from the where-does-he-get-those-wonderful-toys dept.
Mike writes "Will Wright writes in Wired Magazine, primarily centering his focus on imagination, how it affects the way we play games, and how it is affected in turn by the games we play. From the article: 'Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possibility space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it.'"
UNIX was not designed to stop you from doing stupid things, because that
would also stop you from doing clever things.
-- Doug Gwyn