Linux In Hollywood: Status Report 176
segment writes "TechNewsWorld is running an article about Linux in Hollywood. The article describes speed advantages, cost advantages, movies in which Linux played a role (including Shrek, Star Wars, and Titanic). Mentions of the embrace for Linux with history on Apple, Microsoft, and other vendors, and how they've adapted to the use.`As a rule, no major studio will rely on a tool without access to the source code. The risk is too great. It's not that the studios want to putter around modifying commercial programs, rather it's insurance -- insurance that they can do so if they must to meet a production deadline.` Very informative article." Robin Rowe (the author) is the project manager for Cinepaint (formerly "FilmGimp"), but writes about 3D applications, barriers to software entry in Hollywood, and more.
what exactly could they do? (Score:2, Interesting)
Re:what exactly could they do? (Score:1)
Re:what exactly could they do? (Score:5, Insightful)
Re:what exactly could they do? (Score:2)
now, in the model of closed software, those features could be added or bugs might be fixed within a year, where in the open source model they could be fixed/added withing mere weeks or days(by employing coders for that purpose), which can mean a lot of $$$ saved.
Re:what exactly could they do? (Score:5, Interesting)
Why not? Movie studios tend to push the limits of the tools they have available. This means that they run into problems that the software wasn't originally designed for. All they'd have to do is massage the code to their particular situation.
I can give you a hypothetical scenario. Lightwave's a kick ass 3d package. It can be used in a wide variety of things. But if you were using it to animate 1,000 monsters coming down a hill, you'd find yourself wishing you had terabytes of memory. Lightwave doesn't have an instancing feature. Thankfully, though, Lightwave has a neat little SDK. So somebody could write a plugin that says "first render this model in this pose here, then move the model over to where the second guy is supposed to be and render it over there, rinse and repeat...". I think it's called instancing. Instead of having 1,000 monsters in RAM, you just have one.
See what I mean? Granted, nobody has the source code to Lightwave but the company who made it, but imagine if they did. A few nights of coding would save a few weeks of render time.
Re:what exactly could they do? (Score:2, Informative)
Yes the feature you are talking about is called instancing I believe. Seems to be a really useful took to have availalble to you. Here is a link that I found in
Re:what exactly could they do? (Score:2)
First of all, the SDK only supplies hooks into the black box of the proprietary code. This is still not as good as having access to all of the code; if the SDK sucks, then you're still screwed.
And now to digress: instancing can only go so far. In an example of 1,000 monsters running down a hill, you only have one source model, but that model still has to be loaded into memory once for every instance. Every polygon still has to be rendered; heaven forbid
Re:what exactly could they do? (Score:2)
Your point is very true, guess I didn't clarify enough when I said the bit about nobody haveing the source code to Lightwave.
"And now to digress: instancing can only go so far. In an example of 1,000 monsters running down a hill, you only have one source model, but that model still has to be loaded into memory o
Re:what exactly could they do? (Score:2)
I'll have to look into that plugin. Would be nice to have. :) Too
Re:what exactly could they do? (Score:2)
Re:what exactly could they do? (Score:5, Interesting)
Remember, just because you're not clever enough to imagine a situation where having the source code is useful doesn't mean such situations don't exist.
Yep: Optimize to a specific type of scene (Score:3, Interesting)
There's nothing like having a real world test case to get those optimization neurons working.
New features happen in the slack time, making them work fast happens when the production deadline is fast approaching.
Re:Yep: Optimize to a specific type of scene (Score:3, Interesting)
Remember the "Genesis planet" sequence from Star Trek - The Wrath of Kahn? Dates back about 20 years. Obvious CG -- it was supposed to be -- animation of a planet coalescing, mountains rising, etc as the POV swept in and across the surface. Just one problem, the damn mountain range kept rising right into the flight path. They ended up hacking the software so that a canyon opens up just as the POV gets to the mountain ran
Re:what exactly could they do? (Score:3, Informative)
http://www.lysator.liu.se/c/duffs-device.html
Re:what exactly could they do? (Score:2)
The thing is that AT&T's compiler supported the extensions provided by the VAX instruction set, the block move would have been done with just a
which existed on Digital's compiler, but not AT&Ts. This emitted a single character move instruction on all VAX systems
Re:what exactly could they do? (Score:3, Informative)
Yes, hollywood doesnt use the junk that users use... they actually get their hands dirty and dive into the process...
Dont even think that a low end app like lightwave or maya could even touch what they do at pixar.
Re:what exactly could they do? (Score:2)
That being said, they all develop extensive plugins when the standard abilities that Maya provides do not meet their needs.
Re:what exactly could they do? (Score:2)
Re:what exactly could they do? (Score:2)
Re:what exactly could they do? (Score:2)
Hipocrits (Score:1, Interesting)
What hipocrits.
Re:Hipocrits (Score:2)
Re:Hipocrits (Score:1)
You may have noticed that there is a big difference between "us" and "them". It's okay for "them" to save a big bundle on production and distribution, and have their business model officially supported by the government, but we won't be seeing any competitive pricing in the near future. I'm no fan of the current trend of widespread copyright infringement, but the consumers need more choices than p
Re:Hipocrits (Score:5, Informative)
Re:Hipocrits (Score:2)
Re:Hipocrits (Score:2)
Re:Hipocrits (Score:2)
That's the suits up in the Ivory Towers heating up the air. OBVIOUSLY not the artists down in the trenches.
Linux - The Choice of Evil SuperGeniuses! (Score:3, Funny)
Just to keep a balance: (Score:5, Funny)
Windows In Holywood: Status Report [thecityofhollywood.org]
Oops my bad (Score:5, Interesting)
The documentary Revolution OS explores the human side of the open source and free software movements, illuminating the behind-the-scenes story of the hackers and programmers rebelling against the corporate machine.
This 90-minute film begins with Richard Stallman's quest to create a free operating system. It then follows the movement through its two-decades-long evolution in interviews with Stallman, Linus Torvalds (creator of the open-source operating system Linux), Eric Raymond (author of The Cathedral and the Bazaar), Bruce Perens (author of the Open Source Definition), Brian Behlendorf (leader of the Apache Web server project), Michael Tiemann (founder of the first open source company) and Larry Augustin (founder of VA Linux Systems). Revolution OS also depicts the culture of the open source movement by documenting the Installfest parties where people can bring their computers to get free, expert Linux tech support; and the Refund Day protest marches, where Linux users demand reimbursement of the extra fees that get tacked onto the purchase price of new computers for pre-installed Microsoft applications.
Didn't even stop to think about the new Sinbad movie [wired.com] from Dreamworks either. Or IBM's General Parallel File System (GPFS) [com.com] Sorry FYI
Linux Storms Hollywood [linuxjournal.com]
Linux in Hollywood a Star is Born [computer.org]
sinbad movie was discussed on slashdot ofcourse (Score:1)
story [slashdot.org]
Alas, poor SGI (Score:5, Informative)
The one SGI product mentioned that is moving forward is the Linux version of Maya -- and the reporter seems unaware that Maya is an SGI product! A sad outcome for a company that once dominated computer animation.
Re:Alas, poor SGI (Score:2, Informative)
Re:Alas, poor SGI (Score:2)
Re:Alas, poor SGI (Score:2)
Re:Alas, poor SGI (Score:3, Informative)
Yep, and the guy responsible for SGI betting on NT, Rick Belluzzo, went on to head up Microsoft's internet operations. A reward for a job well done, even as SGI was tanking?
Re:Alas, poor SGI (Score:5, Informative)
I still have archinved posts of Linus flaming one of their enginneers for trying to mod the linux OS to improve the performance of Maya when an app change would have been more efficiant.
Make no mistake, SGI was one of the earliest backers of Linux in movie production and actively sells Linux/Intel hardware to the studios.
Re:Alas, poor SGI (Score:5, Informative)
What their Linux drive is about is selling systems based on Itanium processors. They simply decided it would be cheaper to join the Linux movement than to port Irix to the Itanium. They still sell both Irix/MIPS and Linux/Itanium systems. Neither of which Hollywood seems to have any interest in.
What your Linus story has to do with anything escapes me.
Re:Alas, poor SGI (Score:2)
I still have archinved posts of Linus flaming one of their enginneers for trying to mod the linux OS to improve the performance of Maya when an app change would have been more efficiant.
I remember reading stories about the Linux and Apache projects rejecting many SGI patches. Can you post (some of?) your Linus flames here? I would be VERY interested in reading them!
Re:Alas, poor SGI (Score:3, Interesting)
Poor SGI my ass... (Score:2)
A copy of Maya runs from $2000 to $6000 (alias.com) and is _closed_ source. On the other hand, several applications like Blender (blender3d.org) are free and _open_ source. The richness of features present in Maya secures SGI's position in the 3D animation market, but the pr
Re:Poor SGI my ass... (Score:2)
1. Maya is an Alias Wavefront product, not SGI.
2. Maya runs on Linux.
3. SGI sells Linux/IA-64(Itanium 2) machines.
Re:Poor SGI my ass... (Score:2)
2. So what? Blender doesn't come close. And Maya's the same price on Linux and Irix. Not like the pricing for Shake.
3. How much can you build a 32-way Itanium 2 for? Or can you? SGI doesn't build boxes of specs close to x86 clones.
Re:Poor SGI my ass... (Score:2)
OK, I hadn't realized that. Good thing I read this post before opening my trap to the other people saying SGI doesn't own it.
~~~
2. Maya for Linux is still closed source and expensive.
Oh, please. This is the kind of thing that gets me a bit hot under the collar. OK, it's not cheap by any means, nor is it "Open Source". So? Why is something instantly "bad" just because it's not Open Source? I personally don't care. If the app/package/whatever i
Re:Poor SGI my ass... (Score:3, Informative)
Second, your notions of how the movie biz works are pretty naive. Is your idea of an "Indie studio" a bunch of film geeks scraping together a few thou to make a bad horror movie? Real film making is expensive. Nowadays a "low budget" movie costs a minimum of $3 million to make. And the studios mentioned in the article spend more than that on
Maya platforms (Score:1)
Alias. [alias.com]
Re:Alas, poor SGI (Score:2)
(3-mouse button quite necessary :-))
I was unaware that Mac OS X machines were coming with a button that had 3 mouses hooked up to it. So I only need one finger to push the button, but three hands to manipulate the mouse? Typical Apple UI design, I say.
We are all in the same situation... (Score:5, Insightful)
From the Slashdot story: "... it's insurance -- insurance that they can do so if they must to meet a production deadline."
In actuality, we are all in the same situation, not just movie studios. We all need insurance that the software we use won't become useless to us because of decisions by companies over which we have no control. Open source is necessary insurance, not optional.
SGI (Score:3, Interesting)
Is gigabit network really fast enough or would something even higher be needed?
Rus
Re:SGI (Score:2)
Re:SGI (Score:2)
10G muscle [nwfusion.com]
if only state government... (Score:5, Insightful)
I thought IBM embracing Linux would be enough to convince them that it should be considered but it wasn't. Maybe this will open their minds to the possibility a bit, especially given the huge cost-savings moving to Linux brings. With all the budget cuts, you'd think they'd be demanding we atleast look into Linux and run some pilot programs. Then again, 3 years ago it took them a while tp "be okay" with using Apache web server instead of Netscape Enterprise. Whatever.
- tokengeekgrrl
Mostly because... (Score:1)
Even if, by some extreme (and unlikely) change of the computing environment, linux becomes the major workstation OS, and apps are targeted to it, I would highly doub
Re: (Score:2)
Linux on artist desktops too? (Score:4, Insightful)
Well, that startled me to a degree. A good chunk of the artists out there doing 3D stuff need Photoshop. What are they using in its place? (or do they have a Mac room running Photoshop elsewhere?)
Wine (Score:2)
Wine (not sure if straight wine, or one of the comercial versions) runs photoshop. [winehq.com]
They might get some use for the GIMP [gimp.org] too. It isn't as good as Photoshop, but it is free and does some useful things. Rumor is they are modifying a spcial animation version specific your movie studio use, but I couldn't find any links to confirm that so I'll leave it as a rumor.
Re:Linux on artist desktops too? (Score:2)
At ILM the rebel unit just switched to PCs with windows for that sort of work. On the other hand 3D artists, TDs, compositors, etc. ar
Re:Linux on artist desktops too? (Score:3, Interesting)
CMYK seperation? no.. they are not going to print it.
photoshop only has a tight grip on specalized tools that are pretty much useless for the movie-making aspect.
(rotoscoping in photoshop is a major PAIN IN THE ARSE! film-gimp it's damned easy.... I am never using photoshop for anything but making simple graphics for after-effects.
now THAT is an app that has no equal in the entire world... (Ok Commotion for the avid is better)
we can make linux take over video and movie produ
Re:Linux on artist desktops too? (Score:2)
Texture painting and Matte paintings. There's also some touch up of video. I recenty used Photoshop to digitally remove some cars from a video. (It was just an experiment, though...)
"(rotoscoping in photoshop is a major PAIN IN THE ARSE! film-gimp it's damned easy.... I am never using photoshop for anything but making simple graphics for after-effects."
What does Film Gimp do to make that easier? I haven't done rotoscoping yet so I'm curious.
"we can make linux take
Re:Linux on artist desktops too? (Score:3, Interesting)
Re:Linux on artist desktops too? (Score:2)
BTW, remember me?
Re:Linux on artist desktops too? (Score:4, Informative)
HTH. HAND.
Rendering Software (Score:2)
SoftImage XSI [softimage.com] is one example. Has lots of movie examples on its site, and you can download a free demo version. The demo version has no time limits, just it has its logo in the output and disables a few features. Pretty cool!
Re:Rendering Software (Score:1)
Re:Rendering Software (Score:2)
Re:Rendering Software (Score:2)
if ILM increased the renderfarm to 800 or 1k boxes (Score:5, Funny)
So if ILM were to increase the number of Linux boxes devoted to Episode III from 600 to 800 or 1,000 boxes, would their rendering power be enough to improve Natalie Portman's (so-far) cardboard performance(s)?
Re:if ILM increased the renderfarm to 800 or 1k bo (Score:2, Funny)
"As a geek usenet discussion grows longer, the probability of a poster complaining about how much the Star Wars sequels suck approaches one.
Re:if ILM increased the renderfarm to 800 or 1k bo (Score:1, Funny)
No. It might be able to make her performance naked and petrified, though, or pour a bowl of hot grits down her pants.
Re:if ILM increased the renderfarm to 800 or 1k bo (Score:2)
Re:if ILM increased the renderfarm to 800 or 1k bo (Score:2)
Produced by
Gary Kurtz
George Lucas
Rick McCallum
So: Not exactly.
Re:if ILM increased the renderfarm to 800 or 1k bo (Score:2)
Access to the Source? (Score:2, Insightful)
As a rule, no major studio will rely on a tool without access to the source code. The risk is too great.
Did the source code to Maya suddenly become available?
Re:Access to the Source? (Score:2)
For the right price, no doubt it is available.
There are other arrangements that can be made. The source can be deposited with an escrow agent with an escrow agreement that the independant agent turns the source over to the studio under certian pre-specified conditions such as (1) the product is withdrawn from the market, or (2) no longer supported, or (3) company folds.
Re:Access to the Source? (Score:2)
Re:Access to the Source? (Score:2)
You could probably even make an arrangement to pay a fee for rights to buy NDA access to the source if you need it to meet your deadline. Pay now to get a guarantee. You are guaranteed to be able to get the source for another fixed fee if you must have it, but only for your own use under a very tight NDA.
You might be surprised for how little such an arrangement could be worked out. The cost might not be
or... (Score:4, Insightful)
Nope, none of them are open source, and each is used by at least one major studio. And if by "access to the source code" assumes monetary compensation in exchange, then by that definition pretty much every piece of software has accessible source code.
Funny use of the word rule (Score:5, Interesting)
RTFA, Bunky (Score:5, Informative)
Re:RTFA, Bunky (Score:2)
Re:RTFA, Bunky (Score:2)
Re:Funny use of the word rule (Score:1)
Re:Funny use of the word rule (Score:2)
Re:Funny use of the word rule (Score:2)
"As a rule, no major studio will rely on a tool without access to the source code... That insurance can be expensive, and the relationship with vendors is sometimes strained."
I think its made quite clear that the studios pay (often dearly) for access to the source code of these proprietory programs.
Re:Funny use of the word rule (Score:2)
Re:Funny use of the word rule (Score:5, Informative)
Just to clarify the above post. Alias does not give any customer access to the Maya source code. Many major studios do, however, pay us to develop certain features that they require.
This service is available to any customer. For those interested, feel free to contact me directly.
--
Whitney Battestilli
Software Engineer
Alias
wbattestilli at aw.sgi.com
Re:Funny use of the word rule (Score:2)
Re:Funny use of the word rule (Score:2)
Re:Funny use of the word rule (Score:3, Informative)
Take one example, Alias|Wavefront. We have a dedicated developer from them who has helped with writing plugins in house as well as making some small tweaks to our custom version of
Re:Funny use of the word rule (Score:2)
But full source access is rare.
Discreet launched first Linux online editor (Score:4, Informative)
From this link [avvideo.com]:
Discreet Launches First High-End Online Editing System for the Linux Operating System Press Release -- Discreet
Debuts smoke 6 Standard Definition Online Editing and Finishing System Page 1 of 1
MONTREAL (Sep. 04, 2003) -- Discreet announced the high-end non-linear editing and finishing system for the Linux operating system, smoke 6. The addition of Linux workstation support in the version 6 release, combined with new pricing, will significantly extend Discreet's market for smoke; ensuring its accessibility to broadcasters and a new segment of mid-range post-production facilities. Discreet will debut both Linux and Irix versions of smoke 6 at the International Broadcasting Convention in Amsterdam, The Netherlands (booth 7.421) from September 12-16, 2003.
With more than seven years of leadership in online editing, smoke will be one of the most sophisticated digital media applications ever released on the Linux operating system. The performance of today's PC workstations combined with newly enhanced capabilities of the Linux operating system enables robust support for the rigorous editing and finishing performance demands of smoke. smoke 6 on Linux is a standard definition (SD) editing system designed to work with Red Hat Linux 8 and will ship as a turnkey solution on IBM's high-performance IntelliStation Z Pro 6221 workstation.
shake and mac prices? (Score:2)
Shake for Mac OS X: $4,950
Cheapest 1.6GHz G5: $1,999
I'm not sure how anything could make that $1,999 seem to be $0.
Speed improvements (Score:4, Insightful)
In other words, they were using now incredibly slow SGI boxes with RISC MIPS processors before and then switched to much faster PC's with x86 processors. The speed difference was caused not only by software but also hardware changes.
I have supplied special effects APPS for hollywood (Score:1, Interesting)
Furthermore... if the effect is not what they like... TOO BAD, they cut the scene, and i do not get paid, either credit, nor fee, but they have no choice.
I have also done a code for a few rock concerts on theor giant video walls. Same thing, except that in that case I have a performers contract. I OWN MY PERFORMANCE... in th
Re:I have supplied special effects APPS for hollyw (Score:2)
There is some ineptness but there are also some very smart people working in effects. Studios certainly do hire programmers and know how to hire them. That stuff about unions is, to quote you, "a total lie". Unions have absolutely zero impact on the work of serious programming work in visual effects companies.
What about the G5 (Score:4, Informative)
The new Photoshop CS announced yesterday definitely has the deep paint (and non square pixel support!) required to make it a great film/video app for a lot of stuff.
The one big barrier I see is a complete port of Maya (Maya Complete not being complete, of course).
*NIX to OS X porting will get a lot easier with 10.3 (out within 30 days?), which has X11 built-in, and a lot more Linux-like API stuff.
Re:What about the G5 (Score:2)
Well, they don't need anything other than Photoshop from Adobe, which runs just fine on Wine nowadays (and other than the colour of the controls it is basically "native"), and Linux/x86 is far more attractive pricewise than a Mac...
Re:What about the G5 (Score:2)
As for "far more attractive" I don't see that in the numbers. A G5 is quite reasonably priced for a dual processor workstation. Sure, you can buy cheap x86 boxes, and Apple doesn't make anything that low end, but animators aren't using eMachines boxes!
Flippers or feet? (Score:2)
DON'T CLICK - Goatse Troll (Score:2)