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The Almighty Buck Businesses Software

Pricing a Software Product 259

prostoalex writes "Eric Sink from SourceGear shares his experience on software pricing. Whether you're developing open-source or proprietary software, the money has to come into the business in some form, and the article suggests several strategies as well as the pitfalls for managing software pricing. Sink claims it's tough to compete on price, dangerous to run seasonal promotions and almost impossible to avoid criticism on being over-priced."
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Pricing a Software Product

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  • better colors (Score:4, Informative)

    by Anonymous Coward on Friday August 20, 2004 @02:10PM (#10025505)
    better color [slashdot.org]
    • Re:better colors (Score:3, Insightful)

      by greenskyx ( 609089 )
      thanks :)
    • Re:better colors (Score:3, Insightful)

      by Anonymous Coward
      What dumbass is modding these links down? Maybe if people keep posting them, the editors will get a clue about the heinous IT color scheme.
      • Re:better colors (Score:3, Insightful)

        by Tim C ( 15259 )
        Maybe if people keep posting them, the editors will get a clue about the heinous IT color scheme.

        We can but hope, but it didn't do any good for the games section colour scheme...
    • Re:better colors (Score:5, Insightful)

      by Otter ( 3800 ) on Friday August 20, 2004 @02:45PM (#10025916) Journal
      Also, is my memory faulty or didn't the "The Almighty Buck" logo used to be green, not it.slashdot.org beige? Is Blinding Beige the hot color for this season?

      I know it's unheard of for the editors to pay attention to anything the readers say, but this really has to change. Some of the other sections may have hideous color schemes but this one is simply unreadable. Days later, I still manually change the URL for every story posted in IT.

      • Re:better colors (Score:3, Interesting)

        by mdfst13 ( 664665 )
        The other problem is that this is practically the default color scheme now. *Most* /. stories fall under the IT umbrella, particularly of those I read. The games color scheme doesn't matter to me as much (and IMO isn't as bad as the IT scheme), since my main games are from www.popcap.com, www.idiotsdelight.net, and www.blizzard.com; none of whom is frequently discussed on /. Are there people who regularly read /. and skip the IT articles?
    • by 5m477m4n ( 787430 ) on Friday August 20, 2004 @02:51PM (#10026010) Homepage
      I thought the colors were in support of our troops in Iraq? They seem to be of the same desert cammo. Other wise they'd be just plain annoying.
  • by ackthpt ( 218170 ) * on Friday August 20, 2004 @02:11PM (#10025520) Homepage Journal
    Whee! Econ, one of my favorite subjects =)

    Volume Pricing has its snag in how you handle customer Support. I didn't see that addressed (other than lightly under Tech Support), the higher the volume of sales the more need for customer support. Only so much can be down with a website FAQ. (Personally, I'm wary of products which don't come with printed manuals or a pdf with only a light treatment of the subject matter, back in the day manuals were your saviours, now they're some kind of afterthought that vendors seem uninterested in putting effort into.)

    With inexpensive stuff you may lose all your profit on customer support, with pricing of support and/or a higher price nd lower volume there's less need for a large customer support team, or it grows as needed.

    Granted, I've worked for people whe shelled big really big zorkmids on stuff and when it turned out to be crap, it wasn't the vendor to blame but headcount.

    There's some discomforting truth to many of those Dilbert strips.

    • Comment removed (Score:5, Insightful)

      by account_deleted ( 4530225 ) on Friday August 20, 2004 @02:31PM (#10025752)
      Comment removed based on user account deletion
    • by swordboy ( 472941 ) on Friday August 20, 2004 @02:41PM (#10025864) Journal
      Software pricing = (DC + RC + P)/EUS ...where DC = Development Costs, RC = Residual Costs (support, maintenance, etc), P = Profit, and EUS = Expected Unit Sales.

      Obviously, if you are selling to a wider audience, the software can be cheaper. This is why niche software like AutoCAD is so expensive.
      • Sofware price = Max( what the customer is willing to pay )
        It's just that simple... :)
      • Heh. Very funny. Look up "differential pricing" on google and then hit the econ. textbooks. In fact, it pays to sell below costs to low payers when you can prevent your software from crossing borders back to the high payers, which is done by localization and aggressive customs inspections. Just ask the drug companies.
    • by RAMMS+EIN ( 578166 ) on Friday August 20, 2004 @02:47PM (#10025952) Homepage Journal
      ``back in the day manuals were your saviours, now they're some kind of afterthought that vendors seem uninterested in putting effort into.''

      and back in the day, the product they came with was sold at a very high price. Now, the product does much more in less time, is widely known and used, and is sold for less than "back in the day", because otherwise customers will go to a competitor. Even if products do come with a manual, customers won't read it and they will still expect you to help them. Manuals have to be translated in every language your customers might speak. In short, making good manuals means spending a lot of money on something utterly unrewarding.
    • Re:Read the docs? (Score:2, Interesting)

      by Anonymous Coward
      I develop software that is used internally for the company I work for. I always got 'we need better documentation', even though I spent a lot of time writing up, putting nice screen shots, etc. When I got done, I thought I had a great manual.

      Still got complaints that the manual was too confusing.

      So, I got an idea. In the release of my next project, I included a sentence in the docs: "The first person to bring this sentenece to my attention will get a $1 reward." I put a dollar in my desk drawer and circul
  • heh (Score:2, Insightful)

    by GigsVT ( 208848 )
    He'd like to believe that the pricing follows that nice bell curve, and that would be true if there weren't a monopoly skewing the graph to nearly a flat line. MS can charge whatever they want up to a point, their demand is inelastic due to their monopoly.
    • Re:heh (Score:5, Insightful)

      by dasmegabyte ( 267018 ) <das@OHNOWHATSTHISdasmegabyte.org> on Friday August 20, 2004 @02:24PM (#10025676) Homepage Journal
      Uh, for Windows you are correct. For office, you're partially correct. But for all of their other programs, Microsoft has direct competition from many sides. Sink even gives an example...where an ISV has created a product that competes with Access built on Open Source technologies.


      "So what is the right price range?

      This question is the point where most small ISVs will wimp out. "We don't have the Microsoft name." "Our product is less mature." "We feel inferior, so obviously our price has to be lower than theirs."

      Bzzzt! Wrong answer. The right answer is: "A lot more than $229."


      Basically, Sink is telling ISVs to grow a backbone and realize that the first step isn't competing with Microsoft on price (mostly for the reason you're talking about, MS can just drop the price and thus drop the usefulness of your software) but finding the area in which their product is SUPERIOR to Access and leveraging that.

      It's good advice. Because by doing this, you encourage people to move away from Access while at the same time increasing itnerest in your product.

      We have a local car dealer who did a commercial claiming that the Hyundai luxury sedan looks "just like" the Jaguar only it costs much less. Needless to say, we laugh our ass off at that commercial. A Hyundai is not a Jaguar only cheaper...it's a Hyundai attempting to LOOK like a Jaguar. Too many low-cost programs suffer from trying to look like a Jaguar, when what they really need to do is analyze what it is about the Jaguar that makes it attractive and what can be gleamed from that and added to that to approach the market from a different direction.

      Our company writes software for a saturated niche, but does alright because we look at things from a different perspective. Rather than just allowing our customers to enter and store data with a weak search engine, we allow them to enter it quickly, search it powerfully and associate it meaningfully. Our price is higher for that reason -- and yet we have more customers.
      • by ajm ( 9538 )
        " enter it quickly, search it powerfully and associate it meaningfully"

        Nice elevator pitch, and I'm not being saracstic. It's rare to find such a good and brief expression of what a product does and why it's the one you should use.
        • Thanks. I just completed a three month project to enhance our project in a very subtle way. With the competitor's product, every time you enter a client's name and address, it goes in a different field. To associate the data, they do an on-the-fly lookup at report time comparing names and addresses. The end result is that lazy bookkeeping quickly destroys the value of keeping the records in the first place -- Herbert Walker gets three copies of the catalog because some lazy clerk entered his name as Her
    • Re:heh (Score:2, Interesting)

      by omibus ( 116064 )
      That might be funny if the author actually had a monopoly. The guy competes with Microsoft. He doesnt work for them (except to write this column once a month).


      As is he competes with Source Safe, CVS, Subversion, PVCS, and lots of others.


      Hard to call that a monopoly. Heck, Microsoft doesn't even have a monopoly in that space.


    • Re:heh (Score:4, Insightful)

      by mc6809e ( 214243 ) on Friday August 20, 2004 @04:04PM (#10026857)
      He'd like to believe that the pricing follows that nice bell curve, and that would be true if there weren't a monopoly skewing the graph to nearly a flat line. MS can charge whatever they want up to a point, their demand is inelastic due to their monopoly.

      You completely misunderstood the graph.

      #1 The graph is not of a bell curve. It's most likely a parabola.
      #2 The graph is of revenue as a function of price, not as demand as a function of price.
      #3 If demand were inelastic as you say, Microsoft would be charging $1,000 or $10,000 or $100,000 for their OS.

      I think it's more likely that their software is priced to maintain their monopoly.
  • Value for service (Score:5, Interesting)

    by Nos. ( 179609 ) <andrewNO@SPAMthekerrs.ca> on Friday August 20, 2004 @02:12PM (#10025532) Homepage
    Sometimes I place more value on the service I get that on the product itself (software or not). A lot of software is moving to a hosted environment, and a lot of companies are starting to like the idea. Now you can use your service from your mobile device as well as at the office. So, instead of charging for the software, charge for the hosting. Develop and open source the product, then charge people to use the service in your hosted environment.
  • by dmayle ( 200765 ) * on Friday August 20, 2004 @02:13PM (#10025553) Homepage Journal

    What I want to know is, whatever happened to supply-side pricing. You know, figuring out your cost to supply, and charging a reasonable markup based on that?

    It's because of this that companies have to create artificial market distinctions, and why there is the prevalance of after-market modification. (Things like overclocking.)

    I know it's a bit of an anti-establishment thought, but I'm not sure demand-side pricing is ethical. The whole idea of trying to take your customers for everything you can sounds so much colder when you look at it from their side.

    And on taop of that, if you're a publicly owned company, not doing so might be considered criminal...

    • by 2nd Post! ( 213333 ) <gundbear@pacbe l l .net> on Friday August 20, 2004 @02:21PM (#10025644) Homepage
      Supply side pricing...

      I think there is a fundamental problem with supply side pricing in the modern factory driven environment. How do you predict how many copies you're going to sell, and thus manufacture?

      If you can produce 3 million copies at $2 each and sell at $3 to make back all your money and then some, vs 3,000 copies at $4 each but need to sell at $999 to make back all your money, what do you do?

      Realistically you expect to sell less, and charge slightly more, like $2,000, because it only costs you $12,000 to manufacture, vs $6 million to manufacture. Supply side is a great idea, but only if you can perfectly predict how much demand there will be. Of course there are exceptions, but realistically demand-side pricing seems to work slightly better on the average.

      This said from someone who's produced several hundred DVDs and sold at $20 or so each, rather than several thousand at $6 each.
      • The answer to this is pretty simple, right?- you take a chance, just totally guess.

        Of course that's bogus. You have to understand the market (and your product!), well enough to know how many you might sell. Selling hot dogs at a football game? Well, you can look at how many sold at the last 100 football games in the same stadium... If that info is not available, you plan for the worst case, which might be 2 hot dogs for every ticket sold... That's pretty simplistic, but you get the idea.

        I should add,
    • He talks about that in excruciating detail. The point is, if you don't charge enough, people get very suspicious. You know, "if it sounds too good to be true, it probably is too good to be true?"

      Consider a great example: Linux. Linux is a great OS, and it doesn't need to cost you a cent to get it running. That sounds too good to be true -- and it is. There are going to be costs to that gratis Linux -- no tech support, RTFM slaps from the mailing lists, slow turnaround if you're stumped, more complicat
    • The whole idea of trying to take your customers for everything you can sounds so much colder when you look at it from their side.

      You aren't taking them for everything you can. You're selling at a price, and it's up to them whether they want to pay it or not. Charge them what they are willing to pay, not more. Some people will complain, but as the author says, some people will always complain.

      There's nothing unethical about making money. Making money in a free market is the best proof you could ask for th
    • by Overzeetop ( 214511 ) on Friday August 20, 2004 @02:30PM (#10025742) Journal
      Software, unlike widgets, isn't quite the same. If I make widgets, it will cost me $X for engineering and development, $Y for support, and $Z for each widget coming off the assembly line.

      For most products, $X+$Y is $Z on a per-piece basis, so I've got a good baseline for my pricing. If I add 10 or 20% to the widget production costs for R&D&S, then drop 30% for my profit, and double that to get the MSRP, it's fairly straight forward.

      For service industries, people are the cost, and its not too hard to determine how much to charge. If you charge by the hour (as many service contracts do), you take your hourly rate, factor it by your G&A and Overhead, add your 30% profit, and bill the client.

      For software, your R&D and support outweigh your production costs by an order of magnitude or more. Do you price it at $10 and hope everyone buys a copy, or worry that you'll only sell a few copies to well-heeled clients and mark it up to $10,000? MS has elimiated the support problem by not providing any free support. Of course, that reduces the incentive to get it right the first time, too.

    • by smack.addict ( 116174 ) on Friday August 20, 2004 @02:30PM (#10025745)
      Your thinking is flawed.

      Let's take an analogy. I have a valuable rare coin worth $1,000. It is taking up space in my house, and I simply found it lying around.

      You are a coin collector. Not only do you know it is worth $1,000 on the open market, but you have a particular affinity for it. You would easily pay $2,000 to get your hands on it.

      So, if I sell it for $1, are you ripping me off? If I sell it to you for $2,000 (it cost me nothing), am I ripping you off?

      You might be tempted to refer to the "market" as the fair price. The market price is nothing more than a value at which you are pretty sure to find a buyer. Higher than that price, you will have to spend time seeking a buyer who places greater than normal value on the thing. Lower than that price and you are basically cheating yourself.

      The beauty of capitalism is that it recognizes the basic fact that every person values things uniquely. When we engage in a transaction, we are both more wealthy... even with demand-side pricing. You will never pay more for something than it is worth to you. Anything you pay less means you are wealthier.

      Let's take that coin. To you, it is worth $2,000. I sell it to you for $1,500 (above the market value). Before the transaction, you had $1,500 that was worth exactly $1,500 to you. After the transaction, you are down the $1,500. But now you have a coin that is worth $2,000 to you!

      As for me, I had a coin that was basically worth nothing to me without knowledge of the market (or worth $1,000 with knowledge of the market). After the transaction, I have $1,500 in cash! BOTH OF US make a profit.

      Another flaw in your question is that costs are easy to quantify. In fact, in software development, they are hard to quantify. How much, exactly, does a download of Photoshop from the Adobe web site cost Adobe?
    • What I want to know is, whatever happened to supply-side pricing.

      Supply side pricing works if every and any company in the business is guaranteed to be profitable. But if there is a downside risk, you need an offsetting upside potential to get suppliers to enter the business. e.g. if 90% of software startups go bankrupt, then you need better than 10:1 payoff odds for any seed investing in the business to be a decent gamble. Supply side pricing rarely offers those odds outside of (mis)managed economies.

    • I know it's a bit of an anti-establishment thought, but I'm not sure demand-side pricing is ethical. The whole idea of trying to take your customers for everything you can sounds so much colder when you look at it from their side.

      And the whole idea of trying to take your suppliers for everything by demanding the lowest possible price is pretty cold (just ask the suppliers to Wal-Mart or Dell).

      Neither supply-side nor demand-side pricing is wholly ethical - it depends on your perspective. If I find som
  • Ask the customers! (Score:4, Interesting)

    by notthepainter ( 759494 ) <oblique&alum,mit,edu> on Friday August 20, 2004 @02:15PM (#10025583) Homepage
    Ok, it sounds weird, but when I was at MacSpeech, we asked our customers how much they would pay for the product. This isn't as odd as it sounds, at the time there were NO competitors.

    It was then a simple matter in Excel to figure out how to maximize our income, at what price point did we make the most money. It looked pretty much like the first chart in the article.

    Then management ignores and sets a price accordingly!

    • by chanceH ( 197827 )
      >we asked our customers

      I really like the common sense straightforwdness of that idea.

      do you think they were being truthful?

      (not a rhetorical question)

      from a game theory kind of view, giving away that kind of information is like giving away money.

      like if are going to buy a car, I've read about this method of price negotiaion and maybe one day I'll have the balls to try it:

      You tell the salesman that you are both going to write down a number on a piece of paper. You are going to write down the absolut
      • do you think they were being truthful?

        Yes, I do. The Macintosh market is a very unusual one. Yes, the ISVs are out to make a buck, but we generally have a good relationship with the customers. As a good example, to raise a bulk of the seed money for MacSpeech we sold T-Shirts. They were $100 EACH. Each was signed and numbered, came with free product if we ever shipped (we did) and lifetime wholesale pricing on all future products. Obviously, I can tell how many we sold, but lets just say it was a lot

      • When you are about to buy anything, you must know how much the real market value of the item is before you purchase it. This is the only guaranteed way to keep from getting ripped off. If you find out that a certain car has been selling for about $15,000, then no "sales guy reality distortion" techniques will be able to convince you to pay $20,000. If you rely on the salesman to tell you how much something costs, prepare to get fleeced, no matter how much of a skilled negotiator you are.
  • In other words... (Score:4, Interesting)

    by ElForesto ( 763160 ) <elforesto&gmail,com> on Friday August 20, 2004 @02:18PM (#10025608) Homepage

    Pricing software is more complex than my human brain can handle. There's a stunning conclusion.

    Seriously, though, he makes a lot of very good points cheif of which is asking "how much is too much?" The author also makes a good point about not selling your product for much less than its actual worth. I'm more than happy to pay a premium on a product if I think it's valuable to what I do and it has a distinct advantage over competing solutions. (Case in point, I donated $100 for Trillian before Pro was released. Why? Because I used it every day and it was much better than any of the individual IM clients.)

    It's hard to really draw a line in the sand about pricing, though. I think that's the greater point to be made.

    • (Case in point, I donated $100 for Trillian before Pro was released. Why? Because I used it every day and it was much better than any of the individual IM clients.)

      If you get $100 of use out of an IM client, I'm going to have to introduce you to this concept I like to call "outside."

  • to summarize...... (Score:3, Interesting)

    by stonebeat.org ( 562495 ) on Friday August 20, 2004 @02:19PM (#10025622) Homepage

    the higher you charge for your application, the better it will be 'perceived' in the user community.
  • by chrispyman ( 710460 ) on Friday August 20, 2004 @02:20PM (#10025626)
    If you want to sell your product to consumers, you can't really charge an arm and a leg (unless your MS ofcourse). Generally I don't buy any software that runs over $60, OSes excluded ofcourse. Now if you're selling to a business, it varies greatly. For a business, a $600 license for Photoshop is practically a bargain.
    • If you're any kind of 'professional', then $600-$1,000 software is a steal.

      I've spent $100 on movie making software and $50 on DVD authoring programs, and their power-price ratio is outstanding.

      Imagine if you're making $60k a year off Photoshop and Illustrator. $2,000 for the software is chump change. Same for Final Cut Pro, DVD Studio Pro, Motion, Shake, and any really powerful authoring software.

      Photoshop is $600, where Photoshop Elements is $60. If you need the $600, you will gladly pay it, especially
  • by Aceto3for5 ( 806224 ) on Friday August 20, 2004 @02:20PM (#10025632)
    So how should I price Hello World? I just wrote it in C.

    Hmm, competition? No competition! You can find some software books that show you how to make your OWN Hello World, but who has time for that?

    Some of those books cost 100 Dollars or more... So that I dont look like an "underdog" im gonna charge $250 dollars. Even better, I could convert Hello World, into Hello World for Workgroups, change the font to something a little more professional, and sell it for $325 plus maintenance and security fees.


  • Eric Sink
    Software Craftsman


    Craftsman?? Damned, Eric must've picked up one of those "Spam degrees".

  • ... is to be a business that sells hardware and then provides software as a service to its customers. Especially in this position it is easy to open source things since you don't really make your income from the software but the hardware that you use it with.
  • That's easy. $699. : p
  • by pla ( 258480 ) on Friday August 20, 2004 @02:25PM (#10025680) Journal
    A good price depends on your target audience.

    For the average Joe: $20 or under will get impulse buys ("Not that much if it ends up sucking"); over $50 means they'll only buy it if they already know they want it; Over $250 will only get those who really need it and have done some decent research into alternatives. Over $1000 means you can guarantee that everyone will pirate it without even feeling bad ("At that price, I didn't count as a potential customer anyway").

    For teens and older kids, drop those to $5, $20, $50 (yes, the average price of a game) and $100, respectively.

    For business customers, the scene changes a bit. A very small business may behave like a somewhat more well-to-do average Joe. Once layers of accountability start appearing, though, the low and high categories vanish - No impulse buys, and no piracy. For that reason, as the business gets bigger, the potential price does as well, almost without limit. Keep in mind that the higher the price, the fewer your potential customer base, though.
    • Over $1000 means you can guarantee that everyone will pirate it without even feeling bad ("At that price, I didn't count as a potential customer anyway").

      This is pretty much nonsense coming from someone with no experience in corperate purchasing. Have you ever tried to buy a license for a deploymenty of HP OpenView products for example?

      Large companies will pay multiple thousands of dollars for software (and I mean *1* license, not many licenses). As long as your product is good and does what it says it

      • I agree with the previous response, for most consumer use, $1000 is out of line. For corporate needs, $1000 is nothing, especially if it saves time, increases productivity or makes a more professional looking product such that you can charge for it. Remember how much per year an employee costs, not just in salary, but in overhead and benefits. If you can increase the productivity of one employee by 10%, $1000 worth of software for that employee pays for itself in months if not weeks or days.
  • In a fair world... (Score:3, Insightful)

    by LilMikey ( 615759 ) on Friday August 20, 2004 @02:25PM (#10025685) Homepage
    In a fair world the price of software would be proportional to the difficulty and cost of its creation as well as its usefulness.

    Odd world where Linux is free and Windows is expensive, eh?
  • Ahhh.. (Score:2, Funny)

    by t_allardyce ( 48447 )
    So Linux companies need to put their prices up, don't sell Redhat to compete with Windows Server, make it 4 times more expensive and advertise as much as Microsoft do, then the PHBs will take notice. The SCO license fee could help here to - include that in the cost?

  • Reputation (Score:2, Insightful)

    by bStrom ( 806850 )
    One of the problems with this pricing model is that it doesn't take reputation into account. People know that MS Access will work with Windows XP. There might be a few bugs, and there might be a few issues, but for the most part it is stable and people know how to use it. Now imagine that a new software comes out. It's producers try to show that it's better than MS Access by pricing it $100 above Access per license. What they haven't taken into account is that people KNOW Access. They know how to make
    • People know that MS Access will work with Windows XP.

      Could have fooled me- my Access 2002 application under XP is the most unstable application that I support. Other than that, I agree.
    • Re:Reputation (Score:4, Interesting)

      by Overzeetop ( 214511 ) on Friday August 20, 2004 @03:14PM (#10026266) Journal
      Yes, but if you price your software at a low value then the cost to retrain everyone looks even worse. Which proposal will your PHB prefer to take to the CEO:

      Scenerio One:
      PHB "I'd like to buy a new database with five licenses for $699. It will help our productivity incrase and reduce crashes"
      CEO "What about retraining?"
      PHB "For all six users, $5,000, including downtime"

      Scenereo Two:
      PHB "I'd like to buy a new database with five lecenses for $18,500. It will help our productivity incrase and reduce crashes"
      CEO "What about retraining?"
      PHB "For all six users, $5,000, including downtime"

      Given the two options, most CEOs (who know even less about IT than PHBs) will question the investment of $5,000 in training for a $700 product. For $700, how good can it be? But $18,500 for the licenses seems about in line with $5000 in training. Its all psychology.

      Oddly enough, there's a program I want which has a pricing scheme that just doens't sit well with me. It's $1200 for the first license, and five licenses are $1995. As a small shop, I see that as an $800 "litte guy" surcharge, so I've not bought it. I have a (free) vendor sponsored copy that's old and I'd like to upgrade, but not for that kind of money. It's a nice program, but not that nice.

  • More and more software seems to be written solely for large companies. You hear about TCO, support services, customizations, and thousand dollar prices. Even all the open source money-making strategies focus solely on support and customization, something only big business wants. Whatever happened to making software for normal, individual users? The kind that don't need much support (I sure have never called any of those, even when the software broke down), can't afford custom software and don't need any (me
  • by jafac ( 1449 ) on Friday August 20, 2004 @02:49PM (#10025979) Homepage
    I used to work on a server data replication product.

    There are many tales to tell about this debacle (I think the vendor has long since cancelled or put it on maintenance mode) - but there was a point where we raised our price from $250/server to $5000/server, and the ONLY change in the product was a name change. No new features were added. Hell, we didn't even update the GUI. Saled jumped 20% that quarter. (unfortunately it was not to be sustained).

    The reasoning was, the Market didn't take us seriously at $250/server because all of our competitors were priced in the $5000/server range.
  • by maiden_taiwan ( 516943 ) * on Friday August 20, 2004 @02:50PM (#10025997)
    An oldie but a goodie (and humorous too) from Chuck McManis [google.com] on software pricing for the little guy.
  • It's easy... (Score:3, Insightful)

    by Anita Coney ( 648748 ) on Friday August 20, 2004 @02:56PM (#10026056) Homepage
    Simply follow Microsoft's approach.

    Get a monopoly in two important products, e.g., Office and Windows. Charge 80% margins on those products.

    Use those huge profits to give away or nearly give away everything else.

  • Pricing (Score:3, Interesting)

    by vurg ( 639307 ) on Friday August 20, 2004 @03:03PM (#10026146)
    I always begin with putting a $1 paypal donation link just right beside the "Download Now" button. The download button actually increments a counter..no wait...it actually creates a text file on the web folder as I find programming with databases too complicated. The text file contains the IP address, agent string, and the datetime stamp. When the number of text files reaches 100, I query the text files and match the IP addresses with geographic locations. If the location is in India, China, or Glxbltistan the file is immediately sent to the trash. This process is performed over time until the number of "good" text files is over 100. When that happens, I increase the the paypal link to $5.

    The whole scheme is repeated while increasing the good text file quote by 100. When the donation link reaches $20, I hire some people from India, China, or Glxbltistan (via MSN messenger) to do some more serious marketing and probably maintain some parts of my product code or maybe add plugins for it which I can sell for $15.

  • by davidwr ( 791652 ) on Friday August 20, 2004 @03:04PM (#10026154) Homepage Journal
    Pricing depends on your goal.

    If your goal is to maximize profit, that's one thing.

    If your goal is to maximize distribution, that's another game altogether.

    If your goal is to penetrate a particular niche market but you want the headaches of supporting customers outside that niche, that's another altogether.

    If I want mass distribution and can afford to do so, I'll sell it for under $20 or give it away.

    If I want niche distribution, I'll research my niche and price accordingly.

    If I want to maximize profit, I'll look at the overall market and price where I think I can meet that goal.

    There's more to sales than price though. There's your company's reputation, and of course marketing, marketing, and more marketing. But not the overly annoying kind, that typically backfires.
  • by jfsather ( 310648 ) on Friday August 20, 2004 @03:10PM (#10026227) Homepage
    I think it would be interesting to look at the price
    and sales of something like Eclipse vs. VisualStudio. Then if you throw MyEclipse [myeclipseide.com] into the mix and see how they do vs. Eclipse. MyEclipse costs about $30 and I have had no problems getting that approved from any company I've contracted for. They've even been so impressed they dropped their other IDEs and moved most of the developers over. Is $30 the right price for an IDE? Is free? Eclipse, as great as it is, can be a bit of a pain to integrate the various plugins you need to do real development. I have no problem paying $30 for that. I even bought my own copy to use at home because I like it so much.

    On the flip side you have Visual Studio [microsoft.com]. That seems a bit much for an IDE. Luckily, the company I work for is also MSDN, so it isn't that much for me to get it. If I went into a company and told them I needed a copy of Visual Studio and it would cost them about $1500, I think some might not be too happy. Heck, I could probably get some places to drop MS for Java on server side development based on that cost differential alone.

    It seems like the same thing is starting to happen on the Office front now--Star is cheap and Open is free and places are just starting to realize that maybe this is exactly how MS sets prices. It can't compete on cost so it ups the price to make people think it is better. Funny, but I think more and more CIO/CFOs are starting to see this.
    • Heck, I could probably get some places to drop MS for Java on server side development based on that cost differential alone.

      Having used Eclipse, MyEclipse, and VS, I agree with your views for the most part. However, with the recent release of the J2EE tools for Eclipse through the Web Tools Platform project [eclipse.org] I think that MyEclipse may take a hit. Go here [eclipse.org] to get started with the IBM contribution (basically the useful parts of WSAD) or here [eclipse.org] for the Lomboz contribution (not as good IMHO).

  • Joel Spolsky's view (Score:4, Informative)

    by General_Corto ( 152906 ) on Friday August 20, 2004 @03:17PM (#10026299)
    Joel Spolsky (of Joel On Software [joelonsoftware.com]) published his views on software pricing [fogcreek.com] a little while ago too. Worth a look to see how someone else thinks about the topic.
  • Duh! (Score:4, Interesting)

    by Brandybuck ( 704397 ) on Friday August 20, 2004 @03:37PM (#10026523) Homepage Journal
    How do you price software? The same way you price any other product. Duh!

    This isn't rocket science, people. If your total revenue drops when you raise/lower your price, then lower/raise your price. Do a bit of market research to narrow in on the correct price. If sales don't work, don't have sales.

    Software is a product just like any other, so don't go throwing our all of your sales and marketing knowledge because your not selling forks and spoons. Some of the details will be different, but most of it will be the same. If your product is Open Source, you're probably going to have to sell it at a low price. If it's proprietary software for a niche market with no competition then you can charge a lot more.
  • When I was at Fine Point Technology developing the Total Internet 3.0 product we focused on the small ISP segment and our product (a sign up disc for the ISP) had real productivity gains (less time on the phone) and better customer service (most clients could "self provision"; most as in your mom or dad, etc.).

    Thus we were able to price the software based on savings and actual value and we offered promotions but never altered the price.

    This seemed to work well.
  • Most of the time with software, the price never drops significantly. When it does, there's usually a new version that obsoletes the old one, and it's either more expensive, or the same top retail price. There isn't the same kind of drop over time that we have with hardware, or consumer electronics, vehicles, etc... so software is considered overpriced. Often old software doesn't have any updates, (I.e. softIce) but the maker doesn't offer the old version at a low cost, if at all. I'd say generally the s
  • by iamacat ( 583406 ) on Saturday August 21, 2004 @02:31AM (#10030823)
    Sure, you might initially make more money selling few copies at high price, but the first competitor will wipe you out clean, because you don't have any mindshare. On the other hand, if you initially sell many copies at cost, people will write books about your product, send out documents in your proprietory format, learn about in school and tend to use it at work later and so on. Even if you gave your stuff away from free, now you can make a killing selling enterprise versions, plugins and other products that will benefit from your popularity and reputation.

    I suspect most companies will benefit the most in long term by selling the basic version of their product well below the top of bell curve to still make some profit while protecting their market share. And it's normal for previously unknown companies to lose money by giving away stuff for a couple of years to establish their reputation.

Lots of folks confuse bad management with destiny. -- Frank Hubbard

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