
Kick Your Input Device 153
Darkfox writes "This story from BBC News shows a new Thrustmaster device designed to let you actually carry out physical movements for input into fighting games. Looks like contortionist heaven, and the input mechanism is ... coarse to say the least, but perhaps this is just the start of the evolution of input devices?" An input device that my brother and I can agree on -- except that it only works with Playstation for now. It's nearly guaranteed to be denounced as encouraging violence and lust. Ergo, we need drivers for PCs running Free operating systems.
thats it! Tai-Code (Score:1)
haha (Score:1)
Re:Why would a Gamer use it? (Score:2)
It's like this, doctor... (Score:5)
BTW, we're having a Quake deathmatch this weekend. You'd better write me a scrip for some Oxycontin, just in case.
Bingo (Score:2)
Re:is this a troll? (Score:1)
Actually, it's a pretty well written assessment of the common viewpoints on technology. So why didn't you post it on Everything [everything2.org] where it would not only be ontopic, but actually useful?
Ahh, what about feedback devices? (Score:3)
Didn't this exist for the Genesis? (Score:2)
It still looks like this won't stop me from doing a quarter circle back and a punch. Make it so that the character on screen does what *I* do, and then I'll want one. It'll make the fireball a lot more interesting, that's for sure. Something along the lines of mimicking the motions, seeing as I still can't actually blast my enemies with white hot energy emanating from my hands in real life
Raptor
Re:Why would a Gamer use it? (Score:1)
But I can't see it being more than a niche product. And niche products have a tendency of up and dying. Anyone really serious about playing the game wouldn't use it, because it doesn't offer any advantages to use it.
More fun sure, more competitive no. (It's focus seems to be fighting games.)
Why would a Gamer use it? (Score:3)
If you can get the same scorces, results, and endings using a regular keyboard and mouse (or Joystick), why expend the extra effort and jump around? Purely for exercise? OK, but that's not going to attract any hardcore gamers.
If you turn off force feedback, you don't have the distraction. What does it add to the game anyway? Sure, without it the realism goes straight to hell, but if your bottom line is beating the game (or an opponent), then you like the realism of having to expend energy to be nonexistant.
Perhaps I'm just too damn lazy
Yes a gamer would use it. (Score:2)
I study Wing Chun Kung Fu specifically, and we use a wooden dummy to practice full-force techniques on. (It is not nice to practice full force techniques on a fellow student.)
I have wanted for something like this to practice on for some time. Mind you, what would be perfect for me is one that offered real world resistance. That is, you could whack it full-force like you do on a wooden dummy. You cannot do this with the infra red device, because there is nothing to physically hit. (And if you think you can throw full force punches and kicks against air, you either don't know what you are talking about, or you have wrecked your knees and elbows already.)
I have heard of a similar game to this in Japan that uses a stick as opposed to parts of the body.
All that said, I would use it because it would be fun, and keep me up with my training. To be certain, it will be a long time before the moves are accuately translated to the game. (I cannot for the life of me see some martial arts moves being picked up properly by this device.)
As for not attracting hard-core gamers, perhaps you have never been in play wrestiling matches with hard-core gamers.
Seen something similar... (Score:2)
It's a virtuacop style plastic-gun-shooter, but it can track your movements, allowing you to duck, dodge, etc.
Pretty cool stuff, but even with all this technology, they still don't make
game guns with trigger switches that feel realistic.
C-X C-S
You can go play something like this at D&B... (Score:1)
Great fun, and the boxing game can get to being a workout...
Whats the fun.. (Score:1)
Re:what i've been waiting for (Score:1)
Re:Didn't this exist for the Genesis? (Score:1)
If you have a digital glove (I forget the make) Black and White already supports gesturing using the device - see the instruction book!!
Re:Videogames + work = type mismatch (Score:1)
Re:It's like this, doctor... (Score:1)
^_^
Re:Why would a Gamer use it? (Score:1)
Re:These things always fail (Score:1)
The problem with the input device, a big plastic mat with embedded pressure sensors, is that the sensors weren't all that accurate. You could be running in place as fast as your legs would let you, but the mat itself wouldn't pick up all of the impacts, so your on-screen character would resort to a sort of one-leg plodding.
What did work pretty well was the ability to jump hurdles, but "Hop, Skip, Jump" was downright impossible simply due to the timings of the game.
I'm sure you could fool around with one of these devices yourself for $15 or so.
Kicking my input device. (Score:3)
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not for kicking, timmy... (Score:1)
the technology is getting quite a bit better than previous incarnations. if you want to see infrared in action, visit your local arcade and try out police 911 [gameoverdude.com].
complex
Three words (Score:1)
Re:Videogames + work = type mismatch (Score:2)
#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak
Paid product placement ad? (Score:2)
#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak
Re:Paid product placement ad? (Score:2)
#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak
PSX controller to USB converters exist... (Score:2)
N64/PSX to PC USB converter [goldenshop.com.hk]
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Slashdot one-sided (Score:2)
...but didn't you say it was Playstation only? What about PCs running non-free operating systems? After all, Windows *is* the biggest gaming market.
This is the attitude that pisses me off most and makes me ashamed to be a Linux user. We expect everyone to cater to us and cry foul when a *company* whose purpose is to *make money* does not bow to our every demand.
More controller bullshit? (Score:2)
http://slashdot.org/articles/01/06/03/1520239.s
Slashdot article talked about a controler that would give the user electric shocks as feedback. I cannot find anything on the Mad Catz site to support this, nor anywhere else.
So why should I believe this article?
Re:awesome -- No, pretty useless (Score:2)
When I first saw the picture and read "presure sensors" I thought the poles were like those martial arts exersise poles. If my martial arts friend saw it, I know he'd think the same and have one (or both) of those poles kicked clean out of its pad and smashing into the far wall. There goes the warranty!
All you really do is kick air and break beams between them (I know there is a "break wind" joke in there, but I can't think of it right now.
Besides, it wouldn't take long for a lazy bum (like me) to figure out how to just stand there and pass my hands between the appropriate beams at just the right times. Purpose defeated.
OTOH, If they were to devise a real pole you could actually kick and punch -- That would be something!
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Re:It's like this, doctor... (Score:1)
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Re:It's like this, doctor... (Score:1)
Re:Nintendo did this already (Score:1)
Plus, chicks always ask about scars and bruises. I cant imagine a game so intense that it leaves you with injuries.
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Re:The good, the bad, and the UGLY (Score:2)
The gadget is designed to aid players of fighting and boxing games who typically have to hit several buttons in sequence on a joypad to perform a combination or special move that could knock out or maim an onscreen opponent. Sounds good to me.
The thing you're missing is that the complicated button sequences are designed to seperate the amateurs from the pros. The complication is the challenge of the game
Anyhow, yes it's got gee-wiz factor, but it totally kills the idea behind games, if you ask this fighter-game veteran.
On a side note, can you imagine having two of these things in the same household; seeing two guys kick the air between each other, with their eye on the screen to see what's happening is an absolutely priceless mental image. Why not just wrassle like real boys (and men) do?!
Videogames + work = type mismatch (Score:4)
I'm sure the demographics of 'person who likes to tae-bo' and 'person who loves playing fighting video games' have a sizable intersection set! HA!
What's next? Drugs that look, taste, feel like the real thing, but without the fun high or addiction?
Re:Thrustmaster (Score:1)
Aye. The F16 with the THQS (sp?) flight yoke ROCKED. The base was a good 8" square and an solid inch tall. It was a "man's" joystick, meaning it had a AWESOME SOLID feel to it, that was SMOOTH to operate.
> the stuff they're producing now is as cheap as anything else.
Unfortunately (or fortunately) peripherals are a "commodity" market
> It's a sad day when Microsoft is producing the best joysticks around
I just picked up the Logitech Digital Extreme 3D joystick and it's VERY sweet for only $40 ! I specificially bought it, since it has no force-feedback which is just perfect when playing Mech4 & Mech4X. The BIG problem with force-feedback joysticks is if you turn the force off, you loose the ability to auto-center!
I'd rather take the Logitech mouse, wheel, and joystick any day over the M$ stuff.
Already exists! (Score:1)
Re:Why would a Gamer use it? (Score:1)
linkage - xbox board (Score:1)
Josh
Re:Videogames + work = type mismatch (Score:1)
Saw this at Comdex last year (Score:1)
damn... (Score:1)
Re:Uhh huh huh huh...... (Score:1)
I'm guessing that fighting games aren't gonna be the ONLY genre to benefit from this device...
Re:These things always fail (Score:1)
Oh, how I miss those days...
Re:Useless and unrealistic... (Score:2)
Arcades (Score:2)
That's one area where arcade games still have an advantage over home games. They can more easily have unique controllers and interfaces that would require a home player to buy special equipment to have.
Re:Nothing new. (Score:2)
The Activator was Sega's attempt at a "virtual reality" interface for the Genesis. It was a flat, octagonal piece of plastic and wires that translated the movement of someone standing inside it into movement in a game. Control was clumsy and imprecise, and after a few frustrated minutes of play, the urge to sit down and pick up a gamepad is nearly uncontrollable.
Nothing new. (Score:3)
Of course, making it affordable meant that the technology was not up to snuff, so it never really worked worth a damn.
There is a short description of the Activator in the classic gaming museum. [classicgaming.com] I ripped the text and posted it below:
Re:Didn't this exist for the Genesis? (Score:1)
Constructive Use (Score:1)
You could log in and the program would prepare a lesson based on your progress. A video would play instructing you in a particular move. It would then prompt you to try it yourself perhaps showing a model of your sensed movements next to the "ideal" execution. It could calculate what you did right and wrong (use a neural network) and instruct you on how to improve. Of course a virtual sparing partner could be included similar to the Mortal Kombat game.
Tai Chi and streching would appeal to older folks. Karate, Tai Bo, etc. would appeal to the younger genration. Arobics, boxing, and dancing instruction could also be done this way.
The software infrastructure could be open source, but I think the "database" of moves and lessons would require expensive production (hire a black belt, construct series of lessons, record them) and marketing (have to hire someone famouse and put their mug on the box). Perhaps a mixed licensing model.
awesome (Score:1)
--Clay
Re:Thrustmaster (Score:1)
If I were of the grassy-knoll crowd, I might think MS was engaged in industrial sabotage [google.com] by 'planting' people to toss wrenches at the competition.
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Re:It's like this, doctor... (Score:1)
- Steeltoe
Re:thats it! Tai-Code (Score:1)
Actually I pondered something like that some time ago. Too bad I didn't patent it...
It would be excellent for coding. Just map parentheses, curly braces, brackets, comma, dot, colon, semicolon and so on to the appropriate punches.
So
would be something like:foo LEFT HOOK, bar KNEE baz RIGHT HOOK HEADBUT alpha LEFT PUNCH beta HEADBUT gamma KARATE CHOP KARATE CHOP delta RIGHT PUNCH HEADBUT
Similar concept in arcade (Score:1)
I saw something like this in an arcade... (Score:2)
psxndc
kick my input device? (Score:1)
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Re:Videogames + work = type mismatch (Score:1)
Re:Didn't this exist for the Genesis? (Score:1)
I don't claim to be right, I just claim to be thinking about it.
OH YEAH! (Score:2)
You bet I remember that one. A buddy and I used to go to the arcade and play every other weekend. A good amount of the time the machine was broke - it just couldn't take the abuse. Too bad - it was cool!
The only complaint about it really, was that we'd keep putting in quarters, and beating the hell out of the machine - eventually, our knuckles couldn't take it. The rubberized surface on the buttons begins to tear up the skin, and makes ya look like you've taken on a brick wall recently. Ouch. ;-)
It's all about the marketing... (Score:2)
If someone markets this properly, they could have something going for them. Most geeks won't use it (or will they - not sure if I find it interesting enough to buy it, but conceptually I like the idea of getting a workout while I play games :-) It would never be a huge hit, IMHO, but if they bundle the proper games with it, and hit the heath and weight loss crowds with it, they could make some bucks... Just my opinion, of course. Which is pretty much worthless ;-)
Re:Didn't this exist for the Genesis? (Score:1)
You just need to practice more.
Yes, games _will_ turn kids into jocks... (Score:1)
Re:Actually, it was Sega. (Score:1)
Holy Freakin' A (Score:1)
We used to have this Nintendo game called Gyromite that we thought was the most bizarre and yet most hilarious game ever. One person would have Controller One and control the little guy, and the other guy would have Controller Two and control these pipes that moved up and down.
And now, holy freak, it all makes sense--you weren't supposed to use the second control, you were supposed to have the Robot do it. And that's why when you pressed certain buttons the screen flashed! After so many years, the lights finally come on.
Thank you, sir. You're a gentleman and a scholar.
Dlugar
Well back in my day... (Score:1)
Pretty slick idea, although it was broken quite often.
Re:Why would a Gamer use it? (Score:2)
To get yourself a teaching tool for martial arts, you'd need some kind of rotoscoping technique, tracking where your elbows, knees, and individual fingers and toes are, before you could genuinely achieve anything. And then you'd need a robot opponent to provide proper contact (you can't practise timing in empty air, and that's the key to getting a technique right). Be cool to make one though!
Being realistic, this is to martial arts/sports games what those skiing and skateboard games with those swinging platforms are to the real thing, ie. nothing like.
Grab.
Re:awesome (Score:1)
I can almost taste the fun (Score:1)
Might make killing those extraneous processes and locked-up users a bit more envigorating.
Slashdot has a memory problem... (Score:2)
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Re:Video Games != Reality (Score:2)
Unless you want to do logisitic engineering.
Re:Useless and unrealistic... (Score:2)
Re:Virtual Kung-Fu, and sorts (Score:2)
so in other words, you're like most guys...
not new (Score:1)
remember the nintendo glove? that thing was cool, but it was a coarse physical movement input mechanism, or how about that big pad you used for track and field, that was awesome.
My Biggest Problem With Fight Games (Score:2)
Is that my hands are too big for the controls on most game consoles. If this system is designed to be used by a small to average sized adult, I might actually be able to get past the third level on one of these games.
Re:better idea to encourage lust (Score:2)
Nancy Sinatra, indeed!
(pauses and waits for the uncultured people to think 'who?')
Hacker: A criminal who breaks into computer systems
Virtual Dammit Doll (Score:2)
Oh man...someone needs to program a virtual Dammit Doll [bonnieandclydegroup.com] for this. Instead of whacking the crap out of a small DD, punch the crap out of a big (virtual) one!
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Played one at the casino arcade (Score:2)
But its fun--it's just sad that we're not up to "beat the hell out of an animatronic robot" that would represent the moves of the other player. Because it's not the same punching air when there's no contact at the end of a move. You'd get people shouting their battle cries and heeeeyaa! once that's established.
But check out the flashy VR sections of the arcades--sometimes they're actually kinda cool. My other fave that I didn't try was some lame dance game, but the attract mode demo was loud and obnoxious enough that I didn't have to go "werk my movez." Oh, yah, it's good date stuff too--skirts and motorcycle games...
Re:Nintendo did this already (Score:1)
Tying my shoelaces once a day is enough exercise for me.
But I can't do a spinning jump kick... (Score:1)
MG
These things always fail (Score:1)
Everyone else has mentioned the Power Glove and the track and field mat for NES. Is this any different? I wouldn't say that those interfaces quite changed the world. People play games to escape reality, not to move reality into their basement or bedroom and have a friggin boxing match in their bed.
Linus would be proud (Score:1)
Finally, we've found the true calling of the free software movement. We can all kick a padded stick hooked up to a playstation!
"They may take our lives, but they will never take....OUR PADDED KICK STICK THING!" Not quite so inspiring.
Re:Give gamers some exercise! (Score:1)
Sierra Games (Score:1)
Been there done that (Score:2)
DDR (Score:2)
These can be had for around $15 each if you know where to get 'em...and I'm still on my first set of pads after four months of usage.
The game itself is quite a workout...especially after a few hours of play on the harder levels.
That is, assuming you can handle the fact that all your friends will be laughing at you the first time they see the game. At least until they play it. Most people get hooked at that point.
Go IR! (Score:2)
By now, most everyone knows about Dance Dance Revoultion (DDR). However, this used a press-down pad -- which worked well for the most part, but required accurate stepping/stomping quickly on the pad to get the game to work. It also required a bit of effort to get the pads to stay put, and was clumsy at times.
Now IR... There's already another dancing game called 'Para Para Paradise' (PPP) in Japan (roughly a year old) which utilizes IR beams. Instead of stepping on a pad, you swing your body and break the IR lines -- making smooth and catchy moves. (it's also by Konami -- go figure)
Unlike in DDR, where you end up stomping a lot to get the higher scores, the main emphasis in 'PPP' is to look/feel cool, and the fact that your feet dont' have to stomp means it's a low impact activity.
It's great to see more and more games utilizing IR, as this opens up the door for many more types of games that we've never seen before. Ever think you'd play a first-person volleyball game? While certainly requiring more IR beams, it's now a possibility.
PPP is a year-old game, but it's still just as enjoyable (if not more) than DDR. Here's the main page at Konami [konami.co.jp] and some screenshots [konami.co.jp]
Of course, all of these interaction-based games work only as well as the effort you're willing to put into it to make it a real experience for you. I must say I've committed the simulation-game sins -- playing DDR with a gamepad, and playing PPP while sitting down and waving a ruler over the IR ports... LOL.
looks tedious to program on a per game basis (Score:2)
--CTH
Thrustmaster? (Score:3)
A new generation of superheroes? (Score:4)
$100 to the first person... (Score:2)
Useless and unrealistic... (Score:2)
Re:Nintendo did this already (Score:2)
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Thrustmaster (Score:2)
So this is what Thrustmaster has been reduced to I guess. They used to make the coolest joysticks around, I bought one from them many years ago. Cost me ~$120, it was made of metal, and required 15lbs of force to push it forward. That was the low end too, they sold a full cockpit for the real flight sim enthusiast. My guess is that there was a change of management a while back, the stuff they're producing now is as cheap as anything else. It's a sad day when Microsoft is producing the best joysticks around.
Re:Cut the crap, Thrustmaster is back (Score:2)
Obviously, you aren't paying attention to what TM is doing for the high end market.
Evidently I wasn't, I was just paying attention to what I saw in stores. Since I bought my stick retail so long ago, I thought it was a fair enough method of measurement. Thanks for the info, I am pleased to see they're still producing quality products somewhere down the line.
Based on a flawed premise... (Score:2)
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Actually, methadone is addictive (Score:2)
USA Intellectual Property Laws: 5 monkeys, 1 hour.
Video Games != Reality (Score:2)
Video games were _never_ about simulating reality (with the exception of simulators, and they are almost a whole seperate category). They are about using an understandable metaphor (like two guys fighting, or flying a spaceship, or Pac Man) to make a fun, abstract experience. Tetris, arguable the most popular and broadly appealing game of all time, has _nothing_ to do with reality.
Re:Shut up, idiot. (Score:3)
I believe you are slacking off in your duties. Posts identical to the above should be attached to 99% of the messages on here.
The Nintendo R.O.B. problem and Speakos (Score:2)
As some of you may remember, the original NES came with two game pads, a light gun and a Robotic Operating Buddy (ROB) (Seen Here [tripod.com] with the powerglove).
ROB was an interesting device, it had sensors which recieved signals from the screen, and it could move it's hands left or right and pick up or drop two gyroscopes. The gyroscopes could be dropped into a little motorized thing that spun them or they could be dropped onto two buttons. When playing a game that used ROB you'd put the second controller in a little holder on ROB that would translate those gyros that were dropped on the buttons into controller button presses.
So, during ROB enabled games, you'd hold the first controller, and issue commands to the game that would be translated into light signals that would be sent to ROB, who would pick up, turn, or drop gyros at your command. In the end it was a lot of work to simply push one of two buttons, and the ROB games inevitably sucked. Eventually, players would become so annoyed that they'd simply grab the second controller and push the buttons on their own, completely ignoring cute little ROB.
The moral? Well, making it a hassle to push one or two (or four) buttons doesn't a cool controller make.
Second, this thing is using a decent amount of technology to detect body movements, but it will inevitably make some mistakes. Think about the difference between typing and using speech recognition software... With typing, errors are your own fault, but they are often associated with the motor feedback associated with a miskey. With speech, you can say the word properly but the machine may misinterpret your speech. Unfortunately, this occurs un a probabilistic fashion, and is not easy to detect. Imagine if 1 percent of the time that you pressed a key on your keyboard it would be mapped to another key. It would be infuriating. Relying on a probabilistic detector is bound to lead to frustration.
Check out this PDF file [umich.edu] for more on speech recognition errors.