Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Killzone 2 Back in Action 113

After a bout of radio silence, yesterday Sony unveiled Killzone 2 as it stands today. Those attending the event seem duly impressed. Eurogamer's Tom Bramwell points out that the level of cynicism has been set quite high, after the pre-rendered 2005 trailer prompted a lot of hard feelings among journalists. Just the same, Susan Arendt of Game|Life is of the opinion that the wait was worth it: "Most of the action we saw was basic run-and gun--working your way up and down, through the buildings of the city to reach various checkpoints. We saw a fight with a mini-boss that was relatively unremarkable, but it did at least end with a fairly satisfying 'boom.' The level culminated with the destruction of an arc weapon--basically an antenna that draws electricity from lightning and releases it to destroy troops ... Killzone 2 is loud, dirty, and violently elegant. If you have a PS3, you're going to want this game. If you don't have a PS3 you might have to figure out how you're going to get one." For more details, check out the Killzone 2 trailer Sony has released as well as the quick Q&A on the game at PS3 Fanboy.
This discussion has been archived. No new comments can be posted.

Killzone 2 Back in Action

Comments Filter:
  • that Sony/PS3 get for everything it seems these days, and the millions of Xbots, bloggers and even proper news sites, that will gun down everything Sony does, or spind things in a negative way, the fact they all came away saying great things about Killzone 2, means that, for a rational gamer, without Sony hate blurring things, this is some seriously impressive stuff.
    • I too have noticed that the new hip thing is to hate on Sony, especially on sites like Slashdot. Sony's E3 press conference starts soon, let's see what gets posted here about it. I bet it won't be "Sony's E3 Conference Displays Company Confidence" like the Microsoft article. In fact that Microsoft headline reads exactly like an advertisement.
    • by tzhuge ( 1031302 )
      Help! Help! Sony is being oppressed!... blah blah blah. With all the defending of your favorite game console's honor, how do you people find the time to actually play games?
  • huh? (Score:5, Insightful)

    by Turn-X Alphonse ( 789240 ) on Wednesday July 11, 2007 @11:35AM (#19825823) Journal
    Review : It's generic, you just shoot shit and it's got loud sound.
    Review conclusion : YOU MUST BUY THIS GAME! IT IS BEST GAME EVER!!!

    Excuse me while I work out what the fuck is going on with these guys. Why would a generic, shoot 'em up be a must buy when it's being labeled as a generic shoot 'em up with no real originality or redeemable qualities at all?

    Game journalism, because Mario didn't make sense either.
    • The level of vitriol going around in this post is remarkable. The one AC reply to you, for example, I just don't know what he's on. Objectively speaking though, I went ahead and actually read the FA, and you're pretty much spot on.

      Gameplay quote:

      Most of the action we saw was basic run-and gun--working your way up and down, through the buildings of the city to reach various checkpoints. We saw a fight with a mini-boss that was relatively unremarkable, but it did at least end with a fairly satisfying "boo

    • by Rakishi ( 759894 )
      My guess is that they got paid a lot of money (directly or indirectly) to give the game a good review but it sucked so much they could find no sane way to do that save for giving a good "conclusion."
      • by Knara ( 9377 )
        Given the "7 is the base score" from major media game reviewers (which I guess Wired could arguably fall into, tho it's no Gamepro or IGN), I find this to be entirely plausible.
    • Re: (Score:2, Insightful)

      by flitty ( 981864 )
      This is the best comment in the thread (or most on topic, take your pick). Most preview looks at games talk about how "awesome" these games are, not matter how they really feel about them. Or there might be some sort of "aura" given off by being a privledged game journalist who gets invited to see a AAA game before it comes out that makes you spout garbage, because you want the "i said it was cool first" cred. Never trust previews of games. NEVER.
    • Of course the critic is going to say the game was "worth the wait".

      That's what they're paid for.

      "OMFG!!... it's the greatest thing any of us here at the FortressofDopitudeMegaGamerZone.tv have ever seen!!! If you don't have a PS3 you have to run out right effing now and get one or your life will be a dim shell of what could-have-been."

      (How did that sound? You think they'll go for it? I'm behind a month on my car payment.)
    • Game journalism: So awesome. [penny-arcade.com]
  • I'm still not willing to take that as the actual graphics till I see someone playing it on a box attached to a HiDef Screen. Trailers, even ones with "gameplay" footage can be very misleading.

    Still as an xbox owner I am rather impressed, and competition between the companies is a good thing.
    • Well actually, the game was played before a live audience for 15 minutes, so everyone that attended can verify that the graphics from the trailer are in fact in-game graphics.

      Now let's hope the gameplay's as impressive as the graphics.

    • Maybe it is just the quality of the video download, but...meh.

      The graphics are as good as anything I've seen on the PC or XBox360, but that's what we expect from a FPS today.

      Also, the rapid cuts and jumps make it hard to really see how it "feels". Is it really lifelike, or is it just a bunch of repetitive animations and canned effects?.

      • yeah, that part of my problem with it, and I'm having the same issue with the new halo trailer even in HD. The constant cutting makes it hard to tell what it actually feels like in some parts of it.
  • by SolusSD ( 680489 )
    is this sony's secret weapon to save the ps3?
  • If you don't have a PS3 you might have to figure out how you're going to get one.

    Um, walk into a store, grab one of the shelf, proceed to checkout counter, pay?
    • Yeah, it's the "pay" part that most people have to figure out. At least, people who don't keep $560 just sitting around, completely unusable for any other purpose.
  • "We saw a fight with a mini-boss that was relatively unremarkable,"

    Ya not a good first impression
    • Nice one, skip over everything else, as it's positive, and pick up on the only negative in the entire article.

      The mark off a true Xbot. Now run off to your underwhelimg Halo3 beta, and cry about the entire game being relatively unremarkable...
      • Hi Troll,

        How are you today? Hope life is well in troll land. Considering the review said unremarkable boss fight, generic shooter, etc. it doesn't give one much hope at this point. Ya wow graphics....but the game play (from the article) sounds not so exciting.

        Now how else are you a troll? Brining Halo 3 up when it wasn't even in the article and you assume because I make fun of a video game that I must be some sort of anti sony and pro 360 fan boy of the most extreme variety.

        I have a 360, and
        • Didn't take a genius to work out you were a 360 gamer from your post. It's the same old Microsoft programmed rant 360 owners always post...

          The most impressive part, is how Microsoft have actually managed to convince 10,000,000 Xbox owners, that the 360 rules, everything else sucks, despite actually supplying a pretty sucky consoles themselves, with regards to features and reliability...

          Amazing feat of social engineering..
          • Wow the more you type the more I know you are 100% Ps3 fan boy.

            Please quote from my post where I said the 360 was the greatest, everything else sucks, etc. etc. Cause I also have a DS, game cube and PC that I play games on too. Heck in past posts I have admitted to being 100% wrong on the design issues and posting MS should replace ALL the consoles that have the defect (which I think is all of them).

            But let me turn this around: are you so much of a fan boy that you think that if someone makes fun of
  • by morari ( 1080535 ) on Wednesday July 11, 2007 @11:48AM (#19826015) Journal

    If you have a PS3, you're going to want this game.
    If you have a Playstation 3, you'll probably want any game by this point.
  • Ok so... that was one of the most nonsense reviews of a supposedly "AAA" title I've read in some time. The wait was worth it for a "fairly linear... basic run and gun... mini boss that was quite unremarkable..." ????? If that's all it takes PS3 owners to get super-excited about a game, then things are grim indeed.

    It's a generic shooter with a fittingly generic name. Even the "favorable" review manages to make this painfully obvious.
    • The game isn't done yet, they are just showing off a pre-beta. It's to be expected that the levels aren't smoothed out and the gameplay isn't in its final state. They were just showing off their graphics engine, and there's no doubt that it is AWESOME.
    • That's pretty ironic since the X-Box seller at this point is pretty much Gears of War and the upcoming Halo 3.
      • by Sciros ( 986030 )
        Gears of War actually has quite innovative gameplay. It doesn't feel at all like a "typical shooter." As for Halo, it is less innovative than Gears in ways but it also has a legacy that far precedes Killzone, let alone notions of a "typical shooter."
  • Has it been rated yet? It would be quite interesting if this were rated AO.

    What is the real difference between playing a game that has the sole purpose of killing a bunch of people a game that has the sole purpose of killing a bunch of people in a different country? Someone recently joked that Manhunt should have stated that the people were terrorists, and they'd have been okay on rating.

    For my money, a game that attempts to realistically recreate the experience of war -should- be Adult Only, as real adul
    • by Sciros ( 986030 )
      Seeing as "adults" are *arbitrarily* considered people 18+, the whole "mental" aspect is kinda moot as it's different for every person. Some are fine with war from the age of 10, others can't cope with it their whole life. Proclaiming someone an adult starting from some random day doesn't make him/her any more capable in any way whatsoever.

      Anyway, until we're dealing with outright virtual reality, no game will "realistically recreate" the experience of war. If you have the same reaction to killing an enemy
    • Manhunt was band in the UK because of its tone of voice http://www.gamesindustry.biz/content_page.php?aid= 25909 [gamesindustry.biz].

      "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing." ...
      "There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game,"

      Changing the other charac

  • "We've captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible."

    Everything except for actual damage, presumably. Show me a level where someone gets shot in the foot and limps for the rest of the level, and I'll be impressed. How about head-shots that actually kill or incapacitate an enemy?

    I'm also pig-sick of 'futuristic' shooters where the available weaponry for 90% of the game is a pistol, a shotgun and an assault rifl
  • I just watched the trailer, I was not impressed.

    It just looks like another FPS.

    If they are going to make FPSes on consoles, there needs to be a keyboard and mouse adapter, I'm tired of trying to play games like this with a controller.

    I hooked my computer up to my HDTV, and I have my fill of FPSes that way. Theres no reason to buy a game like this when I have countless other FPSes that are amazing on my computer.
    • by Yvan256 ( 722131 )

      If they are going to make FPSes on consoles, there needs to be a keyboard and mouse adapter, I'm tired of trying to play games like this with a controller.
      Why is why I'm so looking forward to Metroid Prime 3. Granted it's a Quest+FPS game, but at least moving around and shooting stuff will be much easier thanks to the Wii-mote and nunchuck.

      • You got me there, I haven't had a chance to play red steel so I'm not entirely sold on Wii FPS, but if metroid prime is intuitive enough, I may actually buy a Wii, (even if it doesn't have HD quality graphics).
  • I remember when Killzone was touted as PS2's Halo-killer, but when I watched the intro and saw him fight in one of the levels, I found it to be another cookie-cutter shoot-em'-up with the same trench-based battles, running n' gunning, and post-apocalyptic scenario that every other shooter on the PS2 had. Best cheesy line? "What the f---'s a Shakespeare?" At this point I realized Killzone was ripping off Battlefield Earth, and anyone desperate to ripoff that storyline - whether it be the film or the novel th
    • I'm not going to jump on the Killzone bashing band-wagon, but I am going to jump on the "lets be like Halo" bashing bandwagon.

      To my knowledge, Halo was the first FPS that featured auto-regen of a vital life attribute (in Halo's case, shields). This added a lot of depth to both single and multi-player aspects as there was a reason to take cover beyond delaying the inevitable a few seconds longer. It was a unique feature and new to the genre.

      Next thing that I new, half the other shooters out there had similar
    • by tb()ne ( 625102 )

      Halo didn't generate the hype. It was as much a part of the hype as anything else. Quake was already on its third iteration when Halo hit the street and the FPS genre was already well established.

      • Halo didn't generate the hype. It was as much a part of the hype as anything else. Quake was already on its third iteration when Halo hit the street and the FPS genre was already well established.

        True, there were other FPS games out there, but Halo was finely polished and well designed. While it was by no means revolutionary, the developers did make a lot of smart decisions: a good storyline and good music were placed on top of a smooth, clean front-end UI, exellent enemy AI, and great level design. Because

    • by p0tat03 ( 985078 )

      The most unfortunate problem with this is the fact that this is the state of the video game industry at present. Everyone wants to stick with what's safe, nobody wants to do anything unique or imaginative.

      Then play more indie games. This is like complaining "Live Free and Die Hard" is a stereotypical action movie - of course it is, all big-budget movies are like that. In the same way, big budget AAA titles tend to be derivative, preferring to make small twists on tried and true ideas instead of revolutionizing something or another. If you want to support innovation in games, buy and play indie games. There are plenty of us out there who are looking for new gameplay elements that are new and untried, but th

  • I might be in the minority here, but I'm not a huge gamer. I didn't grow up with Nintendo or Sega, I'm not a Counterstrike master, I prefer Bejewled to Tetris, I never played Duke Nukem or DOOM or Myst. That said, I've always found the Killzone games irresistably attractive due to their Saving Private Ryan-esque, post-apocalyptic, frantic atmosphere, the sweeping environments and orchestral score, the sound work, the surreal environments, and most importantly, the Helghast, who are so frighteningly sinister
    • I might be in the minority here, but I'm not a huge gamer. I didn't grow up with Nintendo or Sega, I'm not a Counterstrike master, I prefer Bejewled to Tetris, I never played Duke Nukem or DOOM or Myst. That said, I've always found the Killzone games irresistably attractive due to their Saving Private Ryan-esque, post-apocalyptic, frantic atmosphere, the sweeping environments and orchestral score, the sound work, the surreal environments, and most importantly, the Helghast, who are so frighteningly sinister

    • by DrXym ( 126579 )
      Why isn't Sony catering to people like me? I don't give a shit about the next gaming revolution, I want a centralized, versatile media center with stuff I can play with, listen to, watch, and hack.

      The PS3 does that too. Either you can use the XMB to play / stream music & video or even run Linux if you like. Any Linux without any signed binary nonsense. You can already install Ubuntu, Yellow Dog Linux and Fedora Core. I'm surprised no one has produced a dist yet that jumps straight into MythTV for it.

    • First off, you say that you find Killzone irresistably attractive because of this and that, and then you say, "it doesn't draw me in." Could you please make up your mind? 0_o;

      And also, if you like the Saving Private Ryan-esque trench battles and stuff, why not just buy Medal of Honor or another game based off of World War II? It's the exact same scenario, but with different names and weaponry: you love shooting Nazis, you're fighting in trenches, and you've most certainly got a frantic atmosphere. Oh yeah,
  • I've never been a big fan of FPS games on consoles because their gameplay simply isn't suited for a gamepad controller, not in my hands anyways. So the first, and only, console FPS that really did something for me was Gears of War - which I hoped would spark a trend in Console FPS games. Well it sure doesn't look like Sony has picked up on that yet, because it sure seems like Killzone 2 will be doing every single mistake in terms of gameplay that puts me off the gameplay.

"The identical is equal to itself, since it is different." -- Franco Spisani

Working...