What Do You Look For In Screenshots? 105
_iris asks: "Most software creators offer screenshots of their software in action. Screenshots are also included in most 3rd party software reviews and previews. The screenshots are usually focused on the unique features of the program. When I am evaluating software, I am usually interested in how the software differs in the more mundane ways. I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc. My reasoning is that if there is only one or two programs that accomplish my needs, it doesn't matter much how it works or what it looks like because I am stuck either using it or writing my own. Do you care about the unique features or do you care about the slight differences in the common features or do you focus on something else entirely?"
Is this real? (Score:4, Funny)
What I look for in a screenshot (Score:5, Funny)
2) Anime background picture
3) Transparency
Re:What I look for in a screenshot (Score:1, Insightful)
Re:What I look for in a screenshot (Score:1)
Re:What I look for in a screenshot (Score:1, Informative)
Re:What I look for in a screenshot (Score:1)
4) Shell window (Score:2)
4)Shell window open on the desktop, since there's no better way of showing the computer-illiterate masses how easy to use your operating system is. And besides, no one else has anything even approaching a shell window, DOS box or telnet client.
A screenshot has 10 seconds to impress me. (Score:5, Funny)
Re:A screenshot has 10 seconds to impress me. (Score:1)
Oh of course you can. (Score:2)
Re:Oh of course you can. (Score:1)
Well, not pyromaniacs. They probably don't like you at all. Other than that though, yes, everybody loves firefighters
I sure wish that were the case.... (Score:2)
Sadly, that whole "Pyro-arsonist joins the local fire department thing" has happened so many times its a cliche. It's so common that when I joined a volunteer department I had to have a background check. I've heard of two cases in five years within 50 files. Apparently, Pyro's love firefighters too.
Re:I sure wish that were the case.... (Score:1)
Sadly, that whole "Pyro-arsonist joins the local fire department thing" has happened so many times its a cliche. It's so common that when I joined a volunteer department I had to have a background check. I've heard of two cases in five years within 50 files. Apparently, Pyro's love firefighters too.
Oh Jebus, that really sucks, dude.
Re:A screenshot has 10 seconds to impress me. (Score:2)
don't you mean:
something I can't get somewhere else for half the time or money, i.e. nice breasts.
Easy. (Score:4, Interesting)
Not an easy target, but a good one to aim for.
Re:Easy. (Score:1)
I tend judge the software (in most cases, like on tucows and the like) on the screenshot, if the interface looks like it's accompanied by "cool" sounds or has lots of "pretty" colours, it will probably be a pain in the butt to use and I don't even bother to download it.
Save Me! (Score:5, Insightful)
Re:Save Me! (Score:1)
Re:Save Me! (Score:2)
Re:What do I look for? (Score:2)
There's more to Ekiga than its "Ekiga in a Call" screenshot. :)
Honestly (Score:3, Insightful)
Re:Honestly (Score:2)
I'm lost.
Lots (Score:5, Insightful)
Poor interfaces (esp if they do not follow the windows theme or use stupid eye candy) are a complete turn off to me and usually a GOOD indicator of the program's end value. I want LOTS of screenshots showing me each of the features. Perhaps a few screenshots in the actual review, and a link to a gallery with thumbnails of each of the shots and a link to a full resolution version.
At least for me, I like to see the whole screen in at least one of the shots. I'm not sure why, but it seems to convey some kind of honesty to me.
See the MythTV site to see a good idea of how screenshots can help someone evaluate a product
Re:Lots (Score:2)
Judging a book by its cover arn't we. (Score:2)
If it doesn't follow the windows theme might because it wasn't a windows application. It could have been made for an other OS. OS 9, OS X, DOS, Linux, Unix, VMS. The application could have been made many years ago but it worked so well the developer didn't want to mess things up by putting a OS friendly Interface on it.
Eye Candy isn't always as wasteful as many people expect, if done properly. Animations can help ease the eye and help you find you
That's because of SETUP.EXE or rpm -i... (Score:1, Interesting)
On Mac software websites, I tend to see a few (less than 7) screenshots, of various sections of the app. That's enough to give me a good overview of what it does, how it's laid out, and so forth. If it looks interesting, I download it, and run it. (Proprietary apps often have free demos, that don't let you save your work, for example.)
On Windows and (especially) Linux software websites, I tend to see a lot (often 25 or more) scr
Re:Lots (Score:1)
This won't tell you how well the app really works
Keyboard Shortcut Customization (Score:2)
As a long-time AutoCAD user, the first thing I do when presented with a new GUI release is to jump in and modify the acad.pgp file (or whatever it's called now) so I can do things without having to re-learn what the icons do.
Looking at preview screenshots of a program don't really tell you much about how it operates or what the hierarchical structure of the commands are.
I look for (Score:4, Interesting)
Anything but PINK!!!! (Score:2, Funny)
Application Screenshots (Score:2, Interesting)
On another note, did anyone else spend 5 minutes trying to find out where the 'file open' dialog was in WMP (our office is XP only, and
Umm (Score:5, Funny)
Bank account numbers and cleartext passwords. Sadly I am often disappointed, so maybe you could include more of those?
Everything (Score:1)
No really, since no one has a sense of humor, I'm joking.
What I look for in 3D game screens (Score:5, Interesting)
Good view - Good framing, something interesting going on.
Next gen tech - do objects have motion blur? skinned characters/objects too? Does the engine support soft particles? Does it look like things clip through one another? What is the view distance like? How does the engine appear to handle fog/distance fog? Refraction?
Characters - How is the weighting? How do the faces look? Are the poses/animation realistic? Are the feet oriented to the ground normal?
Art - Do the assets share the same basic (consistent) texel resolution? Are the proportions right? Is everything normal mapped? Are the models as high resolution as they can be for the given platform? (Was this a game ported from a weaker primary platform, or was it built top down and rez'd to match secs)
There's a lot more, but I am tired. What do you look for in game screens?
Re:What I look for in 3D game screens (Score:2)
Worst of all, many games these days release screenshots with the GUI artifically removed. Ive even been asked to remove the GUI just so *triple A* games screenshots werent 'polluted' by people seeing the GUI.
Thats insane. Without a GUI, a game is just a substandard
Re:What I look for in 3D game screens (Score:2)
I'm confused. What are you talking about? There are games where the virtual environment is the GUI. For example, what options does a player have to open a locked door? Well, find the key, use magic, pick the lock, bash it in, talk some character into opening it, or sneak in behind someone else using the door. Now, if you want an immersive, believable experience, filling the screen
Re:What I look for in 3D game screens (Score:2)
Spot on, good games don't have lots of obvious GUI options to do specific tasks, they let you apply existing items/monsters/etc generically and combine them or use them creativ
And then you buy the game... (Score:2)
(this isn't so much a joke either, it's sadly quite common)
Re:What I look for in 3D game screens (Score:2)
You, my friend, are my new hero. While I'm not astute on the correct 3D lingo, I can instantly recognize poorly used light bloom. Namely, I think EA has used it in every single Xbox 360 title they publish. Must be a clause in the contract. While I think HDR rendering is nice and it does add to the realism, light bloom has definitely become the new lens flare.
If I had a dollar for every [wikimedia.org] time [ign.com] excessive [gamespot.com] light [gamespot.com] bloom [gamespot.com]
appeared [gamespot.com] in a game... I would have,
Doctoring... (Score:2)
Re:Doctoring... (Score:2)
Screenshots are overrated (Score:3, Insightful)
It's also quite nice to have a video or slideshow demonstrating the actual behavior of the software. You could look at thousands of Mac OSX screenshots, ok it's pretty but nothing special. Then you look at a full-motion video that shows how everything zooms, stretches and morphs with perfectly fluid movement, and you're wowed.
In any case, nothing compares to actually trying out the software and seeing how easy it is to operate.
Hey guys UI critique is a valid question (Score:2, Interesting)
'when purchasing something, how heavily do you weight your decision on the user interface pictured with the product packaging ' - being a 3'rd party review or the back of the box itself.
If I'm going to spend a considerable amount of time installing something (~ 3 minutes or more) or God forbid actually buy it, the UI is important to me. If its , say
hot girls (Score:3, Funny)
gay, straight, ponies (Score:2)
Screencasts (Score:2)
What I'm looking for is... (Score:5, Interesting)
should use the current default for that system. One of the things
I've always hated about WinAMP, Quicktime, etc, is all the flash
and eyecandy they wrap their stuff in.
I also want to know things like what's the memory footprint of the
program (approximately), how it deals with SMP and dual core systems
and what bizarre external dependencies it has. Of course, those
aren't really screenshot items.
Re:What I'm looking for is... (Score:3, Interesting)
should use the current default for that system.
That's an interesting point. Something I look for with screenshots of Windows software is whether they use the default Windows XP Fisher-Price theme, or the classic/Windows 2000 theme.
Re:What I'm looking for is... (Score:2)
Re:What I'm looking for is... (Score:1)
tits (Score:1)
Conceptual model (Score:1)
If I see a "toolbox" (e.g., photoshop, Visual Basic) then I know it uses that metaphor. If I see a million and one different confusing buttons arranged all over the show, I know this is going to be a confusing program to understand.
If I
the entire screen/application, please (Score:2, Interesting)
A few thoughts... (Score:2)
functionality is available and whether it is easily accessible. I also
look for whether dialog boxes are decent and easy to use.
There are also apps like Firefox where GUI can be adjusted. In those
cases I also look for a few example of extremes to which I can push
the GUI.
In the case of desktop environments, it is much the same but I look for
the most and the least cluttered layouts and whether transparency is
available. For instance, if all
The most important thing of all. (Score:3, Insightful)
Unique and Salient Features (Score:5, Insightful)
I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc. My reasoning is that if there is only one or two programs that accomplish my needs, it doesn't matter much how it works or what it looks like because I am stuck either using it or writing my own.
So, if how a program works is not what you look for in a review, what are you looking for? Is it still April Fools in here? Now for a straight answer, because the subject is actually worth talking about.
Divide and conquer. Everything has it's place and it's better to reference non core items. Know your focus and stick to it and you won't waste the reader's time.
The submitter throws out a number of examples. Open/save dialogs are unique features of meta projects like Gnome and KDE. I'm very interested in how those work when I'm looking at a new window or file manager. KDE sockets have support for samba, sftp, ftp, http, audiocd and more, how cool is that? Screen shots of those are impressive and can be found at KDE's site. When reviewing a media player, lyric fetching, cover management or list generation are how the program works and what's important. It's nice to know that the media player works with the system's underlying file manager and you can get your files by sftp, but you can just say so and link back to the KDE screenshots. The same can be said about skins, which may add character or distract depending on what program you are talking about.
I teach a Linux Class to newbies, so this is something I have to consider often. I only want to teach the important parts of each program and have to be careful about the screenshots used for step by step instruction. Attention spans are limited, so I have to be picky and well organized while I try to cram as much as I can into each class. When teaching, I have to ask myself how I use the program and what I like about it. I'll often show only a region of a program so that it stands out. The result is a very select series of images which show off the strengths of the program. People are not interested in weaknesses. If a program has a weakness in a peripheral function, no one cares. If the weakness is in core function, I won't be teaching with it.
Try my classes out for yourself, loser. (Score:2)
Oh well, then your classes must be very enlightening. Until your "students" get home and try to do something with the application you just "taught" them how to use.
That's why me and the other two teachers provide step by step slides. Even an AC bartender who runs a hate site [netcraft.com] can get things done that way. See for yourself [clickers.org]. Sorry, Ackbar, that we don't have any instructions to help you migrate from your mighty leet G5. F the haters, baby.
Don't demonstrate features in screenshots (Score:1)
Otherwise, when I'm looking at a screenshot of an app, I use it to get an overall sense of quality. I want to see that the interface is nicely and consistently put together. If your primary interface is nice looking, and intuitive to use, I can generally infer that you put the same quality into the UI for each individual feature.
Hmm
How about "no screen"? (Score:2, Informative)
If that doesn't help, I look at the full-screen terminal applications (which can and should have screenshots), and as a last resort, the GUI applications.
For non-visual software, the man page is a good indication of quality. A sensible set of command-line options, correct grammar, formatting et cetera probably means the program doesn't suck.
What do I look for? (Score:1, Funny)
I look for a preview. (Score:2)
Correct resolution (Score:3, Informative)
I once put up a screenshot of an app I wrote and told my colleague where to find it. He said the text wasn't readable. Huh? I re-uploaded it again. Still not readable. Eventually I taught him how to do a screen capture in Windows and mail me that so I could see what was going on. That was when I discovered Internet Explorer shrunk images to fit the browser window. At the time Mozilla didn't do that (you got scroll bars). Now I try to remember to wrap screenshots in a little HTML so that they show at the right size.
Re:Correct resolution (Score:1)
If the image is a photography, people do want it fit to the size of the window most of the time. OTOH with a screenshot it is plain annoying. So the best the browser could do is to offer an easy way to switch between the two ways of handling images.
Sometimes on webpages I do see screenshots, which have already been downscaled. Such screenshots are mostly useless. If anybody want to put some smaller screenshots in a rev
A Desktop Compelling To A 13 Year Old (Score:2)
Cheeeeeese (Score:4, Funny)
Only the most important ones (Score:2)
I often make demonstration screenshots for presentation of what my software looks like, or will look like if the client chooses to pay me to build it. The Gimp is very useful here.
Since the eyes glaze over very quickly, and it takes effort to make a good sample screen, I usually make a bare minimum necessary to give the user an idea of how it works / why it is
As far as gaming...and otherwise... (Score:1)
Now what I specifically don't want to see is the word "Microsoft".
Reinventing the wheel, again, and again (Score:2)
Really... REALLY?? I remember back in the dying days of Win 3.1 when it seemed like programmers finally started using common dialogs - it was like a freakin' revelation. Unless the program does something seriously innovative (ie, standard opening/closing just won't work for it) they really should be left alone.
here's my favorite (Score:2)
can't be beat it just explains the process of using the software well.
Use (Score:2)