What Spore May Spawn 205
ches_grin writes with "A new look at Spore, including a slideshow that examines the broad influence that the game is expected to exert on fields ranging from law to education. From the article: 'Spore's unprecedented level of user-generated content is sure to send ripple effects through and beyond the video-game world. Could the mass-market game provide the tipping point for the burgeoning retail trend of mass customization? How will it redefine the roles of game designers and publishers alike? We asked a variety of experts to predict the economic, educational, legal, and other effects of the game.'"
Borg creature (Score:2)
Re:Borg creature (Score:2)
Re:Borg creature (Score:2)
Re:Borg creature (Score:3, Funny)
I would imagine the human controlled bullies will ruin gameplay as much as the computer controlled ones could.
I looked through the articles and movies. Neat look to it, but it seems more like work than play. And having to wait several thousand millenium for evolution seems boring too. It will be interesting to see if you can create the truly humorous genetic manipulations, too. ("poops twice as much as it eats,
news story? (Score:2, Insightful)
Re:news story? (Score:3, Interesting)
None of the above (Score:4, Insightful)
Re:None of the above (Score:5, Interesting)
The interesting thing is that his target hasn't been 'gamers' for a while, if ever.
And I still see non-gamers playing with their Sims and virtual doll-houses longer than I could think humanly enjoyable.
They don't play his games because of his creativity, inventiveness and reputation. They don't have any idea who Will Wright is, and to be honest, they would never call the Sims 'creative' or 'inventive' in any way.
They still play it because it is just a game, and they enjoy playing it.
And maybe because they didn't have to spend a quarter of their free time honing reflexes and virtual skillz to 'p0wn and not be p0wned'.
Different Market... (Score:2)
Re:Different Market... (Score:2)
Based on that reasoning you could say that SimCity only appeals to urban engineers and game theorists, or a closer analogy, that the Tamagotchi was a toy for biologists and zoologists.
It's not about such a specific demographic. Frankly, for the Sims, I don't think it was about so much 'moms and girlfriends'.
That was just the most atypical gamer segment and easy to point out, but the user base was
Remeber Cosmos, the TV series? (Score:2)
If you present a topic properly (any topic) you can make it interesting for any person with the most basic curiosity.
Re:Different Market... (Score:2)
Re:None of the above (Score:3, Insightful)
Re:None of the above (Score:2)
An assumption not borne out by even a brief visit to the Sims newsgroups or forums.
Sim City players are playing a game - by definition, they are gamers. not the same niche as Halo, or FF, but gamers none-the-less.
Re:None of the above (Score:2)
I think you mean poised, but you're correct about everything else. The Sim style games aren't generally popular among the same crowd that plays most of the other genres, but that segment also vastly outnumbers the rest of us. Not a niche by any means. Too bad FUD gets modded up over fact.
Re:None of the above (Score:2)
Re:None of the above (Score:2)
Re:None of the above (Score:2)
Re:None of the above (Score:2)
Re:None of the above (Score:2)
is it just me? (Score:2, Funny)
Yeh Right (Score:4, Insightful)
I agree completely. (Score:3, Insightful)
I hope you don't get modded down to much by people who are caught up in the hype. Hell, we are looking at an article which is basically about how Spore will change the world as we know it. I think that's slightly out of control, in the end most of us will just move on to something else after a week or so (like we did after B&W). I'm certain it will be a technical masterpiece (as with B&W again), but that alone will never be enough.
Re:I agree completely. (Score:2)
Re:I agree completely. (Score:2)
What amazes me most is that (Black and White creator) Peter Molyneux is held up by the media as the greatest British videogame designer of all time, almost a British Shigeru Miyamoto. Yet, since he created Populous, he's done little more than releaase the same game a dozen times with a different skin on it. The guy has no new ideas outside the God Game genre, and few within the genre itself.
Fable (Score:2)
I get your point, but I think you can come up with a better example.
Re:Yeh Right (Score:2)
Sounds cool... (Score:3, Interesting)
Re:Sounds cool... (Score:1)
Re:Sounds cool... (Score:2, Informative)
As for the card game, WW explains in the E3 demo that a new "cool factor" that they are trying out with the game is the ability to make a tradable ca
It's like Christmas when I was 6... (Score:1)
Awesome feature (Score:2)
Holy shit how cool would that be? Unless they became sentient and we had to welcome our new 3-legged overlords.
Re:Awesome feature (Score:1)
Wow, if something like that would ever happen, we should have to welcome the era of raging clones. Want a clone of yourself? Upload your DNA data (that would probably take a lot of time) and send it to the 3D printer. It becomes sentient (and alive because of that) by some weird method, and bam! instant clone.
Re:Awesome feature (Score:2)
Spore WILL change the world (Score:3, Funny)
Re:Spore WILL change the world (Score:2)
Not if Bush signs the stem cell legislation!
Unprecedented amount of user created content? (Score:2)
It will read the article (Score:2)
Videos of Gameplay (Score:5, Informative)
If Robin Williams [google.com] likes the game, it must be good.
Re:Videos of Gameplay (Score:2)
If Robin Williams likes the game, it must be good. ;)
Wow, if you guys watch that video the parent linked to, stay around till the end when he's interviewed a little bit about the games he plays. He really knows his stuff.
Easy to read page (Score:5, Informative)
I read it - sounds interesting - but come on... (Score:3, Interesting)
Does this mean that my "planet", which I spent 2 months building after I spent 3 months evolving my race, can be wiped out by an evil player who simply wants to nuke everything in site? I hope I have time to spend 2 months on defense systems...
Another year to release...wow. Nothing ever lives up to the hype.
Re:I read it - sounds interesting - but come on... (Score:2, Informative)
Re:I read it - sounds interesting - but come on... (Score:2, Informative)
From what I've heard about the game, the content you make gets shared with every player, but you're still in your own, isolated universe. There's no interaction with other players other than the creatures and stuff you create. And your whole universe is always on the
Re:I read it - sounds interesting - but come on... (Score:4, Interesting)
No, your planet (or your species, rather) will appear on planets in other players' game instances. Interactions between those players and your species will be local to their game only, and not affect yours. Imagine it this way: instead of Spore shipping with a set of "other" creatures, it will reach out to a central DB and pull back creatures created by other players. Your creature may end up dominating my puny one-legged hoppers, but you'll never know.
Re:I read it - sounds interesting - but come on... (Score:2)
And here is the big area where I feel Spore will fal
Re:I read it - sounds interesting - but come on... (Score:2)
Re:I read it - sounds interesting - but come on... (Score:2)
Actually, I hope they would let me _know, as part of player stats/history. They could possibly even include a somehow automated description of events (is that possible in an interesting way, technically?) and/or user blogs where you can describe your events as if you were a blogger in Iraq. Possibly even spectator areas (you would have to opt-in to be able to being watched.
It would be enough to be unable to _influence the
Re:I read it - sounds interesting - but come on... (Score:2)
I stand corrected - this looks AWESOME! (Score:2)
Re:I read it - sounds interesting - but come on... (Score:4, Interesting)
then get back with us..
But serious to answer your question the online portion is not true multiplayer. Your creatures and buildings characteristics INCLUDING your playing style will be uploaded to a server in which other players can download from (purposfully for some things like architecture that you want in your city or automatically like other competing races). The computer will then play these races against you. From what I understand these competing races will be placed based upon your current level meaning you will never face an enemy that completely outmatches you and can wipe you out with a flick.
Re:I read it - sounds interesting - but come on... (Score:2)
Re:I read it - sounds interesting - but come on... (Score:2)
1) O
The jury's out... (Score:5, Interesting)
With that said, even if Spore isn't as great as everyone makes it out to be, I'm hoping it will spawn a new class of games that use procedurally generated content for some incredibly unique gaming experiences.
Re:The jury's out... (Score:2)
"What if you could live your life over again?"
Captain Non-Sequitur to the Rescue (Score:4, Insightful)
The "nukes" gameplay feature drove the fundamental design decision to enable user-created content?
What. The. Fuck?
Here's my prediction (Score:5, Insightful)
Don't get me wrong, I think Will Wright is great, and I think this game will be too. But I don't think it's going to "change the face of gaming", any more than the sim, simcity Psychonauts did (sure a lot of people bought the sims, but has it really effected anything else?)
Expansion Packs?!?!?! (Score:2)
some perspective (Score:2)
Second, Spore may be the most flashy and well-executed variety of computer game that permits user customization or attempts to do things with evolution, but it is far from the first. And to be commercially successful and appeal to
Re:some perspective (Score:2)
I said "meme" because that's what I meant.
Please Calm Down (Score:2)
Wow do you need a cigarette? That has to be one really great game or are you a shil for the vendor?
Customization is King (Score:5, Insightful)
It shouldn't be a surprise to anyone but gamers want to interact with their environment. How long have we been screaming for fully deformable terrain? When I miss someone with a rocket launcher I want it to take out the fucking wall. Granted the technology hasn't been there, so it's understandable it's taken this long for even a few games to do such a thing.
If you look around, just about every multiplayer game has some customization. At the lower end, you can usually pick colors. At the upper end, you have... Well, Spore :) Somewhere in the middle you have custom models, custom skins, tags, decals.
But also, keep in mind that customization is the difference between good and great in a lot of genres. Sure, I still love Civilization 2, and play it. (Civ 3, on the other hand, I found to be ugly, with muddy graphics.) But Alpha Centauri keeps me captivated far longer, mostly because of all the things you can do with customizing units and so on.
Gamers want control. Otherwise they could go live life, where you have much less of it. :)
Re:Customization is King (Score:4, Informative)
The technology was there back in 1994, see Magic Carpet or XCom:UFO, both have had fully destructable terrain. The throuble is that Doom recieved all the hype and instead of destructable terrain developers focused on developing static maps with precalculated shadows and stuff, which resulted in better locking games, but also games whoes levels simply couldn't be deformed at runtime anymore. The technologie simply moved into a direction that made destructable terrain an hard problem (BSP trees), while it was an pretty easy one before (tilemaps), so gameplay got axed to create flashier graphics.
Re:Customization is King (Score:2)
Re:Customization is King (Score:2)
Magic Carpet 1 & 2 was just SO much fun in multiplayer. And they had fully deformable terrain. There has been a few other games with the same features, but none as good as MC.
The technology: free code for deformable 3D terrain has been available for several several years. Many like the terrain seen in MC.
Re:Customization is King (Score:2)
Yes. I've been saying that for four fucking years. I won't play Yet Another FPS until they do something like this. No, Red Faction doesn't count. (Bec
Re:Customization is King (Score:2)
Re:Customization is King (Score:2, Informative)
Using heavy handed LoD and simple map geometry can fix this, but then you end up with an ugly game.
Limiting ter
Re:Customization is King (Score:2)
I understand that doing true, physically correct, "occlusion culling" (wow, i don't have an idea what that is) would
probably be too expensive to do in real time.
But, from my amateurish pov, wouldn't it be enough to do roughly the following upon an object is hit:
1. compute impact area; basically a sphere that's larger for stronger impacts and placed according to the position
of the "projectile" (or unit) that's impactin
Re:Customization is King (Score:2)
So, just as I guessed I missed an elementar problem of how these 3d engines work and which parts are pre-computed and which are not. I think realtime lighting is how doom3 works so it seems possible but nonetheless your point about pre-computing "what one can see from where" makes somewhat sense to me.
I guess my simple Idea falls down over this simple fact and well, if it was as easy as I thought then everybody
would probably be doing it already.
So, it seems we'll just
The effects of the game? (Score:2)
Here's my prediction. (Score:3, Insightful)
Please, just let the game be, and we can talk about it after it comes out, okay?
Tipping Point (Score:2)
Re:Tipping Point (Score:2)
Things that make you go hmm.... (Score:2)
It seems to me that this game has been a year away for about a year now. Not a good sign. (Especially since two major sections of the game, one of them quite important, were not available to the reviewers.) Lots of hype here - very little meat.
The publicity being generated around this game also reminds me of that which was generated in advance of [IT|Ginger|Segway].
Elite III ? (Score:2)
I'll believe it when I see it. (Score:3, Insightful)
Unless I'm wrong, that is... can anyone sell me on this game on the basis of the above points?
Re:I'll believe it when I see it. (Score:2)
Re:I'll believe it when I see it. (Score:2)
Given Spore's design, what's most interesting to me is the game difficulty. Will you almost always succeed in conquering several planets, only given enough time? Or will a desi
Re:I'll believe it when I see it. (Score:2)
Who the FUCK tagged this "hype"? (Score:5, Informative)
So this is my new game... (Score:4, Funny)
What idiots. Spore != only game with customization (Score:2, Interesting)
When you made a D&D character in table top games that was customization, games are adding more and more options in for that, but it's been around for ever. MMORPGs tend to have a great deal of customization as well. And Spore isn't even the only game that has such indepth customization. Remember a game called The Sims? Maybe you know the lead guy on it? Will Wright?
Customization is a growing
Summary is from where? (Score:2)
Game-trained Apparatchiks (Score:4, Insightful)
But there are severe problems using them as educational material.
SimCity's demolition is a case in point: $5 to bulldoze a city block. No fair market value, no Fifth Amendment (or the equivalent, if there are any), no neighborhood groups, no angry owner mounting a campaign against you.
Maybe it's prophecy, and Will Wright foretold what America will be like post-Kelo [cornell.edu].
Now of course, there are hundreds of games which have valuable educational content. With an appropriate counter-bias, even SimCity could be educational.
But out-of-the-box, it trains people to become authoritarian apparatchiks.
In interests of fairness, I should say that I was a programmer at Maxis. We were supposed to make non-violent games. Those who say we succeeded just don't realize how violent totalitarianism is.
Re:Game-trained Apparatchiks (Score:3, Informative)
Of course this being college, I pondered the topic, freaked out a bit, and eventually calmed down. It's a freaking game.
Now addressing your aspect about how games are lacking real
Looks good, but not revolutionary. (Score:2)
I do, unfortunately, expect this game to spawn countless uninspired clones.
Life is great... (Score:2, Funny)
Optimism springs eternal (Score:3, Interesting)
I assert that it WILL prove to be a fantastic game; but that the rest of the game industry will be notably UNrevolutionized... because this is exactly what happened before.
2000. The Sims is released. This is a totally new type of game; in some ways, a totally new form of fun. It sells through the roof, and to this day, there probably hasn't been a week that's gone by without The Sims or one of its sequels or expansions being somewhere on the Top 10 best-selling games list.
Logically, this should be a watershed. In terms of the game industry's history, this should be on the level of the release of Wolfenstein 3D, or of Dune. In other words: a game this fun and money-making should spawn many other games like it; which will at first be sneered at as "rip-offs"; but in fact people come to realize that this is a new genre, and each new entry brings something new to the table. Then, sooner or later, someone (e.g. Blizzard in the RTS and MMO genres) will create a fantastically polished new entry that pushes the genre to its next level.
But what happened with The Sims? We got "Singles" and "Playboy: The Mansion." That's pretty much it. There was no rush to make new "people simulators." The Sims still has essentially no competition - it is its own genre. Why hasn't it spawned a new genre? Lost Garden has some ideas about this. [lostgarden.com] I think it's a combination of being unwilling to take on the difficulty of a really hard game design problem; combined with an ironic risk-averseness (what could be less risky than following in the footsteps of The Sims? oh, I know, continuing to crank out FPS and RTS games); combined with developers being too proud to make something someone might call a "rip-off."
Whatever the reason, I think it's going to repeat with Spore. Game developers have become too narrow-minded. Not only do they not try to conceive of a radically ambitious new type of game - like Spore - but even when one plops in their mist and draws the multitudes to it like the Monolith in 2001, they look at it for a moment and then go back to picking fleas off each other (i.e. making platform games) like they've always done... because they like doing that... and that's they're used to it... and they'll be totally safe doing that... until they get their skulls bashed in by the few apes that were smart enough to learn from the Monolith, that is.
The game industry as a whole - mainly publishers, but many developers as well - is resisting change. They didn't attempt to adapt to The Sims, and they'll be similarly complacent in their response to Spore.
Now just a minute... (Score:3, Insightful)
Re:Now just a minute... (Score:2)
3D Printing (Score:2)
Can you imagine the toy industry if this becomes popular? Using Spore's open-ended creature generation, plus the ability to make a plastic model for a relatively low-cost, and kids will be able to
Oh, great . . . (Score:2)
Hmmm.
On second thought, if the printer-makers charge as much for the plastic composition used to lay out models as they do for inket ink, it will cost $500 just to make a gaming-miniature sized item.
Re: (Score:2)
Re:MY HERO (Score:2)
Re:MY HERO (Score:2, Funny)
John vs Will in a fight to the death (and beyond), there would be dolls houses' and monsters from hell flying left right and centre (and up and down for the 3d purests).
Isn't this how religious wars start?
Will Wright sent by aliens to neutralize us! (Score:5, Funny)
Here, read this:
More:
Why We Haven't Met Any Aliens [seedmagazine.com]
Moreover: Battlebots viewers with long memories may recall that Wright's daughter built at least one entry for the robot combat game. No doubt as part of a contingency plan to eliminate those who try to avoid the Games.
Stefan
Re:Games building upon spore. (Score:2)
Re:I watched some old video on YouTube... (Score:2)
Re:I watched some old video on YouTube... (Score:2)