayhem ... and that's not even counting the occasional dancing robot. The best sections to demonstrate the game's graphical prowess are the rail grinders, where you can really take the time to look around and appreciate the beautiful scenery. Graphics aren't everything, of course, but in an action-focused title that focuses so much on transitory fun it's amazing to see the level of detail Insomniac has brought to this game.
I do have a few minor quibbles beyond the story's conclusion. The camera is occasionally frustrating, as happens in most 3D platfomers. It's particularly frustrating in situations where they steal camera control from you, as most of the time they allow you to be your own camera-man. By the same token, they occasionally throw in a sixaxis-controlled moment; falling out of the sky, you dodge rockets with the controller. Or, you move a laser between fixed points by tilting around the room. They seem sort of thrown-in and afterthoughty. Despite that ... they actually work. You can really control your falling Lombax or the cutting laser, and so these moments are quickly passed by.
In fact, the whole game will seem to pass by quickly, but that's not a bad thing. Ratchet and Clank: Tools of Destruction is an amazingly entertaining experience. It has plenty of elements to keep you occupied while you're busting heads along the way, and once you're done with the game there's a great deal of replay value to keep you coming back. This title is the ultimate expression of the Ratchet franchise, and the folks at Insomniac should feel pretty darn proud of themselves for what they've brought to PlayStation 3 owners: uncomplicated fun. Uncomplicated by tiresome stories, muddy grey-green textures, unlikeable characters, or burdensome sixaxis controls, Ratchet and Clank is easily the most fun game I've played yet on my PS3.
Homebrew (Score:4, Interesting)
Pong! But seriously I'd like to see low cost dev tools for the previous console generations. Right now you have to jump through hoops to do homebrew development.
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M$'s XNA [microsoft.com] is cheap (free) and works rather well. You just have to get used to coding in C# and working with DirectX (for the XBox). The compiler [microsoft.com] is even free. Sure, it's not a complete Visual Studio, but it has a lot of the goodies.
This being slashdot, I know a lot of people shun M$ software and the XBox as well, but it is a decent platform and you can make games on the cheap. I'm actually working with a friend on a homebrew XBox 360 version of Crossbows and Catapults [boardgamegeek.com].
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How about free? (Score:2)
The freely available emulator Stella [sourceforge.net] has a really nice integrated debugger that really helps figuring out issues.
And you can even get your 2600/VCS game published! AtariAge has a 58 homebrew games [atariage.com], including my homebrew Medieval Mayhem [spiceware.org], an updated version of Warlords.
Coding for the Atari is a challenge - 4K of ROM(though bank switching can be used to exceed that), 128 bytes of RAM(not K, not M, just bytes), no video memory - your pro
Re:To paraphrase the entire internet (Score:4, Informative)
Re:To paraphrase the entire internet (Score:4, Funny)
I guess I didn't get my "cool badge" that gives me permission to bust on the system.
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I think the trouble with the PS3 is.... (Score:2)
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Buh??
Now look, I understand the PS3 bashing as much as anyone does. Ive been a console gamer forever, and the PS3 is still kinda behind on games. But first of all, I just bought a PS3 last week. PS3 (new 40 gig model) + Heavenly Sword + Ratchet and Clank, 520 dollars. Okay, so... if we're going by your "600 bucks" theory, really, you get 3 games. Now, let's take the other approach. Let's say "You dont get anything for your 400 bucks."
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im not a fan of wii titles so far, but wii sports definitely caught america's attention. so much so that it catapulted nintendo to the top selling spot for months almost solely on the strength of that one title. i cant say that wii games interest me, but you have to give credit where its due.
also, resistance definitely doesnt get the respect that it deserves. whether its a killer title depends on who you ask, but the game definitely has its strengths as well. unfortunately, it gets
Re:To paraphrase the entire internet (Score:4, Informative)
Let's not compare the PS3 to the Wii, okay? (Score:2)
Yes, there are some great titles on the PS3: Warhawk, Resistance, Motorstorm or R&C are examples. Even so, some these have major flaws. Warhawk is online-only, Motorstorm has way too few tracks, and R&C's gameplay is basically uncha
Wii version (Score:1)
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I wouldn't be surprised if Insomniac Games wasn't wholly owned by Sony, too...
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Wife friendly (Score:4, Interesting)
I think it's the combination of being pretty and the fact that it's a very easy & fun game to play. The death penalty is minor and it's fairly easy to kill the enemies.
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Re: Wife friendly (Score:1)
Before you play this game... (Score:2)
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After it, and Jak 1, they shut up. Not only was the gameplay solid, but grpahically it was a dream. One of the first major hits for the console as well.
Tools is in the same boat really. It's one of the best, if not the best, looking and playing games on the console right now. Everything it does it does well, even the si
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I had fun (possible spoilers ahead) (Score:2, Interesting)
It ended up being a pretty short and easy game. I played the game all day the following Saturday and finished it the first
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My GF (Score:3, Funny)
My faves of all time.
My GF loves the game. My wife, on the other hand, hates them.
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Almost.... (Score:3, Informative)
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Re:Almost.... (Score:4, Informative)
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Get it for Resistance, Warhawk, Motorstorm, and Uncharted (next week) too. Maybe Eye of Judgment---if you liked Triple Triad in FF8, it's sortof like that, but way cooler and deeper (and online).
Uncharted seems quite cool... I've been regularly watching the various videos and just recently played through the demo. Not a bad game, but I think I'll wait until some more reviews come out or rent it first before buying. But regarding Resistance, is it actually possible to play that without a mouse? I'm a pretty decent FPS player on the PC and I downloaded the demo for Resistance but can't play it worth a damn with the analog stick. Is this just a matter of practice or should I hook up a USB mouse a
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Dual analog stock precision is a matter of practice, but you'll never become as good as with the mouse. Wii FPS play a bit better than dual-analog shooters, but the mouse still wins.
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Maybe the XBox 360 has that feature too, but it's sorely missing on the Wii as far as I can tell.
Loved the game (Score:4, Interesting)
As a side note, having finished R&C a week or two ago that puts me at a total of two full completions on the PS3: Resistance and R&C, both developed by Insomniac. Hats off to them for making games that I'm motivated to finish! It's quite an accomplishment!
He said something nice about PS3??? (Score:2)
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Who are you, and what have you done with Zonk?"
Snopes should cover the urban legend that Sony's PR trouble was the result of Zonk relaying Sony stories written by other people.
My only complaint (Score:2)
The thing I disliked: the spaceship flying bits were too lock-step. The dogfights in the PS/2 R&C games were free-form, real dogfights. In ToD, the ship flies itself, and you just aim and shot and dodge.
Otherwise, I absolutely love ToD. It was worth the wait.
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They don't seem to realize that press coverage of the PS3 was nearly uniformly critical. It went critical the moment the price was announced, stayed critical, and just within the last few months has Sony's press gotten better.
For Zonk to have post
Only a 4/5? (Score:2)
Rachet and Clank received a 10.5/10 from some much more reliable and unbiased sources...
http://www.sonydefenseforce.com/?p=301 [sonydefenseforce.com]
Any chance of Wii version? (Score:2)
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PS2: Ratchet & Clank, Ratchet & Clank: Going Commando, Ratchet & Clank: Up Your Arsenal, Ratchet: Deadlocked
PSP: Ratchet & Clank: Size Matters
PS3: Ratchet & Clank: Future Tools of Destruction
I highly doubt you'll ever see the series on anything other than Sony hardware.
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Lisp? (Score:2)
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Nope, it's not in Lisp anymore. They didn't want to spend the time porting all their Lisp stuff to the PS3 and they wanted to be able to use Sony's libraries easily (as well as share some of their code with others who aren't into Lisp) so they did this one in C++.
It's mentioned in this interview [palgn.com.au]
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My opinion (Score:2)
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Further points (Score:2)
I thought some of the sixaxis control parts were horrible, ESPECIALLY the roll-the-marble-around-the-labyrinth-like-you're-in-the-waiting-room-for-the-dentist. But then again, I've hated the unlock-a-door minigame in every previous R&C game. They take you out of the main game too long, require entirely different hand-eye skills compared to shooting stuff, and generally req