Instant Messaging Goes Graphical 229
williampiv writes "For most of the millions of people around the world who regularly use instant messaging, the communications tool has largely been a text-only experience in which typed emoticons offer only minimal clues to someone's state of mind.
The recent launch of two services -- a brand new, fully three-dimensional chat-room product known as IMVU, and AOL Instant Messenger's new 3-D SuperBuddy icons -- is putting the spotlight on a major shift by the leading IM providers toward making graphical avatars a fundamental personalization feature."
Been There (Score:5, Funny)
Re:Been There (Score:2, Informative)
Re:Been There (Score:2, Funny)
WTF.
Re:Been There (Score:3, Interesting)
Habitat. This paper [scara.com], released in 1990, has a screenshot (c) 1986. Here's the designer's resume [fudco.com]... it gets five or six pages in Howard Rheingold's The Virtual Community. Neal Stephenson credits it in the Snow Crash author's notes, possibly because it's the first use of the word 'avatar' in an online context.
Re:Been There (Score:2, Informative)
I was actually in 7th grade in 1986, not 6th, but who's counting?
Re:Been There (Score:5, Funny)
Re:Been There (Score:5, Insightful)
I know I'm getting old, but come on. This crap has been tried before, and it wasn't a success then, it's not going to succeed now. To be truly revolutionary, you need to either get more immersed in an online world (covered by Everquest, etc), or more graphical with your own face (Covered by web cams, etc). Personally I think the 'next big thing in chatting' is next to impossible to reach because the very things that make it the next big thing, go against what makes chatting work right now. Text. Why not voice. Or vid phone. Or the telephone? Text is great because it allows you to ignore people, allows you time to think about your thoughts before replying. Allows you to be away for a while. Text is also small. Can you imagine trying to run 4 other apps while chatting with someone with those big goofy graphics? Not only that, but how do you manage multiple people? I'm sure some guys are really into 1-on-1 cyber chatting with fake girls, but text allows managing of multiple/random/sporadic/temporary chatters. "So AIM is charging $2 for each SuperBuddy a user buys. The company sees SuperBuddies a little bit like ring tones -- one-off customizations for a communications tool. And AIM hopes its customers won't stop at one SuperBuddy, but that they'll want different ones for different moods." Yea. The dot.com crap just keeps going...
Re:Been There (Score:2)
Most end users I know don't have a mic, so that's why text-based chat's so huge.
The only people who have mics are nerds who use voice chat over online games.
Re:Been There (Score:3, Interesting)
Re:Been There (Score:2)
Re:Been There (Score:3, Interesting)
MS Chat? (Score:5, Informative)
It died a silent death
Re:MS Chat? (Score:5, Informative)
Re:MS Chat? (Score:5, Funny)
Re:MS Chat? (Score:3, Informative)
Re:MS Chat? (Score:2)
Re:MS Chat? (Score:2, Insightful)
I do remember this, or something called The Palace where people had avatars and could move from rooms to rooms... I don't have much memories from... 8... years ago, but it's enough for this 'new technology' not all so inovative.
The entire thing seems useless to me anyway. The good part of instant messaging is that it's quick and requires little attention. There is no way I'm going to start staring at graphical stuff taking up half my screen while I'm suppoed to work.
Re:MS Chat? (Score:2, Informative)
Re:MS Chat? (Score:2)
Re:MS Chat? (Score:3, Funny)
Its the future you know.
like MS v-chat (Score:2)
I can't honestly remember if the avatars were 2d, it claimed that you could design them in ms paint. I remember experimenting with it when the MSN chat site switched to pretty much pay only, and was trying to be helpful and exploring easy to use irc clients. MS v-chat 2.0 was basicly a chat room, a virtual room that you can wonder around with your avatar and explore. While this was cool-beans, this wasn't really practical because it was too much work to just ch
Comic font survived, though (Score:2)
You can regard this font as a clueless-meter. The fact that it was used on a formal document tells you something about its author.
Re:MS Chat? (Score:2)
There was only a couple of shots of him, so I had to add some more for the expressions. IIRC, it featured him taking a bottle of 'xxx' out of his chest. I haven't used CC in years, but I thought it was nifty at the time. Occasionally, inadvertent comedy resulted from sudden placement in a new frame.
Eh? (Score:5, Insightful)
Re:Eh? (Score:2)
Re:Eh? (Score:3, Insightful)
Deja Vu??? (Score:5, Insightful)
Re:Deja Vu??? (Score:2)
Re:Deja Vu??? (Score:2, Funny)
Devil - PHB
Weasil - SCO
Dragon - mother in law
Re:Deja Vu??? (Score:5, Interesting)
I think a lot of the desire for these things is to still have that layer of abstraction/anonmnity between you and the people - likely strangers - of who you communicate with online. It can be an intimidating thing to plaster your face in a window with an anonymous party. Also, while this has gotten better, setting up a webcam for IM applications can be fairly non-trivial.
Re:Deja Vu??? (Score:2)
Nothing new here. :) (Score:5, Informative)
(Also check out Activeworlds [activeworlds.com] & There [there.com] (nb: there is more a social use, like the topic, rather than a 3D platform on it's own.))
It'll never work. (Score:3, Informative)
This won't catch on, because people generally use IM while doing something else. I can type a message and then read some email (or type a message to someone else) while waiting for a response. When the other person does respond, the window icon blinks or jumps around or whatever is usual in your chosen environment to get your attention.
These 3D environments (I've tried a few of them) generally require more attention, since firstly there are generally lots more people involved in conversation, and your "rel
Truth in avatars? (Score:5, Funny)
IChat (Score:3, Insightful)
Makes Sense (Score:2, Insightful)
ActiveWorlds (Score:5, Informative)
I haven't logged on to it in years (read: since maybe 1999), but I always remember that I thought it was pretty cool given the 3D capabilities of x86 machines at the time (read: none), and it wasn't TOO bad for dialup. Even played MIDI tracks while you were walking around. I think they eventually went to a pay-for-service model, and hopefully they eventually adopted some kind of 3D acceleration technology (via ActiveX?)
Re:ActiveWorlds (Score:2)
This story is a little underwhelming, eh?
Re:ActiveWorlds (Score:2)
just a toy (Score:5, Insightful)
"[..] It feels a little like a solution in search of a problem. [..]"
Come on, text-based chats are more than enough
for easy real-time communication. If you want
something fancy use a Webcam-chat or video-conferencing instead.
Not suited for everything... (Score:5, Funny)
Wow, that sucks. Now I'm not going to put any family members in my buddy list.
Graphical chat = graphical hacks (Score:4, Funny)
Crystal90210: OMG!!!1 dont chat with CuteA0Lb0y!!!!1
my sister did and now she's pwned!!!!1
FLAgrrl: LOL!!!!1
Re:(ot) I'll click on your stupid iPod link... (Score:2)
Nope.
What (Score:5, Insightful)
Next features .... (Score:4, Funny)
Nothing funnier than having your friend make fun of you and you execute the
I think they are called GMUD's :-) (Score:4, Interesting)
However, will it actually add to the user experience? Will it improve comprehension and communication?
I herefore provide prior art for a system that will take readings frmo a human and transform them into human readable signs in a virtual avatar on a computer.
IE, you can smile, and you avatar will smile, you can get angry, and you avatar will become flustered also.
Hey there you go, might not be enough, but when these little things hit me, I just like to chisel down those 3000 patents to 2999.
maybe shareyourgoodidea.org should be created where all good ideas are copylefted and recorded with prior art and defended.
Re:I think they are called GMUD's :-) (Score:2)
A bit of Criticism (Score:5, Interesting)
Also, it mentions charging for the service. I personally wouldn't not pay any amount, not even a few pesos a month, for such a service. Instant Messaging is just not something I associate with fees, like web page browsing, or IRC. Besides, if it becomes popular, someone will make a free version of it, or if everyone else thinks it costs too much, it will die a quick death.
It will take some real work to pull this off, but gratz if they do.
Improvisational (Score:4, Interesting)
You're right, this is where it falls down. I collect a bunch of emotes, then I find I want to express wry exaperation. None of them are quite right... so I find myself wishing I had one, searching for it forever, not using it ever again.
What I've discovered is that if you install a Messenger Plus Handwriting plugin, everything changes. If I want a different expresison I just draw it. If I'm trying to show how I set something up, I draw it.
Admittedly I'm an illustrator... I spend more time drawing every day than I do talking. You don't have to be professionally trained to draw cute smiling faces. Most people have trained for hours in boring meetings.
I think this is where microsoft is really missing the boat on their Tablet PC system. My MSN plugin is error-prone because it's not supported by the OS. I have a wacom tablet, but I can't buy the Tablet OS because Microsoft invented a fictional market of brilliant young businesspeople rushing about and jotting cocktail napkin ideas worth a million dollars to each other. They locked the OS to licensed tablets and pitched to that market, so I'm stuck.
As usual, a marketing concept has crushed a real possibility. Writing isn't a very good way to conduct business, but drawing is a great way to get a feeling across to someone who isn't there. My friends have picked up on it and draw back to me... they're not all artists, but they do alright. Many people spend their time on PaintChat for this reason, but only the ones who can wander through the labyrinth of the various incomplete English translations and bizarre server rules.
The graphical experience is definitely missing from chat. 3-D is just a silly way to go about it.
Re:Improvisational (Score:2)
Holy crap. This article does have a market?? I stand corrected.
Re:A bit of Criticism (Score:2)
It's not so hard if you give people the right tools. Check out the avatar building in EVE-Online, EverQuest 2 and The Sims 2 (aka The Sims Bodyshop) for some examples. People don't create the avatars and their faces as such, they just set some parameters. Previously, there were a
You know what would be REAL cool... (Score:4, Funny)
Re:You know what would be REAL cool... (Score:2)
Well, I have a T100, not a satellite model, but you get the idea.
Y! Avatars (Score:4, Interesting)
overkill? (Score:2, Insightful)
Re:overkill? (Score:3, Interesting)
The big advantage IM has over face-to-face/phone is that the other person sees what I want them to see.
If I'm really pissed off about something, I may not want everyone to know about it. Often they can tell when I talk face-to-face. Not on IM.
Palace (Score:3, Informative)
Yawn (Score:3, Interesting)
Not a bad idea, given the missing aspects from text/emoticon communication, but too half-way house.
Re:Yawn (Score:2, Funny)
No No NO! I do not want to see an avatar responding to someone's body language/expressions while they are off surfing porn in another window.
Re:Yawn (Score:2)
You'd want some sort of sanity filter.. Teach the avatar not to stark jerking off in your mum's IM window...
BAD Avatar! Stop that!
Whoa... (Score:2)
Re:Whoa... (Score:2)
Social effects of virtual universe... (Score:5, Insightful)
When I was a kid, I mostly played with nearby kids, but my parents drove me to a few friends' houses. (and vice versa)
My kids played with a few neighborhood kids, but mostly we drove them to friends' houses. (and vice versa)
Do you see a trend here?
In the old days, we adapted and adjusted to the people around us. We are progressing toward simply finding people like us, so we don't have to adapt and adjust. The widespread availability of the car was probably a driving factor in this. But even as we are more choosey about our friends, we have to retain the same set of acquaintances, because there are after all the limitations of the physical world.
Now add the Internet. It makes it more possible than ever to withdraw from the real world. To some extent, it even allows you to minimize interactions with real-world acquaintences. Now we can pick our friends AND, to a good extent, our actuaintances. Or at least, the Internet allows us to manipulate our focus more easily, ignoring or bashing those who do not fit our world-view.
I would submit that our interpersonal skills are atrophying as a result, and that one place it becomes evident is the current election cycle. When you pick your friends and acquaintances, it becomes easier to turn the world into "us" and "them," and that seems to be what the world has been about, the past few years.
*****
Virtual Universe? I don't WANT a virtual universe that looks just like the one I'm in. A brisk walk in the real universe at least gives me a little cardiovascular exercise and stimulates my other senses. The only thing that really interests me in the virtual universe would be places I can't go, for reasons of money, time, or accessability, or places that just don't or can't exist.
Re:Social effects of virtual universe... (Score:2)
Most people meet more people at high s
Re:Social effects of virtual universe... (Score:2)
To some extent, I think yes, you should. Maybe not you in particular, but one should. There's an awful lot to be learned from dealing with people who aren't exactly your favorite people in the whole world. If nothing else, you get really good at dealing with people you don't like, and that's a valuable skill.
Besides that, you'll often find that those sh
Re:Social effects of virtual universe... (Score:2)
And the people living VERY close to me are all outside my age group. I don't get on very well with people under the age of 10.
I already deal with plenty of people I don't like at school.
Re:Social effects of virtual universe... (Score:2)
Re:Social effects of virtual universe... (Score:2)
Re:Social effects of virtual universe... (Score:2)
Re:Social effects of virtual universe... (Score:2)
I don't know if this sort of cross-posting is frowned upon, but this just seemed really close to a discussion I was just having [slashdot.org].
Re:Social effects of virtual universe... (Score:2)
right as I got to this line, I started thinking to myself, "...and look at us, here."
Communication (Score:3, Insightful)
Why not just let me communicate? This is the same reason I don't have games, text messaging, a pepper mill, or a camera in my cell phone - none of these things would make it a more effective tool for verbal communication or an efficient tool for non-verbal.
Avatars (Score:4, Interesting)
I see IM as a vital means of information exchange. I don't need to see someone's AIM "expression" or "super duper 3d buddy icon".
Why can't text based communication just be text based(information based)? That's why I liked irc before mIRC decided to allow color codes.
_ and ! should be enough for anybody. -- me
Chris
Re:Avatars (Score:2)
For example, this is my current Yahoo messenger avatar:
http://dodgeit.com/temp/avatar.gif [dodgeit.com]
I spend about 9 hrs a day in front of a computer, anything that makes it slightly more enjoyable is more than welcome.
Also, it is fun to get messages like:
Dude, WTF is a horse doing in your office?
One more thing, my wife uses these things too. Any technology that passes "the wife test" is indistinguishable from magic.
Re:Avatars (Score:2)
Buddy icons, emoti-icons ok I'll grant you are twitish features. But imbedded graphics in text messages can be most useful in the fact that we live on a planet and many people speak diffrent languages, and an icon can be understood by more people then a word at times. A picture of an iron, a gas tank, and a cup of coffee communicate information.
Re:Avatars (Score:2)
My little 2 minute bitch... (Score:5, Insightful)
If anyone has been around for a while you may remember back when Instant Messaging was functional and innovative- nowadays it seems development by these big companies has stagnated-- and these are the new features? 3D heads floating in space??
The only cure for IM is to allow interoperability between clients, this would allow for greater competition-- because as it stands now people are stuck with whoever has a monopoly on IM in their country- AIM in most of the U.S. and MSN Messenger everywhere else...
Could someone (or some company) save IM!?
Re:My little 2 minute bitch... (Score:3, Insightful)
The question is, does IM really need any new features? Or are we making a solution and looking for the problem.
Re:My little 2 minute bitch... (Score:2)
First it is overloaded with too many-- junky features. It isn't cross-platform (yes there is a light-version for the Mac OS, but there is no version parity). You cannot leave a message to a person who does not appear to be online, there is a cap on the size of your list, the program is also weak in the options you have to let other people know what you are doing (eg away, busy, offline) and with how you can block people, or interact with others
Re:My little 2 minute bitch... (Score:2)
And to be honest, I've never found having long sayings as a name to be a problem. But this could just be that I know the people I talk to on there well enough that I can recognise the names.
If you want to leave a message to someone wwho is offline, just send an email. Most MSN users use hotmail anyway, so it registers with MSN. But I just use MSN to talk in real time, and if I n
It's a bad idea (Score:3, Insightful)
iChat? (Score:2)
CB
Not a new concept (Score:3, Interesting)
language (Score:3, Insightful)
What happened to using language to explain the state of your mind? Is humanity throwing out the significant advancement of expressing thought with an abstracted language?
Re:language (Score:3, Interesting)
Not only that, but do you really need a _bad_ facsimile of body language to stop people flaming because they're too darned quick to anger?
A friend of mine once said that he doubted that Shakespeare would have been enriched with emoticons.
This is a technology looking for an application, and bunging graphics on things appears to be the 21st century equivalent of bunging a clock on everything.
Re:language (Score:3, Funny)
Whether 'tis nobler in the mind
The slings and arrows
Or to take arms against a sea of troubles
And by opposing end them? 8-) To die X-P, to sleep -_-,
No more... I can't handle mangling Shakespeare this badly.
Re:language (Score:2)
"Jim, you're a cunt". I say it all the time. I say it with a smile on my face. Jim doesn't mine. It's friendly banter. He calls me names too. I call everyone cunts. They don't mind as long as it's said properly.
It needs a emoticon online or the meaning is lost.
Drawing canvas (Score:2, Funny)
hope (Score:2)
This is the only part of GIM that seems like it could actual
Instead of 3D space (Score:3, Insightful)
A 3D environment that suffers for all of the reasons listed above: takes too much attention, learning curve is too steep, bandwidth is too much, still doesn't reflect emotional tides in the conversation. Essentially, it is too cumbersome to be able to add anything to a conversation, and is expensive to implement (either in terms of bandwidth, developing cost, etc) that 3D chat environments aren't widely used.
However, what I think these systems are really trying to do is to add a sense of "belonging" to a virtual space. Instead of chatting in the abstract, without grounding in real-world metaphors, these systems are trying to associate the chat with real-world analogs. Therefore, anything that accomplishes that goal would be a success.
Based on my experience of MUSHing, I have to say that I think the same could be accomplished if the MUSH environment was wedded to a chat protocol. When I MUSHed, I always felt more comfortable chatting in my built environment, even when I was OOC. Why? Chatting in any given place carried the same information. But I had some custom coded objects that I could show off, but more than that I knew the objects that were described and I could much more easily imagine myself sitting and chatting in a place that I knew than trying to picture doing it in a random place.
So instead of going 3D, I think folks like AOL or whoever would do better to develop a chat environment that allowed for descriptions to be viewed and some interactivity with objects. Also for characters to "pose", that is I type ":: glances into his wallet" and YOU see "Johnny Mnemonic glances into his wallet." You can't currently do that with chat systems with which I'm familiar, although you can see that it adds depth to the narrative in a seamless way. That would be enough to simulate presence in a "sitting room" and would allow more complex interaction, although would still have all of the benefits of text-based chat.
The reason that MUSHes lost out to other kinds of gaming is that when gaming one really wants to have a visual experience; but when chatting, one wants to communicate with as much control as possible. When you're chatting, I think people are willing to read; so they might be inclined to read through your descriptions of your "room."
For this to work, you wouldn't want to have to log in to a MUSH server, although I'm surprised that there aren't more just chat MUSH servers (seems like they all want to put you through this chargen thing, whereas I really just want to shoot the breeze.) You would need a client that can interpret the action commands itself and display back the requisite info, so a client and server should be balled up into one; and the syntax would need to be ubiquitous enough that the command actions from my friends could be interpreted by my server reliably. But would that really be that complicated?
Avatars my ass. (Score:2)
It's screenshot thing could actually make it handy for discussing GUI development... maybe.
These people don't know how to use the medium (Score:3, Insightful)
It's probably reasonable to say the the bandwidth of textual communication is lower, and thus the total amount of information transmitted has to be lower, but it's not correct to say that this requires it to be a crude medium with no connotation. When you've been talking to a person or group of people over a textual medium long enough, you start to speak it fluently, and use the arbitrary symbols in a useful manner.
wait a minute (Score:2)
Wow (Score:2)
hl2 (Score:2, Interesting)
It's somewhere on http://www.hl2mods.co.uk/ [hl2mods.co.uk] I can't remember the exact link unfortunately.
Got the t-shirt 9 yrs ago (not troll) (Score:2)
(I'm not knocking meatloaf but a meatloaf icon would help).
My team built 3d chat with avatars at Cyber Technologies International in Tokyo, a fun hack in like a week. The year was 1995.
I think it would be a smart idea to (1) double or triple the number of articles on the top page, and (2) for each one, denote by icon or coloration the "notmeatloafitude" as ranked by mods or perhaps by users (weight by avg ka
IMVU (Score:3, Informative)
For those of you too lazy to click here is some text from our About Us [imvu.com] page:
Our philosophy
* Censorship-free micropayment economy - We're creating a marketplace for digital goods that (as one of our customers put it) is "for the people, by the people." We have worked hard to prevent the IMVU experience from ever being overtaken by our opinions, preferring to leave it up to our customers to decide what they want to create and do with IMVU.
* Open platform - We know that good ideas come from all over, not just from our office. So we're committed to creating every opportunity to open up our platform to new kinds of creativity. Let us know if you've got a good idea.
* Eat our own dogfood - We've set up our business so that if our developers don't succeed, we don't succeed. We like it that way, because it prevents any distinction between our developers' interests and our own. Developers use the exact same tools we do to create content for IMVU, and can sell in our economy just as well as we can.
* Release early, release often - We are committed to fast fixes and rapid iteration, and strive to incorporate as much feedback as humanly possible. We think the fastest way to grow a successful product is to release the product as early as possible and to improve it over time in collaboration with our customers. We appreciate everyone's patience, and believe that we will all share in the reward of seeing IMVU's exciting and rapid evolution.
* Free and open-source software - IMVU would not be possible without the countless contributors around the world that have developed, tested, and maintained the many open source and free software projects we use. We strive to use free and open-source alternatives whenever they are available, and actively engage with communities that produce the software we use. We are contributors to many projects, and have even started a few of our own.
Re:Isnt the point to communicate? (Score:2)
Re:Isnt the point to communicate? (Score:2)
As opposed to resource intensive 3D application for killing virtual people on the other side of the world?
Am I the only one who remembers Club Caribe (Score:3, Interesting)
-Em