Jaffe Ditches Games With Stories 154
1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour."
no story? Baloney (Score:3, Insightful)
Plot does not always matter (Score:4, Funny)
I know what you mean. I mean, I simply couldn't get into Pac-Man. Why was he eating those dots? What was the backstory with the ghosts? Who could play a game like that which had no plot whatsoever...
Re:Plot does not always matter (Score:3, Funny)
Re:Plot does not always matter (Score:1)
Re:Plot does not always matter (Score:1)
Could you? Could you finish the game? Within a reasonable amount of quarters that is.
there wasn't an "end" (Score:2)
Ms Pacman introduced the cut scenes and "story" to the game, which (I suppose) could be said to finish when you see the final cutscene with JR Pacman. However, there was one more level set afterwards, IIRC. (that's a big if; it might have been the repeat of the board prior to getting the Jr cut scene,
Re:there wasn't an "end" (Score:2)
Re:Plot does not always matter (Score:2)
Re:Plot does not always matter (Score:2)
The less that ball makes it to the endzone the less likely that check will be as big the fallowing year.
Re:Plot does not always matter (Score:2)
Re:Plot does not always matter (Score:2)
Re:Plot does not always matter (Score:1)
Re:Plot does not always matter (Score:2)
Re:no story? Baloney (Score:3, Insightful)
Really? So you must not have been a fan of Street Fighter II, Wolf3D, Galaga, Quake, S.T.U.N. Runner, Killer Instinct, San Francisco Rush, After Burner, Super Mario Bros., Sonic the Hedgehog, Starfox, Contra, Lemmings, etc., etc., etc.
How sad.
More likely, you've just forgotten that games can be fun without being a cinematic, first-person shooter.
Re:no story? Baloney (Score:2)
If a game has mediocre game play (the vast majority of them do) then the story is what saves the game and makes it worth while. If a game has excellent game play, then the story is not as big of a deal.
It's like this movie I saw a while back, it was a collection of short skits. The acting was horrid, there was virtually no story, but each of the skits (Chimney Inspector, Pizza Delive
Re:no story? Baloney (Score:1)
"eww, what's up my flue?" I think that one is self explanitory...
"Toe cramp!" she change how she was kneeling
Re:no story? Baloney (Score:5, Insightful)
I hate to be cliche, but go read a book. Life is too short to play lousy games just to "experiece" a thoroughly rehashed story.
Re:no story? Baloney (Score:2)
But at the same time, a person can still enjoy a story in other mediums. I enjoy stories, whether those stories come from books, movies, TV, video games, or RPGs, I enjoy it. There have been a few games with good stories that made up for so-so game play. Both of the Vampire: the Masquerade games had interesting and exciting story lines to help out the average TPS gam
Re:no story? Baloney (Score:2, Interesting)
Or even some poetry? e.e. cummings, Robert Frost, William Carlos Williams, T.S. Elliot?
You know, real reading? Goodkind and others have their place, but hardly qualifies one as an 'avid' reader. Otherwise why not say, "Yeah I'm an avid reader, I read TV Guide every week!"
Why yes! I am a book snob, why do you ask?
Re:no story? Baloney (Score:2)
Frost and Elliot had some interesting stuff, but I'm not a huge poetry buff.
"You know, real reading? Goodkind and others have their place, but hardly qualifies one as an 'avid' reader. Otherwise why not say, "Yeah I'm an avid reader, I read TV Guide every week!"
That's got to be one of the most retarded things I've ever heard said by someone of intelligence. That's the equivalent of an auto mechanic telling a air frame mechanic that he is not a "real" mechanic.
Re:no story? Baloney (Score:2, Offtopic)
An avid reader reads *everything*. I am an avid reader, I will read anything by anyone as long as I can understand it (and sometimes even if I can't, e.g. foreign language books).
"Or a Linux network admin telling a Windows network admin that he's not a "real" admin."
I actually agree with that one.
Have you tried George R. R. Martin?
How about the others on my "classics" list? 'One Hundred Years of Solitude' is an amazing work.
It depresses me when someone says
Re:no story? Baloney (Score:2, Offtopic)
And Avid reader doesn't NEED to read everything, they just have to be enthusiastic about reading.
""Or a Linux network admin telling a Windows network admin that he's not a "real" admin."
I actually agree with that one."
The funny thing is, for how rock stable most *nux systems I deal with are, it takes a far more skilled and intelligent person to maintain our Windows solutions. So put your fanboi zealotry away.
"It depresses me when someone says that they are passion
Re:no story? Baloney (Score:2)
Now there is a point of view that I can respect! I disagree with your opinion of Goodkind's novels, but you are fully entitled to your own opinion.
-Rick
Re:no story? Baloney (Score:2)
I bumped into a guy at work one day and he was reading that book. I asked him how he liked the rest of t
Yes, I read books too (Score:2)
Plus, just to be nasty, I can't help noticing that the "go read a book if you want a good story" snottiness is the most thrown around by people who, in fact, _don't_ read books either.
Re:no story? Baloney (Score:4, Insightful)
I though impulsively that they'll make FPS games with no story, and no that we've seen close to a bajillion FPS games, the only thing now that can really make one better than another is story. Story and Gameplay. and if someone like Jaffe could make a game chock full of gameplay w/o the story, don't you think it would have been done already?
Also fun never had anything to do with what I said earlier. I had a shitload of fun playing GTA2, but did I ever finish that? hell no.
GTA3 and Vice City though, had me hooked enough on the story to actually want to finish them. same with HL 1 and 2. Not the same with Doom3. .
And one more thing I wanted to bring up is that, all those games are old school. Try and find a good storyless game like those in the past 5 years? Did you? I didn't think so.
Old school games are fun because that's all they are, old school games. They were often hard or challenging, which kept you saying "Just one more level" or "I just need to hold on to the spreader until the boss."
Now however, videogames are just as much digital expression of either technological advancement or creative expression as they are games now.
Re:no story? Baloney (Score:5, Insightful)
I can and I will sit here and state that Street Fighter II was without a story.
Don't try to push your personal preferences on everyone. STUN Runner and SFRush are awesome games. Just because you don't like them doesn't change the fact that millions of fans would agree with me.
Allow me to introduce you to my good friends Sid Meier [wikipedia.org] and Will Wright [wikipedia.org]. Say hello guys! Hey, can you tell us about your great new games like Civilization IV and The Sims? How many millions of dollars did these games net you? You know, I hear that you guys managed to pull off these games with no storyline what-so-ever! That's just incredible! I've heard about games like Roller Coaster Tycoon [wikipedia.org], but your offering take the cake!
Isn't technology incredible? Now back to AcidLacedPenguiN for a gloomy weather forecast.
Re:no story? Baloney (Score:3, Informative)
You consider an ending sequence to be the same thing as a narrative story? Ooo-kay.
It made it into the Midway Arcade Treasures 3 [wikipedia.org] pack right alongside Rush 2049. So it must be at least somewhat well remembered. ;)
Re:no story? Baloney (Score:2)
Not exactly true. Battlefield 2 has very little in the way of story. What story is there I just ignore. It has distinguished itself quite handily from the competition. Counter Strike similarly distinguished itself with no story (who are those hostages? Why are you rescuing them? No one knows or cares). I know th
Re:no story? Baloney (Score:2)
Wolf3D, Quake, Super Mario Bros., Sonic, and Starfox all did have stories! (I bet some of the others did too; I just haven't played them to know.) Granted, they might not have been very complex or detailed, but they were there.
Examples of games without stories would include stuff like chess or Tetris, and that's about it.
Re:no story? Baloney (Score:4, Informative)
The plot is the fairly static concept of what you're doing, while the Story is the narrative that slowly exposes the plot. The old games had a plot, but they lacked any sort of narrative short of an end-game sequence. This has been hashed, rehased, and hashed again every time this subject comes up on Slashdot; always to the same conclusion.
Sorry.
Please deposit 25 cents for another lesson.
Re:no story? Baloney (Score:2, Insightful)
Look ma, I wrote a story! *rolls eyes*
What? (Score:2)
Of maybe it was the story of why I was always went broke 25 cents at a time.
Re:no story? Baloney (Score:2)
Re:no story? Baloney (Score:2, Interesting)
You make a good point, but I think in terms of game development, it's so much easier to ditch story. It is costly and you've gotta find some poor bloke to do the story. (I've written stories for games, and well... even when I tried to leave a certain franchise, I got pulled back in at the last minute, because the guy that thought he could do it just stopped returning emails, etc...) Story is a pain, because you have to have all these extra features through which to communicate it, and because stories are se
Re:no story? Baloney (Score:2)
Do you have anything to back that up? I'd beg to differ and with the handy dandy Achievement system on the Xbox 360 I can actually see how many people have completed their games [mygamercard.net]. I myself have completed about 15 games for the console already.
It's true that there are many more people who buy games and DON'T finish them then there are gamers who buy them and DO. But I would hardly call the number of gamers who finish games "few". Then you a
Here's the link to the blog post - skip 1up (Score:3, Informative)
Why someone would put up a news post with a link to a news post about a blog post is beyond me - unless they just wanted to drive traffic to 1up
EA will rejoice (Score:3, Insightful)
Games with a harebrained story are a thing of the 80s. Where you could come up with some lame excuse for a story that's not even thin enough for a B-movie and have the player pretend that his block is some kind of soldier shooting some other blocks that represent enemies with smaller blocks pretending to be bullets to free a block that's supposedly the prince... whoops, sorry Mario.
But seriously. What do you want to sell a game with if not story? Graphics? We're already past super realistic 100% accurate graphics. If anything, story is a seller. A good story that keeps you on your toes, making you demand to see what's next, even hard enough that you overcome the most annoying obstacle just to see how it will continue, who that stranger was, who fired that shot in the dark, who is Luke's father...
You can't even sell a beat-em-up anymore without a decent story. Simply because all the rest is, essentially, the same as every other game. What's the huge difference between Half Life and Doom if not the story?
One word (Score:4, Funny)
Lumines? (Score:2)
Lumines for PSP doesn't have a story to speak of either. Neither does a free software clone of Lumines [pineight.com].
Re:One word (Score:2)
LOL, that was my first thought when comparing Doom 2 and Marathon 2 back in the day, as well! But similarly, I believe Marathon to be a MUCH better series. Eventually, when the ideas behind it were allowed to reach a larger audience in it's extension, as the Halo series, it seems that it finally won out. But the main difference between Doom and Marathon, besides luminosity, is that it has a story, and a fairly ingenious way of developing it (a device later used by the Metroid Prime series).
Even if you're
Re:EA will rejoice (Score:1)
X-Men Legends II is a great action RPG. The mixture of fast paced group gameplay with character leveling/customization is truly unique.
The story blows. Having read the comic books and seen the movies, I can say that they would have sold more copies of X-Men Legends II if they had just cut the story. It's just the same old story rehashed.
I think there are other games that fit into this category as well. For instance, adding a story to Mariokart would be pretentious and just distract from
Re:EA will rejoice (Score:2)
Re:EA will rejoice (Score:3, Insightful)
What about gameplay? As in, the expansive decision making process that defines games as a distinct art form?
What's the huge difference between Half Life and Doom if not the story?
You're being aggresively ignorant; I don't see how it's possible not to see the difference between Doom's constant survival action and Half-Life's paced and thoughtful puzzle mechanics intermixed with unique and hectic battles. They're practically polar opposites from map arc
Re:EA will rejoice (Score:2)
One thing I've learned from my movie watching experience is how awesome sequels can be. The beauty of Star Trek 3, 4, and 5 after the mediocre Star Trek 2 totaly sold me on this concept. Terminator 3 and Blair Witch 2 were triumphs along with Friday the 13th 2 - 13. I w
Re:EA will rejoice (Score:2)
You can consider all the others in my list to have about the exact opposite real meaning as the one I stated in the post.
Cheers,
TW
I dunno, he's got a point (Score:4, Insightful)
For me, FF7 was a good blend of story and action (I've read several references to it being the first "boss rush" game). If only they'd let you skip cutscenes entirely (not just fast-read through 5 or 10 minutes worth) I'd be a happy camper.
Re:I dunno, he's got a point (Score:2)
I think this has promise (Score:1)
True for other things as well! (Score:2)
If it is done properly, this could work out well, imo. I love a movie with a good story, for sure, but you know, I don't actually go back and watch those movies more than once. I know what's going to happen in the story after I've watched it through once, so a story centered movie has little point for me to watch again. The movies that I watch over and over have little to no story, from the old Jean Claude Van Damme and Jan-Michael Vincent movies, to newer stuff such as Jet Li, The Rock, or Jackie Chan (whi
Re:I think this has promise (Score:2)
You know, that's a good point I hadn't thought of yet. You do tend to play the "story" games once then never again. There are some exceptions (like KoTOR 1/2) where there are enough branching plotlines or the option to play from a completely different side, but in general it's only action or twitch games where you can get involved quickly that get the repeat play.
On the other hand, it's th
Umm... (Score:2, Insightful)
Re:Umm... (Score:2)
That would involve actually making the attempt. This holds the inherent risk of his attempts being panned as "The worst story since Waterworld! For all his trash talk, he sure failed to deliver!"
This way, he can have his little ranty fit but not worry about being called on it.
Hades (Score:3, Informative)
Need a story? (Score:1)
Re:Need a story? (Score:2)
You're right about the others, just as it's right to broaden this to virtually every sports or racing title.
Wow, totally opposite. (Score:1, Interesting)
When I get a new game, I want it to be new. New characters, lands, weapons, magic, story, and yes, new challenges. A 'perfect' game for me has all of these. A game with only 1 or 2 is nearly useless to me and I'll quit in minutes. (Tao's Adventure for DS.)
This guy is exactly the opposite. He just wants challenge for its own sake, apparently even if its been done a
Re:Wow, totally opposite. (Score:1)
And they don't have to be multiplayer to be interesting. I can still pick up Robotron or Pac-Man and enjoy it. However, I can't replay the old great Lucasarts/Sierra adventure games, even though I played the hell out of them when they came out.
If Jaffe can come up with something i
Re:Wow, totally opposite. (Score:2)
Soul Calibur is a great example. It's Street Fighter with a plot. The plot is very basic, but instead of taking away from the experience as Jaffe suggests, it adds to it. Enough that I played it for quite a bit longer than all the other 'street fighter'-type games in the last 5 years combined. You can't honestly tell me that game would
It's maddening (Score:2)
Some people's ignorance of how the video game industry works maddens me.
Re:Wow, totally opposite. (Score:2)
And that's exactly why game makers ought to be focusing on games with stories: there's no reason for people to re-buy Pac-Man, but they'll keep buying new stories.
Re:Wow, totally opposite. (Score:2, Insightful)
Huh, I own Mario Kart 64, Mario Kart Double Dash, and Mario Kart DS. By your logic there's no reason for me to buy anymore than just one of those three games. There's no story. GOOD GOD THERE'S NO STORY?! What ever could possibly drive me to buy those sequals??? Might be because there's new tracks, new karts/characters, new weapons. Ie.
Re:Wow, totally opposite. (Score:2)
Well, if you include those "choose your own adventure" books, that's true. However, that kind of interactive storytelling is much better suited for computer games than it is books -- flipping pages all the time like that was annoying!
Re:Wow, totally opposite. (Score:2)
And I'm opposite from you.
If I want a story, I'll read a book. And I liked FF-II (US) but not FF-VII, because the latter had too much plot. Diablo II was good; Metroid was good. Whereas Metal Gear Solid III was brilliant but not my style. Even a game like Half-Life has, what, maybe fifty pages' worth of story? But yet it takes me fifty hours to play, which is just an unsatisfying story::time ratio, IMO.
In this big world we
Re:Wow, totally opposite. (Score:2, Insightful)
What about dynamically generated stories? (Score:5, Interesting)
Re:What about dynamically generated stories? (Score:2)
Re:What about dynamically generated stories? (Score:2)
Not to belittle a man who's done far more with his life than me, but I don't think Chris is that brilliant of a game designer, and Storytron is (from what I understand) more a tool fo
Re:What about dynamically generated stories? (Score:2)
36 plots my ass. (Score:2)
Re:What about dynamically generated stories? (Score:2)
See my comment below about filling in the details
Re:What about dynamically generated stories? (Score:2)
I don't think you need to go beyond the "Hardy Boys/Tom Swift/Bobbsey Twins/Nancy Drew archetypal plot outlines" model though. We aren't talking about rendering them in english, that I agree would be fairly difficult. We are talking about a game generating in game characters, situations, and o
Misuderstood... (Score:1)
Re:Misuderstood... (Score:2)
Heh heh, I love the Final Fantasy series and the Metal Gear Solid games, but "good stories"? I dunno if I would go that far. I think they're TRYING, especially Kojima, which I give a lot of credit for, but they're far from being great narrative works. Kojima has made a series that has about the litterary quality of a decent James Bond movie, which is pretty good, considering that we're talking about a genre that's only about 15 years old (in terms of story telling), but it's no "Good Night & Good Luck".
Narrative could use a break (Score:2, Insightful)
Personally, I don't think I would miss narrative being removed from games, as much of the time the stories in games just aren't very good. Maybe it's simply that I'm getting older (dangerously close to 30), but I have much greater expectations from the sorts of stories that games present now. However, much of what is released comes across as something intended for a gamer in their late teens or early 20s. That's all well and good, and if gamers in that age bracket are enjoying these narratives, kudos to
depends on the game genre (Score:1)
With FPS games, the story sets up the universe and helps me get my head in the game. There's a difference between Unreal and Wolfenstein in feel, but the two draw on the same set of skills.
The same goes for RTS. Starcraft and C&C are essentially the same game, and the story sets them apart.
Jaffe Ditches loves games with story... (Score:5, Informative)
Re:Jaffe Ditches loves games with story... (Score:2)
No such thing as end-all-be-all? (Score:3, Insightful)
I personally enjoy story games, particularly open-ended or multi-pathed ones where there is a good base story but your character doesn't stick to a script.
Stories in games are like stories in movies -- if the cinematography is a certain type, it's fine to not have a story... but it is not possible to apply a blanket policy of story/no story to every piece of film.
Oh editor of limited imagination... (Score:2)
Two-word answer: gank camping.
Cry (Score:2)
If I want to cry, I'll read a sad book ($6.00) or buy a sad movie ($20.00). In a video game ($50.00) I expect any story to follow me, not the other way around. Since I'm very good at wandering off in directions the designer didn't expect and computers aren't very good at creating stories on the fly, things generally work better if there is little or no story to begin with.
Story and gameplay are not mutually exclusive (Score:1)
As for whether it's viable to have a game without a story. Sure it is quite possible. You take a game l
No way (Score:1, Interesting)
The way that you play the game isnt the most important aspect, its weather it draws you in, and keeps you interested.
I dont know who here has played the game Farenheit for the Xbox, but its probobly one of the BEST games ive played
Cinematic??? (Score:2)
The 1up story has the phrase, "cinematic games," but Jaffe's post doesn't mention the word cinematic at all (commenters have, but not Jaffe).
So, what is so "cinematic" about games? I can understand when people are talking about cut scenes, but other than that, what is so specifically like cinema about some videogames? (Unfortunatly, I don't have a PS2 so I haven't played God
Re:Cinematic??? (Score:2, Insightful)
Stop paying attention to this guy (Score:4, Interesting)
The division between gameplay and story is a false one. You can have great games with great story, and great games with no story. Why do people feel the need to argue about this? It's not like Jaffe is suddenly going to banish all bad games forever just based on his next non-story project. More than likely he's just out researching something public domain that he can decorate in spikes and blood anyway.
"Story games suck! My guy has tribal tattoos and bitchin' attack chains!" Yeah. I'll pay attention to Jaffe when he stops being mediocre.
Re:Stop paying attention to this guy (Score:2)
Re:Stop paying attention to this guy (Score:2)
Sure, it might not be high Art (thank god for that...Art is usually boring and only for the elite top 2 % of snobs...look at James Joyce's Ulyses)...just remember that Shakespeare was a soap opera writer too.
His credentials established, you might want to read what the guy has written: all he said was "I have made a story heavy game, and wh
Re:Stop paying attention to this guy (Score:3, Interesting)
Concept isn't hard at all. (Score:2)
Take your average Final Fantasy game -- the story alone could've taken years to write. Next to that, God of War is nothing. But you're comparing it to Ratchet and Clank? That would take a good writer maybe a week or two.
If you want to talk about story without cutscenes, I'd bring it back to Half-Life. Even Half-Life 2 definitely has some cutscenes, some characters and areas that are obviously intended to be scripted and cinematic. Half-Life leaves the
Shadow Of The Colossus and Ico (Score:2)
Granted, it also dawns on me that these two games may fall inline with what he means. Sure, they have a lead in story cinematic, but for the most part the entire contents of the game are removed from story elements.
It's not that he's against stories. (Score:2)
I wouldn't say his God of War game was too cutscene heavy though t
Well duh (Score:2)
Spawncamping, pure and simple. The only hard part is finding ways to stop people from quitting.
Direct link (Score:3, Interesting)
Think about it -- you finish tweaking Tetris, Pong, Street Fighter, etc, you can still enjoy playing them, but by the time you finish Zelda, God of War, or Final Fantasy, not so much, because you already know every surprise, plot twist, minigame, everything the game throws at you is something you've already seen so many times. I imagine it's a bit like writing a book -- after you're finished writing it, you probably can't read it through once, that's what you need editors for -- after all, how many books do you read through more than once or twice? After you finish writing one, you've read through and written and rewritten most of it so many times that you can't stand it.
This isn't always true, and certainly not for everyone. I write differently, for instance -- when I finish writing a story, I certainly can read it again, because I only write once, straight through, only ever editing a sentence or two back from where I am. I almost never do second drafts.
But I can understand why he would be getting sick of doing that, and why it would lead him to say those things. After all, at least part of it is what we've all been thinking. On some level, most of the games we're playing are really still subject to the same complaints people have about Street Fighter -- sure, it has plot, but the plot and gameplay are completely separate. If you're lucky, you get a cinematic after defeating a particular opponent. But this is true of so many games it's not funny -- Halo (and Halo 2), GTA, Doom 3, Quake 4, Final Fantasy, Beyond Good & Evil... Very few games tell any story with the game world and the gameplay. Most just cut to cinematics -- or worse, text or voice (Doom 3's PDAs).
Every now and then, we get games that tell a significant part of the story in the gameplay and environment -- and even then, much of it is the environment. Examples would be Zelda, Half-Life (and Half-Life 2), Quake 4. Yeah, Quake 4 is both, because it does cut to cinematic in a lot of places I wish it wouldn't, but the cinematics, voiceovers (radio), text, and gameplay are woven together so well that it mostly feels like a story is being told, but you don't have to pull too far out of the gameplay and game world to tell it. And I don't mean the gimmicks like still being barely in control on the Strogg operating table. I guess being a long game helps...
And of course, there are also the games with little or no story, or where the stories you live are so much more interesting. Natural Selection, Counter-Strike, UT2004, and the few MMOs that have completely unobtrusive stories, but play well enough to justify it. Nexus TK is an example -- the only reason it's got such a great story is that it's built up over seven or eight years. MMOs are also interesting in that if they do actually advance the story (most seem too afraid to), it's like real life in that it impacts everyone differently; everyone has their own story to tell.
But then, MMOs often get accused of having little or no story, or of simply providing the forum and letting their players do everything themselves. You don't play World of Warcraft because it's a good game, you play it because that's where your friends are, that's where your guild is...
Kind of like MySpace, actually...
Re:Direct link (Score:2)
While Doom3 overused the PDA quite a bit, I find nothing wrong with it in principal. The PDA is an in-game object and so it should be used for whatever the character in a game uses it normally, if that allows to carry some story across then thats a good thing. One nice thing of Doom3 was that it turned the cross-hair into a 'talk-to' symbol when aiming at friendly characters, great way to solve the 'must not kill good guys'-problem,
Re:Direct link (Score:2)
Except you could always step back and kill them anyway, when your talk to turns back into a crosshairs at enough distance. Then you get their PDA, and possibly some ammo (the security guard early on).
No, this was to solve the problem of never using any button except the left mouse button. Which was clever, really, but I wonder what id really has against the Use key...
Good points about roleplaying, though. A lot of the useless stuff suddenly beco
Re:So fucking what? (Score:2)
Re:So fucking what? (Score:2)
Re:Story itself is not the problem. (Score:2)
Because everytime hear bullshit like this, I think back to those poor scientists in Half-Life, trying to move the plot along while I was running away from them to make their audio sink into my speakers.
I may niot ahve cried but I sure as hell (Score:2)
Doom
Clive Barkers Undying is freaky scary.
I could concieve of a game that has sad components that could cause people to cry.
Matter of fact, it would be an interesting challenge.