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Webcomics As Business Model
Posted by
Hemos
on Mon Jan 21, 2002 03:02 PM
from the making-money-with-the-funnies dept.
from the making-money-with-the-funnies dept.
oddjobs writes "It's not the most groundbreaking article, but the Chicago Tribune does a pretty good job of looking at the state of webcomics-as-business-model. They mention the usual suspects (Marvel, McCloud) but most hopeful is Unbound Comics, which is selling comics collected in Adobe's e-book format. Fans of the 80s book Dalgoda take note."
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Webcomics As Business Model
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Webcomics business?? (Score:4, Informative)
And then there's Sluggy Freelance [sluggy.com] (a GREAT comic if you people havne't read it yet) where he puts collections together and sells them as books.
I don't think there is much profit in the webcomic business....
Re:Webcomics business?? (Score:4, Insightful)
Syndicated cartoonists must adhere to some pretty strict guidelines. Their comics are printed in mainstream newspapers, where using the word "gosh" will get you angry letters from blue-haired grannies all around the country.
Web comics are created under no such restrictions. Anything is fair game- mainstream demographics be damned! As a result, the average webcomic is much more interesting and daring (if much less polished looking) than say, Marmaduke or the Family Circus.
Anyone can create a web comic- there is even a webhost, keenspace [keenspace.com], which will host anyone's comic for free.
Art can only thrive and evolve when there are artists out there who do it purely for the sake of art. If you do it for the money, you aren't so much an artist, you are an entertainer (which isn't to say that you can't make an entertaining comic).
Drake Emko
hackles.org [hackles.org] (nerdy animal fun!)
Re:Look at it this way... (Score:4, Insightful)
What makes you think art is, or should be, special? It's just another human activity that can be done for pleasure, or for money, or on a dare, or for any number of reasons.
Being hungry or cold or generally impovished does not make you a better artist, just a hungry, cold, impovished one. If someone wants to produce art, and finds a way to get paid for it, great. Art is not here to make everyone happy.
Spiderman #1 (Score:3, Funny)
But then I'd have to pay a buck to read Spiderman #2.
And then... how many Spiderman issues are there?
Merchandising... (Score:5, Interesting)
With our hosting change, our hosting expenses have also gone up dramatically. We don't really know where it will settle out at, but we are keeping our fingers crossed. Before people start asking, we will NOT be asking for donations or having a paypal donation button - MT will survive like any other good property, based on it's ability to sell a reasonable amount of merchandise. If you would like to support MT, please visit our store and buy some swag
Also note Scott Kurtz from PVP [pvponline.com], who is selling original sketches for $300-$400 a pop on ebay.
Re:Merchandising... (Score:4, Insightful)
Before people start asking, we will NOT be asking for donations or having a paypal donation button
I don't get these comments, it costs them money but they don't ask for any, or they ask people to buy tchotchkes which are secondary to the actual comic product.
Why not add a PayPal button? Is it some kind of pride or something, that people might think they are begging? They don't seem to have a problem with banner ads.
The internet makes it possible for you to say "you can pay if you want, and if you don't that's okay too". Public radio has been working like this for while, why not use the model on the internet?
I don't read any online comics but there are some free things like TidBITS [tidbits.com] and heroic stories [heroicstories.com] for which I have gotten into the habit of pay $10-20/yr for as if it was a paper subscription (hell I've read Tidbits since freakin' high school and I feel like I owe them a lot). I'd be willing to pay for stuff like /. too, I pay for stuff that adds value to my life, and I don't care if other people don't pay.
Merchandise. (Score:5, Informative)
Thanks to Cafe Press [cafepress.com] this is really, really easy to do. They are legit to - I've made real money selling merch for my band. Of course with the cut they take, it had better be legit!
They're missing it (Score:5, Insightful)
Comics is exactly the kind of thing I would use micropayments for. I would never consider a subscription. If they try to fool me into making a subscription, they will loose me. It's as simple as that.
I wouldn't be so sure about that either. I would gladly pay for good, accessible products, that doesn't infringe on my privacy, take away my fair use rights, doesn't try to abuse my trust in any way, and make available a convientent method for making payments.
Right now, that doesn't exist, and it seems the industry isn't going to make it happen. All the industry care about it making offers that sucks, infringe on my privacy, take away my fair use rights, and abuse my trust in every way. In addition, they all stand behind their little sand castles shouting at each other trying to make different ways of making payments that are not going to work. Instead, they should come together and agree on common, open standards.
Penny Arcade's take (Score:5, Insightful)
In E-Book Format... (Score:5, Funny)
While it's probably a flagrant breach of the DMCA for me to talk about it, the format involves putting the panels in... now here's the cunning bit... reverse order. By using Rot-Pan, the technical name for ROTating PANels, Adobe intends to use the DMCA to prosecute anyone who simply reads them backwards.
When questioned about using the DMCA to protect such a ludicrously simple encryption technique rather than actually make it genuinely secure, the Bush administration was quoted as saying, "Well, pretzels look simple the surface too but look how complex they really are."
I would discuss this further but the Feds appear to be knocking at my door with a search warrant signed by yet another large corp.
Micropayments (Score:4, Informative)
Although it's over five years old, this Wired article [wired.com] has a nice summary of the challenges that faced and face the idea.
Ccott McCloud, a prominent comics artist, shares his thoughts [scottmccloud.com] in comic form. He humorously addresses these issues from the point of view of an on-line comic artist.
Re:Micropayments (Score:4, Funny)
Imagine, three hundred issues of X-Men online (Score:5, Interesting)
It's perfect, really. The publisher gets paid for books they otherwise wouldn't want to reprint. They could even include new advertisements between the pages, although I'd rather pay more for an ad-less eBook myself. Fans get the back issues they want to read at a fraction of the cost and hassle. Collectors will still get top dollar for the most collectible original, physical publication. Store owners don't have to worry as much about sealing their back issues in taped bags. And the entire industry gets a low-cost kick in the butt.
Of course, there are some losers. Store owners who earn money from non-collectible back issues will have more trouble selling those, even as the collectible back issues become more valuable to fans. Publishers may not make as much money from trade paperbacks collecting popular stories -- then again, there's really no substitute for the printed page, especially where several issues are concerned. But I think the potential increase is worth it. And, of course, the publishers themselves may have to buy back their own back issues in order to make them available online.
Still, it would be an excellent way for Marvel to cash in on the long-running popularity of the X-Men, or DC and Batman, or Dark Horse and Aliens. I can think of plenty of fans and even not-so-fans who'd happily pay $2 per back issue of a known hit when new paper issues of unknown ones are priced at $3 apiece.
Keenspace (Score:4, Informative)
What about Keenspot [keenspot.com]?
You don't subscribe to a particular comic but to Keenspot premium [keenspot.org], an ad-free version of all their comics and you get several gifts such as autographed comic books, original artwork, ...
You still can also donate to authors through paypal [paypal.com] if you want to.
And they often seel original art through auctions
Micropayments and other things. (Score:3, Insightful)
It also differs on the artist's needs. If he's just trying to cover his bandwidth costs, he has more options than if he's trying to use the web as his only source of income. Even with a readership in the 10's of thousands, it can still be a challenge to do much more than break even.
Ultimately it would work best as a complimentary feature. It's less expensive from the publisher's point of view, and that should certainly be taken into account when considering the per-issue pricing scheme. But as other posters have mentioned, some value of the comic's is the collectable value as well as the content value.
-Restil
There's no money in online comics. (Score:5, Interesting)
This is partly due to the fact that the online advertising model is dead and/or severely flawed. Last year I grossed (yes grossed) around $3 and my poor readers suffered a bevy of pop-ups, pop-unders and other flashing menaces. Likewise the model of pay-per-download just doesn't work -people won't pay to be mildly entertained when then they can get the same stuff for free.
Ultimately, this caused me to abandon the comic, ending my adventure in online comics just as quickly as it began. Then something unexpected happened. People actually emailed me wondering what happened to the comic. For some unknown reason, they actually cared that my tiny contribution to the world of online comics vanished. And for me, that was enough to try and bring it back. So this February it returns.
If there's a point to any of this, it's that not everything has to be about money. The internet can be more than a virtual marketplace, if only people are willing to work at it. Sure, I'd love to make money from this, but just knowing that people get some enjoyment out of something I do has its perks. And it's good enough for me.
I'm a bit miffed... (Score:3, Insightful)
The big players in the print industry seem to be the only guys getting real attention when it comes to producing "comics" on the web.
What about the Keenspot [keenspot.com] or the Keenspace [keenspace] groups? They have a valid revenue model, even if they aren't making a ton of money(making money is a secondary concern to them). Heck, they're doing the opposite of the big boys: Moving from the 'net to print media. (Check for Roomies! and Superosity in your local comic store)
Another group is , which hosts, among other comics, [purrsia.com] Algernons Dilemma [algernonsdilemma.com].
There are the big ones you've probably heard of, PvP [pvponline.com] and Sluggy Freelance [sluggy.com] who are actually making a living on their webcomic.
Heck,
Personally, I'd rather these, and others, than the majority of the junk the syndicates, et al, try to push onto the web. Nevermind X-Men, give me it's Walky! [itswalky.com]
Disclaimer: I run a webcomic, so this story pushed my buttons
J. T. MacLeod
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UBERGEEK the Comic. Umlauts be danged.
http://ubergeekthecomic.com [ubergeekthecomic.com]
It's neato!
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You cannot collect 0's and 1's (Score:3, Insightful)
As anyone who's ever collected comics knows, it's the scarcity of comics that helps create their demand and popularity over time, not their wide distribution. How many of you have an X-Men #94? Amazing Fantasy #15? Detective Comics #27? But if you did, you'd cherish it like an heirloom, you'd pass it to your children when they got old enough to know the difference between acid-free backing boards and regular cardboard.
Sure, widespread distribution will help if all you want to do is read the comics, but that's not where their value comes from. The important thing is that I have an Avengers #3, and you have an Avengers #16, and if we're going to trade, yours better be in mint condition.
There's just something very visceral and male about holding a rare comic book. What am I gonna do, have a swapable harddrive of Marvel and DC. "Hey, check out KaZaa, they've got the latest Superman story." Bah! There are some things that technology simply cannot improve on.
WebComics.com (Score:3, Interesting)
Anyway, we of course have been trying to deal with this making money thing for 6 years at WebComics. We've had competitors come and go (like toonscape.com and mycomics.com) which all thought they could make lots of money I guess. As with most messed up web companies, the problem is very simple, they just spend too much money. The web lets you do things so efficiently and a company has to take advantage of that.