from the where-does-he-get-those-wonderful-toys dept.
Mike writes "Will Wright writes in Wired Magazine, primarily centering his focus on imagination, how it affects the way we play games, and how it is affected in turn by the games we play. From the article: 'Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possibility space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it.'"
If you push the "extra ice" button on the soft drink vending machine, you won't
get any ice. If you push the "no ice" button, you'll get ice, but no cup.