The Assembly In Review 242
codetalker writes: "Assembly 2001 ended on August 6th and it seems that the demo scene hasn't died yet. Head on over to their ftp and download the latest marvels from Helsinki's massive annual programming and digital art/music competition.
Wired also has a couple articles on the subject here(1), here(2) and here(3)."
Demo scene has been creatively dead for a decade (Score:2)
The technology side of demos has gotten much less impressive because every game already includes flashy 3D coding. only they're more impressive because of the _game_ side of things. Goofy rendering tricks just don't cut it any more. But there doesn't seem to be anything to demos other than techology--and techno music
Re:Demo scene has been creatively dead for a decad (Score:1)
*sob* (Score:1)
C-64 memories (Score:2)
D
Re:C-64 memories -Fairlight (Score:1)
Demos won't die - like the Amiga (Score:1)
I can only recommend watching the c64 and Amiga demos too, with a fast box and a good emulator they should run in about realtime (although, the originals sound much better). When you really know what good coders can get out of such "old" machines, you really wonder why our GHz-GForce-512MB RAM boxes are so dog slow.
Demoscene Radio (Score:1)
-Darius (Rayn) / Outworld
Umm. Pity most of you missed the webcast... (Score:3, Informative)
We did an almost 80 hour television broadcast from Assembly for the second year running. Somehow posting it to Slashdot slipped my mind this year. On the other hand Soneras servers would have been hopelessly Slashdotted
Quite a few clips of our material are available for download at www.assemblytv.net [assemblytv.net] and we'll try to get more posted in the next few weeks. Unfortunately there isn't as much material in English as one could hope for.
I was made next years editor-in-chief for demoscene related programs yesterday, so I'll try to get all our scene material done in English for next year if we manage to gather equipment and funding for a third full scale production.
If everything does go well, I'll really really try to post to Slashdot next time
Demo Maker PC Author Died (Score:4, Informative)
Some of you might remember the famous first Demo Maker by TRSI for the Amiga, enabling many people that did not have the skills and/or time to learn coding to make their own Demos on the Amiga. Some of you might also remember the PC Version of it. It was published by Data Becker in those famous 90s. The Author, Andreas Schwaab, died about 6 weeks ago after a long sickness. I hope that you have some good memories of him and his work. I will for sure miss a very good friend!
better at openGL than html, eh? (Score:4, Funny)
Why aren't there more demos for Linux? (Score:3, Interesting)
Why are most of the demos these days for Windows? Is it a cultural thing, or a technical thing? Are there multimedia limitations under Linux that are not addressed by SDL, etc?
Sigh. I used to run a BBS dedicated to Amiga demos. The stuff back then was some amazing shit. I've still never seen anything on a PC that impressed me as much. It would be cool if a free OS someday became the demo platform of choice.
Re:Why aren't there more demos for Linux? (Score:2)
http://www.mobydisk.com/mobyware/
Re:Why aren't there more demos for Linux? (Score:1, Redundant)
Re:Why aren't there more demos for Linux? (Score:2, Informative)
There are quite a few - lnxscene.org [lnxscene.org]
There are a number of reasons why it's not so as convenient as you might think to program in Linux.
1) Have you ever set up OpenGL in Linux? I mean REAL hardware accelerated GL, not this mini-driver stuff? It can be a painful/impossible experience depending on your graphics card. With windows, it's just a matter of plunking down your vendor-supported video drivers.
2) The simple graphics stuff can be VERY cpu intensive in X11. Blitting a bitmap to the screen requires TWO long memcpy's. X11 is horrible for this stuff. That's why Windows had fast movie players (Remember Quicktime for Win3.1?) before X - it was possible to access the hardware directly.
3) For reasons unclear to me, great assembly programmers seem affixed to DOS + derivatives. I think they all grew up in a world (OS) that allowed the assembler to have free range over the address space, able to poke and prod the hardware in ways that sane programmers such as me might consider obscene ;)
4) If you want to show your stuff off, it's easier if you write for the more common (w32) platform
Newbies (Score:1)
Has Windows(tm) made people so lazy they don't even want to try lower level coding? Is it so easy to write drawTextureFilledObject() via D3D interface that you don't wanna try to optimize the method? Is it the end of era of real coders?
Re:Newbies (Score:1)
Re:Newbies (Score:1)
newbies (Score:1)
"loading and decrunching..."
second reality... that was a different era...
Syntax Error, Swedish scene radio. (Score:1)
The radioshow is called Syntax Error, named after the old good c64 error message
Check out the Syntax Error [ko2000.nu] webpage (only in Swedish), all the broadcasted shows can also be downloaded here in mp3 format.
Lapsuus runs on WinUAE btw (Score:4, Informative)
After the rush and warm feelings you got inside by re-facing this screen of joy from the old days, go to the harddrive you assigned the lapsuus dir to (f.e. dh3:) and run the demo. Enjoy :)
Re:Lapsuus runs on WinUAE btw (Score:1)
Darn links ;) (Score:2)
Why???? (Score:1)
Re:Why???? (Score:1)
Straight from the article: (Score:3, Funny)
Only 5,000? That's a little small for a convention...
There's no alcohol and few girls.
Oh, I see why...
Dancin Santa
Re:Straight from the article: (Score:2, Funny)
Re:Straight from the article: (Score:1, Funny)
Re:Straight from the article: (Score:2, Informative)
oh well, sceners usually can't stand being in that big ice hockey hall filled with 15 years old gamers, so typically meet in a small place outside the party hall where alcohol and other substances are (ab)used and come back to watch the compos if they are not too wasted to enter the party.
Re:Straight from the article: (Score:1)
Re:Straight from the article: (Score:1)
>Oh, I see why..
You do know the price of alcohol in Finland right? They go all the way to FL 300 (that's flightlevel, not Finland$).
Re:Straight from the article: (Score:1)
Oh, I see why...
Um, somehow I can't see coding blitter routines in assembly while getting drunk as being very... um, practical.
Re:Straight from the article: (Score:2, Funny)
Re:Straight from the article: (Score:2, Funny)
Scene.org (Score:3, Interesting)
If you like those eye-candy demos, you can download from this repository at: www.scene.org [scene.org] Browse their archive!
They have all sort of demo collections from various groups and various fests. Cool! Gigs of download. Don't forget to check out the Java demos too. It will make you wonder how can they make such a cool (and very fast) demo like that in Java.
Re:Scene.org (Score:2)
Actually, it makes me wonder how Java can slow down a computer so much it's considered impressive when you can almost match the stuff they did back in 1993.
All right, I'm done trolling for now...
Re:Scene.org (Score:2, Informative)
http://equinox.planet-d.net/ [planet-d.net]
also don't forget hornet.org - still loads of stuff there thats not yet on scene.org
cheers, spiny
torment.atari.org
Some good demo links... (Score:4, Informative)
Calodox Demology Exchange [calodox.org] for user reviews. You can submit your own reviews. This is for PC demos (Windows and DOS).
Amidemos [planet-d.net] for Amiga Demos in AVI video format since most of don't have the classic Amiga computers and emulators don'twork well. Check out 05.08.2001: Assembly 2001 winner demo Lapsuus now online
scene.org [scene.org] -- I believe these are for all systems beside PC and Amiga.
you forgot... (Score:1)
If you want to have a very good glimpse at what the scene is producing / as produced:
http://www.pouet.net [pouet.net]
It's an everything2-type site..
For a music radio broadcasting solely scene music:
nectarine radio [scenemusic.net],
(Those three websites are very well integrated..)
and finally shameless plug on noerror [noerror.org]. (scene music news)
Re:Some good demo links... (Score:2, Interesting)
mfx - dose2 (on pouet.net) [pouet.net]
One more link... (Score:2)
Second Reality demo (1993) is still the best. (Score:2)
In my opinion and others, this is still the best PC demo of all. Even the music was awesome at its time. I ran it on my 486DX2/66 and dang it was cool
Re:Second Reality demo (1993) is still the best. (Score:2)
Funny enough.. at 700Mhz and 192M, I still had to make a boot disk to watch the demo
And you can get a collection! (Score:1)
I still have a shrine to Second Reality. My 486DX2, with 4mb, and a 1mb Cirrus Logic graphics card. Ahh, the old days....
Re: C64 version of Second Reality (Score:2, Interesting)
Re:Second Reality demo (1993) is still the best. (Score:2)
- Friday of The Coexistence (and TSI, The Damned and others)
Re:Second Reality demo (1993) is still the best. (Score:2)
Second Reality was the demo that for the first time allowed PC sceners to feel merely inferior to the Amiga sceners, rather than completely pathetic. I mean, if you want to talk about 1993, you should be talking about "Arte" by Sanity. Go on, you can even find a DivX of it at Amidemos [planet-d.net]. Arte on a 7Mhz Amiga 500 kicked the arse of Second Reality on your 486..
Still, opinions are funny.. some Amiga sceners liked "Jesus on E"..
If you want to see what Chaos/ex-Sanity and others have been impressing with recently, check out The Product [scene.org], from The Party 2000.. win32 64k intro, the most impressive 64k of demo I've ever seen!
Re:Second Reality demo (1993) is still the best. (Score:1)
My fave was always a thing called (IIRC) "Juice". Was a bit later than second reality, maybe about 95? Anyway, it had a load of cool stuff (including a fantastic tunnel), AMAZING music (which was perfectly synced to the visuals), and the final couple of scenes blew your mind. The last shot has a 3d matrix of spinning tex mapped objects, stretching to infinity in all dimensions, like some "detector array" or somthing in star trek. Check it out if you can make it run, was a bit of a pain IIRC.
Oh and there was another one, forget the name, but it had "303" in the title somewhere. It was more of a live coded music video, very "raw" visuals, not a lot of 3d, but what was interesting is it advertised itself as being the first demo with full vocals in the music! Yes, in the middle of some demo party the music guy had sat there singing into his soundcard! Sounded pretty cool actually..
A Parody of Second Reality Demo... (Score:2)
Sqrt(2) Reality by Future Screw
04 Dec 1996
ABD96:demo:15
Remember to have humor when you watch it since it is cheesy.
Re:Second Reality demo (1993) is still a copy (Score:1)
If you want to see some of the old Amiga demos then check Red Sector Megademo (1989) probably the best demo of the 80's. Voyage by Razor 1911 (1990) this demo has a fab soundtrack, better than Second Reality has, and some fab coding like multicolor texturemapping and fading textures, those so much used elements of today's demos. Enigma by Phenomena (1991) has sort of the same status on the Amiga that Second Reality has on PC. Some like Hardwired by Silents (1992?) a lot. World of Commodore (1992) and Arte (1993) by Sanity has the best code on Amiga 500. There's just so many excellent demos on the A500 and A1200/020... hundreds and hundreds. Demos by Virtual Dreams, Anarchy, Melon, Lemon, Spaceballs, Andromeda... a tear rolls out of my eye... oh what a time it was... go figure yourself.
If you wanna see as good demos as this Second Reality on the 1Mhz 64k 16-restricted-use-color synth-sound COMMODORE 64 then be sure to get the three winning demos from MekkaSymposium 2001 and the Deus Ex Machina demo by Crest from The Party 2000. And don't miss Second Reality for C64 by Smash. Very nice replicate. Those blow your socks out if you know anything about the hardware and demo coding. Probably you don't know much but I don't blame you not being a freak
Use WinUAE and CCS64 or WinVICE or something. Where to get these and those demos I leave as a small quest for you to solve out
I suppose that was all. Breath in.
Re:Second Reality demo (1993) is still the best. (Score:2, Interesting)
Skaven's music still absolutely rocks.
I still look at the "chaos clouds" sequence in 2ndreal written by wildfire (or maybe it was psi) and I still have no idea how he coded that. You figure out how they did all the other scenes, but that one sequence is still a mystery. It looks so smooth and chaotic and complex. I suspect that he is using 3 different plasma fields drawn separately on neighboring pixels in such a high resolution that your eye blends them together. That still doesn't explain how he draws each field though. It doesn't look like your usual Perlian noise, and it certainly isn't as ugly as a typical recursive "plasma" function, so how does he do it!??
That's the beauty of demos. If you've ever tried any graphics programming before, then you appreciate how tricky it is, and you ask yourself "How did he DO that?!!".
Tragically I can no longer hear the music for the demo because SB emulation doesn't seem to work under DOS for my Vortex2 chip - probably some conflict with my i815E chipset mobo. If anyone has suggestions on how to get that working again, I'd be really grateful to hear it.
-OzJuggler
Should make a modern version... (Score:2)
Re:Should make a modern version... (Score:1)
Re:Should make a modern version... (Score:2)
Re:Should make a modern version... (Score:1)
The cool thing though, would be to hack a generic 486DX/33+GUS emulator to play these in...
Re:Second Reality demo (1993) is still the best. (Score:2, Interesting)
I agree with you, FC kicked the most ass overall. But I still remember the demo from Into the Shadows. For those of you who don't know what I'm talking about, ItS was a game written by a group called Triton. Man, it rocked! Imagine a 3rd person action/rpg with 3D characters, non-orthogonal walls and lightning. The characters casted MOVING SHADOWS on the wall. Yeah, big deal, you might say... but try to do this at a decent frame rate on a 486/80Mhz. In software. To put in into perspective, at that time, Doom was the ultimate 3D engine on the market.
Unfortunately, the game was never released. Guess they stumbled when it came to business...
I hoped they would release the source code. I still haven' figured it out how they did it...
Different Cultures: Europe vs. the USA (Score:5, Insightful)
The demo scene is much more important than people and Americans generally acknowledge. It is, truly, the last subculture where people code for the love of it. This explains the strength of the scene in Europe, and its nonexistence in America.
The culture in the US leaves no room for movements like the demo scene to evolve and thrive. Coders in the US are too focused on monetary rewards or political posturing. This is unfortunate. America really needs to pay attention to the Europeans here, and learn from them.
Europeans are driven by ideals, not greed. At the same time, they are sophisticated enought not to allow their valuable coding skills to be coopted by strident political organizations like the FSF.
Unfortunately, America is exporting it's culture to Europe at an alarming rate. Soon, Europe may even beging to enforce American software patents. Under these circumstances, the demo scene is in a precarious postition. For example, I can forsee a day when all the skilled European coders will have been bought up by American corporations. Even worse, once software patents go into effect in the EU, it's only a matter of time before the scene is forced underground by lawsuits from American game companies. I really hope the EU doesn't let this happen, but it may be too late.
Re:Different Cultures: Europe vs. the USA (Score:2)
Actually, there are many people who are coding for the love of it here in the US and Canada. Just look at the modification seen for games.
Look at the mods for games such as Quake (and its breathen), Half-Life and Unreal. Some have gone commercial, much like Remedy Entertainment went commercial and produced Max Payne. From what I understand, a lot of the people at Remedy were from the european demo scene.
I didn't build ThreeWave Capture The Flag for Quake for money. I built it for the sheer joy of writing a fun game for people to play. Later on, it got me a job and changed my career for the better, but that was simply a perq. Even when I was employed I still continued making modifications to CTF and supporting it because it was FUN.
I imagine Gooseman didn't make Counterstrike for monetary gain either. I'm sure he did it because its fun to make and watch people enjoy. It's the same feeling demo coders get when they watch people get wowed by the demos they make.
So, you're wrong. There is a THRIVING community of coders and content developers who are doing it just for the fun of it here in the US and Canada. Just a slightly different focus between doing a standalone non-interactive demo or a modification of a game. People build them for exactly the same reasons.
for the love of the code (Score:1)
Re:Different Cultures: Europe vs. the USA (Score:1)
By this you mean to say all Americans are driven by greed?
I beg to differ. I don't consider myself particularly greedy, but I'm too busy at my job making money to pay bills that I don't have NEARLY as much time to code as I would love to.
I have a love for coding. I have a love for staying up for days at a time living off of Tea and Cigarettes, doing nothing but wearing the letters off of the keys in front of my computer. My bills have a love for being paid on time.
Unfortunately, my job lays outside of my interests and the two don't have much time to cross into each other. Add into that school, an attempt at a social life, and taking care of other needs, and it leaves little time to work on the mile-high stack of coding projects I would LOVE to dedicate weeks on end to.
So, this leaves me to wonder: Are you trying to suggest that I would magically have more time to code if I moved to europe? After all, I apparently wouldn't need to work so much, since I'm not greedy.
Re:Different Cultures: Europe vs. the USA (Score:1)
I'm just saying that there are places where you can have sufficiently high standards of living regardless of how many tons of stuff you own and buy.
Another example. I'm slightly neurotic person. If I lived in US, I would have to pay (or work) for a huge health insurance. Here I can be sure (at least for now) that whatever exotic disease I get caught up with, I can have the treatments I need. Even if I don't work 10h/day for a give all, take all tech firm.
P
Re:Different Cultures: Europe vs. the USA (Score:1)
Actually, I believe you actually *would* have more time over in europe. From what I understand Europeans do not work as long hours as americans do incl. overtime, etc, etc... Now back to your point though, yes, the other guy seems a bit silly to me, one can't generalize like that. I bet it's more due to a cultural diff rather than a money-based one... tada
Excellent Stereotype... (Score:1)
While you're off bellyaching about how grand the EU is and how the US is a complete greed-oriented-and-idealistically-bankrupt-society -of-unsophisticated-boors-who-leave-no-room-for-th e-demo-scene-to-thrive, I feel the need to point you to my favorite demo scene musician, Andrew Sega, formerly known as Necros [modarchive.com] of the Five Musicians [fm.org], and now the Alpha Conspiracy [alphaconspiracy.com]. I've been in love with mods ever since they were just mods, and it was only recently that I discovered that my long-favorite it-tracker Necros was an American. What can I say? His stuff is nearly always amazing, both in terms of composition and innovation. And the important aspect about this is that he isn't slavishly devoted to just one type of sound or tinny dance format as many (ahem) European trackers are.
Incidentally, the movements of free software, open source, and a great host of others things aren't all dominated by the FSF ("strident political organizations?"), and can hardly be dismissed as idealistically devoid. Besides... what side of the ocean does the fabled linux come from (hey, no fair saying "the internet!" ...that's not my point!)?
Also, kudos to Slashdot for even mentioning the demo scene! I'm confident that geeks everywhere will enjoy this unrecognized genre of music (sorry demo-only guys, but as the animations die, the music stays...). To get a good start on all this brouhaha, jump on over to the Mod Archive [modarchive.com], and start sampling away!
Re:Different Cultures: Europe vs. the USA (Score:5, Insightful)
I'm glad to see the demo scene finally mentioned in an article on Slashdot. I was starting to think that Slashdot was only interested in covering topics of interest USian readers.
If you read through the FAQ on slashdot you'll see that the FAQ clearly says that slashdot very much IS US centric. The staff is mostly American I believe, and US news is more interesting to Americans than the rest of the world.
It is in the third paragraph however where you get just a little bit too generalizing:
Coders in the US are too focused on monetary rewards or political posturing.
And later:
Europeans are driven by ideals, not greed.
I am a european (Dutch) who lives in California. I have met a lot of highly skilled individuals out here, people that I like to hang out with not only for their technical skills, but because they're often rather pleasant people to hang out with. Before you start talking about 'greed', you must realize that life here is:
Mind you, I have worked on both sides of the fence, so I know what I'm talking about. In Europe it's not unusual that people spend lots of time on hobbies. They have more free time. Their hobbies CAN and often DO trickle through in their work. To employees this is a good thing. To employers not always. Here in the US when you spend a bit too much time slacking, it can cost you your job IMMEDIATELY since everybody here in the high tech business gets hired 'at will'. This makes people more carefull, sometimes appearing more obsessed, or, as you wish, more 'greedy'.
So as you see, there are some good reasons why things are the way you perceive them to be. Your labelling is somewhat inaccurate though in my opinion.
Now, I do think that the USA has a lot to learn from some European countries. Wellbeing will beat Wellfare down the line. Really, feeling 'happy' with the little things you have counts much more than not feeling so 'happy' with your yuppy SUV because your supervisor has a bigger one. And happy people work better. And if you have a lot of unhappy people, they produce crap like Microsoft Windows.
What you fail to mention is that Europe can also learn a LOT from the USA. And then I'm not talking about DMCA crap or corrupted buyable governments; Those exist everywhere, also in Europe, whether they get bought by the maffia in Italy or by corporations in the USA (or by tulip growers in the Netherlands). Don't forget there is a reason many things fly over from the USA and set foot in Europe. This is because some of the things as they are done here plain simple WORK better. A survival of the fittest attitude tends to make companies lean and mean and competitive with others. And no matter what fancy-smancy-socialist-touchy-feely exposure some companies in Europe may have, their bottom line is to make money, and do it better than anybody else in your business. American companies are more agressive, so they beat European companies often. However, IMHO not often on quality. This, to them, does not matter. Think about the bottom line.
Sorry for my little rant :)
Re:Different Cultures: Europe vs. the USA (Score:1)
The line that I most take exception to:
Europeans are driven by ideals, not greed.
America is driven by an ideal, much more so than Europe. That ideal is not greed. The quintessential American ideal is the value of the individual and the pursuit of individual excellence. Granted, this has been much muddied and softened by time and various PC and group efforts, but the fundamental culture is based on individual liberty and individual responsibility. What does this mean for business? Hard work and excellence are rewarded. Sloth and incompetence are punished. That is why America by far the most productive nation on earth. That is also why we work too many hours, have less job security and have too little free time. Everything comes with a price, even freedom. I'll leave it to you to decide if the price is too high.
Re:Different Cultures: Europe vs. the USA (Score:1)
That "fancy-smancy-socialist-touchy-feely exposure" is just the thing that allows the whole society in whole to keep up conversation using other values than BOTTOM LINE.
Besides, who says you (and your pals) need to live in California. Life is much cheaper just some few hundred KM from there. Maybe you would not have many of the things you enjoy now, but at least you would not starve. Maybe your current company would even allow you to work over internet.
P
Re:Different Cultures: Europe vs. the USA (Score:2)
hehe would you believe that deep down in my heart I'm fiercely opposed to capitalism in the extreme? I think it shows through in my original post, but you may have missed it. Anyway, I agree.
Besides, who says you (and your pals) need to live in California. Life is much cheaper just some few hundred KM from there. Maybe you would not have many of the things you enjoy now, but at least you would not starve. Maybe your current company would even allow you to work over internet.
Well, since you speak KM, I'll assume you're European or something like it. This also shows from what you say. Ever been to California? I wish you luck living a few 100 kilometres outside of Los Angeles, hehe. There's dessert. Or is it desert? Anyway you know what I mean. Seriously, that's in many cases not an option. And although in Holland I would love to live a long way away from the cities, here.... well.... hmmm... I'm not sure if I should remark on average intelligence.. ehr... well, ever seen Jerry Springer? if so, you may know what I mean.
And the 'allow to work over the internet'... that's a nice illusion. I'm sure one day it will work, when the whole damn generation of old management that needs to see your body to know if you're working is dead.
Re:Different Cultures: Europe vs. the USA (Score:2, Interesting)
Anyway it shouldn't be too hard to make new topic like 'Europe' or even mirror the site in Europe.
Re:Different Cultures: Europe vs. the USA (Score:2)
Yeah, well, at least Americans don't have their noses in the air. Hey... wait a second... a "spork" user ID? This is an obvious troll. I bet you're from the Bronx. Nice troll though.
Re:You are missing the point.. (Score:1)
4k intros (Score:4, Insightful)
Sigh..it makes you miss the old days, doesn't it?
Re:4k intros (Score:1)
I think you'll find that a greater proportion of 4k demos work these days, than so-called megademos, because megademos load up huge sound and graphics systems which are very kludgey, whereas 4ks just poke the same old addresses that have been around since the dawn of time.
If that was what you were referring to...
Re:4k intros (Score:1)
I think you'll find that a greater proportion of 4k demos work these days, than so-called megademos, because megademos load up huge sound and graphics systems...whereas 4ks just poke the same old addresses ...
Some of us run operating systems [microsoft.com] with actual memory protection. (ie. Anything with an NT kernel)
Won't let rogue processes randomly poke around the address space anymore ;)
The only win32 OS I run right now is W2k, and I couldn't get aaannny of the 4K demos to run. I got a coupla of the 64k demos to run, and all of the "megademos". (Except the ones that I couldn't extract - who the @#%$@#% uses LHA these days?!?)
... Okay, I give up - what does file:///c:/con/con do?
Re:4k intros (Score:1)
Amiga users. Demos in LHA archives are mostly Amiga binaries, so you couldn't run it anyways...
> what does file:///c:/con/con do
That was an old exploit for IE 4 (maybe 5.0?) that caused Windows to lock up completely. Kinda funny to put on your webpage and hide it with a little bit of on mouseover Javascript
Re:4k intros (Score:2)
The LHA file is actually an Amiga demo. It won first place. I wonder if it would work in an Amiga emulator. I also wonder why they combined the PC and Amiga compos. They used to be separate.
Future Crew (Score:5, Interesting)
Imagine my delight when I look under MP3-musiikki and find this [mbnet.fi]. I downloaded it and I'm really impressed. They haven't done a big demo since Second Reality (a couple of mini-demos only) but I am totally happy that Purple Motion is still at it.
I'm going to have to try some of those demos at work tomorrow where I have access to a Windows box. If only they were all SDL like iXalance [s2.org], which I found about a month ago...
Re:Future Crew (Score:2, Informative)
What's the point to of all what I'm saying? Well, Mature Furk is of course a simple anagram of Future Mark...
Did you know... (Score:1)
Re:Did you know... (Score:2)
...and now the hard part: finding those albums on this side of the pond
Anybody know of a source?
Re:Future Crew (Score:2)
Re:Future Crew (Score:5, Informative)
how about, oh, say, forming Remedy Entertainment, releasing Final Reality, and writing Max Payne? Surely that's something.
Re:Future Crew (Score:2)
Back then the 8 bit soundblaster pro was state of the art, as was my 486/33 :)
Re:Future Crew (Score:1)
Woohoo! 16-bit playback, 8-bit recording! rockin!
SB Pro (Score:1)
And people think this is new (Score:4, Interesting)
Module music in the "scene" carries samples of the instruments along with the file. Yet Discover magazine thought an MIT researcher's work in the field was so novel that he was a finalist [discover.com] in their 1997 Discover Awards (see "Bringing Music to the Web"). A project (whos name escapes me) combines audio data with the music to play it, and calls it a new format.
Anyway, there are plenty of players out there if you want to listen in. For MS Windows users, there's Winamp [winamp.com], although I personally prefer Modplug [modplug.com] over Winamp, hoping that my favorite player of all time, Cubic [cubic.org], will be worked on again and make a comeback.
Linux users have their choice of a variety of players. XMMS [xmms.org] has a plugin available with the engine from modplug. Several others also exist as well.
Cubic kicks ass (Score:1)
ModPlug Vs. WinAmp - Ready - FIGHT! (Score:2)
You should be able to search for it at WinAMP.com.
Re:ModPlug Vs. WinAmp - Ready - FIGHT! (Score:1)
I'm nearly certain the OldSk00l plugin for Winamp doesn't set the default channel panning correctly.
It's been several years since I've tracked any MODs, but ISTR channels 1+4 being panned left, and 2+3 panned right. OldSk00l appears to pan 1+2 left and 3+4 right, which is wrong wrong wrong.
Re:And people think this is new (Score:1)
Free open source music is great.
Tracker music players (Score:1)
I agree with you about ModPlug Player (Score:2)
Re:And people think this is new (Score:2)
Thanks Cerlyn for posting about the MODs -- I'll definitely have to check out modplug (and fwiw, Cublic still rules, as I know of few other MOD players that actually make use of the SoundBlaster's hardware effects). Assuming that no demo-music CDs are available, are there any MOD archives that I should check out in particular? Come to think of it, I wouldn't mind MP3s/Ogg of demo-music, or even a data-CD full of MODs..
Re:And people think this is new (Score:2)
I haven't yet tried that end of it. A couple of weeks ago, I decided to start collecting mods (and relatives) again, and I'm just too thrilled at the way they sound when played with xmp through a good external DAC to bother making an AWE32 work. Last time I heard most of this music, I was using an SB 1.5 on a slow 386SX. The difference is striking.
OTOH, the AWE32 cards do have an SP/DIF output straight from the Ensoniq DSP... =)
Re:Demo scene is dead, long live the money scene! (Score:1)
This is simply NOT true. Allmost all of the sceners doesn't give a damn about the money. I'm beginning to think your NSHO should be a bit more humble, you are obviously out of touch with the scene.
Re:Not Dead At All (Score:1)
Re:Old School Party's gratuitous plug (Score:1)
Oldskool competitions at Assembly but participated and organized some competitions of their own (that includes Analogue Graphics Competition (a pencil and paper), Realtime Music Competition and a Demo Competition). Results are available at AltWiki (the Community section at altparty.org).
You can find some pictures from our AltZone at this url: http://www.belymt.org/pictures/altzone/ [belymt.org]
Yes, we are going to organize our own Alternative Party in Helsinki, Finland in the first weeks of 2002. When the date is set, it will be mentioned on http://www.altparty.org/ [altparty.org]. There have been a lot of visitors from abroad and we expect about 20 % of visitors to be foreigners this time, too.
Btw, I got RJ's autograph on my Amiga 500! :-D
Re:I'll tell you something that HAS died... (Score:1)
Re:Assembly? (Score:1)
Re:Assembly? (Score:2)
Re:Just curious.. (Score:1)
Re:Just curious.. (Score:2, Informative)