Nintendo and Microsoft in Suit Over Controller Patents 128
Via Kotaku, an article at the Inquirer discussing a patent suit brought against Microsoft and Nintendo over controller technologies. Anascape Ltd, a Texas firm, claims the two companies have infringed on over a dozen of its held patents. From the article: "Anascape alleges 6,222,525 'Image Controller with Sheet Connected Sensors' was also breached, as well as 6,343, 991 'Game Control with Analog Pressure Sensor' and 6,344,791 'Variable Sensor with Tactile Feedback'. As well as 6,347,997 'Analog Controls Housed with Electronic Displays', 6,351,205 'Variable Conductance Sensor' (a different one) and 6,400, 303 'Remote Controller with Analog Pressure Sensor' (a different one)."
Business Plan (Score:2, Funny)
1. Start a business in an area dominated by MSFT
2. Sue them for patent infringment
3. ???
4. Profit!!!
Re:Business Plan (Score:2)
Re:Business Plan (Score:2)
Re:Business Plan (Score:2)
Re:Business Plan (Score:5, Interesting)
Patent trolls? (Score:5, Interesting)
United States Patent 6,347,997:
Re:Patent trolls? (Score:2)
Sure it wont catch these guys seeing as they submitted it in 1999, but its a start.
I believe the patent system needs a total overhaul. Technology evolves so fast that perhaps the patent period should be limited to 5 years, and only on the conditon you are selling the product, or the patent is forfeited.
Re:Patent trolls? (Score:2, Interesting)
Re:Patent trolls? (Score:4, Insightful)
Re:Patent trolls? (Score:1)
Re:Patent trolls? (Score:2)
No, but then why wait 6 years before suing? They can hardly claim they never heard of either the XBox or the GameCube since then. Did they purposefully wait until Microsoft and Nintendo had sold a whole lot of units before going with the suit, to make sure the settlement was as big as possible (they are suing quite close to both
Re:Patent trolls? (Score:1)
Re:Patent trolls? (Score:1)
Re:Patent trolls? (Score:5, Informative)
Wow...sucks for them. Too bad both Microsoft and Nintendo use digital controllers. Yes, there are varying values depending on the analog input (all human input is analog after all), but the output is now, always has been, and always will be, digital.
There is no way that either Microsoft or Nintendo are sending varying levels of voltages to the console when they can send a couple of digital packets that contain all the information on all the buttons in about the same amount of bandwidth (over cord or air). Technically the packets are an analog signal that is encoded to represent a digital value, but there is no "varying analog value," just a series of different combinations of the same value of high and low voltage.
Re:Patent trolls? (Score:1)
Re:Patent trolls? (Score:2)
Re:Patent trolls? (Score:2)
IIRC (it's been a while), the N64 'analogue' stick was actually a matrix of either 64x64 or 128x128 values, and therefore digital. So absolutely correct, Nintendo did (and probably still does) use entirely digital control systems, so this patent is even more
Re:Patent trolls? (Score:2)
Re:Patent trolls? (Score:2)
Re:Patent trolls? (Score:2)
As for starting the system with the stick off-center, that's a feature, not a bug. The stick auto-calibrates every time the system starts up. If you happen to have the stick tilted at startup, it calibrates that as the center "neutral point", thus when the stick goes back to neutr
Re:Patent trolls? (Score:1)
Totally different.
KFG
Re:Patent trolls? (Score:1)
Warning! Use of the brake pedal without the brake pedal is . .
How come we never see stickers like that?
Warning! Not knowing that pointy things can hurt you if you're not careful means you're a moron and should probably just be removed from the gene pool anyway. That's the way it used to work; and we liked it!
KFG
Re:Patent trolls? (Score:2)
The simple answer is because there is no penalty to filing a bogus patents other than the filing fee. A few tweaks to the system to make abusing it carry a cost and the system would work fine. And for that matter software algorithms should be patentable, just like any other process, the real problem is that there are so many bogus software patents like 'clicking a button to purchase goods' that are just criminally stupid.
* If a
Re:Patent trolls? (Score:2, Insightful)
Re:Patent trolls? (Score:2)
You have to read the claims.
1. A hand holdable electronic device for controlling imagery, comprising:
a housing sized to be hand-held;
electronic circuitry located in said housing;
a general image display located in said housing, said general image display operatively connected to said circuitry;
at least one finger depressible surface in part exposed on said housing, said at least
Re:Patent trolls? (Score:1)
Re:Patent trolls? (Score:1)
It's a good idea no doubt. I can think of tons of applications for such a button. Although I can't remember any game controller ever having a pressure sensitive analog button. It's very specific that it has to be a depressible surface so they can't claim analog sticks count.
The problem though still is that it's freaking obv
Re:Patent trolls? (Score:2)
Apparently all it takes is a sixth grade education to be employed at the US patent office. When they see all those big, strange words, they think "I don't even understand half of this. It must be new and innovative!"
Why can't they hire real Einsteins like they used to?
What if I don't use my finger? (Score:2)
Ha! I'm using my thumb!
Prior Art? (Score:5, Funny)
I guess that box sitting in my basement full of old Nintendo controlers would classify as prior art?
Re:Prior Art? (Score:2)
-Rick
Re:Prior Art? (Score:5, Informative)
Re:Prior Art? (Score:2)
-Rick
Re:Prior Art? (Score:1)
A self righting one, too!
Re:Prior Art? (Score:2)
Re:Prior Art? (Score:1)
The analog button features don't get a lot of use, but many modern console controllers actually know how hard you are pushing a button. I always found it entertaining that the classic-looking four-way d-pad on a PS2 controller actually had more "analog" granularity than the analog-looking controller next to it.
Re:Prior Art? (Score:2)
Yeah, no prior art there.
BTW, the analog buttons don't get much use in gaming because they're really not that consistent. Sure, they may report a few hundred distinct pressure levels, but the best you're getting out of them at any accuracy level is "pushed really hard," and "tapped kinda light." This harks back to both implementation-on-a-budget problems, and the problem that people just don't pay that much a
Re:Prior Art? (Score:2)
Re:Prior Art? (Score:2)
Re:Prior Art? (Score:2, Interesting)
Re:Prior Art? (Score:1)
See wikipedia [wikipedia.org].
Re:Prior Art? (Score:1, Troll)
MOD PARENT UP (Score:2)
Re:Prior Art? (Score:2)
Patent with no product using it? (Score:3, Insightful)
Re:Patent with no product using it? (Score:2)
all you need for a patent is an idea and money (if the idea isn't yours they don't care) - oh and there can't be prior art showing that you are faking it (but remember your the one that has to show them the prior art)
as far as i am concerned.. people need to get hung/shot for crap like this..
Re:Patent with no product using it? (Score:2)
In fact many companies simply buy patents, being purely tech litigators and having no product or development or technical expertise.
Re:Patent with no product using it? (Score:1)
http://news.nationalgeographic.com/news/2005/11/11 11_051111_junk_patent.html [nationalgeographic.com]
Re:Patent with no product using it? (Score:1)
He was not equipped to go into the business of making table saws and having to compete with the likes of Delta or Rigid, so he decided to try to license the patents to them. But they wouldn't bite, so he finally did have to go into the manufacturing business himself. Should he h
Re:Patent with no product using it? (Score:2)
If after they refused to buy he just threw in the towel and never tried to get in the market again, then it should be fair game.
Re:Patent with no product using it? (Score:1)
Re:Patent with no product using it? (Score:2)
Theres a reason why patent trolls ARE called trolls. Currently a person can sit on a patent for DECADES without ever making a product and simply cash in on it later by suing compani
Re:Patent with no product using it? (Score:2)
broad patents (Score:1, Interesting)
Re:broad patents (Score:1)
Re:broad patents (Score:1)
Re:broad patents (Score:1)
THey have their own patents... (Score:4, Interesting)
Re:They have their own patents... (Score:2, Funny)
what about Sony? (Score:4, Interesting)
What about any third-party that makes controllers using said technology?
Re:what about Sony? (Score:2)
Which buttons are those? Sorry if that's a dumb question, but they've always felt digital to me.
Re: (Score:2)
Re:what about Sony? (Score:2)
God I hate the patent system. (Score:1, Interesting)
Make a controller with an analog button: No problem.
Make a controller which is wireless: No problem.
Make a controller which is wireless AND has an analog button: PATENT VIOLATION, YOU HAVE TO PAY FOR THAT!
The patent office's decision to spend very little money on approving each patent is costing industry and innocent bystanders gobs and gobs of money in unnecessary court fees. Will this ever stop?
Re:God I hate the patent system. (Score:2)
There is no mention of wireless controllers in this article. You misunderstand what 'remote' means in this context.
Re:God I hate the patent system. (Score:2)
Re:God I hate the patent system. (Score:1)
Anascape Ltd. ?? (Score:4, Interesting)
But wait theres more.... (Score:4, Informative)
http://www.freepatentsonline.com/6906700.html?hig
According to the google summary. Patent was filed in 2000 and published in 2005. This is purely just another intended patent infrigement suit against a profitable company.
It is true that the patent system needs some updating because there are old fogies in there who are not up to date with what is going on outside their office walls. This is why you are hearing patent suits of this nature. Some are legitimate while some aren't, while some were clearly made to sue a profitable source. Other than that this is clearly a patent troll.
Its a sad state of affairs when.. (Score:1)
Ho ho ho-lee crap (Score:1)
Misleading title (Score:3, Interesting)
Re:Misleading title (Score:2)
im only replying to this becuase its slow ass friday and im really bored.
who owes who money? (Score:1)
Injunction probable (Score:3, Insightful)
According to techdirt [techdirt.com], there's a federal judge in Marshall, Texas (a district in East Texas) who almost universally grants injunctions against patent infringers. Said judge is a favorite of patent trolls.
According to this pdf [theinquirer.net], the case is filed in...gasp...Marshall, TX.
Remember, in the US, anyone can sue anybody (Score:1)
And it's sometimes used as a bargaining wedge to be "bought out" and rewarded with cash for a case that has no merits.
Prior Art (Score:1)
Let's see now, (Score:2, Funny)
Hmmm (Score:2)
Honestly if my FPS required me to wave my arms around to kill anything I wouldn't play it. The current controller has been around in various shapes for 30 years, and any weird new designs have failed, maybe that's for a reason?
Re:Nintendo's Console Strategy Falling Apart? (Score:2)
Rayman 4: Raving Rabbids.
Period.
Re:Nintendo's Console Strategy Falling Apart? (Score:2)
Re:Nintendo's Console Strategy Falling Apart? (Score:1)
Re:Nintendo's Console Strategy Falling Apart? (Score:3, Interesting)
Launch titles. Launch titles. They suck. Get used to it. You can't rightfully judge the quality of any system for at least a year after it's been out and this has been true for generations now.
Re:Nintendo's Console Strategy Falling Apart? (Score:2)
Super Mario World
Super Mario 64
Arguably, two of the best games ever. It used to be that a new system brought with it amazing new games. Recently, new systems have just brought
--Jeremy
Re:Nintendo's Console Strategy Falling Apart? (Score:1)
Re:Nintendo's Console Strategy Falling Apart? (Score:2)
Re:Nintendo's Console Strategy Falling Apart? (Score:2)
Move along... (Score:1)
Re:Move along... (Score:1)
Re:Move along... (Score:2)
They basically redid the whole controlling thing, because E3 demo only had static moves triggered by your movements (forward thrust, diagonal slash, ... and so on) and that was considered crappy by all standards considering the flexibility of the wiimote.
So the Red Steel team got back to work to make swordfights fully free-movement instead of static triggered.
Well that's the revamp part I was the most interrested in at least, dunno if they redid anything else.
Re:Move along... (Score:1)
Re:After a second, closer glance (Score:2)