EA's Summer Interns Weigh In 73
MTV's games site has a piece looking at what it means to be a summer intern at EA. The article explores the experiences of three interns who did far more than fetching coffee. From the article: "Gwynne Olson-Wheeler ... showed some of her intern work in a cubicle that wasn't hers -- she was spending her final weeks of the summer working on a different floor, on EA's under-wraps 'Simpsons' game. Meeting with her there would give away too many secrets. So instead she zapped some graphics work she did earlier in the season for 'Sims 2 Pets' onto her iPod and plugged into a computer at a less-sensitive area. The room where she set up was darkened by dropped blinds, most of them dotted with spent ammunition from the floor's many Nerf gun battles. On the walls, signs addressed the staff of another under-wraps EA game: 'Welcome Sims 3 team.'"
No Sweatshop? (Score:3, Insightful)
What gives? Is this an HR ploy to keep resumes coming in from fresh college blood?
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Oh, wait, this is Slashdot, I could get lynched for suggesting that
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"So instead she zapped some graphics work she did earlier in the season for 'Sims 2 Pets' onto her iPod and plugged into a computer at a less-sensitive area."
And yes, I do know what Abercrombie & Fitch is. It is an overpriced clothing brand for "adolescent lemmings" with extra money. Years ago, clothing from Abercrombie & Fitch would not be worn on a daily basis, as it was an upscale sporting-goods store. This changed in 1988 when A&F was acquired
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I don't understand -- she wasn't allowed to bring a reporter into her work area, so she copied some work to display in an acceptable environment. I don't see where she (assuming that she was correct about what she was allowed to show) did anything wrong, let alone how you got "rampant corporate espionage" out of it.
Ethics to students? (Score:3)
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Bring in new talent by showing them a bunch of great things, offering bonuses and potential raises and Nerf gun fights.
Then, once they've moved and settles and worked for a year or two, you break out the slave labor and burn them endlessly, paying bonuses in Snickers and raises in Food stamps, and only giving them a rubber-band gun.
Only a rubber-band gun...
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Plus, as someone else noted, interns probably wouldn't see the bad sides, therefore the article is most likely not even omitting anything.
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During my internships at different big tech companies, I was never shielded from the bad parts of the company. While you aren't directly participating in the long work hours, you definately get to see it. No matter what HR wants, the average worker is going to give the intern an idea of the good and bad of the company. I was co-oping at IBM when they were making chang
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Of course not, it's advertising (Score:2)
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EA interns? (Score:1)
oblig. (Score:2, Funny)
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Re:hm. I wonder how many NDAs this broke (Score:5, Funny)
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Yeah, unlike the animated company logos which keep lasting LONG and LONGER and for some reason have increasingly become impossible to skip...
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Group of people: EA Games!
Whisper: Challenge Everything...
Sound in the background of user pressing escape repeatedly to no avail.
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far more than fetching coffee (Score:2, Funny)
Sounds suspiciously like a Clinton/Monica like internship.
Re:I should hope there's no fetching of coffee (Score:5, Insightful)
1) Cheap labor. For basic programming jobs, an intern isn't necessarily any worse than a full-timer, but is a heck of a lot cheaper.
2) Extended interview. You get to know a potential future employee better than you ever could in an interview, and get them up to speed on what you do should you later hire them. For this reason, it's an especially bad idea to have interns fetching coffee or they won't be interested in coming back full time.
Weigh in? (Score:5, Funny)
Well, that's what I expected. It's not like they ever let you out for exercise, unless you consider the giant corporate hamster wheels.
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Well, since there's three of them, that's an average of 100 pounds each. So they're the skinny-type coders, not the hefty ones...
Or that could be their wages as interns, in which case it's not slave labor, it's slave labour.... o.O
Network Policy Violation (Score:1, Interesting)
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The Real World: EA (Score:5, Funny)
Of 137 students
Picked to live in some cubicles for a summer
And have their lives... what lives?
To find out what happens
When people stop being polite
And...
(the four who survived our reeducation facilities)
gamesetwatch steal much? (Score:1, Offtopic)
What a joke (Score:1, Flamebait)
Look up discrimination.
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So how do they get experience? (Score:1)
For people who want to work for your company but happened to have chosen the wrong school, possibly because it was the school that they can afford, how do you suggest that they get the proper work experience?
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Results may vary. Life is unfair.
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On the one hand, putting a "crappy under-paying job" in retail sales or food service on my resume won't demonstrate skills that I want to use in my career. But on the other hand, it would show that I know how to be an employee. So how do I find entry-level employment as a programmer when I live
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It was "crappy under-paying" programming jobs that I was talking about. And I don't know, but he managed to find entry-level programming jobs in SW Michigan, so it is possible.
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In American law, discirimination refers to hiring or not hiring people because of a protected status, which includes race, gender, age, and disability status. The school that you attended is not protected under this legislation. In fact, you can hire people based on their favorite color, if you wa
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That is a convenient explanation but it has no basis in fact. There was no way to get a summer internship from a Full Sail student because Full Sail does not have a classic summer break (months of downtime between last and first semester). Full Sails summer break lasts from July 2nd to July 10th. You can't have a summer interns
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First off, it's "libel".
Second, from a programming perspective anyway (since it's the only one I'm qualified to speak from), they are perfectly entitled to this form of discrimination. I've seen the type of coding that goes on at these game colleges, and I would NEVER give up a CSer (even a mediocre one) in exchange for a Full Sail/Digipen/etc coder. Seriously. The depth of "programming" these schools get into is laughably simplistic and wouldn't fly further than scripting a level.
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(Leaving the debate behind and resorting to name calling does not help the argument. Debate using facts, not insults)
Interns work full-time, too (Score:2)
"This was like eating pain" (Score:2)
in other words... a plea to programmers (Score:3, Funny)
Boss key (Score:1)
Intern this past summer at EA Tiburon (Score:4, Informative)
First off, noone was working insane hours. It's a misconception that people have that you get worked to death. I didn't see anyone on the team working like that and I sure as hell didn't work like that.
Yes, they liked me there, before some smartass posts "Well, you didn't work late because your code sucked."
I was the build engineer for Tiger Woods PGA Tour and I also implemented some features into Tiger Woods 2007 (I haven't seen the credits yet, but they told me I'd be in them).
Next up, one of the interns was from Digipen (and he can drink as fast as I can). There's no discrimination against people from trade schools. Hell, the guy who replaced me as Build Engineer when I left graduated from Full Sail. However, in general, the people coming out of those trade schools have no business competing with people who have degrees from major universities (when asked what schools to go to, Will Wright responded GeorgiaTech, USC, and Carnegie Melon on multiple occasions). I, personally, am from GeorgiaTech and will be graduating in the Spring with a bachelors in Mechanical Engineering and a Bachelors in Computer Science. This isn't to say those schools aren't valuable, but you get what you put into them: they graduate everyone. Again, this is a generalization, this isn't always the case.
I loved working at EA and I'm definitely staying in the game industry. Despite the fact that all of the armchair engineers on various forums (you know who you are) are constantly ragging on <i>something</i>, it's still fun. I still love the fact that everyone who said "oh you're going to work for the slave drivers at EA" when I was leaving have eyes glazed over after hearing the great work experience it actually was.
Chris Burke is right, when he posted the two main reasons for an engineer internship as being cheap labor and an extended interview. This is the case everywhere. However, that doesn't mean they overwork you or treat you like crap. I was a part of the team when I was there, or at least felt that way, and loved going to work every morning (ok, sorta true, I hate waking up in the morning). The hours were flexible, I went to work in a tshirt, shorts, and sandals on many occasions, and I had a PS3 and an Xbox 360 at my desk. How awesome is that?
Flame away.
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None of the people I talked to said they ever had issues with overtime. Of course, I was at Tiburon, so my experience is not global. Madden went Alpha/Final for the 360 while I was there, so it's not like I didn't see the team, particularly my roommate (also an intern), working overtime.
Nice thing is, you get free food and snacks when the game goes Al