Oblivion Confirmed for PS3 Launch 89
1up reports that Elder Scroll IV: Oblivion will be a PlayStation 3 launch title. From the article: "Yes, the rumors are true: Oblivion is heading to PlayStation 3, and an upcoming cover story in Official PlayStation Magazine has the exclusive first look. Here's what we know so far. The game will introduce a new faction to the Oblivion world, one that's available right at the beginning called Knights of the Nine and described by the developers as 'the good Dark Brotherhood.' The goal here is to become the Divine Crusader (think part warrior, part priest), and the quest features new locations, characters, armor and weapons."
Oblivion Confirmed for PS3 Launch (Score:4, Funny)
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- whining about the price of the PS3 compared to the underpowered and featureless Wee
- Sony-bashing in general
- mentioning the leading HD-storage BluRay and Betamax together
- "jokes" about rootkits
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At least this time it was a joke.
The game's section motto should be "Trolling Nerds. Sony Sucks! Ha-ha-ha-ha!"
Disliking Sony and the PS3 is fine. Everyone is allowed to have an opinion.
Making things up about the PS3, casting everything about it in a negative light, and generally flaming anyone who's interested in anything PS3 related is
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Furries < Sony < Jack Thompson < RIAA < Microsoft
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But isn't Sony part of the RIAA? And were would MPAA fit?
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I... so what? (Score:2)
So, erm, why is this worthy of putting on
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Not Exactly (Score:2)
Maybe... (Score:1)
Out of the box, PS3 games SHOULD looks just as good or just as bad as their XBox 360 counterparts. It's years down the road
FUD (Score:5, Insightful)
You do realize the PS3 dev kids come with a huge number of SDKs including massive middleware options for physics, 3D rendering, audio, etc. and a great toolchain? It may not be as idiot-friendly as MS's tools (something Microsoft has always been good at -- their tools that is), but its very thorough. Its not like Bethseda had to sit down and write Cell assembly all day every day. The Unreal engine is available for use (although I doubt they used that), the same tree engine they use on the XBox360 is available, movie codecs are already written, etc.
Sure, optimizing for the low levels of a PS3 engine would be more challenging perhaps than the simpler XBox360 core, most of this can be written in high level languages and compiled easily (with GCC no less) to work quite well out of the box. Go read some real developper information on what Sony provides with a dev kit. The major complaint was that the dev kits weren't as plentiful as hoped -- which indicates that quite a few companies wanted them.
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That said, I have no idea how most of my PS2 games were made with only 32MB of RAM available, so I'll sit back and watch the results with everyone else.
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I can see where you are coming from, but every interview with PS3 developers I have read was along the lines of "it's the fucking hardest thing I have ever done". I don't think they all lie.
Re:FUD.. (Score:1)
I'm in the industry and although I have no experience with the PS3 whatsoever, I keep hearing from others that it's horrible to work with. (Although, they often admit, not as horrible as for the PS2).
Apparently, this time people actually use the libraries and things are slightly better documented. Take it with a pinch of salt; I simply heard it from someone else and the PS2 allowed from some pretty awesome games so I doubt that this really affects much. Possibly just the initial release games.
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That said, IBM is already shipping Cell based servers as I understand it, so I'm sure the programmer base is growing in leaps and bounds as we speak and there may be some downright awesome code being written for it much sooner than we think.
Your P
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On the PC, they use the Havok physics engine, which is available for PS3 [gametomorrow.com].
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At least the XBox had halo, a game that PC players drooled over for years only to ahve it snatched away from them. This smacks of desperation. Possibly some big name devs who they were relying on for more original launch titles decided against it?
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Or they added that because Sony is well known for demanding that late ports come with additional features on their system.
Why? (Score:2, Interesting)
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It's called 'easy money' (Score:4, Interesting)
Every new console launch has it's share of easy ports raking in the launch madness - when people buy just about anything just to get another game for their shiny new thingy (since there's like 5 titles to choose from)
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Oblivion is not available for PS2.
But Morrowind is available.
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Curious. Somehow, I came to the wrong conclusion that Morrowind was on the PS2, despite knowing for a fact that it isn't, and also personally having the XBox and PC version. Throws my whole morning into a new perspective. Disregard what I said earlier.
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Graphics? (Score:1)
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Hey look... (Score:1)
Woot woot? (Score:1)
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They... are adding new stuff. The summary isn't that long, man. Did you just start posting immediately after reading the title?
Should demonstrate the power of the PS3 (Score:3, Insightful)
This is only for people who are completely devoted to the Playstation brand. Anyone else who wanted it, already owns it.
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We have an established game/franchise that we know can sell well (if it will sell well despite having already had 2 releases nearly a year earlier, we will see).
Alos, if they do this right they could really spruce up the game to make it perfect for the PS3.
Higher deff models, sceanery, spell effects, etc etc.
and all of this to be stored in one DVD (via BR).
Yah know, this actualy looks like the ideal game for the PS3 to show what it can do.
Then again, if they just port all the models/sprites/
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Here's a good question: Will the game be 1080P?
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It will show that the PS3 roughly equal to the 360 (Score:2)
Re:It will show that the PS3 roughly equal to the (Score:1)
I don't care about how many Flops (Score:2)
I don't care how many
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And the Xbox 360 has double the raw polygon performance. (500 million vs 275 million).
you are all wrong (Score:2)
Besides, you don't even need a top of the line computer to surpass both the 360 and PS3 in terms of visual quality and computational power, sure it costs you more, but the system is also infinetly more expandable and upgradable
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If I remember correctly, all PS3 games will be on Blu-ray whether they need the extra space or not. Can't seem to find a link to back that up, though.
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Subjective reports from the Tokyo Game Show say yes it is. I watched a feature produced by the 1up.com site [1up.com] about the TGS and they were raving about the graphical performance of titles like Motorstorm & Virtua Fighter, bandying words around like 60fps, "arcade perfect" etc. The long and short of it was in their opinion the PS3 was graphically far more impressive than the 360.
Whether Oblivion is will be another matter. Somehow I doubt it will look
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Typo (Score:5, Funny)
unplayable on xbox 360 (Score:5, Informative)
You might have a dvd problem... (Score:3, Informative)
Re:You might have a dvd problem... (Score:4, Informative)
If the console does have a HD, and you're still experiencing troubles, you can restart the game with A held down (I believe; you can look it up) and it'll reset the cache it keeps. This means the initial load will take much longer, or as long as the HD-less 360s, but from then on it should behave much better. At least until the cache gets full again.
From my experience playing it for extended periods with the HD, you should reset the cache every 15-20 hours of play for best performance.
'Divine Crusader' ? (Score:2)
You spelled Paladin wrong.
Oblivion on the PS3, eh? Too bad I've already got a 360.
The hardest of the hardcore will be the ones going for a PS3 if it's going to come off the shelves at 600$ each. I used to think I was a gaming bad ass until I heard that price tag. I'll probably get one, but it won't be for that price, and certainly not for a game I already have on another platform.
You've got a great opportunity here, Sony.
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And while a new Ratchet and Clank game will eventually come out for the PS3, that team is currently working on Resistance: The Fall of Man. Oh, and it'll have multiplayer, too. I hate the idea of console FPS games (I can't stand an FPS without a mouse and keyboard) but I've got to admit that it's a very interesting (and impressive, graphically) looking game.
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Xbox 360 Haters (Score:1, Funny)
Oblivion-like substances just don't excite me (Score:2, Interesting)
I started playing Oblivion (on PC) again a few nights ago because I was jonesing for an RPG. But I've quickly remembered why I left Oblivion unfinished a few months ago. It's big, it's beautiful, but it's repetitive and boring. It can't decide if it wants to be an RPG or a 3D action game, so it doesn't do a very good job of being either one.
I'm sure it's going to look stunning on a PS3. It looks like it has more horsepower, and 1080p output will just be beautifu
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While White Knight Story has an overworld map, the transition from exploration to combat is seamless - you see enemies on the screen, run up to them and start hacking on them. It's very similar to the combat in Star Wars - Knights of the Old
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The gameplay is what you make of it. If you find it boring, that's because you're doing boring things... go do something else. There's no shortage. You can take up alchemy and figure out how to mix herbs to make potions. You can take up enchanting, and construct your own enchanted weapons and armor. You can be a
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There's not much "figuring out" for alchemy. Gather herbs, make potions and skill up. Rinse and repeat. That's not repetitive?
Thievery is also rather easy and repetitive. Especially onc
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A Great Game Worthy of PS3 Lovin'! (Score:1)
Astound the audience (Score:1)
New content heading to PC and 360? (Score:1)
Because, you know, after 3 years of steadily working at it, I've almost completed the main story
TFA didn't answer most important question... (Score:1)
lets beat a dead horse.. (Score:2)
And yes it did suck. It was pretty, but if you could actually look past that, it was boring.
Why won't it just DIE! (Score:1)