Forgot your password?
typodupeerror

Comment Re: Yes AI is crap because it's going to get all o (Score 1) 32

Some people are able to read scientific studies and understand them to figure out what is true or what is not.

A large segment of the population is unable to read much at all, and relies on consensus to determine what is true and what is not. So when there's a question, they ask all their friends, their therapist, their husband, people around them, and get people on their side.

The people in the second group are VERY confused about life, but they are too large a segment of the population to ignore.

Comment Re:Open source it then (Score 5, Informative) 45

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Re: Erm no (Score 5, Interesting) 31

OOP is a way to organize your code.

LISP doesn't give any guidance at all on how to organize the code, but it is an extremely flexible language. The flexibility allows creative people to come up with new ideas and test them immediately. That is how Alan Kay came up with Smalltalk, which is a close cousin of Objective-C.

It's where Javascript came from (an excellent language for its original purpose: setting values). It's where the concept of the | in unix came from.

But LISP is not an easy language: the programmer needs to find the beauty. That is why it is not suitable for work: when money is involved, beauty goes out the window.

Slashdot Top Deals

If I have not seen so far it is because I stood in giant's footsteps.

Working...