Ask the Warhammer Online Team 246
In my recap of 2006's GenCon event, I was somewhat unkind to Warhammer Online. They are far better people than I am, thankfully, and the folks from Mythic Entertainment are extending a hand to the members of the Slashdot community. We have the chance to ask them any questions we'd like about Warhammer Online: Age of Reckoning. We'll look through your questions, and pass on the best to the development team at Mythic. We've gotten assurances that responses will be attributed, too, so you'll know who is answering what. Whether you're a Massive game fan or an old-school wargamer Warhammer Online has to have something to interest you, so ask away. One question per post, please, and we'll post the answers as soon as we get them.
uhm... (Score:2, Interesting)
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This is a joke. I am joking. You have been joked with.
Re:uhm... (Score:4, Funny)
Re:uhm... (Score:5, Informative)
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LotR ripped of D&D. lol
PvP End-Game (Score:2, Interesting)
Re:PvP End-Game (Score:5, Interesting)
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And it has become the most popular MMORPG of all time. I guess there's a lesson to be learned from their experience.
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The secret is not about dumbing it down, though, you're right in that a "dumbed down" game will end up with more users than a game geared toward hardcore tastes.
Quality products always do well, unless their focus is hopelessly narrow. The lesson to be learned from WoW is not "OMG! Copy their success!" because that's not going to work. The lesson to be learned is, if you do a good job, you produce a slick world with a good
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Re:PvP End-Game (Score:4, Insightful)
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In some ways I agree...WoW pvp, especially the sanctioned battleground
What makes you special? (Score:5, Interesting)
Put slightly more bluntly, tell me why I should chose Warhammer Online over World of Warcraft.
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How is Warhammer going to implement Player versus World? Can players physically affect the environment of other players, or will the world (npcs/cities/houses/resources) all be static? Truely 'next generation' needs to have some way to dynamically alter the environment.
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Wow!!!111!! Your avatar changes? OMFG, it is like a whole new game!!!!!1!!!
Really, if the only thing they have to offer is that your character gets bigger and the setting, I think I'll pass. Those are both purely cosmetic changes. A grindfest with comestic changes is still a grindfest. And for the love of god, screw the story. Every single MMORPG since UO has sworn up and down tha
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I've looked at the maps/stories from Warcraft I, II, and III, and they don't seem to stay within canon very well between versions. What did Bliz do with WoW that was so bad?
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Fantasy done to death (Score:5, Insightful)
I was wondering this myself. There are already more fantasy MMORPGs than I can shake a Dextrous Fiery Stick of Warding +8 at. I know, the polls show that Fantasy seems to have more uptake than any other genre of MMORPG, but I really think it's more the marketing and gameplay rather than the actual genre itself. Perhaps the statistics are skewed because there are way more Fantasy MMORPGs than other genres and we simply ignore the ones that have already failed.
For novelty, why not a Warhammer 40K MMORPG? (That's the Sci-Fi version of Warhammer, for those of you who didn't know.) Sure, you'd still have battles planetside (I can't think of a MMORPG where fighting *doesn't* occur on the ground), but I have long envisioned space battles between capital ships/space hulks/craftworlds that may as well be cities (thriving trade, virtual real estate, etc), where entire decks can disappear without a moment's notice in a well-placed shot of heavy weapons fire. I envision subscribers also being able to play the role of individual pilots who are able to customize their fighter craft in accordance to their funds (or military rank). If Twitch Combat isn't your thing, that would be fine - you need not lead that kind of life if you don't want to.
I'd see a 40K MMORPG offering both kinds of combat: one where you rely on skills defined in raw numbers which you can develop through tradtional means (ground combat), and one which relies almost solely on your real-life reaction time (a la Wing Commander).
Solomon Chang
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Re:What makes you special? (Score:4, Informative)
Why go for the cheap knockoff (WoW) when you can go directly to the game that they got their inspiration from?
You know how Orcs are green and go Waaaagh? You wouldn't, except that Warhammer did them that way decades before Warcraft. The only thing they're missing is a british soccer fan accent.
You know how Terran Marines have Power Armor that looks like platemail bellbottoms? Yeah, Space Marines from 40k first.
Zerg? Much scarier when they were called the Tyranids. Protoss? Wake me when they start calling theselves the Eldar -- and Dark Eldar -- again.
Pretty much everything in Warcraft/Starcraft up to Warcraft 3 (where it diverged) was inspired heavily from the original Warhammer/Warhammer 40k universes.
I know this is a bit of a harsh response, but for Warhammer fans this is a bit of a sore spot. 6 Mouths, and all that.
Re:What makes you special? (Score:4, Insightful)
So are you saying that Warhammer will offer a Genuine Treadmill(TM) instead of just a normal Treadmill?
Don't get me wrong, I like the Warhammer setting as much as anyone, but that doesn't change the fact that another shitty MMORPG with a different setting is still just a shitty MMORPG with a different setting.
I don't know about anyone else, but back in the days of Doom when computer games started to really become multiplayer I had dreams of logging into a massive online world one day. If me of the future had gone back in time and showed me of the Doom era the crap that they were passing off as MMORPGs in the future, people would be dead. I would have hunted down the first asshat that thought that killing 10^12 monsters for exp and l00t so that you can kill some more monsters was "massive multiplayer online gameplay". In hunting down that first idiot, I would hope to prevent the current crop of shit for game play MMORPGs out there.
The MMORPGs out there today are absolute crap. They are glorified mouse experiments where the stupid mouse keeps pressing a lever for a shot of dopamine until it forgets to eat and dies of starvation. If the best vision of a massive online world is an online world where the gameplay consists of mindlessly killing tens of thousands of NPCs to kill more NPCs with the occasional sub-game play distraction, the human race needs to be shot in the face.
Personally, I don't believe that this levelfest crap gameplay that we see today is the pinnacle of game design. So, my question is this:
Is Warhammer going to offer up some new game play that would not send me of 1993 into a homicidal rage seeking to prevent the creation of the first crappy MMORPGs, or is Warhammer going to offer up gameplay that transcends the brain damage causing "killing NPCs 4 l00t and 3xp" game play?
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...or Guild Wars, which doesn't have an annoying monthly fee. AFAIC, there are only two MMORPG's out there worth their salt right now: WoW (if you absolutely must have a persistent world and are willing to pay for it) and Guild Wars (if you don't mind more instanced content to forgo the fee).
Since Warhammer is apparently in the "monthly fee" category, they are obligated, whether they like it or not, to tell people why they should choose t
Why Is It For Me? (Score:5, Insightful)
Casual or Hardcore Gaming? (Score:5, Insightful)
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Re:Casual or Hardcore Gaming? (Score:4, Insightful)
How about the question - what will there be in end game that doesn't require commitment to a raiding guild?
I think most of the people who complain about a lack of casual content aren't actually that "casual." I realized that most of the people I meet who would label themselves casual still play probably 8 hours a week, at least, maybe even more like 16-20. What they mean is that they can't or won't commit to the specific times or effort required to be in a raiding guild. Even without the time issue, I know quite a few people who don't want to leave their small, homey guilds to go raid with people who are taking the game much more seriously.
It does not take long in wow to reach a point where you cannot advance your character without the help of 39 other people all meeting on a specific night, whether you call them hardcore or not. Wow has (finally) addressed this somewhat with the Dungeon Set 2 quests, but it took them a while, and they're still just a creative rehash of existing content, not a new dungeon. There is no reason they can't implement a 5-man dungeon with epic loot that has bosses undefeatable by five new level sixties, that could take several days for a small group of friends to complete. In fact, they seem to be doing just that in the expansion.
So what is going to be offered in terms of advancement for someone who would rather get a group of five friends together to go do something challenging than have to find 39 people he can put up with?
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Player base (Score:5, Interesting)
Procedural Graphics? (Score:2)
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User introduced art? (Score:5, Interesting)
Are there currently any plans to have a simlar system that would allow for the introduction of player contributed art to the game? Banners, skins, asorted textures, and the like? Such a system would allow players to not only take pride in their victories, but also in their craftsmanship.
-Rick
EA asshatery (Score:5, Insightful)
Re:EA asshatery (Score:5, Insightful)
Squeak! (Score:3, Interesting)
A playable race even?? Pretty please...
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*herds Squigs in your general direction*
Seconded! Mod up, please (Score:2)
Playable race options (Score:2)
Magic items (Score:2)
Platforms (Score:3, Interesting)
So to compete with World of Warcraft you'll be supporting multiple platforms at launch right? Or is this just another Windows only game that will get a possibly half-assed port if the Windows version is profitable?
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Competing with WoW would mean launching for a single, more common & cost-effective platform....umm like Windows.
How much of the market is running OS X these days? How much of the market that has a fast internet connection, disposable income, and a relatively recent machine. Macs were what 12% of laptop sales last quarter? Competing effectively with WoW means targeting the same customers. WoW supported macs from day one and still does. If Warhammer online does not they will certainly not be capturing
Redesigns? (Score:2)
Grind? (Score:2)
Linux. (Score:2)
Will there be a Linux client or do us Linux users have to struggle with WINE instead?
WoW clone (Score:2)
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What's in for the crafters? (Score:5, Interesting)
Oh, only one question. Ok: Is being a crafter a choice that can keep you entertained and sustained by itself?
Linux (Score:2)
Where will the "edge of the map" be? (Score:2)
How customizable is the interface? (Score:5, Interesting)
Freedom of Choice vs. Development? (Score:2, Insightful)
Mythic made a wonderful game with the original incarnation of DAoC but watered it down and killed it by trying to capitalize on the everquest model of raid for loot. WoW has done the same thing but to an even greater degree. Both EQ and WoW focus on ease of development and limiting player choices. How will Mythic battle this in Warhammer and keep it slimmed down to the game that people want to play?
Players need choices that mean something. The ability to choose to do or not do raids is not a choice whe
Mac/Linux versions (Score:5, Interesting)
Removing the grind (Score:5, Interesting)
At higher levels, will your game require a massive investment of time into raiding the same dungeon over and over, in order to stay competitive with other players ?
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Questions from an Ex-Workshoper (Score:5, Insightful)
1) How difficult do you find it to work with the studio ? Aside from the time differences, Having spent a little time there, I know how possesive the studio is of their IP, and overall mythos. In the past they [I almost said we] have been very difficult to work with from the vantage of software companies in this regard. [Even going so far as to turn down a brand new software company in the early 90's when they pitched a Humans vs Orcs fantasy game
2) What kind of visuals do you work with ? Again, the paper files in the old Notts. studio were EXTENSIVE, I know that mythic has their internal art department. [A place I once applied to after being encouraged by friends who work there, oddly enough , I would have been perfect on this project, but thats neither here nor there
3) Has GW taken you folks to play paint-ball in Nottingham forest yet ?
4) Do you like the pub in the new head office ?
5) Are Jon Stallard and Chris Harbour still Beardy-Ol-Gits ?
Item Duping & Griefers (Score:3, Interesting)
My Questions (Score:3, Interesting)
1.) PvP:
- a.WAR seems to have a PvP focus. Is it possible to focus primarily on PvP and earn enough EXP from PvP so that I will not be forced to "grind up" *for* PvP like players are forced to do in WoW?
- b. In WoW, there are two clear channels of play: PvP and PvE, and PvE must be done to be competative in PvP. What kind of effort will I need to put into PvE to be competative in PvP? I ask this for the players who, like myself, do not want to put anything more than minimal time into PvE because we prefer PvP.
- c. Will PvP be balanced with items, levels/skills, or player skill in mind? IE: Who would win in a fight, the player with the most skill, the best gear, or the highest levels and in-game skills? Again, with WoW as an example, levels and gear are very clearly more important than actual player skill, which I find extremely damaging toward gameplay. Having to mindlessly acquire in-game stuff (I won't even say earn, because earning implies a skill investment as well as the MMO-standard time investment) to play the part of the game I actually like without constanly losing really, really sucks.
- d. What will make PvP in your game different from PvP in other MMOs, again, notably WoW. Will you implement Warhammer's gameplay depth (formations, terrain, etc) to WAR?
- e. How will you address the weaknesses of PvP in today's MMOs. IE: Characters bunnyhopping to avoid enemy meelee and spells, generic "press auto attack and wait" no-player-skill meelee, etc.
2.) Customization:
- a. What kind of UI system are you implementing? I've been critical of WoW here, but I must say that their extremely robust UI modding system is simply excellent and one of the best features of the game.
- b. To many people, part of the appeal of the Warhammer tabletop game is being able to customize your units and create "your" army. Will this , or anything similar, be implemented in WAR? Custom armor color schemes/logos, custom guild banners, etc, all spring to mind as possibilities.
3.) MMO General:
- a. What, if any, MMO conventions will you be breaking? Nobody wants to see gimmicks, but there are some ideas that have struck me as being very good. IE: Allowing players to join more than one guild at a time instead of locking them into a single community of players.
- b. What else do you want us to know about WAR, and why should we play it? I can visit your website for your generic PR pitch, so give us some personal opinions, strenghts and weaknesses of the game, etc, not the usual stuff.
4.) The Most Important Question to Me:
- I want your game to actually feel like the cutscenes available on your website. I do not want to watch these visceral and intense CG videos only to find combat in your game is just more of the same that I've grown tired of months ago. Will combat feel like the videos, or will it be sterile MMO combat?
Why not a Table Top port? (Score:4, Interesting)
I'd like to know, besides the Warhammer universe, why should this game appeal to a Warhammer battlegamer. And more importantly, why hasn't a serious online Table Top port been attempted.
Re:Why not a Table Top port? (Score:4, Insightful)
It will never happen. While the Board at GW is more understanding of video games now, they still see them only as a way to get boys interested in a 'real' hobby. That of model wargames.
They will never, and I say never with conviction, issue a licence to reproduce their table top game on a computer. To the folks running the show, that is just as alien thought as buying a computer to only check e-mail is to a computer programmer.
They simply don't understand how someone would want to play a video game of their hobby as opposed to actually playing with toy soldiers. The game is only part of the hobby to them [and me
So - you will never see a 'faithful' reproduction of their games, only games that add to the hobby - instead of replacing it.
10 years ago - you wouldn't even see that
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The tactile experience is a large portion of the experience for current gamers, and those type of people will always buy the table top version. Then you have a much larger group of people that would play the game on the computer that won't want to paint a miniature.
example:
So if you have 100 people that play the table top version.
If you also had a computer game, you would have:
you have 100 people that play the table top version.
Plus a bunch of others that will include people being introduced
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I believe there is a segment that is simply less interested in the painting aspect then in the strategy aspects of the game. Alternately, some of that customization interest could be funneled into a creative model modding feature. More importantly, I believe there are lot's of people that have simply dropped the hobby due to time constraints. An onlin
I can answer the table-top port q (Score:2)
What company is going to do that?
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Appearance Changes (Score:3, Interesting)
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other races (Score:2, Interesting)
Other worlds (Score:2)
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Xbox 360 dvd's only cost pennies to press, but they cost $60.00.
MP3's are just files, why do they cost $1 ?
It costs just about as much to make a Honda Accord as it does to make a Series 5 BMW, why can't I get one for the same price ?
Toy soldiers are priced at what GW thinks they should be priced at. It is, regardless of how much people want it to be not, a luxury item, the cataliac of Table Top Miniatures. And as such, yeah, its expensive, but
Customer Support (Score:2)
Anyone who has played WoW knows their customer support is terrible. Their useless GMs will happily ban players all day for saying "damnit" in a public chat channel, but when your raid boss refuses to spawn because of a bugged event or your account gets keylogger-hacked and all your items disappear, you
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it's been a long time since I red something that maybe spray my drink all over my monitor.
haha shining example.. I'll be laughing about that all day.
Botting (Score:3, Insightful)
I was a HUGE fan of DAoC, played it religiously for almost 4 years. Unfortunately during the major duration of that time I had 2 accounts active to compete in what I considered a very enjoyable PvP experience. What I would consider the biggest problem with DAoC next to game balance was the issues of botting.
Is botting going to be acceptable in the Warhammer Online world, or is the development team taking steps from a design phase to prevent botting (and creating the requirement to have one) to compete in PvP? Is there 'buffing' classes, or are the buffs spread out more evenly across ALL of the classes to prevent a single botting class. Will crafting/alchemy be used to help remedy the problem (if perceived as such)?
As a player of DAoC thats the #1 reason I left DaoC to play WoW. I was tired of paying for multiple accounts, and I didn't want to go back through the leveling grind/ToA on a classic server where the ranged buffs where implemented.
Thanks for considering this question.
I turned down my Beta invite - why? (Score:5, Insightful)
I have no issue with you making whatever game you want to make, and think you can make money on. However, I really am curious as to what influenced your decision to go with fantasy over 40k.
What have you learned from DAoC? (Score:2)
Death (Score:2)
Will my character be able to die?
2) One of the things that turns me off to mmorp games is they just go on and on without any point. If you screw up you just respawn. If you defeat someone else they just respawn. Winning is reduced to a test of who can stand being bored the most and the only way to lose is to have any other interests that prevent you from
Necromunda Version? (Score:3, Interesting)
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Are you talking about the original DoW, or Dark Crusade? Both are pretty solid games, and while the DoW campaign might've been a little too short, I'm somewhat disappointed by the DC campaign. The turn-based part is a nice touch, but overall it feels like it's just a bunch of skirmish games stuck together. Now, I usually don't mind the absence of story in games if the gameplay is good (and it
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There were also board game (eg. Space Hulk [wikipedia.org]) and other games, but the important thing is the back history.
Personally, I haven't played much since high school -- I played Harlequins [wikipedia.org], which hasn't had a real army list
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I know my 40k. But notice it's always "Orks, Marines and Eldar", which a lot of the above lack in large enough numbers to keep people happy.
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Re:Warhammer 40,000 Version? (Score:5, Funny)
Tyranid Players would be soooo profitable for Games Workshop:
Tyranid Player: "Woohoo! My Hive Tyrant just made level 40, and now has a retinue of three Carnifexes with Flesh Hooks, Crushing Claws, Regeneration, and Acid Maw! I singlehandedly put together a Guild of 350 other Tyranid players, and I am so pwning this planet!"
Online Gamemaster: "Well, it so happens that you *did* pwn the entire planet. Your Guild, Hive Fleet Fafnir, is almost done sucking up all its biomass. It's time for all of you to climb into the Reclamation Pool now."
TP: "The Recla-what? You mean the disolvvy-looking stuff we've been dumping everything we've conquered into?"
OG: "Of course. That's what Tyranids do. Don't you ever read the Codexes? Tyranids digest *all* biomatter on a planet they're consuming... even their combat units at the end of the process."
TP: "B-b-but that's to reclaim my character's DNA, right? My character will respawn back in the Hive Fleet, right?"
OG: "It is indeed to 'reclaim' your DNA. No, you will not respawn."
TP: "I'll respawn on the next planet we attack, right?"
OG: "No, I'm afraid climbing into a Reclamation Pool is instant, permanent death."
TP: "But I paid $50 for this game. Everyone in my guild paid $50 for their copy!"
OG: "Then you all get to pay another $50. We at Games Workshop hope you have enjoyed your online planet-consuming experience." [drops character into Reclamation Pool]
I should start buying GW stock the moment this game comes out.
Solomon
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I think Eldar Warpspiders* would be the NE Hunters. SM would be more like the human warriors and SM psykers the paladins. Zerg, er, I mean Tyranid**, would be interesting because because they would be a commander with a bunch of little creatures. Of course, the game would be interesting if every character had their own little creatures to run around. Orcs would have gretchin. SM commanders would have othe SM. Ditto with t
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Squats were a Rogue Trader era army that just never took off. The first box (2nd edition) included a "starter" army list for them in the included booklet but they never received a codex. The main reason for that is that GW was very designer driv
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I expect each expansion pack will add an extra race or two. It's more or less standard in all games.
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My understanding is that Blizzard (not sure if it was called that at the time) was creating a RTS based on Warhammer FOR Games Workshop. Somehow or another Games Workshop decided they didn't like/want/need the development team anymore, so the game and the team walked and created what is now known as WarCraft I. The rest is history really - it was hugely successful, spawned many sequels, and is now the #1 online RPG in the world.
So now GW is making their own MMORPG, based on their own pr
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Do they kick themselves ? Not sure, as it was a licencing issue anyways. Blizzard has been hugely effective at basically ripping off GW games to make computer games
The decisions was made only shortly after GW became a public company, and most of the people making the decision were folks who bo
Re:How closely related is Warhammer to WoW?? (Score:5, Interesting)
In the several months following this, they slowly imploded until a few years later the company was finally sold to Hasbro.
Workshop
The company was also losing focus on its products. The imaginative minds at the studio were burning out. The company was starting to focus on profit, and bottom lines - and migrating away from the 'we hire hobbiests' motto they had previously.
We were expected to work longer hours, even to come in on weekend, for no additional money. Cries of 'you can be replaced tomorrow' were used by a lot of the managers who were simply in over their heads.
I was lucky, I had a degree in computer programming, and I left. Some of my friends and co-workers were not so lucky. [Some are still there
It was a big transition from an office that employed 60 people in the US were you would come in wearing a t-shirt and jeans, to an office employing 120 people, and most of you were expected to wear a full suit and tie.
Apparantly its a nicer place to work now, people are better compensated, the company actually has health insurance now. Following on a number of lawsuits where they mistreated former employees, GW US is now required to keep a HR attourney on staff as a consulting position due to these practices.
For a real wage, I would go back, even with all the crap we had to wade through, I made some great friends there [80% of which VANISHED as soon as I left the company, which should tell you about how close knit they are there.] I just don't think they could afford me now
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Workshop products may be dear, but people don't want them less for that - they want them more.
Cardnial rule of success, always leave them wanting more.
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