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Pie-Menus in Mozilla

Posted by Hemos on Thu Aug 22, 2002 11:34 PM
from the get-the-new-features-on dept.
pronik writes "The Optimoz project on MozDev had two main development branches. While the first one, Mouse Gestures have been a success, we had to wait for the second, also very promising one: PieMenus. Now the wait is over! First implementation of PieMenus for Mozilla - RadialContext - is available for installation and testing!!!"
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  • that useful? by xmnemonic (Score:1) Thursday August 22 2002, @11:35PM
    • Re:that useful? by Anonymous Coward (Score:2) Thursday August 22 2002, @11:41PM
      • Re:that useful? by Elbereth (Score:2) Friday August 23 2002, @12:39AM
      • Re:that useful? by Dthoma (Score:1) Friday August 23 2002, @12:53AM
        • Re:that useful? (Score:5, Informative)

          by SimHacker (180785) on Friday August 23 2002, @02:23AM (#4125012) Homepage Journal
          Drop down menus can't support mouse-ahead as well as pie menus, because pie menus are based on direction, and you don't have to look at the screen to know reliably which direction you move the mouse.

          So you can mouse ahead through a pie menus reliably, because it's the direction, not the distance that matters.

          But with drop-down menus, the distance is what matters, and the direction is always the same: down (which suggests that alternative possibilities are being wasted: the other directions). It requires your full visual attention for the hand-eye feedback loop, to position the mouse over the correct target rectangle, merely as tall as the font height.

          Selecting one small rectangle below your cursor requires much more attention and precision than selecting one large pie slice, each in a different direction.

          Fitts' Law predicted it: the larger and closer the target, the faster and easier it is to hit. The experiments have proven it. But close-minded people are still stubbornly resistant to change, as it has always been and always will be.

          -Don

          [ Parent ]
      • 2 replies beneath your current threshold.
    • Re:that useful?-Pie High. by Anonymous Coward (Score:1) Thursday August 22 2002, @11:42PM
    • Re:that useful? by mad_cow (Score:2) Thursday August 22 2002, @11:46PM
    • Re:that useful? by wadetemp (Score:3) Thursday August 22 2002, @11:49PM
      • by SimHacker (180785) on Friday August 23 2002, @01:33AM (#4124907) Homepage Journal
        Pie menus are better than linear menus with keyboard accelerators, because when you use a pie menu you're not familiar with, you're actually rehearsing the accelerated action.

        Once you know the direction of the pie menu item you want, you can quickly select it without even looking at the screen, by mousing ahead. It's like using a keyboard accelerator, but without moving your hand from the mouse to the keyboard and back. The accelerated action is exactly the same as the unaccelerated action, only faster.

        But selecting from a linear menu is not rehearsal for using the keyboard accelerator, because typing on the keyboard is a completely different action than selecting from the menu with the mouse, so you have twice as many actions to learn. To use the keyboard accelerator, you have to learn a completely new command that has nothing to do with the menu, and interrupts the flow of mouse actions.

        It takes at least a second to move your hand between the mouse and keyboard and readjust, so it's important to provide keyboard equivalents for commands you'll be using while typing. I'm not suggesting removing keyboard accelerators when adding pie menus. Pie menus have their own built-in accelerators (mousing ahead without looking), that is extremely easy to use if you're already pointing and clicking with the mouse (which is the case with a game like The Sims, that doesn't use the keyboard very much).

        Of course there's no reason why you couldn't assign traditional keyboard accelerators to individual pie menu items. The ActiveX pie menus [piemenu.com] have full support for keyboard navigation [piemenu.com], so you can select and navigate and use all their features from the keyboard as well as the mouse.

        Four item and eight item pie menus map very nicely to the arrow keys and numeric keypad. The ActiveX pie menus can automatically limit the maximum number of items per pie menu to eight, and let you page up and down through arbitrarily long menus in groups of eight items at a time, with the mouse or keyboard.

        The newer JavaScript Pie Menus for Internet Explorer [piemenus.com] don't support keyboard navigation yet. Here's a description of many of the features of the older ActiveX pie menus [piemenus.com], which are fancier but don't integrate with the web page as nicely or support dynamic HTML rendering and XML configuration like the newer Javascript pie menus.

        -Don

        [ Parent ]
      • Re:that useful? by Arandir (Score:2) Friday August 23 2002, @02:19AM
      • Re:that useful? by DGolden (Score:3) Friday August 23 2002, @02:36AM
      • Re:that useful? by DGolden (Score:3) Friday August 23 2002, @02:46AM
      • Re:that useful? by wadetemp (Score:2) Friday August 23 2002, @12:41AM
      • 3 replies beneath your current threshold.
    • Re:that useful? by capnjack41 (Score:1) Thursday August 22 2002, @11:51PM
      • 1 reply beneath your current threshold.
    • Re:that useful? by LithiumCarbonate (Score:1) Friday August 23 2002, @03:12AM
    • Re:that useful? (Not yet...) by Dr. Spork (Score:2) Friday August 23 2002, @11:57AM
    • 3 replies beneath your current threshold.
  • Let's get the obligatory Homer saying over with... by Rude Turnip (Score:1) Thursday August 22 2002, @11:37PM
  • Best implementation of pie menus by iocat (Score:2) Thursday August 22 2002, @11:41PM
  • The Problem with Pie Menus (Score:5, Funny)

    by duck_prime (585628) on Thursday August 22 2002, @11:41PM (#4124583)
    ... Don't they only work well with Apples?

    Maybe with ice cream on the side...

    • Re:The Problem with Pie Menus-Fly high. by Anonymous Coward (Score:1) Thursday August 22 2002, @11:45PM
    • Steve Jobs thinks pie menus suck by SimHacker (Score:3) Friday August 23 2002, @03:19AM
      • Re:Steve Jobs thinks pie menus suck by zapfie (Score:1) Friday August 23 2002, @06:52AM
        • Re:Steve Jobs thinks pie menus suck (Score:5, Informative)

          by SimHacker (180785) on Friday August 23 2002, @07:28AM (#4125586) Homepage Journal
          Under the NeWS window system that I was demonstrating to Jobs, it was straightforward to replace the global default linear menu class with pie menus, so all applications used pie menus.

          The challenge then is designing a pie menu component that doesn't suck, when you throw any old menu at it, without somebody redesigning each menu to work well as a pie.

          One possible solution is user-editable menus, like Alias Maya supports. As far as I know, the NeXT and OS/X systems don't support allowing users to edit the user interface and menus at run-time, like HyperCard does for example.

          For NeWS, I implemented a "SoftMenu" editable subclass of pie menus (that also could mix into linear menus), that enabled the user to edit, cut and paste menu items. But it was quite dangerous because you could really confuse things by pasting emacs commands into the terminal emulator, etc.

          The HyperLook [catalog.com] gui environment for NeWS supported fully editable user interfaces with pie menus at run-time, like HyperCard but with PostScript graphics and scripting, and a client/server architecture.

          I used HyperLook to port SimCity to Unix [catalog.com], which used pie menus of course. Here's a deconstructionist screen snapshot of the SimCity user interface vandalized in edit mode [catalog.com].

          Another possible solution is "smart" pie menu layout algorithms, user interface editors and wizards that automatically encourage or assist good user interface design (to whatever extent that is possible without annoying the user).

          For example, the ActiveX pie menus [piemenu.com] can automatically raise the number of items to be even, limit the number of active items to 8, support scrolling, and reading order layout as well as circular layout. And you can optionally enable or disable any of those features through the property sheet. But the downside is that the property sheet [piemenu.com] looks like a 747 control panel.

          -Don

          [ Parent ]
    • by Pig Hogger (10379) <pig,hogger&gmail,com> on Friday August 23 2002, @08:47AM (#4125896) Homepage Journal
      I guess they are called "pi" menus, due to their round nature and 3,1415926535...
      [ Parent ]
    • Re:The Problem with Pie Menus by SpaceHamster (Score:1) Friday August 23 2002, @12:02PM
    • 1 reply beneath your current threshold.
  • On the menu by Macrobat (Score:2) Thursday August 22 2002, @11:42PM
    • Re:On the menu by MagnaMark (Score:1) Friday August 23 2002, @12:07PM
    • 1 reply beneath your current threshold.
  • Options list (Score:4, Funny)

    by T-Kir (597145) on Thursday August 22 2002, @11:43PM (#4124589) Homepage

    Select one from the following (thinking of the Sims, but we'll call GeekSims(TM)

    - Order Pizza

    - Fall asleep at computer desk

    - /. another site into oblivion.

    - Get the geek community to ping -f M$


    Any other options are welcome.

  • website by khold (Score:1) Thursday August 22 2002, @11:45PM
    • Re:website by BitHive (Score:1) Friday August 23 2002, @01:20AM
    • 2 replies beneath your current threshold.
  • wow by SlugLord (Score:2) Thursday August 22 2002, @11:45PM
    • Re:wow by mike_sucks (Score:2) Friday August 23 2002, @12:00AM
      • Re:wow by fishbowl (Score:2) Friday August 23 2002, @10:57AM
        • Re:wow by SimHacker (Score:2) Friday August 23 2002, @07:02PM
    • Re:wow by leviramsey (Score:1) Friday August 23 2002, @12:00AM
      • Re:wow by unapersson (Score:1) Friday August 23 2002, @02:34AM
      • Re:wow by phaze3000 (Score:2) Friday August 23 2002, @06:24AM
      • Re:wow by thesolo (Score:2) Friday August 23 2002, @07:02AM
        • Re:wow by Jeppe Salvesen (Score:2) Friday August 23 2002, @07:57AM
      • 1 reply beneath your current threshold.
    • Re:wow (Score:5, Insightful)

      by Elbereth (58257) on Friday August 23 2002, @12:08AM (#4124688) Homepage Journal
      I'm a couple months from hitting 30, and I've had bad eyesight since forever. I almost went blind in one of my eyes when I was five. Perhaps because of this, my hand/eye coordination isn't so hot. This means that having oversized buttons or selection areas really makes my life a lot easier.

      I can't really say that I find pie menus to be revolutionary or fantasically useful, but they are a million times better than the eight point font text links that I have to click on all the time. Luckily, Mozilla grabbed a Konqueror feature that allows you to override the minimum font size on a page. Right now, I have it set really high, but it's still a pain in the ass.

      One day, you too will have bad eyesight, even if it takes another 20-30 years for you to experience the annoyances that I'm facing. I don't think you'll really appreciate alternative user interfaces until then. I know I didn't, back when I could sit down at my computer without wearing glasses.

      Anyways, if we can dumb down user interfaces enough so that everything is self-evident, it will help more people get involved with computers. My six year old nephew gets confused rather easily when he sees too many options available to him. If he could browse the web as easily as he reads a book, I bet he'd be taking high school courses by the time he was ten.
      [ Parent ]
      • Re:wow by willfe (Score:2) Friday August 23 2002, @01:27AM
      • 2 replies beneath your current threshold.
    • Re:wow by wilhelm (Score:1) Friday August 23 2002, @12:04PM
    • 2 replies beneath your current threshold.
  • Mozilla has mouse gestures? by Longinus (Score:1) Thursday August 22 2002, @11:50PM
  • hahahaha by reduced (Score:1) Thursday August 22 2002, @11:51PM
  • Waste of time by ToasterTester (Score:2) Thursday August 22 2002, @11:55PM
  • If these catch on... by I Love this Company! (Score:1) Thursday August 22 2002, @11:57PM
  • helpful animation (Score:5, Informative)

    by sc00p18 (536811) on Thursday August 22 2002, @11:57PM (#4124646)

    For those who don't already know what a "pie menu" is, here is a nice animation that may be helpful. [berkeley.edu]
  • Goodie... by ChozSun (Score:1) Thursday August 22 2002, @11:57PM
    • Re:Goodie... by Anonymous Coward (Score:1) Friday August 23 2002, @12:17AM
    • Re:Goodie... by willfe (Score:2) Friday August 23 2002, @01:14AM
      • Re:Goodie... by ChozSun (Score:1) Friday August 23 2002, @02:41AM
        • 1 reply beneath your current threshold.
  • Maya's pie menus by ecarlson (Score:1) Friday August 23 2002, @12:05AM
  • Great!!! (Score:4, Interesting)

    by friedmud (512466) on Friday August 23 2002, @12:09AM (#4124691) Homepage
    After surfing with this for just the past 10 minutes I can already tell that it is a feature that I will not be able to surf without ever again.

    It is EMENSELY powerful when you combine it with tabs. Using it to close tabs and surf back and forth through tabs is a breeze and really saves on the mouse wrist gemnastics.

    This is a great tool! Thanks mozilla!

    Derek
  • I don't think they were exactly pie menus by EggplantMan (Score:2) Friday August 23 2002, @12:11AM
  • Gee thanks (Score:5, Insightful)

    by bogie (31020) on Friday August 23 2002, @12:12AM (#4124700) Journal
    Those of us who test nightly builds are now not able to access the mozdev projects.

    Slashdot really needs to start hosting its own mirrors for stories.
  • Am I missing something? by mosch (Score:2) Friday August 23 2002, @12:13AM
  • Alias|Wavefront and MAX users will be pleased. by catwh0re (Score:1) Friday August 23 2002, @12:15AM
  • Excellent! (Score:4, Funny)

    by nizo (81281) on Friday August 23 2002, @12:21AM (#4124726) Homepage Journal
    In my mind's eye I see an image of selecting an item from a newfangled animated menu, each time causing a little pie icon to fly across the screen and splat onto the Bill Gates image that appears randomly in the background. We certainly need more features like that in open source software (beats a talking paperclip anyway).
  • tooltips and text by tabby (Score:1) Friday August 23 2002, @12:25AM
  • Squeak has pie menus by stephanruby (Score:1) Friday August 23 2002, @12:27AM
  • Done In Other Apps by Caraig (Score:1) Friday August 23 2002, @12:28AM
  • Pie menu advantages (Score:5, Interesting)

    by uhlume (597871) on Friday August 23 2002, @12:31AM (#4124756) Homepage
    As I understand it, the primary advantage of pie menus over standard linear/cascading menus is that they leverage muscle memory for enhanced speed and accuracy in menu selections. In essence, pie menus are not unlike a gestural control scheme with training wheels -- a series of selections from a cascading pie menu effectively forms a complete mouse-gesture, which can later be replicated without conscious reference to menu labels. This allows novice users to make selections cognitively by following menu selections, while more advanced users can simply remember the series of mouse movements required to reach a given selection.

    More info here [catalog.com].
    • Re:Pie menu advantages by wadetemp (Score:2) Friday August 23 2002, @01:05AM
      • Re:Pie menu advantages (Score:4, Interesting)

        by Ian Bicking (980) <ianb@colorstu d y .com> on Friday August 23 2002, @02:56AM (#4125090) Homepage
        Maybe you have better muscle memory than me, but I absolutely have no ability to automatically hit menu entries. If you think you can, then try it out: try to select "reload" from the context menu with your eyes shut. And without practicing -- you can remember any one distance by practicing, maybe any two, but menus are typically longer than two entries.

        If you can't do it with your eyes shut, it isn't muscle memory. I have fantastic keyboard muscle memory, but even then it's clearly not distance memory. On a keyboard, I remember the hand positions -- because the base of my hand doesn't move as I touchtype, each key makes my finger curl to a different degree. When hitting keys that require me to move my hands -- function keys, for instance -- I have a great difficulty doing it without looking. After repetition, I can remember a small number of distances -- to the backspace key, for instance -- but it is very limited and requires constant reinforcement.

        This all is true of mouse movements as well -- muscle memory for distance just sucks. How often do you make a mistake that you move your mouse in the wrong direction? The only time I've had that problem is with the iMac mice that were easy to hold sideways. How often do you move the mouse the wrong distance? I do that many times each day -- I went to edit this last sentence, and moved my mouse about two pixels below the text box, requiring a correction. Hell, I probably make those mistakes on at least 10% of my mousing -- though I suspect it's closer to 80%, when you consider that almost all mousing involves a large movement to the general area (which is inaccurate), and then a series of smaller corrections until you are within the target area.

        [ Parent ]
      • Fasteroids: take the pie menu challenge! by SimHacker (Score:3) Friday August 23 2002, @05:10AM
      • Re:Pie menu advantages by oliverthered (Score:2) Friday August 23 2002, @05:31AM
    • 2 replies beneath your current threshold.
  • UWM (Score:3)

    by extrasolar (28341) on Friday August 23 2002, @12:42AM (#4124788) Homepage Journal

    I don't know if anyone remembers UWM [sourceforge.net] which was (and still is) a cool X window manager that uses pie menus instead of pop-ups.

    It doesn't seem to be in active development, but it is a rather minimal window manager so I doubt you'll have any problems using it.

    It has some nice looking borders too.

    Hmm...gives me memories. Downloading... :)

    • Re:UWM by legis (Score:1) Friday August 23 2002, @01:45AM
  • Uhh ok. (Score:5, Informative)

    by jeti (105266) on Friday August 23 2002, @12:43AM (#4124791) Homepage
    1. I'm the author. And in half an hour I'll
    go surfing the atlantic coast of france for
    14 days. That's one of the reasons I didn't
    announce the project more widely. I can't
    give immedeate support.

    2. You can find the home page of the project
    at www.gamemakers.de/mozilla/radialcontext .
    Mozilla users can test the feel of the menu
    by just right-clicking. Other users can have
    a look at the overview of the functionality.

    3. I have implemented the menu so that it can
    wander with the mouse. That makes it possible
    to move the mouse _exactly_ like you would do
    with mouse gestures.

    4. I've been using the menu exclusively for
    months. It works wonderful once you've gotten
    used to it. But the menu seems to be extremely
    confusing on first try. I'm still working on that.
    Please sit down calmly and try it out for a
    minute. Don't give up after 20 seconds. It's
    worth it.

    6. In case my poor server gets slashdotted:
    You can check out the .xpi archive from the
    optimoz CVS, which has a web interface.

    Going surfin,
    Jens
    • Re:Uhh ok. by Hagmonk (Score:1) Friday August 23 2002, @12:58AM
    • Re:Uhh ok. by XO (Score:1) Friday August 23 2002, @01:32AM
    • If You Don't Have Mozilla by pnatural (Score:1) Friday August 23 2002, @01:47AM
      • Re:Urgh by WWWWolf (Score:1) Friday August 23 2002, @07:42AM
      • 1 reply beneath your current threshold.
    • Re:Uhh ok. by Arandir (Score:1) Friday August 23 2002, @01:55AM
    • Re:Uhh ok. by kcbrown (Score:2) Friday August 23 2002, @06:22AM
      • OT: vacation by Zathrus (Score:1) Friday August 23 2002, @07:33AM
    • Re:Uhh ok. by WWWWolf (Score:1) Friday August 23 2002, @07:33AM
    • Re:Uhh ok. by siphoncolder (Score:2) Friday August 23 2002, @09:05AM
    • Re:Uhh ok. by geekoid (Score:2) Friday August 23 2002, @03:19PM
    • 2 replies beneath your current threshold.
  • very cool by KnightStalker (Score:2) Friday August 23 2002, @12:55AM
  • hmm by zapfie (Score:1) Friday August 23 2002, @01:11AM
    • Gestures without the mystery (Score:5, Interesting)

      by SimHacker (180785) on Friday August 23 2002, @05:20AM (#4125360) Homepage Journal
      hmm said: "The interesting thing about the Mozilla pie menus is that it feels a lot like gesture navigation, but without the mystery."

      That's a great way of putting it.

      Which kind of input mechanism would you rather use for a touch screen control of a car: pie menus or graffiti?

      I have never been very happy with gestures (like grafitti, or Black and White), because it's not easy for the user to predict how the computer is going to react.

      But the pure directional model of pie menus is very easy to understand, work with and predict. It also implies that you can correct your selection "in flight" because it's based on the direction, instead of the path of the gesture. When you start making a gesture and mess up, there's no telling how the computer is going to interpret it, and no way to back out.

      Gestures are great for some things, for example handwriting recognition and continuous analog input like musical direction. But pie menus are much more predictable for discrete selections, and useful where you don't want to make so many mistakes.

      -Don

      [ Parent ]
  • First tabs, now this. Yay! by Wonko42 (Score:2) Friday August 23 2002, @01:20AM
  • slashdotted...Heres Googles cache. by tanveer1979 (Score:2) Friday August 23 2002, @01:22AM
    • 1 reply beneath your current threshold.
  • Throwing pies by jfern (Score:2) Friday August 23 2002, @01:24AM
  • Ok, call me an idiot... by cr0sh (Score:2) Friday August 23 2002, @01:30AM
  • Whats all the hype? by gomerbud (Score:1) Friday August 23 2002, @01:34AM
  • mmmm...pie! by Tumbleweed (Score:2) Friday August 23 2002, @01:58AM
  • Impossible to use in combination with... by Elledan (Score:2) Friday August 23 2002, @02:17AM
  • It's all about the usability... (Score:3, Interesting)

    by altgrr (593057) on Friday August 23 2002, @02:21AM (#4125008)
    As much as I hate to say it, the studies by Nielsen et al are actually worth something here. A context menu arranged in a circle will be easier to navigate, because you memorise direction as well as distance [asktog.com] (look at the answer to q7 on the page).

    Also, pie menus will be advantageous because, unlike keyboard shortcuts, they will be displayed whenever called upon. Further, arrangements such as piemenu-Left to go back, piemenu-Right to go forward, are intuitive.

    Overall, this is a development in UI design that I'd like to see used more. I first saw it used in the extra software supplied with a Genius wheel mouse.
  • NWN! (Score:5, Interesting)

    by Jade E. 2 (313290) <slashdotNO@SPAMperlstorm.net> on Friday August 23 2002, @02:27AM (#4125026) Homepage
    That site fails to list what is probably the second most well known use of 'pie' menus, after the Sims. Neverwinter Nights! The context menus you use to do basically everything are radial.

    That brings up another good point, which is that from what I've seen none of the radial menu implementations (Moz's or his javascript ones) implement hotkeys, which for a lot of users (read: me) immensely improves speed. I didn't like NWN's radial menus at all, especially since they have a 9th zone in the middle, which is the 'close menu' or 'go back' function. That meant that you had to move the mouse a significant ways towards each icon, eliminating a lot of the speed gain. Then I found out that the keys on the Number Pad were hotkeys for each of the 8 directions (with 5 being a hotkey for the center zone, and 0 being a hotkey to popup the radial for your character.) After that I loved them. Need your familiar? 0-4-1. Need rapid shot mode? 0-3-7-3. That saved all my quickslots for spells, potions, and other life-saving bits. I played most of that game with my right hand on the mouse and my left moving between asdf and the number pad.

    Of course, I have no idea whether I'll ever find a 'real' use for being able to 10-key with the wrong hand, but you never know. :)

    • Re:NWN! by jeti (Score:2) Saturday August 24 2002, @04:23AM
  • Pies Menus in Mozilla. by cying (Score:1) Friday August 23 2002, @02:27AM
  • Marking Menus in use by paulcurtis (Score:1) Friday August 23 2002, @02:33AM
  • Neat idea by endquotedotcom (Score:1) Friday August 23 2002, @02:50AM
  • Pie Menu Enhancements by MyHair (Score:2) Friday August 23 2002, @03:04AM
  • Ease of selection? by fuzza (Score:1) Friday August 23 2002, @03:51AM
  • maya menus by InsaneCreator (Score:2) Friday August 23 2002, @04:06AM
    • Re:maya menus by jeti (Score:2) Saturday August 24 2002, @04:42AM
  • I can do this with lynx (Score:5, Funny)

    by KidSock (150684) on Friday August 23 2002, @04:14AM (#4125231)

    <select name="pie">
    <option value="Apple" selected>
    <option value="Cherry">
    <option value="Blueberry">
    </select>

    Mmm, blueberry.
  • Mouse gestures ++ by doozer_ex_machina (Score:1) Friday August 23 2002, @04:29AM
  • Why Pie Menus Can Work (Score:5, Insightful)

    by Ian Bicking (980) <ianb@colorstu d y .com> on Friday August 23 2002, @04:37AM (#4125287) Homepage
    A number of people here have criticised this, saying that pie menus have been around for a long time and no one uses them, and they are just a plaything. I disagree. But while I think there is significant stagnation in UI inventions, it is not purely because of inertia that pie menus have not caught on.

    One of the biggest advantages to pie menus is that you can learn the motions, and perform those actions automatically without visual feedback. This is very hard to achieve with drop-down menus.

    However, in a large number of applications this is not particularly useful. I don't think pie menus are very useful when learning the application -- with a menu of items, it is fairly easy to scan through the descriptions. They are listed, top to bottom, and this is how we are used to reading (not top-left-right-bottom). It's also easy to skim a large number of menu items by dragging the mouse through the menubar. The only payoff for pie menus is later when you have memorized the action.

    In most applications you won't have a chance to memorize the action. Most menu actions will only be performed very sporatically -- the user might only use the application once a week, or they might use a wide variety of actions which are too large to fit on a pie menu. My (wild) guess is the user has to use the particular action at least two times a day on average to learn the motions ("muscle memory").

    One exception might be a word processor or a spreadsheet -- there's lots of repetitive tasks. However, in these situations keyboard shortcuts are superior -- the user is already using the keyboard, and moving from the keyboard to do gestures will not help them.

    The other big exception is the browser and games. People have mentioned games already -- they are novel interfaces, and you are already expected to learn a lot of new rules to play any game, adding the pie menu interface isn't a difficult. With the obsessiveness of gaming, and the need to simplify oft-repeated actions, pie menus are a perfect fit.

    Then there's browsers: when using a browser, there are a small set of actions that are repeated over and over (back, forward, close, etc). People also use a browser for long periods -- hours each day -- so they have time to learn even fairly complex actions. Lastly, they usually browse with the mouse, not the keyboard. Just like mouse scroll wheels are a useful alternative to the keyboard shortcuts (the arrow and page up/down keys), gestures can be a useful alternative to other keyboard shortcuts (Ctrl-Left, etc).

    The other area where pie menus would seem very useful would be visual editing environments -- things like Photoshop or Blender -- where you are working largely with the mouse, and do so for long enough periods that you could build muscle memory for your most often used actions.

    • Re:Why Pie Menus Can Work (Score:5, Informative)

      by SimHacker (180785) on Friday August 23 2002, @06:20AM (#4125441) Homepage Journal
      Pie menus are useful in many but certainly not all situations. One major reason they haven't caught on is that most widely available window systems and toolkits don't offer pie menus as a default component, so it's orders of magnitude harder for developers to use pie menus than linear menus. And since most people are understaffed on a tight schedule, they use linear menus instead. I guess you would call that inertia.

      Games are naturally one of the best ways to overcome this inertia, because it's acceptable to experiment with new user interface designs. Often, the whole user interface is part of the game, and designed and coded by hand instead of being built out of off-the-shelf components (like MFC or the Mac Toolbox).

      The pie menus in The Sims required integrating the 2d overlay gui toolkit for the text labels, with the 3d character animation renderer for the head in the center, with real time image processing effects for the shadow. No off-the-shelf software could have possibly supported that, but it wasn't an issue since the entire user interface was custom designed and coded anyway.

      Component software offers a way out of this catch-22 for other more normal applications than games, but it's only starting to catch on, and has its own host of problems and compatibility issues. Nobody can agree on which standards to use, and the standards that aren't obsolete and abandoned just keep changing faster than anyone can keep up.

      It's impossible to design the perfect pie menu component for all applications, because every application has its own unique set of demands. But fortunately it's quite easy to code up special purpose custom pie menus for any particular application, since the algorithm is so simple, especially compared to gesture recognition.

      But pie menus require the application designer to take a lot more care in arranging the menus, than just dumping a bunch of commands into linear menus. Menus with too many items are a bad idea in general, but pie menus with too many items are horrible. So if you're going to use pie menus with a large number of dynamically generated items, the user should be able to scroll through the menus in groups of 8 or so, instead of being faced with a giant pie menus with lots of extremely thin slices.

      Pie menus are quite useful with systems that enable the user to easily customize their own menus. Maya is a great example of an extremely complex system with thousands of commands, that's used in many different specialized ideosynchratic ways by artist for hours on end.

      So it's extremely important that the artists and tool developers be able to design and edit their own menus, so their own personal most commonly used commands are close at hand. Each user uses the same tool in extremely different ways, so they need to be able to customize the interface and build their own menus.

      However, most users aren't trained in interface design, and it would not immediately occur to them to use an even number of items, or that left, right, up and down are faster to select than the diagonal directions. So it's good if the pie menu editor can automatically (unobtrusively and without animated paperclips) assist the user in designing easy-to-use pie menus.

      For example, ActiveX pie menus support features like automatically raising the number of menu items up to 4 or 8 to keep them even, limiting the number of active items to 8 and allowing scrolling, and laying out the items in left-to-right, top-to-bottom reading order instead of circular clockwise or counterclockwise order. There are many other possibly useful features and heuristics to be discovered and implemented.

      The most obviously beneficial applications of pie menus are the window manager and the browser, two applications that users struggle with constantly. Anything that can be done to make such commonly used interfaces quicker and easier will add up to a lot of saved effort over time.

      In the late 80's, we developed a hypermedia browser and authoring tool named "HyperTies" which used pie menus and tabbed windows, at the University of Maryland Human Computer Interaction Lab, under the direction of Ben Shneiderman.

      The authoring tool was based on UniPress Emacs with tabbed windows, implemented in NeWS. Emacs, the NeWS window manager and the HyperTIES browser all used pie menus. The browser had a pie menu with left and right for scrolling to the previous and next pages, up going to the index, and down to the table of contents. The pie menu on links let you get a defintion without following the link, follow the link in the current page, or open it up in another page (to the left or the right).

      HyperTIES authors could define their own pie menus with links as well as scripts to control applets written in PostScript. For example, we had a text editor applet and a font selection pie menu that used the distance to smoothly select the font size. (This was years before Java, using Gosling's previous scripting language PostScript in NeWS, and his other previous scriptiong language MockLisp in Emacs).

      The NeWS window manager with pie menus and tab windows was quite satisfying to use, so I redesigned and rewrote it several times in different versions of NeWS. Since Sun cancled NeWS it's not available any more. But here's a streaming Quicktime movie of a demo from around 1992, running on a SparcStation 2: Pie Menu Tab Window Demo [lushcreations.tv].

      -Don

      [ Parent ]
    • Re:Why Pie Menus Can Work by Inoshiro (Score:2) Friday August 23 2002, @10:34AM
  • historic: Sim City (1993, on sunOS) had pie menues by hubertf (Score:2) Friday August 23 2002, @04:51AM
  • Cool, but... by Lazy Jones (Score:2) Friday August 23 2002, @05:35AM
  • Frame Reload? by TyrionEagle (Score:1) Friday August 23 2002, @07:32AM
  • History behind this concept by superflippy (Score:1) Friday August 23 2002, @07:37AM
  • As opposed to mouse gestures... by MrZeebo (Score:2) Friday August 23 2002, @08:01AM
  • I want my right click back! by oktaya (Score:1) Friday August 23 2002, @09:13AM
  • Submenus by bay43270 (Score:2) Friday August 23 2002, @09:30AM
    • Re:Submenus by praxim (Score:1) Friday August 23 2002, @11:04AM
    • Re:Submenus by jeti (Score:2) Saturday August 24 2002, @04:47AM
  • Whaaaat? by Triscuit (Score:1) Friday August 23 2002, @09:55AM
    • Re:Whaaaat? by SimHacker (Score:2) Friday August 23 2002, @07:11PM
  • pie menus in gaming by chunkwhite86 (Score:1) Friday August 23 2002, @09:58AM
  • Some unsolicited advice for YOU by doc modulo (Score:1) Friday August 23 2002, @10:28AM
  • Speed by cjpez (Score:2) Friday August 23 2002, @12:12PM
  • I'm sold by scrytch (Score:2) Friday August 23 2002, @01:13PM
  • Uninstalling the pie-menus by thebabelfish (Score:1) Friday August 23 2002, @01:33PM
  • I hate the name "PIE" Menu... by Jace of Fuse! (Score:2) Friday August 23 2002, @01:57PM
  • Ah, but the big question is.... by joshsnow (Score:1) Friday August 23 2002, @06:02PM
  • Re:Not a bad idea at all... by MisterBlister (Score:2) Thursday August 22 2002, @11:58PM