Gears of War Review 214
Reaching for perfection is a funny thing. By aiming for a high mark of quality, you ensure that your end product is as good as you can possibly make it. The reality is, of course, that perfection is unattainable. Every work of art, be it book, painting, movie, or videogame, is going to be flawed in some way; this is the reality of being human, after all. Gears of War, on that note, is far from perfect. The much-hyped and highly anticipated Xbox 360 shooter from Epic suffers from some truly terrible AI, a brief single-player campaign, and some unfortunately rough storytelling. Just the same, the flaws in this particular gem make the whole gleam that much brighter. Gears may just be the best game to be released on the 360 this year, and deserves the attention of anyone who enjoys holding a controller. Read on for my impressions of CliffyB's masterpiece, spots and all.
- Title: Gears of War
- Publisher: Microsoft Game Studios
- Developer: Epic Systems
- System: Xbox 360
When we pick up the story, Marcus is just being retrieved from rotting in a jail cell by his long time friend Dom. He was imprisoned for some unknown transgression (we're told nothing more than 'cowardice'), but what with the war on everyone has gotten a 'get out of jail free' card. Dom and Marcus flee the jailhouse, and hook back up with members of the tough-as-nails members of the 'Gears'. The squad Marcus hooks up with is on a mission: take the fight to the enemy. They do so, again and again, in some incredibly varied and rich locales. Act 1's broken city-scape turns deadly at night in Act 2, and is followed in Act 3 by a haunting factory and mining complex. The only real dissapointment is the somehow more brief Act 5, which takes place very quickly on a speeding train. The story that follows those acts raises far more questions than it does answers, with a sequel obviously in mind at the game's conclusion. What's surprising is that, even with this bare-bones story and somewhat stereotypical heroes on screen, Gears of War is actually a fairly grippy tale. A combination of looks, cinematography, and genuinely likable characters accomplishes what less technically advanced titles have failed to do; for once, shiny tech actually does somewhat compensate for weak storytelling.
The likable characters are probably the weightiest of those three elements. As much as George Lucas would like you to believe otherwise, a good camera angle won't make a boring character interesting. Aside from some swear-laiden and utterly predictable dialogue, they've almost always got some interesting commentary on a given situation. Strong vocal performances give you a clear sense of who these guys are. While we don't get to know any of them well, we are given at least some sense of what they did before the war. As much as your average nerd may dislike a ropy-armed ex-football player on principle, it's hard to feel that way for long when he jokingly refers to himself as 'The Cole Train' ... and then proceeds to pepper the next ten hours or so of gameplay with references to his nickname. It's all weirdly endearing, and Epic's ability to make you care about these guys is a big selling point for future chapters in the series.
What's not endearing is how profoundly and utterly stupid these likable fellows are during actual gameplay. It is almost impossible to get across how totally unhelpful your AI assistants are during most of the game. The game's unique and highly enjoyable 'cover' system makes for high survivability in firefights. This trait is almost entirely negated if you take cover on the side facing your assailants. By the same token, mindlessly mantling back and forth over a wall while people shoot at you is not helpful. Wandering aimlessly back the way you've come while skittering horrors assail the human player is not helpful. Running straight into the fire-line of a blazing mounted weapon so that you can engage in melee combat with a grunt ... well, it's a wonder you make it to the end of the game with any AI helpers at all.
Why this aspect of gameplay was so grossly overlooked is beyond me, but most others easily surpass it in terms of polish. The 'stop and pop' playstyle suggested by the cover system works wonderfully, for example. Touted as the main attraction for the game, it's effortless to move from one area of cover to the next. Pulling the left trigger raises you up out of concealment, allowing you to lay into your opponents and quickly disappear to safety. You can no-look fire from cover as well, affording you almost complete safety. Not only is it thematically appropriate for the war on Sera, but the system almost requires some degree of forethought. Questions like "Where do I go from here?" "How can I flank him?" reveals a level of tactical depth not usually seen in console FPS titles.
In fact, most other elements of the game allow a level of tactics that has been sorely missing from the genre. The reload mini-game was questioned as a waste of time by several people I've spoken to, but extended play shows the damage boost and time savings you get from playing accurately to make a huge difference. Essentially, when you hit the reload button a slider moves along a horizontal bar. If you hit the button again in a small window along the bar, you'll reload faster. Hit it in the exact right spot, and your reloaded bullets do extra damage. In tight situations, this extra damage can mean the difference between taking on several enemies at once (almost always a losing proposition in this game), and going one-on-one. It's a small element in the overall gameplay, but a good example of how the designers have managed to make the game more thought-intensive without being clumsy.
The game's multiplayer modes allow these strategic elements to come to the fore. I've had the most experience with co-op mode, which is available both in split-screen and via Xbox Live. As the enemy AI suffers none of the abject stupidity your squad mates are cursed with, pitting yourself and another human against the might of the Locust is an incredibly satisfying experience. Flanking enemy groups, planning out routes through a given map, and discussing which weapons to use in a given encounter makes the final piece of the puzzle fall into place. Co-op multiplayer over Xbox Live in hardcore mode may just be the finest experience the Xbox 360 has to offer. It's challenging, seamless, and deeply engaging. This is the best way to play Gears of War, and has to be tried at least once by everyone who owns the disc.
More combative multiplayer is something of a mixed bag. It's quite a bit of fun ... when you can get a good group together. The problem is that, unlike the extremely robust multiplayer system offered by Halo 2, Gears of War has an almost primitive matchmaking system. Consistent teams are not allowed by the current setup. There are also currently only three gameplay types, meaning that you're going to be playing a lot of team vs. team deathmatch and not much else. Given the game's overwhelming reception there are sure to be improvements and additions to the multiplayer component, and despite the lack of variety Gears' multiplayer is already very popular. Last week Gears finally dethroned Halo 2 as the most-played title via Xbox Live. Just the same, it's frustrating that what could have been another slam-dunk element of the game is so comparatively weak.
The game's biggest slam-dunk, of course, is its graphical presentation. The beauty Gears of War offers has been endlessly discussed, and can be seen in the screenshots included here. Suffice it to say that everything you've heard about the game's beauty is spot-on. Gears looks perfect. It's even more breathtaking to behold while in motion, and Epic very kindly allows you the opportunity to stop and smell the roses every once in a while. Pre-launch fears that the entire game would be a never-ending slog through greys and browns were unfounded. The game offers a differing palette of colors and effects from act to act, with the rain-soaked and subterranean portions of a factory in Act III probably getting my vote for most vivid locale. Even if you're not a console shooter fan, or hate Microsoft, or despise videogames, the visual feat that is Gears of War is just not possible to dismiss. This game is the first title I've seen to really deliver on the promise of 'next gen' graphics, and I can only hope more titles like it mark the rest of the 360's run.
So, again, we're back to the concept of perfection. The synthetic beauty on display in Gears of War is as close to perfect we've yet seen from this no-longer-next generation of consoles. With elements like innovative movement controls, subtle tactical elements, and an extraordinarily gripping co-op offering, it's hard to fault outlets that have given this game a 10 out of 10. Just the same, it's impossible to overlook the controller-tossing frustration of the AI or the lack of modernity in the game's multiplayer component. If you haven't bought the game yet, probably the best thing you can do is find out if you have a friend that already has it. If you do, you've got the recipe in place for co-op, which is the way this game really should be played. And, after all, there are sequels on the way. If nothing else, Gears of War makes you feel confident in owning a 360, and hopeful for the future of the system.
Best game of the Year?! (Score:3, Insightful)
Re:Best game of the Year?! (Score:4, Insightful)
So, the game is full of flaws, yet a masterpiece? Masterpiece, eh? He keeps using that word. I don't think it means what he thinks it means.
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I guess it's hard to let the hype die down.
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I've got a little exercise for Zonk: load up Wikipedia. Look up 'shiny'. Now load another instance of wikipedia in another tab and look up 'masterpiece'. Read. Compare. Now write down - in your own words - any striking differences between the two. And no, editing the articles beforehand doesn't count.
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Well, I'm not that AC, but I second that:
Oblivion sucks.
Obviously, your opinion might differ.
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So... it realy sucks, but its the best 360 game? (Score:4, Insightful)
Sounds like a bad game (not saying it is) yet its the best game on he 360. Dosn't this just say that the platform has few good games?
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It is by FAR the best game out this year.
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Gears of War is YAS (Yet Another Shooter) for the XBox 360.
Re:So... it realy sucks, but its the best 360 game (Score:5, Funny)
oops there goes my karma
Re:So... it realy sucks, but its the best 360 game (Score:5, Funny)
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Re:So... it realy sucks, but its the best 360 game (Score:2)
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I believe that is a required trait of a reviewer... mentioning what is good and picking on what is not.
Re:So... it realy sucks, but its the best 360 game (Score:2)
Doesn't look that way to me. An awful lot of 8+ scores in the recent releases. Could have been more clearly worded I suppose.
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So yes, it is a 3rd-person game, insofar as you're never inside the main character. However, its feel is very much that of a FPS, and as such, that's (in my mind) the appropr
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I'd be inclined to agree. I've been playing the campaign in co-op for a couple days, and it's the most fun I've ever had with a 360.
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Ole!
Greys and Browns (Score:3, Insightful)
OK, I believe you, but the three screenshots you chose to attach to this review look like a bunch of greys and browns. I look forward to seeing the game myself.
Huh? (Score:5, Insightful)
Plus, I'd swear I read nearly the identical review somewhere else...
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The same way in which one writes a review without running it through a spell checker ("laiden"?), grammar checker (please make sure your nouns and verbs agree on plurality), or even understanding common turns of phrase ("grippy story"? I think you mean "gripping"). I gave up halfway through because it hurt too much to keep reading.
Oh, yeah, after the first Act you end up finding Alpha
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If it is perfection you want... (Score:4, Funny)
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Well, the season of miracles is fast approaching...
The AI really isn't that bad, Zonk. (Score:5, Informative)
Wow, spending most of the review focusing on supposedly crappy AI and crappy plot, only to barely mention graphics and the end and some multiplayer action as being great. Personally, I think Gears of War is awesome. The AI really isn't as bad as Zonk makes it seem. The folks on your side duck and cover and flank left or right, and the enemies do, too. On occasion they do pop up for too long, or run for different cover, and go down. If the AI were absolutely "perfect", you could simply hide the whole game and let the bots kill everything for you. Instead, you find yourself running to save them during a firefight. Multiplayer is a blast, too. Co-op is seemless, almost no lag, and deathmatch is the same. This game really shines.
Really? (Score:3, Interesting)
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The AI running your squadmates, however, is significantly less than ideal (Dom, in particular, often does some crazy-ass shit that gets him killed and forces you to run out of cover to revive him).
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*drools*
Maybe it'll come out with that capability for the PC.
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It's just your squad's AI that he's saying sucks - and it does, horribly. It's not that uncommon to be forced back by the enemy only to find yourself next to one of your squad-mates who's frantically firing at his own feet.
Gears of MOAR??? (Score:3, Informative)
Anyone care to correct me on that?
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Between the multiplayer and a pretty good single player game, I have spent about 70-80 hours since the game came out (stopped playing all other games) - so, yes, I would say it has GREAT replay value.
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In one sense yes, it is short - but in another, it's simply matching what seems to be a pretty standard length for these titles on consoles. It certainly isn't outlandishly short compared to Prey, CoD2, or Halo 2.
It c
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Well, the new Zelda is 70 hours long. Development for these high-end consoles takes so much time and money that the game itself ends up falling short because so much effort is spent on stuff like graphics and marketing. Nintendo's got it right with the Wii (and Zelda still looks gorgeous).
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By that standard, games like Zelda where I RARELY every play over again (definitely not enough to reach 1000 hours) falls quite a bit short to FPS like Halo and GOW.
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Not really. You're comparing to things like multiplayer. If you take into account all the sidequests in Zelda, including the fishing (which could sell as its own game), you could log up to hundreds if not thousands of hours in Twilight Princess. Since the Wii Messageboard records your game activity, it should be easy to see how many hours tot
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To me, and by definition, replay value means how likely you are to play that same game again. To argue that multiplayer replay does not count as "replay value" seems VERY short sighted.
Online multiplayer has HUGE replay value PRECISELY because it involves situations with different paths and situations. Even in a simple game types like Capture the Flag, with human players involved, there are almost limit
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hmm (Score:3, Interesting)
Spot on review. (Score:3, Interesting)
At the same time, the allied AI is mind-bogglingly bad. Perhaps this can be offset by issuing squad commands; that's a game mechanic I haven't really exploited at all. But watching Dom race from off screen behind you into your rifle fire to go hand-to-hand with a Grub is a singularly frustrating experience, right up there with following Isabela in Dead Rising.
The story itself isn't real thoroughly developed (it falls short of Halo, and certainly of HL), but the exposition of the setting is fantastic. You really get the grittiness of the world, the futility of the war, and the deep-seated cynicism of the soldiers who have managed to survive this long. It does the best job I've seen since FreeSpace 1 of putting you on the losing side of a war.
Unfortunately, it does suffer from what all console FPSes that I've played suffer from: pretty much complete linearity. It's not that I look to the FPS genre for massive environments to free-form explore, but it doesn't even bother having significant alternate and/or dead-end paths. You miss out on the worry of deciding which way to go, trying to figure out which way is the way into the level, and which way is the way to the powerup. Again, though, that's hardly unique to this game (or even limited entirely to consoles - it's just that the only FPSes I've seen that don't have you on rails are on the PC).
Collecting the COG tags seems a tacked-on afterthought; the game isn't exploration-oriented enough for me to find it entertaining to try to track them all down.
It's worth noting that this is also the only FPS I actually wouldn't rather play with a KB+M setup - but then, I'm not one of the KB+M jihadists that are running around, either. Rather than trying to replicate the KB+M interface on the console as so many shooters do (and always lose in the translation), the game is designed from the ground up with the controller in mind.
But the game does what it does very, very well - in my opinion, this is, without a doubt, the high-water mark for campaign-mode FPS titles on the console, and rivals some of the best campaign-mode FPS titles on the PC (with the caveat that I haven't played Resistance: Fall of Man). If you have any interest at all in single player/co-op FPSes on a console, you're doing yourself a grave disservice if you don't play this game. By the same token, of course, if you have no interest whatsoever in that style of game (if you only play FPSes for multiplayer, for example, or if you don't like the FPS genre at all), then there's nothing here to interest you.
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Many of the levels in Half Life, for example, were very evocative of realistic building layout. Sure, there was a specific sequence of rooms that you had to go through to beat the level, but there were also plenty of extraneous rooms and hallways. Console FPSes that
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I won't argue, however, that you are correct, insofar as you are never actually inside the main character.
Multiplayer Weakness (Score:2, Interesting)
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Really, I guess all of those gamertag and gamertag1 parings are my imagination. I do get a lot of connection to host lost errors when the host is losing, but not a consistent problem. Oh, you have to aim with the shotgun.
The storyline is pushed lightly in this title. I think that was a choice in how much Marcus would truly know. I have to admit, the solution via his father to mapping the tunnels seemed a little too much of a plot hole. Even so, I find myself attempting to play this game on insane. The desc
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My Dislikes of the Game (Score:3, Interesting)
First example is when Marcus and Dom need to retrieve a vehicle. Well I never thought that once we got the car that we would drive it. To my surprise you do drive it. The vehile looks tight and drives pretty well, but the game play just blows and feels out of place. It does break up the game play a bit, but when you play it the 2nd, 3rd, or 4th time, it becomes a hurdle to get back to gunning.
The 2nd example is when you go underground and have to find the carts to get to another section. Well the cart scenerio could have been exciting and fun, but it was boring and you rarely have to get up from your cart to do anything. This should have involved high speed chases and shooting Locust who chase you in other carts. Co-op could have been great on this scene, but like I said it was boring.
Other than that I rate this game great. I'm currently playing through on INSANE using DOM on Co-Op to unlock my achievements. I would recommend getting it or going over to a friends house who has it.
Misread (Score:4, Funny)
I've always respected Slashdot's uncanny ability to overanalyze, but about putting on a condom?? Oh, and too funny that it's on a gaming article.
Perfection has been reached! (Score:4, Funny)
Except, of course, for this perfect exposition into the nature of reality and perfection! I copied and pasted your text right into my Master's Thesis, and I got an A++!
I liked it. (Score:2)
But the only thing that bothered me is that I think the game was too short, and I made a effort not to rush through it. The games are so expensive that I feel that I should have gotten more out of it, also because the multi player can be fun, but think that i
This is a rental. (Score:5, Interesting)
Dont get me wrong, the game was awesome. But in the end it seemed like a $60 tech demo, rather than a game. The multiplayer Versus is just too buggy and limited to even bother with. If they ever add in Capture The Flag and up it to 40 or so players, then I might pick it up. But 4 vs 4 straight DM is just lame. The Co-Op should have also allowed up to 4 players as well. It was hard to play this game with all your friends wanting you to join in. Only two at a time stunk.
Basically, I played through the campaign twice over the weekend it came out and haven't touched it since. It should have been a rental.
Sorry, I meant 10 Million instead of 20-30m. Etc,. (Score:2)
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Can we rename these "zonk's bitch sessions"? (Score:3, Interesting)
Personally I found the characters to be lacking, and the story to be abysmal but that's because me and my bud were laughing our asses off making fun of them because we where hanging out together online. We were saying stuff like "He said What? what a loser". The simple fact this is the perfect game not because of the sum of the parts but because of the sum to each player. I don't know many people who like any type of shooter who doesn't enjoy this one. It might not have brilliant AI for partners, but the enemies are so intellegent you're in trouble on hard core, and the co-op gameplay give an experience over live not found in many places. If you two are hard core gamers, insane will challenge you, if you're good gamers you'll enjoy casual and struggle through hard core. But the challenges the game presents will keep you riveted.
But then again Zonk is the editor so his opinions are what matters here I guess, lets keep fileting this game even if he's one of the few people who find faults with it.
When I read this (Score:2)
the first thing that came to mind was William Shatner on Saturday Night Live: "GET A LIFE, will you people?"
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Is everybody hankering to exist in such a world..? (Score:3, Interesting)
What are we programming ourselves for with this kind of media?
If your focus determines your reality, then it pays to take care in where you point your eyes, heart and mind.
--Which is not to say that all lessons aren't valuable, but chainsaws on guns? Sheesh. Sounds like a nasty time to me. At least you wouldn't have to spend much time alive in such a world.
-FL
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jason
Re:Fuck Epic (Score:4, Insightful)
I assume by UT99 you mean the original Unreal Tournament? I can see why it's still played, that game was fun.
In UT, the characters you control are fast, agile, and reasonably tough. And man oh man you could jump. By contrast, the controls of UT2003/04 (and even Q3A to a lesser extent) may be more realistic, but seem slow and boggy.
Combine with wide, varying maps and creative weapon design, and you've got a hit. I used to run a UT server for some friends back in the day. It was always fun to play with the Relics mod, and we had a few custom mods (Last Team Standing gametype was so much fun).
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And no doubt others will, too, certainly any mmorpgs will...
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On a randon tangent, I think the European Final Fantasy XI box only says it's 60Hz Only, not that the HDD is required, although it was the first game I noticed with a 60Hz only icon that matches the HDD required one.
Re:Which XBox 360.... (Score:4, Insightful)
Xbox 360 games run on any Xbox 360. I mean, duh.
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Comment removed (Score:5, Funny)
Re:Which XBox 360.... (Score:5, Funny)
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Listing "specs" for a console review is kind of pointless.
Re:Which XBox 360.... (Score:5, Informative)
all games will run on the core system. they're the same exact system except for the fact that the core system lacks the harddrive and wireless controller (and the rev. A packages came with a remote). The harddrive is really a convenience for unlimited save-game space instead of needing those stupid memory cards. Although the full experience of the 360 platform is really injured if you don't have a harddrive. you can't download demos and I'm not sure where anything else (themes, icon packs, etc) would get stored.
but, aside from original Xbox games, I don't think any game requires a harddrive. at least, to my knowledge, none do.
the high-res screen isn't really a *requirement*. it's really more of a convenience, but this game looks incredible even on a standard TV. There's not really much small type on the screen that really makes a HDTV a necessity.
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I'd assume it requires the HD, actually.
I consider a USB keyboard to be a requirement on there, too, since it sucks communicating in that game without it.
Re:Which XBox 360.... (Score:5, Funny)
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Funny now, but let's see what happens when Halo 3 comes out...
P.S. It's 60Hz only in PAL territories
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*whoosh*
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The GP is just a moron.
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The friendly AI isn't that bad. It's not great, mind you, but calling it "some of the worst ever seen" is just _not true_. Your team mates get killed a little too often, but they do a reasonably good job of killing the enemy, too.
The humor isn't stale. There are many funny lines in the game. The story isn't as bad as Zonk makes i
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The standard camera view is more over the shoulder.
Other stuff that works really well about the controls:
Cover-to-cover moves by pushing the stick in the direction you want followed by a button press.
walk vs run based on how far you push the stick. They've put enemies in that can hear
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You're right. That honor is reserved for Daikatana.
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The only thing you can do while reloading your weapon to do more damage is to chamber a more powerful (or explosive...) round.
That's because you don't have a gun from this funky future post-apocalyptic game. Magic? Scifi? Whatever, it works and it's fun.
For me to poop on (Score:2)
Sketch is the style (Score:3, Interesting)
I also like in R:FOM how you can target breathing tubes and the like on enemies, about time all those complicated looking protrusions aliens are fond of wearing on suits were malleable.
And of course 40 player online support with clans and such supported is not too shabby...
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OK. At least one of them isn't perfect. They're all good if you're a fan of simulating the aged and dirty look of unrestored classics, but even with limited formal training in art critique I can spot problems - especially regarding proportions and positioning of limbs or extremeties. He also has occasional issues with perspective.