Nintendo's Iwata Skeptical of In-Game Ads, Episodes 152
Next Generation reports that Nintendo President Iwata has expressed skepticism about the benefits of in-game advertising and episodic content. From the article: "He added, 'Asking customers to pay something monthly, or something periodically, we can never expect that kind of revenue to become the significant, main resources for Nintendo.' Despite Nintendo's adherence to disruptive-thinking, the company is clearly wedded to the concept of up-front single payments for product as its main revenue source."
Thank God. (Score:5, Interesting)
In the eyes of Sony, you are addicts willing to pay anything for a console. In the eyes of other console makers/game producers, you are merely sacks of money and they want the moneys from inside you. One year of playing an online game at $12/month comes out to $144. The amount of money they get from advertisers is also very large considering putting it in a game.
I think that today, communications and technology are cheap. I pay for my broadband internet service provider, why do I have to pay again for another service of essentially the same thing? I would prefer paying $400 with no monthly fee for World of Warcraft instead of $40 with a $13 monthly fee. Why? Because in the two and a half years that it has been out, you've accumulated a price of $40 + $13*30 = $420 and we all know it won't end there. Monthly payments are a means to milk your users. I would rather them charge me lots of money and promise the service until the company is bankrupt. I like that Iwata wants to develop that as a successful business model and I hate that everyone is moving the other way.
I also don't care for product placement in my games. We're so concerned about society not viewing games as art when really they should be! They are the next new media to for artists and it's things like capitalising off of the end user and sacrificing content for product placement that really destroy any efforts to make this happen. Let's make a game that evokes emotions and deep responses from the user
Re:Thank God. (Score:2, Insightful)
I definitely agree with your sentiments. When a company sells a product under cost, hoping to "get it back" through some gimmick down the line, I get very suspicious. It's the kind of strategy that could lead to them suing customers to "get back revenue" the customer stole, by, e.g., disabling ads or something. When their costs are covere
Re:Thank God. (Score:5, Insightful)
Yes, but if you were selling software, which would be a safer bet? That your target audience would have $400 lying around, or that they would have $40 lying around plus an extra $13/month? Most people are far more likely to be able to put up the smaller monthly amounts.
You could put the $400 on a credit card and pay it off little by little. But assuming a 10% interest rate (VERY generous here, most are over 15%) and assuming you pay $40 the first month and $13 after that just like on the subscription plan, it would take you 32 months to pay it off, with $56 interest. Considering that not every person who plays a game is going to play it that long, and many people don't know when they start a game whether they'll be playing it that far in the future, it makes more sense for many people to have the monthly plan where they can cancel it if they need or want to rather than to buy it upfront and have to pay the full amount whether or not they still play it two years from now - and whether or not they can still afford it two years from now.
Xbox Live (Score:1)
of course they also offer the monthy route...
Actually... (Score:1)
Re:Actually... (Score:2)
Re:Thank God. (Score:2)
Re:Thank God. (Score:1)
Re:Thank God. (Score:2)
Those are the first two words that came to my mind when I read the headline. THANK. GOD.
I guess somebody at Nintendo heard my pleas. I'm starting to love this company more and more by the day.
I guess I can't say the same thing about SONY. Between rootkits, lies, overpriced consoles, ripoffs of genuinely innovative technology, and just their brash arrogance in thinking that they can do whatever they hell they want and people will still purchase their crap because they're "SONY", I just start to
Re:Thank God. (Score:2)
Super Monkey Ball. Dole logo was pasted all over it. Although they didn't really push it in your face or sacrifice the game in any way for it. You would just see the big logo in a few places.
I'm OK with seeing a brand here and there. I usually ignore it anyway. I don't like it incorporated into story of the game. I paid for a game, not a commercial to sit through.
Re:Thank God. (Score:5, Insightful)
That is Sega. If you want to make your case then pick an actual Nintendo game... like Pikmin 2. You collected small treasures like Duracell batteries and tins of Carwax. Honestly, I think of Pikmin 2 as product placement done right. It lends a familiarity that generic items couldn't adding, however slightly, to the experience.
Re:Thank God. (Score:2)
Re:Thank God. (Score:2)
Re:Thank God. (Score:2)
This was present in Pikmin 1 also, but at an even more subtle level. You never really collected the various products, they'd just be sitting in the scenes, covered in moss or otherwise representin
Re:Thank God. (Score:2)
But I agree, Pikmin 2 is product placement done right.
Re:Thank God. (Score:2)
Although, it made me sick, the last pro baseball game I went to, the 7th inning stretch was sponsored by a company. Then of course you have just about every stadium named after a company as well. Im not saying its right, but it fits in the world that they are trying to recreate.
Re:Thank God. (Score:2)
Re:Thank God. (Score:2)
Re:Thank God. (Score:1)
Monthly payments are a means to milk your users.
That may be true, but they're also a means to pay for server upkeep after you've already sold through your software at retail.
Re: (Score:2)
Re:Thank God. (Score:2)
World of Warcraft is an ongoing game with content which is added over time, and new things to do. If you want to keep a staff of programmers and artists and other development people around you have to have an ongoing stream of income, ergo the monthly payment model.
You could opt for the only buy expansions deal like Guild Wars, but then you also hamstring how much content you have in the game.
I think there are places for both
Nintendo's marketing department (Score:2)
I was the biggest critic of the system when I first heard it's name was going to be a synonym for penis. But Nintendo just seems to be capitalizing on every single issue that MS and Sony have had problems with.
Better price, more commitment to customer service. Heck, if they only decide to make a regular controller in addition to the vibro-stick...
Re:Nintendo's marketing department (Score:2)
Re:Nintendo's marketing department (Score:2)
Re:Nintendo's marketing department (Score:2)
Wii games can in fact use GCN controllers (Score:2)
Wii supports GameCube controllers. Whether that's only for backward compatibility with GC games or if Wii games will utilize it as well is yet to be seen.
Mr. Sakurai has confirmed that Super Smash Bros. Brawl for Wii can use GameCube controllers [wikipedia.org].
Re:Nintendo's marketing department (Score:3, Funny)
Ahem. That's Wiin and More Wiin.
Re:Nintendo's marketing department (Score:1)
The Gamecube controller makes a good traditional style controller. It may not be the absolute best model ever made, but it is more than adequate.
Re:Nintendo's marketing department (Score:2)
I guess it's taken from the GBA-SP, where it's ok because of the way you're holding your other fingers directly behind where your thumb goes. But try a game like Dr. Mario / Panel de Pon (I sprung for the import) and it never feels precise enough, too small and fiddley.
Re:Nintendo's marketing department (Score:2)
Re:Nintendo's marketing department (Score:2)
Uh, yeah. If you're 3 years old.
Re:Nintendo's marketing department (Score:1)
nintendo FTW! (Score:3, Insightful)
sounds too good to be true. But it is.
Re:nintendo FTW! (Score:2)
I agree. I keep waiting for the big deal-breaking thing that will break my heart but confirm my cynacism. So far though, Nintendo really seems closer in tune with the average gamer as opposed to the high end hard-core gamers. Since a lot of us have families now, that's even more comforting.
This is totally crazy... (Score:5, Interesting)
Re:This is totally crazy... (Score:4, Interesting)
Because people are finally waking up to the fact that uberGraphics don't mean everything.
Seems like Microsoft and Sony are fighting to get the top spot for shooting themselves in the foot with high console prices, while letting "has been" Nintendo walk away with the prize if the Wii is a runaway success at a lower price.
Yeah, from what i've seen, they've been making a decent profit on their console (and dominating the handheld market) whilst Sony and Microsoft bleed money and immature game journalists/teenagers whine about how they're too "kiddie".
And now comes the part where they get revenge, if all goes well
Hunta, Interrupted (Score:3, Interesting)
It's like on Jeopardy when the person in 3rd place bets $0 instead of all their money then wins because nobody expected them to do that and it was a question nobody knew. Ninten
He's a gamer geek CEO (Score:5, Insightful)
According to Wikipedia, Mr. Iwata [wikipedia.org] is a former programmer, game developer, and graphic artist -- in short, someone who most likely actually plays games instead of merely selling them.
Seems like he'd be in a good position to know what gamers really want. "If I were playing this, would I want to cough up $15/month for this? Hell no!"
More power to the gamer geeks!
Re:This is totally crazy... (Score:2)
In any case, the Xbox 360 isn't priced unreasonably by any standard. The PS3 might be, but I'll reserve judgement until it's out-- after all Sony could still pull off something spectacular. Doubtful, but who knows?
Re:This is totally crazy... (Score:2)
Nintendo is a game company, Sony and Microsoft are gadget companies. You know how people complain that Microsoft bought their way into the game market? Sony did the same thing in 95. Now all eyes are on Nintendo to put things right again.
Re:This is totally crazy... (Score:1)
MOD (AC) PARENT UP (Score:1)
Approaching the "Uncanny Valley" (Score:4, Insightful)
A few months back, in some obscure post, someone talked about the "Uncanny Valley", the place wherein trying to achieve realism, you get something that's ALMOST realistic, but because of its slight differences, is actually very disconcerting. It may be that games in this next generation may be approaching this area, which would be a total disaster for gaming companies. From what it looks like, Sony and MS have staked their systems livelihoods on graphics that fall right in the middle of the Uncanny Valley. Nintendo, on the other hand, with it's attention on things other than UltraRealism(tm), may be sitting safely on the other side. As realistic as the graphics look like they may be on the PS3, I would never mistake them for motion picture footage. Even with massive render farms, computer graphics have only just begun to fool the brain into thinking their looking at movie footage in the last 4 years or so, it will take real-time rendering quite a while to do that and safely climb out of the valley, MAYBE by the next generation, but I'm not even betting on it. Two generations from now, we'll see.
Nintendo has done something very intelligent over the years, by staking the bulk of their titles on purposefully unrealisticly styled graphics: no matter how good the graphics of a game get, the game next year will make the current game look "old" and somewhat less playable. Other entertainment and art forms aren't so starkly "now" and "then". When I go down to the local movie rental house, I'm probably just as likely to pick out a movie from the 1960s as I am to pick out one that came out last year, and the same goes for music: Beatles albums still sell. There may come a time when a great game will sell, steadily, for many decades. When I look back, I'm probably just as likely to replay Zelda: Ocarina of Time as Wind Waker, in fact, I still haven't decided which game APPEARS more contemporary, they're just different. However, the choice between Quake 2 and Halo 2 becomes much more apparent. In a year and a half, Halo 3 and the next generation of FPSs will obscure Halo 2, and Halo 2s sales will immediately cease. Gameplay, dialog, storyline, these things are practically ageless, and thus have much longer market value.
Episodic Content (Score:3, Insightful)
It should start episodic, and it should be cheap. First episode is $10. Second is $10. Third is $10....
And of course they have to be worth that much (a decent amount of content). $10 is enough that I'm willing to risk it, unlike the $60 you have to pay for a normal game. None of this "our game is $60, and then each episode is $15 after that" stuff. Don't use episodic content as an excuse for not completing a full expansion pack.
I don't think we'll see this done right ever. But the idea is there. That's how I'd be willing to buy episodic content (in fact I would be more likely to buy because of the lower risk I'm willing to tolerate when a game costs $60).
Re:Episodic Content (Score:2)
Not too shabby imo.
Re:Episodic Content (Score:2)
Re:Episodic Content (Score:2)
Re:Episodic Content (Score:3, Interesting)
I totally agree with you, If you doing something, do it totally.
1) Advertising in your game? = Make the game free
2) Episodic content? = Do from the start with the same price throughout.
3) Pay up front? = You get the whole game.
Do anything of these, and if your game looks good, I'm on board. But MIX any of the above together and you lose me and my money.
I'm not spending £50 on a game full sto
I love Iwata (Score:1)
Re:I love Iwata (Score:1)
Great idea. I just finished doing exactly that.
Re:I love Iwata (Score:2)
Advertising... (Score:2)
Not that I'm saying the game wasn't good, you understand, just that maybe advertising isn't as clear cut as the gap between shows. Just look at MS and Viva Pinata for a more recent attempt at the same thing.
Re:Advertising... (Score:2)
Re:Advertising... (Score:2)
Re:Advertising... (Score:1)
Re:Advertising... (Score:2, Insightful)
If Pikachu (sp?) had to drink Red Bull constantly or lose it's power, then that would be in game advertising.
I like to compare Pokemon to Star Wars. George Lucas didn't make the bulk of his fortune off the movies, he made it off the merchandise.
I'm not saying it is right or wrong, good or evil. It is just a different topic.
Re:Advertising... (Score:2, Informative)
Nintendo. Google? (Score:2)
Also, is there any sane person alive that DOESN'T see episodic releases as anything but a money grab and a "me too" attempt at grabbing juicy juicy monthly revenue?
Good job Nintendo, for recognizing what you do best, and focusing on that.
Re:Nintendo. Google? IBM. (Score:2)
Or at least in the case of Nintendo, potentially wise; we'll have to see how this turns out. But if it turns out well, I'd say it's an appropriate word.
Re:Nintendo. Google? (Score:4, Insightful)
The "gamer" demographic is not growing significantly in size and the games are getting more expensive to make. The apparent solution, in the eyes of Sony and Microsoft, and all of the developers who aim to produce cutting edge visuals with their games, is give people a relatively short game for $50-60, then squeeze them for a few extra dollars here and there by having them download new episodes, weapons, horse armor, levels, or whatever.
This is the price we're going to have to get used to paying for detailed graphics, because until we see some substantial breakthroughs in the way advanced graphics are produced, then I don't think things are going to change. The publishers have to maintain profitability somehow.
I've been hearing for the past 10 years from gamers that "gameplay is more important than graphics", but it's the graphics that have been driving the industry, for the most part. Nintendo is finally holding gamers to their word by saying "Okay, you wanted gameplay over graphics? Here you go." The fact that the Wii doesn't have all of the shaders, the memory, or the raw CPU/GPU power of its competitors means that developers don't have to invest all those resources in creating the most visually stunning games (unless they do it by employing a bold style that like Okami for the PS2) because there is no prayer of anything on the Wii looking as realistic as the most realistic games on the PS3.
The pressure to one-up the competition with graphics is gone on the Wii, leaving a focus on the quality (and quantity) of gameplay.
Re:Nintendo. Google? (Score:2)
That may be true, but just remember the law of deminishing returns.
I'll take a PS2 game as my example. God of War. How much better would it have to look before you thought God of War totally sucked visually?
Since the Gamecube is more powerful than the PS2 (reasonably), and the Wii is somewhat more powerful than the Gamecube, I don't expect to see a shortage of excellent looking games on the Gamecu
Re:Nintendo. Google? (Score:2)
Absolutely true, and I think Nintendo was wise to take their current tact with the Wii. The hardware got powerful enough with the X-Box/GameCube, if not the Dreamcast/PS2 to allow developers a broad range of visual expression and style for their games. Although more definition and detail can certainly be an even nicer treat for the eyes and is necessary to produce more "realistic" looking games, more detail is certainly not necessary to
Re:Nintendo. Google? (Score:2)
It amazes me that in this day and age of harping about older gamers anyone should still believe this. Gaming's growing faster now than it ever has in the past. The only reason game budgets are getting this large is that the market will support them.
What's so bad about episodic? (Score:2)
I think I'm sane. And I think that episodic gaming is a great idea.
I just downloaded and enjoyed SiN Episode 1. I wasn't sure if I'd like it or not, but I figured that $18 wasn't that much (2 Movie tickets) and so worth the risk. Now, I happened to like Episode 1 so I'll probably buy Episode 2. But if I hadn't liked Episode 1, I'd be done giving
Re:Nintendo. Google? (Score:2)
Why won't we wait until we have more than
The Old Ways Are Now Revolutionary (Score:5, Interesting)
The issue now is that single payments as the only real revenue stream IS dirsuptive thinking. More and more companies are looking at the 'pay now, then keep paying' school of design. This has been going on for quite some time (expansion packs for PC Games), but the addition of hard drives and on-line capabilities to the major console systems has made this a more feasible concept. We saw the first iteration of it with the last generation, but many of the next gen consoles (especially Sony) appear to be designed around 'upgradable content'. What used to be an anathema to console design is rappidly becoming a 'feature'. Add in the recent success of Blizzard, and now everyone is looking for the next big addiction inducing game that they can reap a constant stream of cash from.
I initially was extremely dissapointed by the lack of an HD in the Wii, but now it looks like a major selling point to me. I don't need to worry about patches, or incomplete games with additional "episodes" to complete the product. I'm also not worried about a lack of variety, as it's in Nintendo's best interest to produce a vast array of games to ensure that they keep selling product, and keep making money.
PS2's largest appeal was the library of games available. The console was neither the most powerful, nor necessarily the most affordable, but people wanted to get it because of the vast selection of games they could choose from. Sony appears to have tossed all that out the window by making a console that is (reportedly) significantly more difficult to program for, thus creating a much greater barrier to entry for new titles. Nintendo, on the other hand, appears to be saying "Here is a relatively easy console to develop for with a brand new opportunity for interface, develop what you will". They did something similar with the DS, and look at it's market share in comparison to the PSP.
The thing that has impressed me the most about Nintendo is that they've figured out the "right" changes to make. When they came out with the DS as their next gen gameboy, the vast consensus was WTF? But they still managed to change the way we play handheld games, and the gaming community is better for it. They're doing the exact same thing with the Wii, everyone let out a collective WTF, but it seems like more and more people feel that Nintendo just gets it. Count me in.
Re:The Old Ways Are Now Revolutionary (Score:2)
Wow, you've just sold me a Wii*.
Having the full game is very important to me. The people who actually buy games (rather than aquire them) do so because of some in built desire to collect. You see it in Record buffs, and movie buffs. It's a strong desire (in geeky men at least
Re:The Old Ways Are Now Revolutionary (Score:2)
Re:The Old Ways Are Now Revolutionary (Score:2)
At the minimum this will probably be good for Microsoft, as the 360 development environment is reportedly pretty nice to work on. I expect with the PS3's high price, difficult programming mountain and similar capabilities of the 360 hardware, it will be regulated to lots of ports of Xbox360 games. In other
Re:The Old Ways Are Now Revolutionary (Score:2)
It's goofy, there are lots of pee and dick jokes possible, it's a weird bit of marketing and after a while it starts to sound right. It doesn't look like there's gonna be another course change before the thing is released.
Re:The Old Ways Are Now Revolutionary (Score:2, Insightful)
Re:The Old Ways Are Now Revolutionary (Score:2)
Re:The Old Ways Are Now Revolutionary (Score:2)
Of course, the absolute best security would be to allow you to run a different OS from a USB h
Re:The Old Ways Are Now Revolutionary (Score:2)
Viva Iwata <3 (Score:1)
I think it's just a matter of Nintendo caring more about the quality of their products than how much money they can make. I mean, obviously, they're in for making money, but their approach is what I view as correct -- gaining customers through their QUALITY, not for their name (which was, for a long time, THE standard for gaming).
Now, I can only hope that
Episodic play not for Nintendo? (Score:2)
I really wish I could find it online, but Nintendo once ran a commercial in Japan in which Mario in an astronaut suit told me that from now on games will come from space, so I better get a subscription [wikipedia.org]. Different president, I know, but still...
Re:Episodic play not for Nintendo? (Score:1)
Re:Episodic play not for Nintendo? (Score:2)
Good for Nintendo (Score:4, Funny)
Companies have realized that the time is right for introducing this sort of scheme because consumers are generally the biggest suckers out there and are willing to accept anything. It's like they can't throw away their money quickly enough.
We all know that crappy ads thrust in your face every 15 seconds makes a game more immersive. I suppose some people could rationalize getting hit in the head by a baseball bat because it would make a game more immersive. Just wait until developers have to adjust content to satisfy the advertisers. "This headshot brought to you by Tampax tampons!"
People time and again forget that these people have few scruples and don't give a damn about immersion or gameplay quality. They care about one thing, revenue. When a company puts greed above all else the end result is invariably a low quality product.
I'm very pleased to see someone thinks differently. Certainly Nintendo is looking for success, but it's clear that they place great value in what they create. There's a reason why Nintendo has a very loyal fanbase.
And the most stupid part of advertisment (Score:2)
I remember that Pepsi and McDonalds each invested over 1 billion dollar / year in advertising, who pays for that?
But the most boring part is that it pollute our environment (I don't know how to put it, I don't mean with chemicals and stuff, but with logotypes) everywhere. In towns, magazines, TV programs, web pages, and you don't get paid for watching that shit either.
If everyone decided to not buy any heavily advertised product w
Re:Good for Nintendo (Score:2)
They're not squeezing it from your pockets, they're squeezing it from your attention span.
Hopefully that doesn't exclude the Virtual Console (Score:4, Insightful)
Rob
Re:Hopefully that doesn't exclude the Virtual Cons (Score:2)
That said, I really like your Gametap idea. I think that would be an excellent way to offer the virtual console service.
Both would be ideal. Only interested in one or two games? Just buy 'em. Want to play 'em all? That will be $7.50 a month.
That would be fantastic.
Re:Hopefully that doesn't exclude the Virtual Cons (Score:2)
Too bad: Nintendo MMORPG (Score:2)
Revenue, or at least paying for bandwidth? (Score:4, Insightful)
Ever used battle.net? (Score:2)
Re:Revenue, or at least paying for bandwidth? (Score:2)
Nintendo? You? Really? (Score:3, Insightful)
Pokémon Red
Pokémon Blue
Pokémon Green
Pokémon Yellow
Pokémon Gold
Pokémon Silver
Pokémon Crystal
Pokémon Ruby
Pokémon Sapphire
Pokémon Emerald
Pokémon FireRed
Pokémon LeafGreen
Pokémon Colosseum
Pokémon XD
Pokémon Ranger
Pokémon Pinball
Pokémon Pinball: Ruby and Sapphire
Pokémon Diamond and Pearl
Pokémon Trozei
Pokémon Stadium
Pokémon Stadium 2
Pokémon Snap
Pokémon Dash
Mind you, this isn't over the entire history of the company. This is the last ten years. In the US, it's a Pokémon game, on average, every four months. And side from the occasional pinball or racing game, the games were popular not for new game mechanics but for new Pokémon (or as I call it, "new episodic content").
And no in-game advertising? The entire game is advertising... for itself! The pile of money made from the sales of Pokémon cards, carrying cases, movies, books, toys is enough to suffocate anyone.
Now... I'm actually a big Nintendo fan. A HUGE one. I even liked Pokémon to an extent (Pokémon Stadium 2 has great party games). But I have to call out someone on their BS, even if it's a Nintendo exec.
Re:Nintendo? You? Really? (Score:2)
Right. This is the difference between being a fan and a fanboy.
Re:Nintendo? You? Really? (Score:5, Interesting)
First off, I think you're trying to be comprehensive here, but you forgot more than a few titles. Hey You Pikachu, Puzzle League and its GBC equivalent, Puzzle Challenge, and the trading card game spring to mind. If we're not counting those, that's fine, but then the pinball games, Snap, Dash, and (if I'm not mistaken) Ranger and Troizei shouldn't be on the list either. You can't seem to make up your mind what counts for the list, apparently.
The bigger issue, though, is whether or not the game is "episodic." By all definitions of the term I've seen...no, it's not. The games are self-contained, and you don't need to keep paying to advance the plot. You may not be able to catch all of the Pokémon, maybe, but that's not "episodic content."
Also, the games have a hell of a lot more content than you'd get in an episode. Each grouping of RPGs (think Red/Blue/Yellow) has its own plot and brings new mechanics into the mix. They are full-fledged games.
True, the games might have been popular for the Pokémon characters, but there was always, ALWAYS more to them than that. Even in the games where the characters were just used to sell the title, improvements were made. Pokémon Puzzle League, for instance, was a very nice update of Tetris Attack and added modes that the SNES version didn't have.
I'd also argue the in-game advertising. The games never, ever blatantly tell the player "Go buy a stuffed Pikachu!" or advertise any of the other spinoff products, whereas in-game ads are typically for real products that don't fit into the world. Have you seen ads for Serta matresses or Mountain Dew in the game's gyms? Didn't think so. The game spawned the merchandising, and that's entirely different...especially since the game came first.
Really, I don't see how you COULD call Pokémon episodic or accuse it of having in-game advertising. By every discussion and definition of the terms I've seen...it just doesn't, plain and simple.
Re:Nintendo? You? Really? (Score:2)
In many of those instances - red, blue and yellow, fire red and leaf green, the gemstone group, the metal color group - they're the same game with 5% alternate content, and you need the full set to access a
Re:Nintendo? You? Really? (Score:2)
I think this is going to go down to personal definitions, but I wouldn't consider that "advancing the game." You can get through the entire storyline and complete every other challenge the game has to offer without obtaining all of the Pokémon...and what happens when you do? You get an in-game certificate? I don't know about you, but that's not wh
Re:Nintendo? You? Really? (Score:2)
Erm... that's merchandising, not 'in-game advertising'. Unless those games are actually telling you to run out and buy trading cards, the difference is pretty big.
advertising (Score:3, Interesting)
Re:advertising (Score:2)
Depends on the game. If the fake ads are well done, they can add to the game - Beyond Good and Evil had some interesting fake ads. I think Syndicate had something like this, too. They're set in another universe, so it makes sense to use fake ads.
Games taking place in this world, though - sports games, for example - are a bit weird if they include invented products. That's why most Nintendo sports games include ads for Nintendo (see Wave Race), which I prefer to ads for other companies because it doesn't ma
Re:Nintendo IS episodic content (Score:1)
Yeah, and Halo 3, Doom 3, Quake 4, Grand Theft Auto 4, Final Fantasy 13, Metal Gear Solid 4... those are all original content.
Stupid Nintendo! Make something original!
Re:Nintendo IS episodic content (Score:2)
Re:Pikmin 2? (Score:2)
But all those products were depicted as trash and waste. Did those companies really pay Nintendo to have them included in the game?
Re:Pikmin 2? (Score:2)
I remember familiar coloured waste.