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Mythic Sued Over Blocking Auctions of Game Tokens

Posted by michael on Wed Feb 06, 2002 07:53 PM
from the cash-value-1/80-of-a-cent dept.
Lukenary writes: "Mythic Entertainment, creator of the excellent MMORPG Dark Age of Camelot, is being sued by BlackSnow Interactive, owner and maintainer of CamelotExchange - an online auction site for the exchange of in-game items, money, and characters/accounts. This could be a landmark case: if you spend (typically) weeks of playing time to garner 1,000 gold in-game, do you have the right to auction off that gold for real money? Mythic has not yet had an official response to the suit, but you can read BSI's press release at the CamelotExchange site above. Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts. Mythic's only product at this time is Dark Age of Camelot, which was released last October."
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  • read the TOS by kochsr (Score:2) Wednesday February 06 2002, @07:55PM
    • Re:read the TOS by Rude Turnip (Score:2) Wednesday February 06 2002, @08:00PM
      • Re:read the TOS by batkiwi (Score:1) Wednesday February 06 2002, @08:02PM
        • Re:read the TOS by Rude Turnip (Score:2) Wednesday February 06 2002, @08:10PM
        • Re:read the TOS by Sancho (Score:2) Wednesday February 06 2002, @08:34PM
        • Re:read the TOS by rosewood (Score:1) Wednesday February 06 2002, @08:56PM
        • Re:CC Fraud by ThatComputerGuy (Score:1) Wednesday February 06 2002, @08:25PM
          • 1 reply beneath your current threshold.
        • 1 reply beneath your current threshold.
      • Re:read the TOS by amuro98 (Score:1) Wednesday February 06 2002, @08:28PM
      • Re:read the TOS by Jack9 (Score:2) Wednesday February 06 2002, @09:18PM
      • Re:read the TOS by Renraku (Score:1) Wednesday February 06 2002, @09:24PM
      • Re:read the TOS by IsoRashi (Score:1) Thursday February 07 2002, @09:27AM
      • 1 reply beneath your current threshold.
    • Re:read the TOS by Anonymous Coward (Score:3) Thursday February 07 2002, @12:53AM
      • Re:read the TOS by Anonymous Brave Guy (Score:2) Thursday February 07 2002, @07:30AM
      • Re:read the TOS by GTRacer (Score:2) Thursday February 07 2002, @10:19AM
        • Re:read the TOS by Ravensfire (Score:1) Thursday February 07 2002, @11:10AM
          • Re:read the TOS by Ravensfire (Score:1) Thursday February 07 2002, @06:02PM
          • 1 reply beneath your current threshold.
    • I agree.. by jcr (Score:2) Thursday February 07 2002, @03:59AM
    • Re:read the TOS by h4v0k (Score:2) Thursday February 07 2002, @04:39AM
      • Re:read the TOS by GeneJoker (Score:2) Thursday February 07 2002, @10:57AM
      • Re:read the TOS by DerekLyons (Score:2) Thursday February 07 2002, @04:19PM
      • 1 reply beneath your current threshold.
    • But it's duckable.. by hyphz (Score:3) Thursday February 07 2002, @07:42AM
    • by FreeUser (11483) on Thursday February 07 2002, @11:09AM (#2967843) Homepage
      As we spend more and more time in virtual worlds issues like this will become more important. It is not inconcievable that, in five or ten years, most communication and interaction will happen in virtual space. Should people interacting in virtual worlds be limited in their rights and choices any more than those operating in the physical world? This question may sound silly, but there are important social and political ramifications as we spend more and more of our lives online.

      What about communications? Does a private company running a virtual world have the right to tell you what you can and cannot say to another person in that world? Under current law, perhaps. Is this desirable or, if and when we are spending most of our time communicating with one another in that sort of context, acceptable. Probably not, if you really think about it.

      The telephone company is a private corporation that owns most of the equipment and infrastructure necessary for one person to talk to another over any but the most trivial distances. For many people, most of their interpersonal communication takes place over the telephone.

      We decided early on that, despite the fact that the phone company is a private corporation, they may not deny service to anyone on the basis of what they say, may not in any way limit what one person may say to another using their equipment, and so on. In exchange they were granted "common carrier" status, meaning they bore no liability for the content of communication over their lines.

      These game worlds are precursors to a form of virtual reality (I hate the term, but cannot think of a more accurate one, assuming the original, unmarketdroid meaning is used) many of us may be spending much of our lives in down the road. Doubly true when we are extremely elderly and bedridden. As long as we've paid for the service, should we really be subjected to draconian TOS that decide if and how we may interact with others?

      Right now it is just a game, and most of us snicker at those who take it so seriously as to buy and sell virtual items with real money. But the precedents being set here will most likely have very far reaching ramifications into our own lives down the road, in contexts that are much more significant than a mere fantasy game. Do we really want non-democratic corporate Terms of Service dictating our rights and limits?

      The knee-jerk, libertarian response of "the TOS is paramount," go elsewhere if you don't like it shows that these people really haven't given much deep thought at all to where the technology is going, what the social implications are, and what the consiquences of allowing unfettered and unchecked corporate authority to trump individual liberties (remember those constitutional checks and balances? They don't exist in the corporate context, and only exist minimally in competetive markets ... and not at all once those markets become dominated by oligarchies or monopolies).

      Today it is about buying and selling virtual toys outside of a gaming context, i.e. regulating how consenting players may interact with one another and trade items they value amongst themselves. Tommorow it could be a much more compelling concern, but if so it is likely to be affected in no small part by the precedents we set today. It would be advisable if we thought long and hard on just what we want those precedents to be, rather than simplisticly dismissing the entire debate with "the company's Terms of Service are paramout, all other concerns are irrelevant."
      [ Parent ]
    • Re:read the TOS by kochsr (Score:1) Wednesday February 06 2002, @08:21PM
    • 2 replies beneath your current threshold.
  • Sad lives by Anonymous Coward (Score:1) Wednesday February 06 2002, @07:57PM
    • Re:Sad lives by yintercept (Score:2) Wednesday February 06 2002, @08:18PM
      • Re:Sad lives by soft_guy (Score:1) Wednesday February 06 2002, @10:42PM
    • Re:Sad lives by Anonymous Coward (Score:1) Wednesday February 06 2002, @08:46PM
      • Re:Sad lives by ackthpt (Score:3) Wednesday February 06 2002, @10:12PM
      • Re:Sad lives by Jweb6975 (Score:1) Wednesday February 06 2002, @10:45PM
      • Re:Sad lives by _Bean_ (Score:1) Wednesday February 06 2002, @11:30PM
    • Sad Lives? by ackthpt (Score:2) Wednesday February 06 2002, @09:57PM
      • Re:Sad Lives? by JimPooley (Score:2) Thursday February 07 2002, @04:39AM
    • Proud heritage of MUD suckage. (Score:4, Insightful)

      by Nindalf (526257) on Wednesday February 06 2002, @10:27PM (#2965444)
      I can understand the temptation. Pretty much every progressive stats-dominated (IOW, MUD-style) MOG I've seen suffers from bunny-killer syndrome [adventurers-comic.com]: when you start, you're pathetically weak, and you have to spend ages killing what most players consider pathetically weak creatures, the game-equivalent of (if not literally) rabbits and squirrels. Not very heroic.

      It doesn't matter what they call the bunnies, or how fearsome they make them look, you still have this situation where 99% of the creatures could squash you like a bug.

      This may work fine for a single-player RPG, because you're the center of attention all the way along, and not exposed to the stronger creatures, but in a MOG, your pathetic weakness is rubbed in your face by the relative strength of other players. This is escapism?

      It seems that these games would be a lot more fun without the grind of the stats-building process, but that's also a lot harder and more expensive to make (they won't be leveling, they won't be farming items, what will they be doing? there can't be enough earth-shaking heroic quests to go around...). Also, the stats-building process does have an addictive quality that keeps people playing even when they're not having fun (camping, anyone?). It makes economic sense.

      It's bad for the game on the whole, but it makes sense for the people buying. Building up your character from a puny noob just isn't the fun part.
      [ Parent ]
    • Re:Sad lives by JimPooley (Score:2) Thursday February 07 2002, @04:36AM
  • Let's rephrase this a little. (Score:5, Interesting)

    by Cuthalion (65550) on Wednesday February 06 2002, @07:59PM (#2964930) Homepage
    Is it acceptable / legal to hire people to play the game for you?

    Is that the same question or not? I think it basically is.
  • Guilty (Score:3, Insightful)

    by EvilJohn (17821) on Wednesday February 06 2002, @07:59PM (#2964933) Homepage
    I feel almost guilty over this, as I'm rooting for the game companies here. As an alienated EverQuest player (what do you mean the stats don't matter?), this is difficult to stomach.

    As a casual player, its hard enough playing against people with no lives who play 12 hours a day, muchless the farmers who play for a living.
  • Crazy by cdrj (Score:2) Wednesday February 06 2002, @08:00PM
    • Re:Crazy (Score:5, Insightful)

      by batkiwi (137781) on Wednesday February 06 2002, @08:05PM (#2964966)
      You're missing the point.

      They are not creating anything. All the action happens on mythic's servers. Mythic can decide what can and cannot be done on their servers.

      It's nothing at all like typing a book in word. It'd be like you searching for pages on google, and then saying that you can sell those pages because you spent your time searching for them, and you're allowed to sell your time.

      While you can sell your time, you can't sell something that doesn't belong to you.
      [ Parent ]
    • Re:Crazy by yintercept (Score:1) Wednesday February 06 2002, @08:08PM
      • Re:Crazy by ADRA (Score:2) Wednesday February 06 2002, @08:29PM
        • Re:Crazy by yintercept (Score:1) Wednesday February 06 2002, @08:39PM
          • Re:Crazy by ADRA (Score:1) Wednesday February 06 2002, @08:59PM
            • Re:Crazy by yintercept (Score:1) Wednesday February 06 2002, @10:18PM
    • Re:Crazy by ADRA (Score:2) Wednesday February 06 2002, @08:22PM
      • Re:Crazy by jgerman (Score:2) Thursday February 07 2002, @12:50AM
        • Re:Crazy by GeneJoker (Score:1) Thursday February 07 2002, @12:09PM
        • Re:Crazy by DerekLyons (Score:2) Thursday February 07 2002, @04:29PM
    • Re:Crazy by byran lei (Score:1) Wednesday February 06 2002, @08:32PM
    • Re:Crazy by Jweb6975 (Score:1) Wednesday February 06 2002, @11:55PM
    • 1 reply beneath your current threshold.
  • by jidar (83795) on Wednesday February 06 2002, @08:02PM (#2964948)
    A lot of people think that because you did all of this work for your item in game then you should be able to do what you want with it, and there is something to be said for that. Unfortuantely in the grand scheme of things it's not so simple. A problem arises when a lucrative market springs up, then you have people who use the game as a means to make their living in the real life.We call these item farmers. These people are a problem for the game system because they spend vast amounts of times gathering items and resources in the game beyond what their character could possibly want or need. These items are of limited availability (they all drop on spawn timers or on a rare percentage of monster kills) so this results in the actual players of the game being pushed out. This of course works for the item farmer because it helps to create the market.

    Creating and then maintaining a sustainable economy is a very difficult thing to do in an MMORPG (indeed, nobody has done it yet) and item farmers just make it more difficult.
  • I find this disturbing... (Score:3, Insightful)

    by ekrout (139379) on Wednesday February 06 2002, @08:03PM (#2964952) Journal
    I find this disturbing: people will pay more money for a fake character than they will spend on themselves.

    Think about it. I can imagine an unemployed guy sitting home bidding hundreds of dollars for some imaginary characters, while in the same breath complaining to his friends that he doesn't have the dough to buy a suit to go interview for a job.
  • Hoax, or stupid lawyers? by Xzzy (Score:2) Wednesday February 06 2002, @08:03PM
  • Last year by oregon (Score:1) Wednesday February 06 2002, @08:03PM
    • Re:Last year by oregon (Score:1) Wednesday February 06 2002, @08:21PM
      • Re:Last year by VA Software (Score:1) Wednesday February 06 2002, @08:51PM
        • Re:Last year by madeye the younger (Score:1) Wednesday February 06 2002, @10:13PM
      • 2 replies beneath your current threshold.
  • Obviously you don't play AC. by Rhys (Score:1) Wednesday February 06 2002, @08:04PM
  • Easier Target by bollocks (Score:2) Wednesday February 06 2002, @08:04PM
  • Simple situation. by crandall (Score:2) Wednesday February 06 2002, @08:04PM
  • Ok... by npietraniec (Score:1) Wednesday February 06 2002, @08:05PM
  • Liablility by InferiorFloater (Score:2) Wednesday February 06 2002, @08:06PM
  • Mythic Sued for own product? (Score:3, Insightful)

    by Brit Aviator (542593) on Wednesday February 06 2002, @08:06PM (#2964971) Homepage
    This is all well and good, but I think people should bear in mind that Mythic created and owns the entire DAoC set-up. I've never played it myself, so I'm a little sketchy on the precise details, but it seems to me that if Mythic chooses to restrict certain practices within the boundaries of their creation, then they are fully within their rights to do so. Players pay a monthly fee for access, not for rights to private ownership of what their character has. DAoC is hardly a monopoly and people play because they choose to, and within the rules set forth by the company. Whether players selling items is permitted or not permitted outside of the game, I believe it is Mythic's perogative.
  • This is pretty basic ... (Score:5, Funny)

    by SuperRob (31516) on Wednesday February 06 2002, @08:08PM (#2964978) Homepage
    "Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts."

    It's not interesting. It's called going after the littlest guy you can so you have a better chance of winning. Once you win, a precedent has been set, making it easier to go for the bigger fish.

    That's like Lawyering 101.
    • Re:This is pretty basic ... by Schubert (Score:1) Wednesday February 06 2002, @09:01PM
      • 1 reply beneath your current threshold.
    • by Ungrounded Lightning (62228) on Wednesday February 06 2002, @09:58PM (#2965350) Journal
      ... (or at least the perceived scumbags) before they go after the good guys.

      That's why they go after kiddie-pornographers first when what they really want to do is censor opinions they don't like.

      That's why they go after terrorists first when they want to disarm the general population.

      That's why they go after self-confessed promotors of the violation of copyrights first when they want to shut down competitive outlets for content.

      And so on.

      Getting a conviction of someone perceived as a "bad guy" - and the "badder" the better - is easier than going after someone who isn't harming others. Courts and juries, in their desire to make the "bad guy" stop dong "bad stuff", may overlook the fact that the prosecutor or plantif is using the wrong legal tool to go after him, or may overlook how the precedent could be appllied to a non-"bad guy". Once the precedent is established, it becomes a tool to go after people who are NOT "bad guys".

      Additionally "Bad guys" also often have shallow pockets, leaving them unable to mount as effective a defense as the more affluent citizens. And that puts them in a similar situation to the "go after the little guy first" model in the previous post.
      [ Parent ]
    • Vivendi Universal is mythics publisher by jon_c (Score:2) Thursday February 07 2002, @01:34AM
    • Re:This is pretty basic ... by James T Ensor (Score:1) Thursday February 07 2002, @10:26AM
    • 2 replies beneath your current threshold.
  • This makes it Gambeling. by Forge (Score:2) Wednesday February 06 2002, @08:08PM
  • going after mythic to establish precedent by slithytove (Score:1) Wednesday February 06 2002, @08:09PM
  • What is the Property by Alien54 (Score:2) Wednesday February 06 2002, @08:09PM
    • Re:What is the Property (Score:5, Interesting)

      by SuperRob (31516) on Wednesday February 06 2002, @08:22PM (#2965044) Homepage
      How can you POSSIBLY be confused.

      You are playing with Mythic's code. No matter what you do in the context of the game, you have not "created" anything that Mythic did not program into the game. Therefore, you cannot SELL what you did not create.

      It's ALL Mythic's property, and you have no right to it. You're paying for access to the code, not for the code outright. Just because you played for hundreds of hours doesn't mean you've created anything. All you've really done when it comes right down to it is flipped a few bits on a server.

      Hell, not even your CHARACTER NAME is your property, because essentially, all you did was enter a variable in a program, but that variable was planned for. Everything you type was anticipated down to the exact sequence (which is why you can't type in names they don't allow, or characters the program can't interpret).
      [ Parent ]
  • Real Economies (Score:4, Insightful)

    by RalphTWaP (447267) on Wednesday February 06 2002, @08:11PM (#2964992)
    Mark this.

    This case could be the first splash on the legal scene that leads to the legitimization of non-physical economies.

    Why is this important?

    Imagine that at some point in the future, a corporation creates an amazingly successful MMORPG. The MMORPG is successful enough that the parent corporation spins off the division to form a new company. This new company maintains the virtual world of the MMORPG and derives all its profits therefrom.

    Very possible.

    If the company then made a move to allow players of the game to purchase commonly traded shares of the corporate stock for in-game currency, there is a tie between a physical-world economy and a virtual one.

    At this point, it would take very little imo/ for the virtual world of the MMORPG to classify as a nation-state.

    Consider. It _has_ an economy. There is an exchange rate (albeit an occluded one) between the money of the virtual and physical world. The virtual world has a defineable citizenry.

    When enough people engage themselves as citizens of a virtual state, and bring enough income into that virtual state, and exchange income between that virtual state's money and the money of other states....

    What happens?

    Eventually, would a banking house take interest and provide an exchange rate from one economy to the other?

    If so...

    How long before the citizenry of the virtual world demands rights.

    How long before the citizenry of the virtual world takes those demands to a world-recognized forum?

    How long before the representative of Norrath addresses the UN?
  • by Xentax (201517) on Wednesday February 06 2002, @08:14PM (#2965006)
    Regardless of the way BSI thinks things "should" be, there are a few very simple facts:

    1) To play the game, you have to abide by the EULA.

    2) The EULA specifically DISALLOWS sales of items and currency, but (at the time of writing) allows the sale of ACCOUNTS in an "as-is" fashion -- specifically, that Mythic is not responsible if such a deal goes sour, etc. If you ebay your account and the buyer gets the account banned, don't be surprised if they hold the SELLER responsible as well, etc.

    Since these provisions are spelled out in the EULA, I see no merit to this lawsuit. EQ, UO, etc. were gray areas because the original agreements don't discuss out-of-band commerce relating to the game. Mythic's EULA for DAoC DOES, and that makes their position all but impregnable.

    They can legitimately say that the rules are in place to preserve the physical security of the game, and to preserve the enjoyment of the player base -- something that has DIRECT economic value to the owners of the game.

    The players have NO right to break those rules or work outside of them; they're both paying to play, and agreeing to abide by the set provisions of the game when they do so. If they're not happy, they can save themselves 10 bucks a month and play elsewhere.

    Bottom line, it's in Mythic's best interest as the owners and providers of DAoC to not allow the sale of items and currency -- they probably shouldn't even allow the sale of accounts, in fact. It's just like a bar or nightclub -- you can pay to get in, but if you try to grope the women or sneak your friends in, you should expect to get kicked out and black-listed.

    The nightclub doesn't tolerate such behavior when it's expressly forbidden, and shouldn't be required to by any means. The same applies to Dark Age of Camelot and Mythic.
  • BSI can't win by Anonymous Coward (Score:1) Wednesday February 06 2002, @08:16PM
    • 1 reply beneath your current threshold.
  • Who buys this stuff? by cdrj (Score:1) Wednesday February 06 2002, @08:16PM
  • Sue the smallest company, set a valuable precedent by duncan bayne (Score:1) Wednesday February 06 2002, @08:21PM
  • Corruption... by curunir (Score:2) Wednesday February 06 2002, @08:25PM
  • What if? by Hydro-X (Score:2) Wednesday February 06 2002, @08:25PM
  • Why do you find it "interesting"? by Wakko Warner (Score:2) Wednesday February 06 2002, @08:25PM
  • a change of times by ArmedLemming (Score:1) Wednesday February 06 2002, @08:26PM
  • Why they porobably hate item/char/money auctions by Talez (Score:2) Wednesday February 06 2002, @08:29PM
  • If it was acceptable to players... (Score:5, Interesting)

    by Nindalf (526257) on Wednesday February 06 2002, @08:31PM (#2965075)
    ...the company would do it itself. It would be great for them to be able sell high-ranking or rare items as a primary source of income. I've seen MUDs do that, but always on a very limited scale: a handful of select, not too powerful, items given to people who pay extra (or pay at all, as it's usually on otherwise free MUDs that I've seen this).

    The problem is, that doesn't make a good game. It's like playing chess in a league where people who bribe the referee can have all their pawns replaced with queens at the start of the game. Either you have to spend your money just to get a level playing field, or you have a hell of a time getting a decent game.

    So it's a matter of protecting the gameplay. They can't just allow it. The question of legality depends entirely on the contract. Obviously, you can set acceptable use rules in the user contract.

    This challenge looks pretty ridiculous to me. It seems basically to me like people disputing the right of a sports league to ban players for taking bribes to throw the game.
  • If Mystic was smart.... by Cerrian (Score:1) Wednesday February 06 2002, @08:32PM
  • MMORPG - Casino? by st. augustine (Score:1) Wednesday February 06 2002, @08:33PM
  • BSI's biggest challenge. by DragonPup (Score:1) Wednesday February 06 2002, @08:35PM
  • Monopoly tokens/$$ by Vikki_R. (Score:1) Wednesday February 06 2002, @08:41PM
  • The Press Release from CamelotExchange by kakibesar (Score:2) Wednesday February 06 2002, @08:41PM
  • Solution: Make it easier to get cash. (Score:3, Interesting)

    by Maul (83993) on Wednesday February 06 2002, @08:47PM (#2965130) Journal
    Really, I've enjoyed a few hours of DAOC myself, but the problem arises that you have to put hours of time into making money and getting items. Getting money in DOAC is harder than gaining levels, IMO, and the best ways of making money (such as learning a tradeskill) take time away from leveling. However, if you just level and try to make money off of the stuff you loot, you'll end up not having enough money to support your character's level. Once I got my character high enough in levels, I found that I would have to devote more
    time to the game to level AND make money. Result:
    I haven't played DOAC in a couple months, because
    I have better things to do with my time.


    It seems to me that Everquest is the other way around. Of course, my experience with EQ is
    limited to the fact that when I tried it I gained
    to about the 5th. level and just gave up because
    it just wasn't fun at all. Anyway, in EQ, it
    seems to me that it is easy to get stuff, and hard
    to gain levels. Unless of course you get power leveled by some level 55 guy who just thinks he can score with you because you are using a female character model.


    The way that items work in DAOC is that they degrade slowly, and they also are designed with a particular level. So for an item to work the way
    it is supposed to, it needs to "con" around your level. Sooner or later, if you gain levels, your
    stuff is going to be next to useless for you. And
    even if you keep it, it will eventually fall apart.


    So basically this forces players to spend TONS of time doing both leveling and earning if they want to have a decent character.


    This is a problem. If it were easier to make money, players would not have to spend hours on
    end playing, doing boring, repetetive tasks rather
    than fighting monsters and other players. There
    would be fewer people devoting their entire lives
    to MMORPG games, and the scene would be much
    more attractive to the casual gamer who wants
    to play 2 or 3 hours a week and still have their
    character advance at a decent pace.


    I don't know what Final Fantasy Online will be like, but I hope that Square makes it much easier
    to enjoy the game without forcing you to make it a
    second job. The game would actually become fun,
    and there wouldn't be losers out there who would
    feel the need to try to turn EQ into a money
    making business, or who want to be somehow
    compensated for wasting 80 hours a week playing
    EQ.

  • So as I understand it.... by ThousandStars (Score:1) Wednesday February 06 2002, @08:50PM
  • Am I missing the big picture here? by joeblowme (Score:1) Wednesday February 06 2002, @08:56PM
  • Why Mythic? by thomas.galvin (Score:2) Wednesday February 06 2002, @08:56PM
  • A possible problem. by Restil (Score:2) Wednesday February 06 2002, @09:03PM
  • Virtual laws... by flogger (Score:2) Wednesday February 06 2002, @09:06PM
  • Can't find too much info... by Gerad (Score:1) Wednesday February 06 2002, @09:13PM
  • It's e-money! by zook (Score:1) Wednesday February 06 2002, @09:15PM
  • Only a lawyer by Windwalker99 (Score:1) Wednesday February 06 2002, @09:20PM
  • How stupid, to miss a great business opportunity. by PortHaven (Score:1) Wednesday February 06 2002, @09:50PM
  • Long Anonymous Coward Theories. by Anonymous Coward (Score:1) Wednesday February 06 2002, @09:55PM
  • Different standards for multiplayer? (Score:3, Interesting)

    by Anonymous Coward on Wednesday February 06 2002, @10:00PM (#2965359)
    If this were a single-player game, would selling be an issue? If I buy a copy of and spend months getting high-level characters and finding cool equipment, no EULA can prevent me from selling the game to someone, even if I charge a much higher price than shelf-value. If there were a way to export individual items from one copy of the game to another, again no EULA could prevent me from doing so.

    As an analogy, if I buy a book, highlight all the important passages, and auction it for more than I originally paid, no publisher has the right to stop me. If I could manage to auction off just the location of passages I highlighed to someone who already owns a copy of the book, it's absurd to think the publisher could have an EULA that prevents this.

    So why should the fact that the game is multiplayer make it any different?

    If my sister joins the game and I give her a lot of powerful equipment, it's ok, but if I sell that equipment to a stranger, it's wrong. What's the logic here? Nepotism is ok, but capitalism isn't?

    If a friend does a favor for me in return for a powerful sword, it's ok. If the friend gives me cash, it's wrong? What's wrong with this picture?

    If a mechanic friend offers me cash for a powerful item, but I'm forced to decline because that's against the rules, what if I strike a deal that in return for a magic wand he fix my car for free the next time it breaks down. Basically, what's happened here is that the mechanic has paid me with credit. No money has been transferred, but presumably there is no legal issue here.

    Something is seriously wrong here. The items in the game clearly have value. They're going to be traded as valued goods one way or another. IANAL, but it seems like some sort of discrimination to prevent some forms of trade (online auctions) but not others (personal favors).
  • If you don't like it... by travdaddy (Score:1) Wednesday February 06 2002, @10:01PM
  • Hmm (Score:3, Insightful)

    by mESSDan (302670) <prudan@ g m a i l .com> on Wednesday February 06 2002, @10:08PM (#2965391) Homepage
    I went to the site, and they weren't selling items, they were selling gold (atleast for DAoC). Mythic could quickly put them out of business by just doing a quick jump in the amount of available gold in game, then people wouldn't feel like they need to pay more for what they should be getting on their own.

    Mythic just needs to exert the power they control over supply and demand.

    • Re:Hmm by Mnemic (Score:1) Thursday February 07 2002, @10:58AM
  • how.. by Suppafly (Score:2) Wednesday February 06 2002, @10:12PM
  • Mythic's only product is _not_ ... by MikeBabcock (Score:2) Wednesday February 06 2002, @10:14PM
  • This is what is going to happen by joeblowme (Score:2) Wednesday February 06 2002, @10:24PM
  • like music software?? by gol64738 (Score:2) Wednesday February 06 2002, @10:37PM
  • BSI? by Xenex (Score:2) Wednesday February 06 2002, @10:43PM
    • Re:BSI? by DerekLyons (Score:2) Thursday February 07 2002, @05:07PM
  • Good idea... by Shads (Score:1) Wednesday February 06 2002, @10:53PM
  • Giving in game items a value. by Vexxor (Score:1) Wednesday February 06 2002, @10:58PM
  • slashdot and karma auctions by FrenZon (Score:2) Wednesday February 06 2002, @11:00PM
  • Believability of the Virtual World. by Anonymous Coward (Score:1) Wednesday February 06 2002, @11:09PM
  • Mythic holds double standard on ebay auctions by CrazyJim0 (Score:1) Wednesday February 06 2002, @11:10PM
    • Of course... by Vermifax (Score:1) Thursday February 07 2002, @01:26AM
  • What's wrong with selling... (Score:3, Insightful)

    by SmurfButcher Bob (313810) on Wednesday February 06 2002, @11:25PM (#2965620) Journal
    ...items is it favors the uubers, and is bad for gameplay.

    Face it, the majority of people with cash do not play EQ or DAOC 24/7... they would if they could, but they have jobs and cannot. On the other hand, they will tend to take longer to "finish" the game, and may offer a higher longevity of play (at $xx per month).

    So, you've got a choice. Focus (what's sold as) a long-term game on 4-month-life players, or focus on people who may play it for up to a year or more... at $xx per month, both cases. Not exactly tough guess which one you'd pick.

    The problem with selling items is it promotes farming. We all remember "EverCamp"... people waiting IN LINE to go kill a freakin mob. I've seen entire zones camped, by people who stayed there for weeks on end - long after the kills or item drops did anything for them, they simply exploited their high status to get items they'd sell for cash. And in doing so, they made it impossible for legitimate players to get and use.

    Farmers certainly piss off the casual, 4-hour-per-night player. Especially if there's a "waiting list" over 8 hours long, and big time if the farming causes an item unavailability. Real-cash sales of in-game items, if the game does not have anti-farm tactics, alienates game customers like crazy... because of the farming it causes, no other reason.

    I don't think the game vendor has legal right to prohibit such sales, however... such item transactions within the scope of a "game service" would simply be considered value-add. Their remedies are strictly limited to coding.

    Character sales, otoh, can be prohibited. The game is marketed as a service, and services usually cannot be transferred. After all, go sell your catv service to your neighbor some day. Or, your Triple-A auto-service. Or the extended warranty on your car. You can't sell your health insurance coverage, and you can't arbitrarily sell your mortgage. It just doesn't work... the agreements (contracts) are with you, period. Most times, the ability to sell a vendor's service to someone else generally requires a franchise agreement. And, no vendor is required to GIVE such agreements to anyone... nor should they be. You can't just open up a store and start re-selling Verizon Wireless, you can't decide to re-selling new (or used) AOL accounts... you need to get their permission. After all, they are the one entering into contract with the customer, and God Help Us All of you think you have implicit proxy authority just because you know them.

    You can, by law, sell or transfer the game license and media that was purchased in the store. You cannot arbitrarily sell or transfer the account used to play it, nor should you be able to.
  • My thoughts on selling game items. by nevek (Score:1) Wednesday February 06 2002, @11:26PM
  • It's a pointless cause. by cypher101 (Score:1) Wednesday February 06 2002, @11:30PM
  • Mythic's self-interest by TheSHAD0W (Score:2) Thursday February 07 2002, @12:51AM
  • Interesting thought: by crandall (Score:1) Thursday February 07 2002, @01:37AM
  • EverQuest players earn an average of $3.42 by michaeldouma (Score:2) Thursday February 07 2002, @01:40AM
  • Work around? by Demonikus (Score:1) Thursday February 07 2002, @02:00AM
  • This is stupid by johnburton (Score:2) Thursday February 07 2002, @02:01AM
  • Going after Mythic vs Sony by RubiX^3 (Score:2) Thursday February 07 2002, @02:09AM
  • AOL and eBay by BenBenBen (Score:2) Thursday February 07 2002, @04:11AM
  • Anti-Cheat measure by JimPooley (Score:2) Thursday February 07 2002, @04:49AM
  • This had to be said by tomstdenis (Score:1) Thursday February 07 2002, @06:26AM
  • Success of allowing item resales by GodSpiral (Score:2) Thursday February 07 2002, @07:27AM
  • It's not an item, it's an action by Rogerborg (Score:1) Thursday February 07 2002, @08:36AM
  • Back to First Principles by tom's a-cold (Score:1) Thursday February 07 2002, @10:07AM
  • Why it's DAoC by Shadow-Man (Score:1) Thursday February 07 2002, @10:15AM
  • New form of servers by revengance (Score:1) Thursday February 07 2002, @10:24AM
  • by crt_leech (461079) on Thursday February 07 2002, @10:47AM (#2967677)
    Think of it this way:

    Someone buys a membership to a gym (these games are memberships to, for all intents and purposes, a service or a club). Said person spends a lot of time working out with the bench press. So much time in fact, that he hogs it up 12 hours a day, during prime time hours.

    Eventually, said person doesn't want or need to use it all that time, so, they decide to sell off usage. He figures that he has the potential of using that entire time, so, why not sell some of "his" time to other members?

    It's basically the same concept. You are leasing an intellectual property that belongs to someone else. You should not be able to profit from it, without an agreement with the property owner.

    Same thing goes for movies, music, books, software and the list goes on.

    The big question I have though, how do we know that the majority of said auctioneers are not indeed employees at Verant Interactive - Sony, or whatever the associated software company is?

    If I was a manager at VI/Sony and I seen the interest in people buying in game items for real money, I would probably setup auctions as an official, un-written, policy. What better way of making more money with your intellectual property? Heck, they could probably make as much or more on selling items in auction then they do on membership fees. =)

    Of course, you would have to have an official policy that stated such things were not allowed, to help defeat competition from members doing the same thing. =)

    Laters,
    CRT_Leech
  • Well its very hard to hit on Microsoft for AC... by Shivetya (Score:2) Thursday February 07 2002, @11:06AM
  • Maybe, maybe not.. however by Zaphod-AVA (Score:2) Thursday February 07 2002, @12:15PM
  • So I invite you over for chess. by Malkin (Score:1) Thursday February 07 2002, @01:33PM
  • MUDs by TheTick (Score:1) Thursday February 07 2002, @01:43PM
    • Re:MUDs by masamax (Score:1) Friday February 08 2002, @10:07AM
      • Re:MUDs by TheTick (Score:1) Friday February 08 2002, @10:34AM
  • Wrong question by Crag (Score:1) Thursday February 07 2002, @01:55PM
  • Huh?? by EastCoastSurfer (Score:1) Thursday February 07 2002, @03:54PM
  • bad precedent by Allaran (Score:1) Thursday February 07 2002, @04:28PM
  • Why don't they by Enrico Pulatzo (Score:1) Thursday February 07 2002, @06:49PM
  • source? by Khopesh (Score:2) Friday February 08 2002, @02:09AM
  • Sigh, the future... by WotanKhan (Score:1) Friday February 08 2002, @02:56AM
  • It's a GAME you bloggers by SimCash (Score:1) Friday February 08 2002, @02:30PM
  • 26 replies beneath your current threshold.
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