EVE Online's Next Frontier 135
If you look at the graphs over at MMOGChart.com, most of the lines that aren't WoW seem to be heading downwards. The little engine that could, though, is personified by the Icelandic dynamo EVE Online. FiringSquad has an interview with CCP Senior Producer Nathan Richardsson. He discusses the popularity of EVE right now, and goes into some of the company's plans for making sure the game stays that way in the future. From the article: "This iterative process is based largely on our crazy future views of how EVE should be and a lot on player feedback. We then want to do some revolutionary stuff to the EVE universe and then evolution comes and bites us in the ass, reminding us that it's not cool to always throw new stuff in, the current game needs to be constantly maintained and evolved. In the end, we're never happy and I guess this is part of what is fuelling our continued passion for EVE."
Not EA. Not even a little bit. (Score:1)
Re:Not EA. Not even a little bit. (Score:2)
-Rick
Re:Not EA. Not even a little bit. (Score:3, Informative)
EA, on the other hand, has a long track record of killing MMOGs and running previously excellent studios into the ground.
Re:Not EA. Not even a little bit. (Score:2)
-Rick
Screenshots... (Score:4, Insightful)
Re:Screenshots... (Score:2)
Re:Screenshots... (Score:1)
Finished Videos:
- Rise of the Legion [eve-files.com] by Muteki
The first days of Legion in EvE. If you have problems with payback, try to use VLC or mplayer
- Empire Days [eve-files.com] by Muteki
Legion gets ready and moves to Fountain. Good Bye Empire!
- A New Home [eve-files.com] by Muteki
Legion returns to Empire. Good Bye Xelas!
Videos in progress:
- Level 4 Fun [legionhq.org] by Animoy
EvE's equivalent to dungeons.
Re:Screenshots... (Score:5, Informative)
Alternately, this [eve-online.com] forum on the site, which is freely accessible without requiring an account, has links to a ton of player created videos.
Re:Screenshots... (Score:2, Informative)
It's all very pretty.
Re:Screenshots... (Score:5, Informative)
You can also check out http://www.eve-files.com/ [eve-files.com], which has a ton more pictures and some movies and such.
Or, youtube, of course. http://www.youtube.com/results?search=eve+online [youtube.com]
Re:Screenshots... (Score:2, Informative)
After hearing random people ranting on about how good EVE Online was, and how it most definitely wasn't World of Warcraft (which most of my friends are addicted to right now), I thought I'd give it a try. So, downloaded the client, started the free 14-day trial thing...
First impressions: it looks and sounds amazing. For instance, the in-system hyperspace effect is brilliant - screenshots simply couldn't do it justice. It real
Re:Screenshots... (Score:5, Insightful)
You mentioned nothing of true tactics in ship vs ship pvp.
When it comes to player vs. player in EVE, EVE has so much more tactics and strategy than most other MMOs. The simple reason behind this is the massive variety of ships, loadouts, skillsets. Whereas WOW has certain classes that specialize in killing other classes, and strictly defined skilltrees, EVE has far more variety.
Yet another newbie posting on a game. This is like a level 5 nub in WOW talking about endgame.
Re:Screenshots... (Score:2)
Seriously, though, I haven't tried EVE because I can't stand flight games. I hated Descent. I hated SWG's Jump to Lightspeed. I have no reason to believe that I wouldn't hate EVE, too.
Re:Screenshots... (Score:5, Informative)
Think of it sort of like Star Trek, where you're a guy sitting at a control panel telling the ship's computer what you want it to do. Except that the control panel is your computer screen, and you push the buttons using the mouse cursor. And your view is outside of your spaceship, not from inside it.
The really interesting parts of the game, in my opinion, are the social aspects of it. The organization involved in running a succesful alliance or corporation, the logistics of big wars and holding territory, the strategy and tactics used in big fleet battles. It all requires a lot of coordination, and it's a lot of fun if you get yourself into a big group.
Then there's a lot of technical depth that you can get involved in. There are hundreds, probably thousands, of different fittings that can be piled onto dozens of different ships. The economy is player driven, very deep, and very active. There are people who really enjoy producing, collecting and trading minerals, creating stuff, and selling it. There are some people who can't get enough of the mining, while other people find mining to be boring as all hell.
There really are enough options in EVE that just about anyone should be able to find a niche that they enjoy. The biggest problem with the game is that that complexity can be overwhelming at first, so it's not surprising when people give up before they can find a niche they want to fill. Unless you're lucky enough to fall into a corporation that actively trains its newbies, you'll have to stick out a rough beginning.
Re:Screenshots... (Score:2)
I wasn't exactly - I flew through a couple of low-rated systems on the way to find out what a 'cynosure' was. Wasn't targeted once. Okay, so I was just flying through, but I never got a hint of any danger... (Yes, so there will be some properly dangerous systems. So I then flew to one with a few hundred ships destroyed in the last few hours. It was like a flash-mob, I couldn't find anything untoward...)
I'm sure there's some deeply fascina
Re:Screenshots... (Score:1)
Re:Screenshots... (Score:2)
MMO games aren't strategy. They're logistics. (Score:2)
Unfortunately, citing any of the current crop of MMO games as an example of 'tactics and strategy' is about as useful as stating that your buddy is a better programmer than Paris Hilton
Re:MMO games aren't strategy. They're logistics. (Score:2)
Tactics...yeah, right. (Score:2)
I quit because I lost about half a billion ISK to a bug that wasn't acknowledged at the time, and because trying to get past a certain point in the game without joining some huge low-sec group was pretty much impossible within a reasonable timeframe, unless I wanted to be very, ve
Re:Screenshots... (Score:1, Insightful)
To quote:
"Combat seems to involve automatically setting your ship to orbit another, then enabling your weapons. Which then shoot away at regular intervals, all aiming done automatically"~ford perfect
I wish I could still do that in ym cruiser battleship..I frankly think that sort of introduction to the games system management DB is a decent approach. (to dully note, even fi this was
Re:Screenshots... (Score:2, Insightful)
Re:Screenshots... (Score:1, Insightful)
Sorry to hear that some people don't like the style. Yes, the aiming is done for you( which avoids the cheats that pervade games like CounterStrike ). And no, you dont fly your ship with a joystick, but there is a lot more to the Eve-online than 'steering' your ship in a 1st person shooter way. One hell of a lot more.
For starters you learn skills. These skills matter a great deal in how your ship is piloted, how long your ship lasts
Re:Screenshots... (Score:1)
-the only cool thing you can do is mine in dangerous spots or fight the NPC pirates
-To do that, you need a better ship
-To get a better ship, you need gobs of $$$
-To get gobs of $$$, you need to mine
-The best places to mine are in the dangerous zones and you can't really
Rinse and repeat.
Supposedly it gets easier/more fun if you get into the whole guild (corp
Re:Screenshots... (Score:1)
Instead I made my money farming NPC and playing the market.
The best Isk to be made is in the wheelings and dealings of low security space; where one can stand to gain large rewards, but also to lose much as Eve is very unforgiving to inattention or brackish play.
I leave mining to the player that get a kick of watching grass grow. I get my minerals to build *my* stuff from the plates and junk left of th
Re:Screenshots... (Score:1)
Why isn't there a miniclient or website that would let you, say, login whilst
Re:Screenshots... (Score:2)
Ah, but in EVE, the pretty graphics really are a major selling point. When I played it, a couple of years ago, I often spent my time flying from A to B admiring my beautiful ship against the gorgeous Hubble backgrounds.
The reasons I quit after a c
I apologize in advance... (Score:5, Insightful)
Re:I apologize in advance... (Score:3, Interesting)
They seem to have focussed heavily on Direct X and all that jazz for their graphics engine, so I doubt they'll even consider the Mac platform.
Re:I apologize in advance... (Score:2)
Anm
Re:I apologize in advance... (Score:2)
Re:I apologize in advance... (Score:5, Interesting)
I think that good, concurrent mac versions are a lot of what have made Blizzard's games so successful. There are literally millions of people out there with modern macs; a nontrivial number of those people have some interest in gaming, and a limited number of options available to them. Being one of a small number of companies willing to cater to them has to be extremely lucrative.
I know that I've been tempted to quit WoW for another game.. but there just aren't any, so I keep paying Blizzard. I wouldn't be surprised to hear that there are another million or so people in the same boat, which is more players than most games ever see. Blizzard is raking in cash from this underserved market, and I'm kind of surprised that no one else has yet figured this out and decided to get in on it.
Re:I apologize in advance... (Score:2)
Re:I apologize in advance... (Score:1)
Re:I apologize in advance... (Score:1)
Solved by downloading Apple's free BootCamp software and purchasing a Mac Book Pro or Intel based iMac. Now mac users never have to fret about waiting for a PC port to OSX ever again. :)
Re:I apologize in advance... (Score:2)
Re:I apologize in advance... (Score:2)
-Eric
Strange... (Score:4, Informative)
I havn't installed or set up a trial account yet because
A: I can't afford WoW and EVE
B: I don't have time to properly "abuse" a trial account right now.
But their website is very informative, and the game seems interesting. I wouldn't be surprised if this game continues to gather new players.
Re:Strange... (Score:2)
I really don't have time to play my Eve account right now, but I'm still subbed. Granted, I'm blowing something like 12.95 a month with barely any playtime, but my character grows even when I'm offline.
When I do have time to play, I actually don't have that much "catch up" to do with everyone who has been playing the whole time.
So yeah, it's great for the casual gamer who wants to play, but just can't dedicate massive amounts of time to an MMO.
I might as well throw out
Re:Strange... (Score:1)
Re:Strange... (Score:2)
If I didn't have a real life... (Score:4, Interesting)
Re:If I didn't have a real life... (Score:2)
I do think this is more like an alternate life than any other MMORPG out there. There's no plot or grind or specific goals, there's just a big world out there that you can actually affect and be affected by. There's more responsiblity for your actions. (Undercutting someone on the market? They might declare war and kill your haulers. etc, etc.)
On the other hand
MMO the way it should be (Score:4, Interesting)
My corp currently holds an outpost, and it's really interesting to see the idea of player run stations, where it's not any different than a normal station that people dock at. I am really looking forward to the Kali upgrades which should really expand the world.
For those who havn't tried it, remember you can try it for 14 days free, though it will only get you hooked. heh A couple people I know are now playing for 'free' by trading in game isk for time cards, which buys you time in the game.
Anyway, it's a fun game, I'm glad to see it getting the attention it deserves on slashdot. Even though I've only been playing 7ish months, I've already got the two accounts going, and I suspect i'm going to keep them going. And even though I'm head down in work currently, my characters are still leveling skills in game, so when I get done with this project, I'll finally be able to fly that hauler that can fit everything. heh
-Kismeteer in game
Re:MMO the way it should be (Score:1)
Wow...that's an ingenious virtual money sink. I can't believe no one else has ever thought about that idea (then again, I haven't really been keeping up with the MMOG scene). FYI, virtual money sinks are good since they slow down virtual inflation.
I've played Eve around 2 years ago, but I found it really boring to play without a corporation (and I didn't have time for one). I remember s
Re:MMO the way it should be (Score:1)
EVE already has lots of money sinks. Stuff gets blown up, gotta buy more. Its not like WOW, die and run back to your corpse and there it all is. Crafting in WOW is a joke, no one needs to ever replace anythin
Re:MMO the way it should be (Score:1)
Skill progression linked to time is great for me as i can't spend a huge amount of time playing. I can just train a skill that takes a lot of time when i know i will have extended time away from the game, if i do get to play earlier than expected well i can train a quick training skill and not lose progress on the slow one. So at least you can get some decent skills as a casual player and feal some sense of progression. Oh course time is money in EVE and even though a player
Re:MMO the way it should be (Score:2)
Absolutely. It's always been a bit of a problem with other MMOs, but since they've been smaller, you just had about 8 servers that you mig
Re:MMO the way it should be (Score:2)
-Eric
Earth and Beyond (Score:1, Offtopic)
Re:Earth and Beyond (Score:1)
I had a friend who played E&B and loved it. From a cursory, the game looked more "full" than Eve, although I never really saw much real gameplay.
A game which inspires (Score:5, Informative)
Adrenaline (Score:4, Informative)
Re:Adrenaline (Score:1)
The only other MMOs I've played, both recent ones, sort of did away with that. In City of Heroes, you get a debt that has to be paid off when you die, but it's capped and the fact is even if you're always in debt, you're still always making and never losing progress. WoW pretty much gets rid of that entirely.
Whether it's a good thing or a bad... I can't really say.
On EVE (Score:5, Insightful)
EVE I consider somewhat like Shadowbane-in-space, without the sb.exe and with a far better engine.
EVE graphics are great. Far better than anything else on the market that is an MMO.
I love the depth of EVE - you can trade, mine, pirate (PK), pvp, run NPC missions, or kill NPC pirates.
The huge amount of players online at any given time is great too - it isn't like standard MMOs with everything being on seperate servers.
EVE has a different levelling system also - basically time based. You set a skill up, it finishes after a set amount of time. No need to kill a mob over and over again, then move on to tougher mobs. Just time, based on the attributes of your character.
EVE requires a high performance system in order fully experience it in all its glory. I am using a p4 2.8 C, 1 GB ram, gf fx 5900 ultra typically at 100hz @1024x768 and my framerate is somewhat substandard. Going to build a new system specifically for this.
Also, alt usage is rampant in EVE. Because you can only train up one character at a time, a significant % of people run alts. I know of people that have as many as 5 accounts!
EVE's territorial, and risk vs. reward system is far superior to most other modern MMOs. In most other MMOs, there is no risk really, because of the watered down pvp. You die in WOW, you basically lose nothing. Not so in EVE. Dying in EVE can be seriously painful because of the massive expense of well fitted ships.
My only gripes with EVE is the time based levelling has some of the oldest players nearly at 55 million skill points (SP) so newer players cannot dream of competing with them, not for years. There is significant amount of time to be spent in your initial learning tree, and follow on into chosen skills based on your professions.
Re:On EVE (Score:2)
Re:On EVE (Score:2)
Ultima Online, during the tank mage era immediately preceding UO:R was the best skill focused pvp game to date.
In UO during that period, a six week old player with skills could very easily stomp a 7x GM 2 year old player.
That is why UO was so great of a PVP game, and probably, the reason why EA ruined the pvp system with the release of UO:R and overpowered gear. Many people that claim to love pvp,
Re:On EVE (Score:1)
Re:On EVE (Score:2)
You could even set things up so when you're young you have less skill but better physical abilities, as you age you trade strength and speed for skill.
Re:On EVE (Score:1)
1) When you fly a ship there's so much that you can do, and no more, so the rest of the skill points are "wasted" (not used).
So, when a veteran from the beginning is flying an interceptor (fast but small ship) what matters is the skills used by the ship and the modules, but not, for example, the industrial skills.
2) Player skill is much more important than character skill.
If you fit your ship incor
Re:On EVE (Score:1)
Would you do it in real life? You start practicing karate, would you pick a fight with a black belt? would it be fair for white belts to fight black belts and demand balance?
MMORPG are too focused on balance, lots of players play a lot, some of them don't, I'd say it would be ok for it to be unbalanced as in the players that play a lot get really good (make it rewarding) while the other players get their rewards at their own pace, while playing with players at thei
A protected world view. (Score:1, Flamebait)
I'm an EVE-ONLINE player. Training up HAC skills as we speak, only 8 days from time of this post for Cruiser level 5.
EVE will never be very big in America. There is a portion of the population in America who play, I myself am American. But, while the entire world loves soccer, Americans typically don't care much for the sport. Probably, the reasons why Americans don't like soccer is the very same reasons why EVE will not gain much widespread appeal in America.
Not to belittle any sportsman, let's do cons
Re:A protected world view. (Score:1)
Almost everyone I encounter in Eve(both in 0.0 and Empire space) is American.
Re:A protected world view. (Score:1)
Re:A protected world view. (Score:1)
Re:A protected world view. (Score:4, Insightful)
Most Americans won't play EVE because most Americans don't play MMORPGs in general. Speaking strictly about the Americans who play MMORPGs, though, most won't be playing EVE because of the huge time investment. Most of these gamers play for a diversion... they are playing a game, not trying to work a second virtual job.
You say that Americans like games simple and dumbed down, and say that is why Americans don't like Soccer, but instead play games like (American) Football, Basketball and Baseball. I'm guessing you have never played Soccer, then. It's simplicity is part of what makes it a great sport... at the core, you just need a ball to play it. No fancy rules, no complex strategies, no infield fly rule, no complex screen pass patterns. Once you've mastered the offsides rule, which any 6 year old can do, it's a simple game.
Regarding your comments on music as a reflection on American society - you realize that this applies to the entire world, don't you? And why are you including the Beatles as an example of American music?
Look, I may just be falling into the trap laid by yet another Troll, but the way I see it, you are extremely confused on... well, almost every subject you broached in your brief explanation...
Re:A protected world view. (Score:2)
Soccer in it's purest form -- a bunch of kids with a ball and some posts to mark goals. In knee deep snow, of course.
Re:A protected world view. (Score:2)
All those people getting seriously injured and even killed, that must be the appeal!
Or is it the endless sophistication of the game? Not the brain-dead, obviousness of basketball, football and baseball.
Let's see: you guys take this ball, try to get it through that goal. These guys over here are going to try to stop you. Yes, that's a grossly simplified and distorted version of the complexities
Congratulations! (Score:1, Troll)
Please, for the love of God, never try to communicate your thoughts to another human being ever again.
Re:Congratulations! (Score:2)
It's easy to make a claim. As you have.
At least I gave examples, which were also factual. So you don't agree, or perhaps you are defensive. What is also a fact, which m
Re:Congratulations! (Score:1)
All you did is list some things you perceive about American culture that you don't like. And you claim that your examples are factual? Again, I ask what facts? Americans don't like options? Your opinion. American culture is dumbed down? Again, your opinion. We won't like EVE because it is too difficult? Your opinion. You are an arrogant, self-righteous fucktard? Everyone else's opinion.
And then, when you are confronted with the fact that your post was idiotic drivel with no basis in rea
Re:A protected world view. (Score:1)
Most Americans don't like 'high risk' sports because it's hard to admire someone who is risking death just to get other people to clap for them. Being (in effect) a gladiator is not all that admirable according to the American world view. I'm from USA and I agree with this. Risking death to pull someone out of a burning car -- admirable. Risking death to score a goal - what were you thinking?
Similarly, there are folks in USA who like ra
Re:A protected world view. (Score:2)
As opposed to your example of soccer?
Football, the top sport in the US, IMHO is the best blend of mental and physical competition of any sport.
So, danger and tangible loss does not appeal to Americans.
Physically players are highly specialized, from 5'10 170lb DBs, to 6'8 400lb linemen, and the danger is definately there. Injuries are a huge part of the sport, it is not uncommon for sev
Re:A protected world view. (Score:1)
Re:A protected world view. (Score:1)
Eve Online story - MUST READ (Score:4, Insightful)
http://static.circa1984.com/the-big-scam.html [circa1984.com]
From the intro:
This is a story of deception, intrigue, and doublecrossing. It is a story of liars, bandits, and greed. It is a story of the worst of the human condition, and how the motive for profit will drive a normally nice guy to the deepest depths of evil and betrayal.
This is the story of my life in Eve Online.
Re:Eve Online story - MUST READ (Score:2)
I've played EVE (Score:5, Insightful)
Throw in corporations, pirates, wars...it really is like a different world. What I find most interesting in it is the fact I can start my character training on something, and then don't really need to go back and mess with the game until the training is done if I don't want to. The biggest problem is the amount of ISK (in-game money) that things cost. It takes weeks to get enough ISK together to build a decent battleship, and you can loose it in less than a minute. You sit in your escape pod...hopefully you bought some insurance, and even that isn't enough to get a ship like you had. There are pirates everywhere in low security space, and once you've dropped to
EVE is definetly not a game for the casual player. To get a really good character is usually takes at least 6mo to a year to build up one character. But, if you enjoy space combat and corporate subterfuge, it is a very fun game. Also, even though it have great graphics, it's not overly-taxing on the system like WOW and COV.
Re:I've played EVE (Score:1)
Good Interview, Interesting Questions Remain (Score:2)
One question that the interviewer should have asked, since CCP was being candid about its revenue sharing with the Chinese licensee, is to what degree it will cooperate with the Chinese government on requests for user data a la the Yahoo! China fiasco? CCP seems to be adopting the policy of man
The Big Scam (Score:2, Interesting)
Re:The Big Scam (Score:2)
It also says: don't go in alone, kid - you'll get hurt.
Re:The Big Scam (Score:2)
That story must have occured earlier in the game's lifetime, because the amounts of money that he's talking about are not so outrageous now. Many of the larger corps move around billions of isk per day. There are ships that cost billions of isk. There have also been scams involving billions of isk.
Great Game (Score:3, Informative)
Allot of players do say the game is slow to move. As in you have to work for a long time in order to get anywhere. For instance skills are based on a Real Time clock. When you want to train a skill it has a timer for how long it takes before it is complete. You can log off and the timer is still going. The downside to this is skills take a long time to level. Some taking months. This is what I think draws allot of players away. With simple games that you can be uber in less than a month such as WoW, most of the younger folks and less patient will migrate there. But for a hardcore, work your arse off, do whatever you want gaming experience, EVE is the winner hands down.
You will also hear that players who have been in the game longer will always be ahead of you. To an extent this is true. There player skills will be higher but that does not mean they will have advanced as much. You can be much lower in skill and still outwit another player. Where as WoW if you are down by 3 levels just start running now. The battle system in EVE allows the player to use his natural playing skills and strategy to overcome the odds. Other games it's a simple click...special here....mega bomb there....and it's over. There is so much strategy involved with EVE it is insane.
To put it short, EVE is the only game I know that is player Driven. What you do affects the world as a whole. You can do what you want be who you want, and really put your skills to the test. It's great to see games like these with such a mature community prevailing against the odds.
Escape Velocity Online (Score:1)
Clouds in Space? (Score:1)
EVE... Great concept, bad implementation (Score:3, Interesting)
Unfortunately, the implementation was horrible. Within 1-2 months the economy was in the crapper. There was virtually no profit in manufacturing, research never proved to be useful as there was almost no benefit whatsoever to putting a blueprint in for more than 3-4 cycles of research. Mining was insanely profitable only if you could get into one of the corporations that dominated insecure space. Combat was boring as hell - 2-3 hours of flying, 2-3 hours of gate camping, only to finally reach 30 seconds of intense combat.
I made it as far as having a Thorax blueprint of my own, along with owning my first battleship. Then I got BORED. Even as a member of one of the largest corps in the game, there was nothing that actually interested me.
Then Tech 2 came along. It was supposed to be the savior of the economy, finally guaranteeing manufacturers unique items that might actually make a profit. Nope, one corporation who had managed to stay in the lead with mining and one of only 3-4 that managed to get in on the manufacturing boom before it crapped out bought out all the Tech 2 blueprints and made the market even more FUBAR. While I happened to be in that corporation, it was sad seeing how lopsided the game was becoming.
Throughout this, let's not forget the bugs. Frequently major functions would get broken with a patch and not get fixed for 2-3 more patches. CCP NEVER revamped their precaching system to properly avoid gatecamping load lag exploits.
Last but not least, I can't point to any one single aspect of the game mechanics to cause it, but in general they were very conducive and if anything encouraged internal corporate strife. I was horrified what was happening to my corp, which consisted almost entirely of comrades of mine from a previous game, Planetarion. As the months went on, there was more and more internal arguing and strife, in many cases by people who used to be great friends.
I got tired of seeing what was happening and quit the game. A month and a half later, Xanadu practically split in two. I wasn't surprised at all, as it had been brewing for ages, but it was horrible to see former friends so angry at each other. EVE basically destroyed one of the best groups of gaming comrades I had ever been in.
I'm back in DAoC, and while I'm in general annoyed with Mythic, at least the game mechanics don't encourage guilds tearing themselves apart.
Re:EVE... Great concept, bad implementation (Score:1)
Or consider this: if a group's camaraderie is predicated on a particular set of game mechanics, perhaps the group wasn't all that tight to begin with: 'fair weather friends', if you will?
On the other hand, I agree that there is plenty for CCP to do to improve the game (bug fixes, features promised but not yet implemented), but I find it sufficiently fun already that it beats the other MMOs that I've played. The game ha
Eve Online makes a Tale in the Desert look excitin (Score:1, Interesting)
The best game ever, for me (Score:2)
This might be a game but the politics are
Re:WoW doesn't appeal to me (Score:2, Funny)
*Goes back to playing WoW*
Re:Guild Wars? (Score:2)
The list only counts paying subscribers. Guild Wars doesn't require a subscription fee, and therefore doesn't have any paying subscribers. So it's not listed. This also counts against MMORPGs that offer both paid subscriptions and free subscriptions - only the paid subscriptions are counted.
In any case, the figures are mostly guesses because, for whatever reason, most companies don't release accurate subscriber counts. It's most useful for observing overall subscriber trends for MMORPGs with paying su
Re:Guild Wars? (Score:2)
There was recently a festival event which took place in a new player area, and I talked to quite a few new players who have joined in the last 3 months. Many more than I expected, to be honest. For those that don't play, it's not so much because of the no-monthly fee thing which is why it's so good, it's that it has the best developed combat engine in the mu
Re:Guild Wars? (Score:1)
Re:Guild Wars? (Score:1)
Re:Guild Wars? (Score:4, Informative)
Now, you could, conceivable, count only the number of Guild Wars players who log in every month. Even though it's a free game, it would give you an idea of how many are actively playing. But NCSoft doesn't give out that data, and you'd have to get it for all the other games as well to make a fair comparison.
Bruce
Re:Guild Wars? (Score:1)
Re:Guild Wars? (Score:2)
Bruce
Re:Guild Wars? (Score:2)
That's because it's the only one of theirs without a monthly charge.
Doesn't make them right.
Well, depends of exactly how narrowly you define "MMORPG." But Guild Wars is definitely massive, it is definitely online, and it is definitely a role-playing game.
-Eric
Re:Guild Wars? (Score:2)
Bruce